mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-22 12:59:14 +01:00
Improved motion blur at higher framerates, reorganized some patch code
This commit is contained in:
parent
569d86d901
commit
f6e11ed723
@ -130,6 +130,7 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/src/game/scene_table.cpp
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${CMAKE_SOURCE_DIR}/src/game/debug.cpp
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${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp
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${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
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@ -20,6 +20,7 @@ void RT64UpdateScreen(uint32_t vi_origin);
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void RT64ChangeWindow();
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void RT64Shutdown();
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
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uint32_t RT64GetDisplayFramerate(RT64::Application* application);
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void set_rt64_hooks();
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@ -1,5 +1,5 @@
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#include "patches.h"
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#include "input.h"
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#include "misc_funcs.h"
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void Message_FindMessage(PlayState* play, u16 textId);
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extern SceneEntranceTableEntry sSceneEntranceTable[];
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112
patches/effect_patches.c
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112
patches/effect_patches.c
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@ -0,0 +1,112 @@
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#include "patches.h"
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#include "graphics.h"
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extern TransitionOverlay gTransitionOverlayTable[];
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extern Gfx sTransWipe3DL[];
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#define THIS ((TransitionWipe3*)thisx)
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// @recomp patched to scale the transition based on aspect ratio
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void TransitionWipe3_Draw(void* thisx, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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Mtx* modelView = &THIS->modelView[THIS->frame];
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f32 scale = 14.8f;
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Gfx* texScroll;
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// @recomp Modify the scale based on the aspect ratio to make sure the transition circle covers the whole screen
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float original_aspect_ratio = ((float)SCREEN_WIDTH) / ((float)SCREEN_HEIGHT);
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scale *= recomp_get_aspect_ratio(original_aspect_ratio) / original_aspect_ratio;
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THIS->frame ^= 1;
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gDPPipeSync(gfx++);
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texScroll = Gfx_BranchTexScroll(&gfx, THIS->scrollX, THIS->scrollY, 16, 64);
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gSPSegment(gfx++, 0x09, texScroll);
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gSPSegment(gfx++, 0x08, THIS->curTexture);
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gDPSetColor(gfx++, G_SETPRIMCOLOR, THIS->color.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, THIS->color.rgba);
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gSPMatrix(gfx++, &THIS->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(gfx++, THIS->normal);
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gSPMatrix(gfx++, &THIS->lookAt, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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if (scale != 1.0f) {
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guScale(modelView, scale, scale, 1.0f);
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gSPMatrix(gfx++, modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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// sTransWipe3DL is an overlay symbol, so its addresses need to be offset to get the actual loaded vram address.
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// TODO remove this once the recompiler is able to handle overlay symbols automatically for patch functions.
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ptrdiff_t reloc_offset;
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TransitionOverlay* overlay_entry = &gTransitionOverlayTable[FBDEMO_WIPE3];
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reloc_offset = (uintptr_t)Lib_PhysicalToVirtual(overlay_entry->loadInfo.addr) - (uintptr_t)overlay_entry->vramStart;
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gSPDisplayList(gfx++, (Gfx*)((u8*)sTransWipe3DL + reloc_offset));
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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#undef THIS
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typedef enum {
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/* 0 */ MOTION_BLUR_OFF,
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/* 1 */ MOTION_BLUR_SETUP,
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/* 2 */ MOTION_BLUR_PROCESS
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} MotionBlurStatus;
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extern u8 sMotionBlurStatus;
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extern s32 gFramerateDivisor;
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// @recomp Motion blur works fine normally, but when running at a higher framerate the effect is much less pronounced
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// as the previous frames decay quicker due to there being more frames drawn in the same period of time.
