mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 22:24:20 +01:00
Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
This commit is contained in:
parent
7342d1db6e
commit
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2
lib/rt64
2
lib/rt64
@ -1 +1 @@
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Subproject commit 8cced1f560a5513595b0d32335ac36244b82a411
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Subproject commit 788070540da4254be6b242108528ba3789139d46
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@ -83,7 +83,7 @@ void Actor_Init(Actor* actor, PlayState* play) {
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Gfx* push_limb_matrix_group(Gfx* dlist, Actor* actor, u32 limb_index) {
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if (actor != NULL) {
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u32 cur_transform_id = actor_transform_id(actor);
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gEXMatrixGroupDecomposed(dlist++, cur_transform_id + limb_index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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gEXMatrixGroupDecomposedNormal(dlist++, cur_transform_id + limb_index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
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}
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return dlist;
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}
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@ -92,7 +92,7 @@ Gfx* push_limb_matrix_group(Gfx* dlist, Actor* actor, u32 limb_index) {
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Gfx* push_post_limb_matrix_group(Gfx* dlist, Actor* actor, u32 limb_index) {
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if (actor != NULL) {
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u32 cur_transform_id = actor_transform_id(actor);
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gEXMatrixGroupDecomposed(dlist++, cur_transform_id + limb_index + ACTOR_TRANSFORM_LIMB_COUNT, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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gEXMatrixGroupDecomposedNormal(dlist++, cur_transform_id + limb_index + ACTOR_TRANSFORM_LIMB_COUNT, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
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}
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return dlist;
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}
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@ -101,21 +101,21 @@ Gfx* push_post_limb_matrix_group(Gfx* dlist, Actor* actor, u32 limb_index) {
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Gfx* push_skin_limb_matrix_group(Gfx* dlist, Actor* actor, u32 limb_index) {
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if (actor != NULL) {
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u32 cur_transform_id = actor_transform_id(actor);
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gEXMatrixGroupDecomposed(dlist++, cur_transform_id + limb_index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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gEXMatrixGroupDecomposedVerts(dlist++, cur_transform_id + limb_index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
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}
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return dlist;
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}
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Gfx* pop_limb_matrix_group(Gfx* dlist, Actor* actor) {
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if (actor != NULL) {
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gEXPopMatrixGroup(dlist++);
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gEXPopMatrixGroup(dlist++, G_MTX_MODELVIEW);
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}
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return dlist;
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}
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Gfx* pop_post_limb_matrix_group(Gfx* dlist, Actor* actor) {
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if (actor != NULL) {
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gEXPopMatrixGroup(dlist++);
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gEXPopMatrixGroup(dlist++, G_MTX_MODELVIEW);
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}
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return dlist;
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}
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@ -1159,18 +1159,18 @@ void tag_actor_displaylists(Actor* actor, PlayState* play, Gfx* opa_start, Gfx*
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if (opa_matrices == 1) {
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// Fill in the slot that was reserved for a transform id.
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gEXMatrixGroupDecomposed(opa_start, cur_transform_id, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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gEXMatrixGroupDecomposedNormal(opa_start, cur_transform_id, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
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// Pop the matrix group.
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gEXPopMatrixGroup(POLY_OPA_DISP++);
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gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
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}
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if (xlu_matrices == 1) {
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// Fill in the slot that was reserved for a transform id.
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gEXMatrixGroupDecomposed(xlu_start, cur_transform_id + 1, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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gEXMatrixGroupDecomposedNormal(xlu_start, cur_transform_id + 1, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
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// Pop the matrix groups.
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gEXPopMatrixGroup(POLY_XLU_DISP++);
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gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
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}
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}
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@ -194,16 +194,16 @@ void View_Apply(View* view, s32 mask) {
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if (interpolate_camera) {
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// Simple interpolation works much better for cameras because they orbit around a focus.
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gEXMatrixGroupSimple(POLY_OPA_DISP++, CAMERA_TRANSFORM_ID, G_EX_NOPUSH, G_MTX_PROJECTION,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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gEXMatrixGroupSimple(POLY_XLU_DISP++, CAMERA_TRANSFORM_ID, G_EX_NOPUSH, G_MTX_PROJECTION,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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}
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else {
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// Skip interpolation for this frame.
