Add macOS Support

This commit is contained in:
David Chavez 2025-02-25 16:54:25 +01:00
parent 0c78154c2d
commit f4cfe6e4b6
23 changed files with 486 additions and 60 deletions

33
.github/macos/Info.plist.in vendored Normal file
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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleExecutable</key>
<string>Zelda64Recompiled</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>LSMinimumSystemVersion</key>
<string>11</string>
<key>LSEnvironment</key>
<dict>
<key>MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS</key>
<string>1</string>
<key>MVK_CONFIG_USE_METAL_PRIVATE_API</key>
<string>1</string>
<key>MVK_CONFIG_RESUME_LOST_DEVICE</key>
<string>1</string>
</dict>
</dict>
</plist>

8
.github/macos/MoltenVK_icd.json vendored Normal file
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@ -0,0 +1,8 @@
{
"file_format_version": "1.0.0",
"ICD": {
"library_path": "../../../Frameworks/libMoltenVK.dylib",
"api_version": "1.2.0",
"is_portability_driver": true
}
}

12
.github/macos/entitlements.plist vendored Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>

44
.github/macos/fixup_bundle.cmake vendored Normal file
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@ -0,0 +1,44 @@
include(BundleUtilities)
# Check for pkgx installation
find_program(PKGX_EXECUTABLE pkgx)
# Xcode generator puts the build type in the build directory
set(BUILD_PREFIX "")
if (CMAKE_GENERATOR STREQUAL "Xcode")
set(BUILD_PREFIX "${CMAKE_BUILD_TYPE}/")
endif()
# Use generator expressions to get the absolute path to the bundle
set(APPS "${BUILD_PREFIX}Zelda64Recompiled.app/Contents/MacOS/Zelda64Recompiled")
# Set up framework search paths
set(DIRS "${BUILD_PREFIX}Zelda64Recompiled.app/Contents/Frameworks")
# Detect if we're using pkgx
if(PKGX_EXECUTABLE)
message(STATUS "pkgx detected, adding pkgx directories to framework search path")
list(APPEND DIRS "$ENV{HOME}/.pkgx/")
endif()
# Convert all paths to absolute paths
file(REAL_PATH ${APPS} APPS)
set(RESOLVED_DIRS "")
foreach(DIR IN LISTS DIRS)
# Handle home directory expansion
string(REPLACE "~" "$ENV{HOME}" DIR "${DIR}")
# Convert to absolute path, but don't fail if directory doesn't exist
if(EXISTS "${DIR}")
file(REAL_PATH "${DIR}" RESOLVED_DIR)
list(APPEND RESOLVED_DIRS "${RESOLVED_DIR}")
endif()
endforeach()
# Debug output
message(STATUS "Bundle fixup paths:")
message(STATUS " App: ${APPS}")
message(STATUS " Search dirs: ${RESOLVED_DIRS}")
# Fix up the bundle
fixup_bundle("${APPS}" "" "${RESOLVED_DIRS}")

14
.github/macos/macports.yaml vendored Normal file
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@ -0,0 +1,14 @@
version: '2.9.3'
prefix: '/opt/local'
variants:
select:
- aqua
- metal
deselect: x11
ports:
- name: clang-18
- name: llvm-18
- name: libsdl2
select: universal
- name: freetype
select: universal