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void Play_DrawMotionBlur(PlayState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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s32 alpha;
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Gfx* gfx;
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Gfx* gfxHead;
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if (R_MOTION_BLUR_PRIORITY_ENABLED) {
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alpha = R_MOTION_BLUR_PRIORITY_ALPHA;
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if (sMotionBlurStatus == MOTION_BLUR_OFF) {
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sMotionBlurStatus = MOTION_BLUR_SETUP;
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}
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} else if (R_MOTION_BLUR_ENABLED) {
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alpha = R_MOTION_BLUR_ALPHA;
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if (sMotionBlurStatus == MOTION_BLUR_OFF) {
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sMotionBlurStatus = MOTION_BLUR_SETUP;
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}
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} else {
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alpha = 0;
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sMotionBlurStatus = MOTION_BLUR_OFF;
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}
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if (sMotionBlurStatus != MOTION_BLUR_OFF) {
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OPEN_DISPS(gfxCtx);
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gfxHead = POLY_OPA_DISP;
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gfx = Graph_GfxPlusOne(gfxHead);
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gSPDisplayList(OVERLAY_DISP++, gfx);
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this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
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this->pauseBgPreRender.fbufSave = this->unk_18E64;
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// @recomp Scale alpha based on the target framerate so that the blur effect decays at an equivalent rate
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// to how it does in the original game's framerate.
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alpha = (s32)(recomp_powf(alpha / 255.0f, 20.0f / recomp_get_target_framerate(gFramerateDivisor)) * 255.0f);
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if (sMotionBlurStatus == MOTION_BLUR_PROCESS) {
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func_80170AE0(&this->pauseBgPreRender, &gfx, alpha);
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} else {
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sMotionBlurStatus = MOTION_BLUR_PROCESS;
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}
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PreRender_SaveFramebuffer(&this->pauseBgPreRender, &gfx);
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gSPEndDisplayList(gfx++);
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Graph_BranchDlist(gfxHead, gfx);
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POLY_OPA_DISP = gfx;
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CLOSE_DISPS(gfxCtx);
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}
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}
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@ -3,6 +3,7 @@
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#include "patch_helpers.h"
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DECLARE_FUNC(float, recomp_get_aspect_ratio);
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DECLARE_FUNC(float, recomp_get_aspect_ratio, float);
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DECLARE_FUNC(s32, recomp_get_target_framerate, s32);
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#endif
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@ -11,11 +11,5 @@ typedef enum {
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extern RecompCameraMode recomp_camera_mode;
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DECLARE_FUNC(void, recomp_get_gyro_deltas, float* x, float* y);
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// TODO move these
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_exit);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions_main, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(u16, recomp_get_pending_warp);
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#endif
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12
patches/misc_funcs.h
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12
patches/misc_funcs.h
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@ -0,0 +1,12 @@
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#ifndef __RECOMP_FUNCS_H__
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#define __RECOMP_FUNCS_H__
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#include "patch_helpers.h"
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_exit);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions_main, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(u16, recomp_get_pending_warp);
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#endif
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@ -1,5 +1,5 @@
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#include "patches.h"
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#include "input.h"
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#include "misc_funcs.h"
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#include "z64shrink_window.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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@ -12,6 +12,7 @@
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int recomp_printf(const char* fmt, ...);
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float recomp_powf(float, float);
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static inline void* actor_relocate(Actor* actor, void* addr) {
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return (void*)((uintptr_t)addr -
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@ -1,5 +1,5 @@
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#include "patches.h"
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#include "input.h"
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#include "misc_funcs.h"
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void* proutPrintf(void* dst, const char* fmt, size_t size) {
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recomp_puts(fmt, size);
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@ -13,3 +13,5 @@ osSendMesg_recomp = 0x81000014;
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recomp_get_gyro_deltas = 0x81000018;
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recomp_get_aspect_ratio = 0x8100001C;
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recomp_get_pending_warp = 0x81000020;
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recomp_powf = 0x81000024;
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recomp_get_target_framerate = 0x81000028;
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@ -1,43 +0,0 @@
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#include "patches.h"
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#include "graphics.h"