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gEXMatrixGroupSimple(POLY_OPA_DISP++, CAMERA_TRANSFORM_ID, G_EX_NOPUSH, G_MTX_PROJECTION,
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G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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gEXMatrixGroupSimple(POLY_XLU_DISP++, CAMERA_TRANSFORM_ID, G_EX_NOPUSH, G_MTX_PROJECTION,
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G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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}
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// Record whether the camera was skipped for later use.
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@ -1,6 +1,8 @@
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#include "patches.h"
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#include "graphics.h"
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#include "sys_cfb.h"
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#include "z64view.h"
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#include "transform_ids.h"
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extern TransitionOverlay gTransitionOverlayTable[];
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extern Gfx sTransWipe3DL[];
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@ -132,7 +134,7 @@ void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
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}
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// @recomp Patched to prevent the telescope and lens effects from getting stretched wide.
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// @recomp Patched to use ortho tris for interpolation and to prevent the telescope and lens effects from getting stretched wide.
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void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt, s32 arg3, s32 masks, s32 maskt,
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f32 arg6) {
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Gfx* gfx = *gfxp;
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@ -147,8 +149,7 @@ void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt,
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gDPLoadTextureBlock_4b(gfx++, texture, fmt, width, height, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP,
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masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, ((SCREEN_WIDTH / 2) - width) << 2, ((SCREEN_HEIGHT / 2) - height) << 2,
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((SCREEN_WIDTH / 2) + (width - 1)) << 2, ((SCREEN_HEIGHT / 2) + (height - 1)) << 2);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, 0, 0, ((width * 2) - 1) << 2, ((height * 2) - 1) << 2);
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s = ((1.0f - (1.0f / arg6)) * (SCREEN_WIDTH / 2)) + 70.0f;
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t = ((1.0f - (1.0f / arg6)) * (SCREEN_HEIGHT / 2)) + 50.0f;
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@ -168,26 +169,77 @@ void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt,
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dtdy = ((SCREEN_HEIGHT - (2.0f * t)) / gScreenHeight) * (1 << 10);
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}
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// @recomp Calculate a new width for the rect to cover the entire widescreen contents.
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// Add a little extra to prevent RT64 misalignment adjustment from making the rect smaller than the screen.
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const u32 rt64_margin = 16;
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s32 full_width = (s32)(recomp_get_aspect_ratio((float)xh / yh) * yh + rt64_margin);
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// Push the old RDP/RSP params.
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gEXPushProjectionMatrix(gfx++);
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gEXPushGeometryMode(gfx++);
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gEXMatrixGroupSimple(gfx++, CIRCLE_OVERLAY_TRANSFORM_PROJECTION_ID, G_EX_PUSH, G_MTX_PROJECTION,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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gEXMatrixGroupSimple(gfx++, CIRCLE_OVERLAY_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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// @recomp Adjust the S-coordinate to account for the extra screen size on the left edge.
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s32 extra_pixels = (full_width - SCREEN_WIDTH) / 2;
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f32 extra_texcoords = (float)extra_pixels * dsdx / (1 << 10);
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s -= (s32)extra_texcoords;
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// Allocate a matrix and vertices in the displaylist because there's no handle to the GfxContext here.
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Mtx* ortho_matrix = (Mtx*)(gfx + 1);
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Mtx* model_matrix = ortho_matrix + 1;
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Gfx* after_matrix = (Gfx*)(model_matrix + 4);
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gSPBranchList(gfx++, after_matrix);
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gfx = after_matrix;
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// @recomp Patch the original rectangle to use the center as the origin to avoid getting stretched wide.
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gEXSetScissorAlign(gfx++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_RIGHT, 0, 0, -gCfbWidth, 0, 0, 0, gCfbWidth, gCfbHeight);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, gCfbWidth, gCfbHeight);
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gEXTextureRectangle(gfx++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_LEFT,
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-rt64_margin / 2 * 4, 0,
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full_width * 4, yh * 4,
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G_TX_RENDERTILE, (s32)(s * (1 << 5)), (s32)(t * (1 << 5)), dsdx, dtdy);
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// @recomp Reset scissor.
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gEXSetScissorAlign(gfx++, G_EX_ORIGIN_NONE, G_EX_ORIGIN_NONE, 0, 0, 0, 0, 0, 0, gCfbWidth, gCfbHeight);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, gCfbWidth, gCfbHeight);
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// Set up an ortho projection matrix.
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guOrtho(ortho_matrix, -SCREEN_WIDTH / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, -SCREEN_HEIGHT / 2, -1.0f, 1.0f, 1.0f);
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gSPMatrix(gfx++, ortho_matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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// Set up a scale model matrix, using the original texcoord scaling to calculate the matrix's scale.