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@ -283,3 +283,74 @@ jobs:
name: Zelda64Recompiled-PDB-${{ matrix.type }}
path: |
Zelda64Recompiled.pdb
build-macos:
runs-on: blaze/macos-14
strategy:
matrix:
type: [ Debug, Release ]
name: macos (x64, arm64, ${{ matrix.type }})
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha || github.ref }}
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
- name: Homebrew Setup
run: |
brew install ninja
brew uninstall --ignore-dependencies libpng freetype
- name: MacPorts Setup
uses: melusina-org/setup-macports@v1
id: 'macports'
with:
parameters: '.github/macos/macports.yaml'
- name: Prepare Build
run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
./zre/process.sh
cp ./zre/mm_shader_cache.bin ./shadercache/
- name: Build N64Recomp & RSPRecomp
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
cd N64RecompSource
git checkout ${{ inputs.N64RECOMP_COMMIT }}
git submodule update --init --recursive
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Build N64Recomp & RSPRecomp
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64Recomp -j $(sysctl -n hw.ncpu)
cmake --build cmake-build --config Release --target RSPRecomp -j $(sysctl -n hw.ncpu)
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp ..
cp cmake-build/RSPRecomp ..
- name: Run N64Recomp & RSPRecomp
run: |
./N64Recomp us.rev1.toml
./RSPRecomp aspMain.us.rev1.toml
./RSPRecomp njpgdspMain.us.rev1.toml
- name: Build ZeldaRecomp
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build \
-DPATCHES_LD=/opt/local/bin/ld.lld-mp-18 -DPATCHES_OBJCOPY=/opt/local/bin/llvm-objcopy-mp-18 -DCMAKE_AR=/opt/local/bin/llvm-ar-mp-18 -DPATCHES_C_COMPILER=/opt/local/bin/clang-mp-18 \
-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(sysctl -n hw.ncpu)
- name: Prepare Archive
run: |
mv cmake-build/Zelda64Recompiled.app Zelda64Recompiled.app
zip -r -y Zelda64Recompiled.zip Zelda64Recompiled.app
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
path: Zelda64Recompiled.zip

7
.gitignore vendored
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@ -2,6 +2,7 @@
.vscode/settings.json
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/tasks.json
# Input elf and rom files
*.elf
@ -62,3 +63,9 @@ RSPRecomp
# Controller mappings file
gamecontrollerdb.txt
# Cmake build directory
.cache
.idea
build-*
cmake-build-*

