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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-09-06 04:13:15 +02:00
Update RT64 for new barriers
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32cb89ed76
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@ -1 +1 @@
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Subproject commit 93462c612300d342ac84110f4d0627386785b8bc
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Subproject commit 04730c3e9fbf50550974a6c34ff17f0112c35898
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@ -306,8 +306,6 @@ public:
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}
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uint32_t upload_buffer_offset = allocate_upload_data(total_bytes);
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//uint32_t upload_buffer_offset = 0;
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//std::unique_ptr<RT64::RenderBuffer> cur_upload_buffer = render_context_->device->createBuffer(RT64::RenderBufferDesc::UploadBuffer(total_bytes));
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if (vert_size_bytes > vertex_buffer_size_) {
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resize_vertex_buffer(vert_size_bytes + vert_size_bytes / 2);
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@ -321,33 +319,23 @@ public:
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memcpy(upload_buffer_mapped_data_ + upload_buffer_offset, vertices, vert_size_bytes);
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memcpy(upload_buffer_mapped_data_ + upload_buffer_offset + vert_size_bytes, indices, index_size_bytes);
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//uint8_t* buffer_data = reinterpret_cast<uint8_t*>(cur_upload_buffer->map());
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//memcpy(buffer_data, vertices, vert_size_bytes);
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//memcpy(buffer_data + vert_size_bytes, indices, index_size_bytes);
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//cur_upload_buffer->unmap();
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// Prepare the vertex and index buffers for being copied to.
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RT64::RenderBufferBarrier copy_barriers[] = {
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RT64::RenderBufferBarrier::Transition(vertex_buffer_.get(), RT64::RenderBufferState::COPY_DEST),
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RT64::RenderBufferBarrier::Transition(index_buffer_.get(), RT64::RenderBufferState::COPY_DEST)
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RT64::RenderBufferBarrier(vertex_buffer_.get(), RT64::RenderBufferAccess::WRITE),
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RT64::RenderBufferBarrier(index_buffer_.get(), RT64::RenderBufferAccess::WRITE)
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};
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list_->barriers(copy_barriers, uint32_t(std::size(copy_barriers)));
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list_->barriers(RT64::RenderBarrierStage::COPY, copy_barriers, uint32_t(std::size(copy_barriers)));
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// Copy from the upload buffer to the vertex and index buffers.
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list_->copyBufferRegion(vertex_buffer_->at(0), upload_buffer_->at(upload_buffer_offset), vert_size_bytes);
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list_->copyBufferRegion(index_buffer_->at(0), upload_buffer_->at(upload_buffer_offset + index_bytes_start), index_size_bytes);
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//list_->copyBufferRegion(vertex_buffer_->at(0), cur_upload_buffer->at(0), vert_size_bytes);
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//list_->copyBufferRegion(index_buffer_->at(0), cur_upload_buffer->at(0 + index_bytes_start), index_size_bytes);
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//stale_buffers_.emplace_back(std::move(cur_upload_buffer));
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// Prepare the vertex and index buffers for being used for rendering.
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RT64::RenderBufferBarrier usage_barriers[] = {
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RT64::RenderBufferBarrier::Transition(vertex_buffer_.get(), RT64::RenderBufferState::VERTEX_AND_CONSTANT_BUFFER),
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RT64::RenderBufferBarrier::Transition(index_buffer_.get(), RT64::RenderBufferState::INDEX_BUFFER)
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RT64::RenderBufferBarrier(vertex_buffer_.get(), RT64::RenderBufferAccess::READ),
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RT64::RenderBufferBarrier(index_buffer_.get(), RT64::RenderBufferAccess::READ)
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};
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list_->barriers(usage_barriers, uint32_t(std::size(usage_barriers)));
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list_->barriers(RT64::RenderBarrierStage::GRAPHICS, usage_barriers, uint32_t(std::size(usage_barriers)));
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list_->setViewports(RT64::RenderViewport{ 0, 0, float(window_width_), float(window_height_) });
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if (scissor_enabled_) {
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@ -507,8 +495,7 @@ public:
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}
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// Prepare the texture to be a destination for copying.
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list_->barriers(
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RT64::RenderTextureBarrier::Transition(texture.get(), RT64::RenderTextureState::COPY_DEST));
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list_->barriers(RT64::RenderBarrierStage::COPY, RT64::RenderTextureBarrier(texture.get(), RT64::RenderTextureLayout::COPY_DEST));
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// Copy the upload buffer into the texture.
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list_->copyTextureRegion(
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@ -516,12 +503,12 @@ public:
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RT64::RenderTextureCopyLocation::PlacedFootprint(upload_buffer_.get(), RmlTextureFormat, source_dimensions.x, source_dimensions.y, 1, row_width, upload_buffer_offset));
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// Prepare the texture for being read from a pixel shader.
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list_->barriers(RT64::RenderTextureBarrier::Transition(texture.get(), RT64::RenderTextureState::PIXEL_SHADER_ACCESS));
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list_->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(texture.get(), RT64::RenderTextureLayout::SHADER_READ));
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// Create a descriptor set with this texture in it.
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std::unique_ptr<RT64::RenderDescriptorSet> set = texture_set_builder_->create(render_context_->device);
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set->setTexture(gTexture_descriptor_index, texture.get(), RT64::RenderTextureState::PIXEL_SHADER_ACCESS);
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set->setTexture(gTexture_descriptor_index, texture.get(), RT64::RenderTextureLayout::SHADER_READ);
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textures_.emplace(texture_handle, TextureHandle{ std::move(texture), std::move(set) });
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