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guScale(model_matrix, 1024.0f / dsdx, 1024.0f / dtdy, 1.0f);
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gSPMatrix(gfx++, model_matrix, G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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// Enable texturing and set geometry mode.
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gSPTexture(gfx++, 0x8000 * width / 64, 0x8000 * height / 64, 0, G_TX_RENDERTILE, G_ON);
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gSPLoadGeometryMode(gfx++, 0);
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static Vtx overlay_verts[] = {
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// The quad that holds the lens itself.
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{{{ -64, -64, 0}, 0, { 0, 0}, {0, 0, 0, 255}}},
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{{{ 64, -64, 0}, 0, {512 << 5, 0}, {0, 0, 0, 255}}},
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{{{ -64, 64, 0}, 0, { 0, 512 << 5}, {0, 0, 0, 255}}},
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{{{ 64, 64, 0}, 0, {512 << 5, 512 << 5}, {0, 0, 0, 255}}},
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// The top verts of the quad above the lens.
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{{{ -64, -1000, 0}, 0, { 0, 0}, {0, 0, 0, 255}}},
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{{{ 64, -1000, 0}, 0, {512 << 5, 0}, {0, 0, 0, 255}}},
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// The bottom verts of the quad below the lens.
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{{{ -64, 1000, 0}, 0, { 0, 512 << 5}, {0, 0, 0, 255}}},
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{{{ 64, 1000, 0}, 0, {512 << 5, 512 << 5}, {0, 0, 0, 255}}},
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// The left verts of the quad to the left of the lens.
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{{{-4000, -1000, 0}, 0, { 0, 0}, {0, 0, 0, 255}}},
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{{{-4000, 1000, 0}, 0, { 0, 512 << 5}, {0, 0, 0, 255}}},
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// The right verts of the quad to the right of the lens.
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{{{ 4000, -1000, 0}, 0, {512 << 5, 0}, {0, 0, 0, 255}}},
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{{{ 4000, 1000, 0}, 0, {512 << 5, 512 << 5}, {0, 0, 0, 255}}},
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};
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// 8 4 5 10
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// 0 1
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// 2 3
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// 9 6 7 11
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// Load the verts.
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gSPVertex(gfx++, overlay_verts, ARRAY_COUNT(overlay_verts), 0);
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// Draw the quad containing the lens overlay.
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gSP2Triangles(gfx++, 0, 1, 3, 0x0, 0, 3, 2, 0x0);
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// Draw the quad above the lens overlay.
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gSP2Triangles(gfx++, 4, 5, 1, 0x0, 4, 1, 0, 0x0);
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// Draw the quad below the lens overlay.
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gSP2Triangles(gfx++, 2, 3, 7, 0x0, 2, 7, 6, 0x0);
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// Draw the quad to the left of the lens overlay.
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gSP2Triangles(gfx++, 8, 4, 6, 0x0, 8, 6, 9, 0x0);
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// Draw the quad to the right of the lens overlay.
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gSP2Triangles(gfx++, 5, 10, 11, 0x0, 5, 11, 7, 0x0);
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// Restore the old RDP/RSP params.
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gEXPopProjectionMatrix(gfx++);
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gEXPopGeometryMode(gfx++);
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gSPPopMatrix(gfx++, G_MTX_MODELVIEW);
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gEXPopMatrixGroup(gfx++, G_MTX_MODELVIEW);
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gEXPopMatrixGroup(gfx++, G_MTX_PROJECTION);
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gDPPipeSync(gfx++);
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@ -35,20 +35,18 @@ void EnTest7_Draw(Actor* thisx, PlayState* play) {
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OverrideKeyframeDrawScaled func_80AF31D0_relocated = (OverrideKeyframeDrawScaled)actor_relocate(thisx, func_80AF31D0);
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// @recomp Push the matrix group for the song of soaring's wings.
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gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SOARING_WINGS_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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gEXMatrixGroupDecomposedNormal(POLY_OPA_DISP++, SOARING_WINGS_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
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func_8018450C(play, &this->skeletonInfo, mtx, func_80AF31D0_relocated, NULL, &this->actor);
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// @recomp Pop the wings matrix group.
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gEXPopMatrixGroup(POLY_OPA_DISP++);
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gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
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}
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// Draw windCapsule encasing that surrounds player after wings
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if (this->flags & OWL_WARP_FLAGS_DRAW_WIND_CAPSULE) {
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// @recomp Push the matrix group for the song of soaring's capsule.