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@ -1,5 +1,10 @@
cmake_minimum_required(VERSION 3.20)
project(Zelda64Recompiled)
if (APPLE) # has to be set before the first project() or enable_language()
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Minimum OS X deployment version")
endif()
project(Zelda64Recompiled LANGUAGES C CXX)
set(CMAKE_C_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@ -16,6 +21,10 @@ if (WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR")
endif()
if (APPLE)
enable_language(OBJC OBJCXX)
endif()
# Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW)
@ -31,7 +40,6 @@ endif()
set(RT64_STATIC TRUE)
set(RT64_SDL_WINDOW_VULKAN TRUE)
add_compile_definitions(HLSL_CPU)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64)
# set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}")
@ -137,11 +145,12 @@ add_custom_target(DownloadGameControllerDB
DEPENDS ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt)
# Main executable
add_executable(Zelda64Recompiled)
add_executable(Zelda64Recompiled MACOSX_BUNDLE)
add_dependencies(Zelda64Recompiled DownloadGameControllerDB)
set (SOURCES
${CMAKE_SOURCE_DIR}/src/main/main.cpp
${CMAKE_SOURCE_DIR}/src/main/support.cpp
${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp
${CMAKE_SOURCE_DIR}/src/main/register_patches.cpp
${CMAKE_SOURCE_DIR}/src/main/rt64_render_context.cpp
@ -189,6 +198,10 @@ set (SOURCES
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
)
if (APPLE)
list(APPEND SOURCES ${CMAKE_SOURCE_DIR}/src/main/support_apple.mm)
endif()
target_include_directories(Zelda64Recompiled PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
@ -267,6 +280,113 @@ if (WIN32)
)
target_sources(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
target_link_libraries(Zelda64Recompiled PRIVATE SDL2)
endif()
if (APPLE)
find_package(SDL2 REQUIRED)
target_include_directories(Zelda64Recompiled PRIVATE ${SDL2_INCLUDE_DIRS})
add_compile_definitions("RT64_SDL_WINDOW_METAL")
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
find_package(Threads REQUIRED)
target_link_libraries(Zelda64Recompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads SDL2::SDL2)
# Set bundle properties
set_target_properties(Zelda64Recompiled PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME "Zelda64Recompiled"
MACOSX_BUNDLE_GUI_IDENTIFIER "com.github.zelda64recompiled"
MACOSX_BUNDLE_BUNDLE_VERSION "1.0"
MACOSX_BUNDLE_SHORT_VERSION_STRING "1.0"
MACOSX_BUNDLE_ICON_FILE "AppIcon.icns"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_BINARY_DIR}/Info.plist
)
set(ICON_SOURCE ${CMAKE_SOURCE_DIR}/icons/512.png)
set(ICONSET_DIR ${CMAKE_BINARY_DIR}/AppIcon.iconset)
set(ICNS_FILE ${CMAKE_BINARY_DIR}/resources/AppIcon.icns)
# Create iconset directory and add PNG file
add_custom_command(
OUTPUT ${ICONSET_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${ICONSET_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${ICON_SOURCE} ${ICONSET_DIR}/icon_512x512.png
COMMAND ${CMAKE_COMMAND} -E copy ${ICON_SOURCE} ${ICONSET_DIR}/icon_512x512@2x.png
COMMAND touch ${ICONSET_DIR}
COMMENT "Creating iconset directory and copying PNG file"
)
# Convert iconset to icns
add_custom_command(
OUTPUT ${ICNS_FILE}
DEPENDS ${ICONSET_DIR}
COMMAND iconutil -c icns ${ICONSET_DIR} -o ${ICNS_FILE}
COMMENT "Converting iconset to icns"
)
# Custom target to ensure icns creation
add_custom_target(create_icns ALL DEPENDS ${ICNS_FILE})
# Set source file properties for the resulting icns file
set_source_files_properties(${ICNS_FILE} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources"
)
# Add the icns file to the executable target
target_sources(Zelda64Recompiled PRIVATE ${ICNS_FILE})
# Ensure Zelda64Recompiled depends on create_icns
add_dependencies(Zelda64Recompiled create_icns)
# Configure Info.plist
configure_file(${CMAKE_SOURCE_DIR}/.github/macos/Info.plist.in ${CMAKE_BINARY_DIR}/Info.plist @ONLY)
# Install the app bundle
install(TARGETS Zelda64Recompiled BUNDLE DESTINATION .)
# Define the path to the entitlements file
set(ENTITLEMENTS_FILE ${CMAKE_SOURCE_DIR}/.github/macos/entitlements.plist)
# Ensure the entitlements file exists
if(NOT EXISTS ${ENTITLEMENTS_FILE})
message(FATAL_ERROR "Entitlements file not found at ${ENTITLEMENTS_FILE}")
endif()
# Post-build steps for macOS bundle
add_custom_command(TARGET Zelda64Recompiled POST_BUILD
# Copy and fix frameworks first
COMMAND ${CMAKE_COMMAND} -D CMAKE_BUILD_TYPE=$<CONFIG> -D CMAKE_GENERATOR=${CMAKE_GENERATOR} -P ${CMAKE_SOURCE_DIR}/.github/macos/fixup_bundle.cmake
# Copy all resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/temp_assets
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets/scss
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/temp_assets $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/assets
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets
# Copy Vulkan ICD files
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/vulkan/icd.d
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/.github/macOS/MoltenVK_icd.json $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/vulkan/icd.d/
# Copy controller database
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/
# Set RPATH
COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks/" $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/MacOS/Zelda64Recompiled
# Apply JIT workaround
COMMAND ${CMAKE_COMMAND} -E echo "Applying JIT compilation workaround"
COMMAND /bin/bash -c "printf '\\x07' | dd of=$<TARGET_FILE:Zelda64Recompiled> bs=1 seek=160 count=1 conv=notrunc"
# Finally sign the whole bundle with runtime option and entitlements
COMMAND codesign --deep --force --options runtime --sign - --entitlements ${ENTITLEMENTS_FILE} $<TARGET_BUNDLE_DIR:Zelda64Recompiled>
COMMENT "Performing post-build steps for macOS bundle"
VERBATIM
)
endif()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
@ -302,7 +422,7 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}")
include_directories(${FREETYPE_LIBRARIES})
target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES})
target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES} SDL2::SDL2)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
@ -314,7 +434,6 @@ endif()
target_link_libraries(Zelda64Recompiled PRIVATE
PatchesLib
RecompiledFuncs
SDL2
librecomp
ultramodern
rt64
@ -342,6 +461,11 @@ else()
if (APPLE)
# Apple's binary is universal, so it'll work on both x86_64 and arm64
set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
else()
set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
endif()
else()
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")

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@ -1,7 +1,7 @@
#ifndef __ZELDA_RENDER_H__
#define __ZELDA_RENDER_H__
#include <unordered_set>
#include <set>
#include <filesystem>
#include "common/rt64_user_configuration.h"
@ -32,7 +32,7 @@ namespace zelda64 {
protected:
std::unique_ptr<RT64::Application> app;
std::unordered_set<std::filesystem::path> enabled_texture_packs;
std::set<std::filesystem::path> enabled_texture_packs;
};
std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);