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extern TransitionOverlay gTransitionOverlayTable[];
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extern Gfx sTransWipe3DL[];
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#define THIS ((TransitionWipe3*)thisx)
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// @recomp patched to scale the transition based on aspect ratio
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void TransitionWipe3_Draw(void* thisx, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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Mtx* modelView = &THIS->modelView[THIS->frame];
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f32 scale = 14.8f;
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Gfx* texScroll;
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// @recomp Modify the scale based on the aspect ratio to make sure the transition circle covers the whole screen
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scale *= (recomp_get_aspect_ratio() / (4.0f / 3.0f));
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THIS->frame ^= 1;
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gDPPipeSync(gfx++);
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texScroll = Gfx_BranchTexScroll(&gfx, THIS->scrollX, THIS->scrollY, 16, 64);
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gSPSegment(gfx++, 0x09, texScroll);
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gSPSegment(gfx++, 0x08, THIS->curTexture);
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gDPSetColor(gfx++, G_SETPRIMCOLOR, THIS->color.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, THIS->color.rgba);
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gSPMatrix(gfx++, &THIS->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(gfx++, THIS->normal);
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gSPMatrix(gfx++, &THIS->lookAt, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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if (scale != 1.0f) {
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guScale(modelView, scale, scale, 1.0f);
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gSPMatrix(gfx++, modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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// sTransWipe3DL is an overlay symbol, so its addresses need to be offset to get the actual loaded vram address.
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// TODO remove this once the recompiler is able to handle overlay symbols automatically for patch functions.
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ptrdiff_t reloc_offset;
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TransitionOverlay* overlay_entry = &gTransitionOverlayTable[FBDEMO_WIPE3];
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reloc_offset = (uintptr_t)Lib_PhysicalToVirtual(overlay_entry->loadInfo.addr) - (uintptr_t)overlay_entry->vramStart;
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gSPDisplayList(gfx++, (Gfx*)((u8*)sTransWipe3DL + reloc_offset));
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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#undef THIS
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@ -3,8 +3,6 @@
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#include "recomp_helpers.h"
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#include "recomp_input.h"
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#include "../ultramodern/ultramodern.hpp"
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#include "../patches/input.h"
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#include "../patches/graphics.h"
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// Arrays that hold the mappings for every input for keyboard and controller respectively.
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using input_mapping = std::array<recomp::InputField, recomp::bindings_per_input>;
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@ -103,36 +101,3 @@ void recomp::get_n64_input(uint16_t* buttons_out, float* x_out, float* y_out) {
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*x_out = std::clamp(cur_x, -1.0f, 1.0f);
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*y_out = std::clamp(cur_y, -1.0f, 1.0f);
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}
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extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
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recomp::poll_inputs();
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}
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// TODO move these
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extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
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PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
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u32 length = _arg<1, u32>(rdram, ctx);
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for (u32 i = 0; i < length; i++) {
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fputc(MEM_B(i, (gpr)cur_str), stdout);
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}
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}
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extern "C" void recomp_exit(uint8_t* rdram, recomp_context* ctx) {
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ultramodern::quit();
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}
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extern "C" void recomp_get_gyro_deltas(uint8_t* rdram, recomp_context* ctx) {
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float* x_out = _arg<0, float*>(rdram, ctx);
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float* y_out = _arg<1, float*>(rdram, ctx);
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recomp::get_gyro_deltas(x_out, y_out);
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}
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#include "recomp_ui.h"
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extern "C" void recomp_get_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
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int width, height;
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recomp::get_window_size(width, height);
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_return(ctx, static_cast<float>(width) / height);
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}
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64
src/game/recomp_api.cpp
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64
src/game/recomp_api.cpp
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@ -0,0 +1,64 @@
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#include <cmath>
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#include "recomp.h"
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#include "recomp_input.h"
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#include "recomp_ui.h"
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#include "recomp_helpers.h"
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#include "../patches/input.h"
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#include "../patches/graphics.h"
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#include "../ultramodern/ultramodern.hpp"
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#include "../ultramodern/config.hpp"