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gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SOARING_CAPSULE_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
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gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, SOARING_CAPSULE_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
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Matrix_Push();
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Matrix_Translate(0.0f, 4000.0f, 0.0f, MTXMODE_APPLY);
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@ -60,7 +58,7 @@ void EnTest7_Draw(Actor* thisx, PlayState* play) {
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Gfx_DrawDListXlu(play, gSoaringWarpCsWindCapsuleDL);
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// @recomp Pop the capsule matrix group.
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gEXPopMatrixGroup(POLY_XLU_DISP++);
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gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
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Matrix_Pop();
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}
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@ -306,18 +304,17 @@ void func_808DD3C8(Actor* thisx, PlayState* play2) {
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// @recomp Check if the particle's interpolation should be skipped this frame.
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if (particle_skipped(this->unk_14C[i])) {
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// @recomp Tag the particle's transform to skip interpolation.
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gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(thisx) + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_MTX_MODELVIEW);
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gEXMatrixGroupDecomposedSkip(POLY_XLU_DISP++, actor_transform_id(thisx) + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
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}
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else {
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// @recomp Tag the particle's matrix to interpolate normally.
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gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_transform_id(thisx) + i, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, actor_transform_id(thisx) + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
}
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffDustDL);
|
||||
|
||||
// @recomp Pop the particle transform tag.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
|
||||
// @recomp Reset the particle's skip flag.
|
||||
@ -374,13 +371,9 @@ extern EffectInfo sEffectInfoTable[];
|
||||
static inline void tag_interpolate_effect(GraphicsContext* gfxCtx, u32 id) {
|
||||
OPEN_DISPS(gfxCtx);
|
||||
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, id, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_OPA_DISP++, id, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, id + EFFECT_TRANSFORM_ID_COUNT, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, id + EFFECT_TRANSFORM_ID_COUNT, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
|
||||
CLOSE_DISPS();
|
||||
}
|
||||
@ -390,11 +383,11 @@ static inline void tag_skip_effect(GraphicsContext* gfxCtx, u32 id) {
|
||||
|
||||
gEXMatrixGroupSimple(POLY_OPA_DISP++, id, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP,
|
||||
G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
gEXMatrixGroupSimple(POLY_XLU_DISP++, id + EFFECT_TRANSFORM_ID_COUNT, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP,
|
||||
G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
CLOSE_DISPS();
|
||||
}
|
||||
@ -402,8 +395,8 @@ static inline void tag_skip_effect(GraphicsContext* gfxCtx, u32 id) {
|
||||
static inline void pop_effect_tag(GraphicsContext* gfxCtx) {
|
||||
OPEN_DISPS(gfxCtx);
|
||||
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
|
||||
CLOSE_DISPS();
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
|
||||
// @recomp Tag the matrices for the hookshot tip and chain.
|
||||
u32 cur_transform_id = actor_transform_id(thisx);
|
||||
gEXMatrixGroupSimple(POLY_OPA_DISP++, cur_transform_id, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, object_link_child_DL_01D960);
|
||||
@ -68,7 +68,7 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
|
||||
func_801229A0(play, player);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
@ -110,7 +110,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotDis
|
||||
|
||||
// @recomp Tag the reticle's transform.
|
||||
gEXMatrixGroupSimple(OVERLAY_DISP++, HOOKSHOT_RETICLE_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
@ -118,7 +118,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotDis
|
||||
gSPDisplayList(OVERLAY_DISP++, gHookshotReticleDL);
|
||||
|
||||
// @recomp Pop the reticle's transform tag.
|
||||
gEXPopMatrixGroup(OVERLAY_DISP);
|
||||
gEXPopMatrixGroup(OVERLAY_DISP, G_MTX_MODELVIEW);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
@ -176,9 +176,9 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList,
|
||||
gSPBranchList(enddl_command, bowstring_end_hook_dl);
|
||||
// Write the transform tag command. Use simple interpolation to avoid issues from decomposition failure due to a scale of zero.
|
||||
gEXMatrixGroupSimple(&bowstring_start_hook_dl[1], BOWSTRING_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
// Write the pop group command.
|
||||
gEXPopMatrixGroup(&bowstring_end_hook_dl[0]);
|
||||
gEXPopMatrixGroup(&bowstring_end_hook_dl[0], G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,12 +70,12 @@ void EffectSS_DrawParticle(PlayState* play, s32 index) {
|
||||
|
||||
// @recomp If this particle was just reset then skip interpolation.