14
include/zelda_support.h Normal file
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@ -0,0 +1,14 @@
#ifndef __ZELDA_SUPPORT_H__
#define __ZELDA_SUPPORT_H__
#include <functional>
namespace zelda64 {
void dispatch_on_main_thread(std::function<void()> func);
#ifdef __APPLE__
const char* get_bundle_resource_directory();
#endif
}
#endif

@ -1 +1 @@
Subproject commit 4c7acc6eb11a662e6024105ace37242584b977f2
Subproject commit 0fa969865f1b8cbdbcf2116a000e7ab1e2e50b57

@ -1 +1 @@
Subproject commit 1db8c347caa9dd356050777ac79a81f1ccfa462b
Subproject commit 3cb338b321a99fd203fde86ebda9bf635bbd8f9f

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@ -13,6 +13,8 @@
#elif defined(__linux__)
#include <unistd.h>
#include <pwd.h>
#elif defined(__APPLE__)
#include "common/rt64_apple.h"
#endif
constexpr std::u8string_view general_filename = u8"general.json";
@ -145,8 +147,8 @@ std::filesystem::path zelda64::get_app_folder_path() {
}
CoTaskMemFree(known_path);
#elif defined(__linux__)
// check for APP_FOLDER_PATH env var used by AppImage
#elif defined(__linux__) || defined(__APPLE__)
// check for APP_FOLDER_PATH env var
if (getenv("APP_FOLDER_PATH") != nullptr) {
return std::filesystem::path{getenv("APP_FOLDER_PATH")};
}
@ -154,7 +156,11 @@ std::filesystem::path zelda64::get_app_folder_path() {
const char *homedir;
if ((homedir = getenv("HOME")) == nullptr) {
#if defined(__linux__)
homedir = getpwuid(getuid())->pw_dir;
#elif defined(__APPLE__)
homedir = GetHomeDirectory();
#endif
}
if (homedir != nullptr) {

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@ -52,7 +52,12 @@ void exit_error(const char* str, Ts ...args) {
// TODO pop up an error
((void)fprintf(stderr, str, args), ...);
assert(false);
#ifdef __APPLE__
std::_Exit(EXIT_FAILURE);
#else
std::quick_exit(EXIT_FAILURE);
#endif
}
ultramodern::gfx_callbacks_t::gfx_data_t create_gfx() {
@ -126,7 +131,9 @@ SDL_Window* window;
ultramodern::renderer::WindowHandle create_window(ultramodern::gfx_callbacks_t::gfx_data_t) {
uint32_t flags = SDL_WINDOW_RESIZABLE;
#if defined(RT64_SDL_WINDOW_VULKAN)
#if defined(__APPLE__)
flags |= SDL_WINDOW_METAL;
#elif defined(RT64_SDL_WINDOW_VULKAN)
flags |= SDL_WINDOW_VULKAN;
#endif
@ -152,6 +159,9 @@ ultramodern::renderer::WindowHandle create_window(ultramodern::gfx_callbacks_t::
return ultramodern::renderer::WindowHandle{ wmInfo.info.win.window, GetCurrentThreadId() };
#elif defined(__linux__) || defined(__ANDROID__)
return ultramodern::renderer::WindowHandle{ window };
#elif defined(__APPLE__)
SDL_MetalView view = SDL_Metal_CreateView(window);
return ultramodern::renderer::WindowHandle{ wmInfo.info.cocoa.window, SDL_Metal_GetLayer(view) };
#else
static_assert(false && "Unimplemented");
#endif

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@ -263,6 +263,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
case ultramodern::renderer::GraphicsApi::Vulkan:
app->userConfig.graphicsAPI = RT64::UserConfiguration::GraphicsAPI::Vulkan;
break;
case ultramodern::renderer::GraphicsApi::Metal:
app->userConfig.graphicsAPI = RT64::UserConfiguration::GraphicsAPI::Metal;
break;
default:
case ultramodern::renderer::GraphicsApi::Auto:
// Don't override if auto is selected.