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extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
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recomp::poll_inputs();
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}
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extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
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PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
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u32 length = _arg<1, u32>(rdram, ctx);
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for (u32 i = 0; i < length; i++) {
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fputc(MEM_B(i, (gpr)cur_str), stdout);
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}
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}
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extern "C" void recomp_exit(uint8_t* rdram, recomp_context* ctx) {
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ultramodern::quit();
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}
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extern "C" void recomp_get_gyro_deltas(uint8_t* rdram, recomp_context* ctx) {
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float* x_out = _arg<0, float*>(rdram, ctx);
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float* y_out = _arg<1, float*>(rdram, ctx);
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recomp::get_gyro_deltas(x_out, y_out);
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}
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extern "C" void recomp_powf(uint8_t* rdram, recomp_context* ctx) {
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float a = _arg<0, float>(rdram, ctx);
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float b = ctx->f14.fl; //_arg<1, float>(rdram, ctx);
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_return(ctx, std::powf(a, b));
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}
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extern "C" void recomp_get_target_framerate(uint8_t* rdram, recomp_context* ctx) {
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int frame_divisor = _arg<0, u32>(rdram, ctx);
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_return(ctx, ultramodern::get_target_framerate(60 / frame_divisor));
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}
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extern "C" void recomp_get_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
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ultramodern::GraphicsConfig graphics_config = ultramodern::get_graphics_config();
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float original = _arg<0, float>(rdram, ctx);
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int width, height;
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recomp::get_window_size(width, height);
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switch (graphics_config.ar_option) {
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case RT64::UserConfiguration::AspectRatio::Original:
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default:
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_return(ctx, original);
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return;
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case RT64::UserConfiguration::AspectRatio::Expand:
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_return(ctx, static_cast<float>(width) / height);
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return;
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}
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}
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@ -265,3 +265,7 @@ void RT64EnableInstantPresent(RT64::Application* application) {
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA() {
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return device_max_msaa;
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}
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uint32_t RT64GetDisplayFramerate(RT64::Application* application) {
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return application->presentQueue->ext.sharedResources->swapChainRate;
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}
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@ -267,6 +267,23 @@ ultramodern::GraphicsConfig ultramodern::get_graphics_config() {
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return cur_config;
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}
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std::atomic_uint32_t display_refresh_rate = 60;
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uint32_t ultramodern::get_target_framerate(uint32_t original) {
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ultramodern::GraphicsConfig graphics_config = ultramodern::get_graphics_config();
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switch (graphics_config.rr_option) {
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case RT64::UserConfiguration::RefreshRate::Original:
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case RT64::UserConfiguration::RefreshRate::OriginalDelay:
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default:
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return original;
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case RT64::UserConfiguration::RefreshRate::Manual:
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return graphics_config.rr_manual_value;
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case RT64::UserConfiguration::RefreshRate::Display:
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return display_refresh_rate.load();
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}
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}
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void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_ready, ultramodern::WindowHandle window_handle) {
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bool enabled_instant_present = false;
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using namespace std::chrono_literals;
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@ -310,6 +327,7 @@ void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_read
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else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
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events_context.vi.current_buffer = events_context.vi.next_buffer;
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RT64UpdateScreen(swap_action->origin);
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display_refresh_rate = RT64GetDisplayFramerate(application);
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}
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||||
else if (const auto* config_action = std::get_if<UpdateConfigAction>(&action)) {
|
||||
ultramodern::GraphicsConfig new_config = cur_config;
|
||||
|
@ -94,6 +94,8 @@ void send_si_message();
|
||||
uint32_t get_speed_multiplier();
|
||||
std::chrono::system_clock::time_point get_start();
|
||||
std::chrono::system_clock::duration time_since_start();
|
||||
void get_window_size(uint32_t& width, uint32_t& height);
|
||||
uint32_t get_target_framerate(uint32_t original);
|
||||
|
||||
// Audio
|
||||
void init_audio();
|
||||
|
Loading…
Reference in New Issue
Block a user