mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-22 12:59:14 +01:00
Fix the right edge on the purple background for scene title cards (#20)
This commit is contained in:
parent
8a035386c0
commit
f56b6c6b87
@ -1184,3 +1184,37 @@ void ShrinkWindow_Draw(GraphicsContext* gfxCtx) {
|
||||
CLOSE_DISPS(gfxCtx);
|
||||
}
|
||||
}
|
||||
|
||||
extern u64 gSceneTitleCardGradientTex[];
|
||||
|
||||
// @recomp Patch the scene title card (the one with purple background when entering a new scene)
|
||||
// to not glitch out on the right edge, which is hidden by overscan on N64.
|
||||
void Message_DrawSceneTitleCard(PlayState* play, Gfx** gfxP) {
|
||||
MessageContext* msgCtx = &play->msgCtx;
|
||||
Gfx* gfx;
|
||||
|
||||
gfx = *gfxP;
|
||||
Gfx_SetupDL39_Ptr(&gfx);
|
||||
|
||||
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetTextureFilter(gfx++, G_TF_BILERP);
|
||||
gDPSetAlphaDither(gfx++, G_AD_NOTPATTERN);
|
||||
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textboxColorAlphaCurrent);
|
||||
gDPSetEnvColor(gfx++, 140, 40, 160, 255);
|
||||
gDPLoadTextureBlock(gfx++, gSceneTitleCardGradientTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 1, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, 6, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
// @recomp Decrease dsdx from the original 204 to 200 in order to hide the glitching on the right edge.
|
||||
gSPTextureRectangle(gfx++, 0, XREG(77) << 2, 320 << 2, (XREG(77) + XREG(76)) << 2, G_TX_RENDERTILE, 0, 0, 200,
|
||||
1 << 10);
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetEnvColor(gfx++, 0, 0, 0, 255);
|
||||
|
||||
if ((msgCtx->currentTextId < 0x1BB2) || (msgCtx->currentTextId >= 0x1BB7)) {
|
||||
msgCtx->unk11FF8 = XREG(75);
|
||||
}
|
||||
msgCtx->unk11FFA = XREG(74);
|
||||
Message_DrawTextNES(play, &gfx, 0);
|
||||
*gfxP = gfx++;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user