10
src/main/support.cpp Normal file
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@ -0,0 +1,10 @@
#ifndef __APPLE__
#include "zelda_support.h"
#include <functional>
void zelda64::dispatch_on_main_thread(std::function<void()> func) {
func();
}
#endif

13
src/main/support_apple.mm Normal file
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@ -0,0 +1,13 @@
#include "zelda_support.h"
#import <Foundation/Foundation.h>
void zelda64::dispatch_on_main_thread(std::function<void()> func) {
dispatch_async(dispatch_get_main_queue(), ^{
func();
});
}
const char* zelda64::get_bundle_resource_directory() {
NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
return strdup([bundlePath UTF8String]);
}

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@ -48,17 +48,29 @@ namespace recompui {
}
void Slider::update_label_text() {
#if defined(__APPLE__)
char text_buffer[32];
if (type == SliderType::Double) {
std::snprintf(text_buffer, sizeof(text_buffer), "%.1f", value);
} else if (type == SliderType::Percent) {
std::snprintf(text_buffer, sizeof(text_buffer), "%d%%", static_cast<int>(value));
} else {
std::snprintf(text_buffer, sizeof(text_buffer), "%d", static_cast<int>(value));
}
value_label->set_text(text_buffer);
#else
char text_buffer[32];
int precision = type == SliderType::Double ? 1 : 0;
auto result = std::to_chars(text_buffer, text_buffer + sizeof(text_buffer) - 1, value, std::chars_format::fixed, precision);
auto result = std::to_chars(text_buffer, text_buffer + sizeof(text_buffer) - 1,
value, std::chars_format::fixed, precision);
if (result.ec == std::errc()) {
if (type == SliderType::Percent) {
*result.ptr = '%';
result.ptr++;
}
value_label->set_text(std::string(text_buffer, result.ptr));
}
#endif
}
Slider::Slider(Element *parent, SliderType type) : Element(parent) {

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@ -4,6 +4,7 @@
#include "zelda_config.h"
#include "zelda_debug.h"
#include "zelda_render.h"
#include "zelda_support.h"
#include "promptfont.h"
#include "ultramodern/config.hpp"
#include "ultramodern/ultramodern.hpp"
@ -443,7 +444,12 @@ public:
}
Rml::ElementDocument* load_document(Rml::Context* context) override {
(void)context;
config_context = recompui::create_context("assets/config_menu.rml");
#if defined(__APPLE__)
const Rml::String asset = "/assets/config_menu.rml";
config_context = recompui::create_context(zelda64::get_bundle_resource_directory() + asset);
#else
config_context = recompui::create_context("assets/config_menu.rml");
#endif
Rml::ElementDocument* ret = config_context.get_document();
return ret;
}
@ -651,7 +657,7 @@ public:
throw std::runtime_error("Failed to make RmlUi data model for the controls config menu");
}
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = static_cast<uint64_t>(recomp::get_num_inputs()); } );
constructor.BindFunc("input_device_is_keyboard", [](Rml::Variant& out) { out = cur_device == recomp::InputDevice::Keyboard; } );
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {

View File

@ -1,5 +1,6 @@
#include "recomp_ui.h"
#include "zelda_config.h"
#include "zelda_support.h"
#include "librecomp/game.hpp"
#include "ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
@ -15,41 +16,44 @@ extern std::vector<recomp::GameEntry> supported_games;
void select_rom() {
nfdnchar_t* native_path = nullptr;
nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
zelda64::dispatch_on_main_thread([&native_path]
{
nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
if (result == NFD_OKAY) {
std::filesystem::path path{native_path};
if (result == NFD_OKAY) {
std::filesystem::path path{native_path};
NFD_FreePathN(native_path);
native_path = nullptr;
NFD_FreePathN(native_path);
native_path = nullptr;
recomp::RomValidationError rom_error = recomp::select_rom(path, supported_games[0].game_id);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recompui::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recompui::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recompui::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recompui::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recompui::message_box(
"This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recompui::message_box("An unknown error has occurred.");
break;
recomp::RomValidationError rom_error = recomp::select_rom(path, supported_games[0].game_id);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recompui::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recompui::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recompui::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recompui::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recompui::message_box(
"This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recompui::message_box("An unknown error has occurred.");
break;
}
}
}
});
}
recompui::ContextId launcher_context;
@ -68,7 +72,12 @@ public:
}
Rml::ElementDocument* load_document(Rml::Context* context) override {
(void)context;
launcher_context = recompui::create_context("assets/launcher.rml");
#if defined(__APPLE__)
const Rml::String asset = "/assets/launcher.rml";
launcher_context = recompui::create_context(zelda64::get_bundle_resource_directory() + asset);
#else
launcher_context = recompui::create_context("assets/launcher.rml");
#endif
Rml::ElementDocument* ret = launcher_context.get_document();
return ret;
}

View File

@ -3,6 +3,8 @@
#include "librecomp/mods.hpp"
#include "zelda_support.h"
#include <string>
#ifdef WIN32
@ -223,6 +225,9 @@ void ModMenu::open_mods_folder() {
#elif defined(__linux__)
std::string command = "xdg-open " + mods_directory.string() + " &";
std::system(command.c_str());
#elif defined(__APPLE__)
std::string command = "open " + mods_directory.string();
std::system(command.c_str());
#else
static_assert(false, "Not implemented for this platform.");
#endif
@ -540,7 +545,12 @@ ModMenu::ModMenu(Element *parent) : Element(parent) {
context.close();
#if defined(__APPLE__)
const Rml::String asset = "/assets/config_sub_menu.rml";
sub_menu_context = recompui::create_context(zelda64::get_bundle_resource_directory() + asset);
#else
sub_menu_context = recompui::create_context("assets/config_sub_menu.rml");
#endif
sub_menu_context.open();
Rml::ElementDocument* sub_menu_doc = sub_menu_context.get_document();
Rml::Element* config_sub_menu_generic = sub_menu_doc->GetElementById("config_sub_menu");

View File

@ -22,6 +22,9 @@
#ifdef _WIN32
# include "InterfaceVS.hlsl.dxil.h"
# include "InterfacePS.hlsl.dxil.h"
#elif defined(__APPLE__)
# include "InterfaceVS.hlsl.metal.h"
# include "InterfacePS.hlsl.metal.h"
#endif
#ifdef _WIN32
@ -31,6 +34,13 @@
# define GET_SHADER_SIZE(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
(format) == RT64::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0)
#elif defined(__APPLE__)
# define GET_SHADER_BLOB(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
(format) == RT64::RenderShaderFormat::METAL ? name##BlobMSL : nullptr)
# define GET_SHADER_SIZE(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
(format) == RT64::RenderShaderFormat::METAL ? std::size(name##BlobMSL) : 0)
#else
# define GET_SHADER_BLOB(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr)
@ -236,7 +246,7 @@ public:
}
copy_command_queue_ = device->createCommandQueue(RT64::RenderCommandListType::COPY);
copy_command_list_ = device->createCommandList(RT64::RenderCommandListType::COPY);
copy_command_list_ = copy_command_queue_->createCommandList(RT64::RenderCommandListType::COPY);
copy_command_fence_ = device->createCommandFence();
}

View File

@ -5,6 +5,8 @@
#include <SDL2/SDL_video.h>
#endif
#include <sstream>
#include "rt64_render_hooks.h"
#include "concurrentqueue.h"
@ -19,6 +21,7 @@
#include "recomp_input.h"
#include "librecomp/game.hpp"
#include "zelda_config.h"
#include "zelda_support.h"
#include "ui_rml_hacks.hpp"
#include "ui_elements.h"
#include "ui_mod_menu.h"
@ -209,8 +212,6 @@ public:
Rml::Debugger::Initialise(context);
{
const Rml::String directory = "assets/";
struct FontFace {
const char* filename;
bool fallback_face;
@ -227,7 +228,13 @@ public:
};
for (const FontFace& face : font_faces) {
#if defined(__APPLE__)
const Rml::String directory = "/assets/";
Rml::LoadFontFace(zelda64::get_bundle_resource_directory() + directory + face.filename, face.fallback_face);
#else
const Rml::String directory = "assets/";
Rml::LoadFontFace(directory + face.filename, face.fallback_face);
#endif
}
}
}
@ -718,7 +725,10 @@ void recompui::set_render_hooks() {
}
void recompui::message_box(const char* msg) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, zelda64::program_name.data(), msg, nullptr);
std::string message(msg);
zelda64::dispatch_on_main_thread([message] {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, zelda64::program_name.data(), message.c_str(), nullptr);
});
printf("[ERROR] %s\n", msg);
}