|
||||
if (particle_reset_list[index]) {
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedSkip(POLY_OPA_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
gEXMatrixGroupDecomposedSkip(POLY_XLU_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
else {
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_OPA_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
}
|
||||
|
||||
// @recomp Clear this particle's reset state.
|
||||
@ -85,8 +85,8 @@ void EffectSS_DrawParticle(PlayState* play, s32 index) {
|
||||
entry->draw(play, index, entry);
|
||||
}
|
||||
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
@ -11,8 +11,17 @@
|
||||
#include "global.h"
|
||||
#include "rt64_extended_gbi.h"
|
||||
|
||||
#define gEXMatrixGroupInterpolateOnlyTiles(cmd, push, proj) \
|
||||
gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR)
|
||||
#define gEXMatrixGroupInterpolateOnlyTiles(cmd, push, proj, edit) \
|
||||
gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
||||
|
||||
#define gEXMatrixGroupDecomposedNormal(cmd, id, push, proj, edit) \
|
||||
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
||||
|
||||
#define gEXMatrixGroupDecomposedSkip(cmd, id, push, proj, edit) \
|
||||
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
||||
|
||||
#define gEXMatrixGroupDecomposedVerts(cmd, id, push, proj, edit) \
|
||||
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
||||
|
||||
|
||||
int recomp_printf(const char* fmt, ...);
|
||||
|
@ -32,12 +32,10 @@ void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId
|
||||
|
||||
// @recomp Tag the skybox's matrix, skipping interpolation if the camera's interpolation was also skipped.
|
||||
if (camera_was_skipped()) {
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SKYBOX_TRANSFORM_ID_START, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedSkip(POLY_OPA_DISP++, SKYBOX_TRANSFORM_ID_START, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
else {
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SKYBOX_TRANSFORM_ID_START, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_OPA_DISP++, SKYBOX_TRANSFORM_ID_START, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
|
||||
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
|
||||
@ -63,7 +61,7 @@ void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
|
||||
// @recomp Pop the skybox's matrix tag.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
|
||||
CLOSE_DISPS(gfxCtx);
|
||||
}
|
||||
@ -251,13 +249,13 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) {
|
||||
if (imgWidth >= 2) {
|
||||
// @recomp Tag the star.
|
||||
gEXMatrixGroupSimple(gfx++, STAR_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
// @recomp Draw the star in 3D with a billboarded matrix.
|
||||
Environment_DrawSkyboxStarBillboard(play->state.gfxCtx, &billboard_mtx, &gfx, pos.x, pos.y, pos.z, imgWidth, imgWidth);
|
||||
|
||||
// @recomp Pop the star's transform group.
|
||||
gEXPopMatrixGroup(gfx++);
|
||||
gEXPopMatrixGroup(gfx++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,13 +76,13 @@ void EnTanron2_Draw(Actor* thisx, PlayState* play2) {
|
||||
gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(&D_80BB8458_relocated[i]->actor) + 0,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gWartBubbleModelDL);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
@ -104,13 +104,13 @@ void EnTanron2_Draw(Actor* thisx, PlayState* play2) {
|
||||
gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(tanron2) + 1,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gWartShadowModelDL);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
tanron2 = tanron2->next;
|
||||
}
|
||||
@ -137,13 +137,13 @@ void EnTanron2_Draw(Actor* thisx, PlayState* play2) {
|
||||
gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(tanron2) + 2,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
tanron2 = tanron2->next;
|
||||
}
|
||||
@ -289,10 +289,10 @@ void Boss03_DrawEffects(PlayState* play) {
|
||||
|
||||
// @recomp Tag this effect and clear its reset state.
|
||||
if (special_effect_reset_states[i]) {
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedSkip(POLY_OPA_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
else {
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_OPA_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
special_effect_reset_states[i] = false;
|
||||
|
||||
@ -300,7 +300,7 @@ void Boss03_DrawEffects(PlayState* play) {
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGyorgBubbleModelDL);
|
||||
|
||||
// @recomp Pop the effect's matrix group.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
@ -338,10 +338,10 @@ void Boss03_DrawEffects(PlayState* play) {
|
||||
|
||||
// @recomp Tag this effect and clear its reset state.
|
||||
if (special_effect_reset_states[i]) {
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedSkip(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
else {
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
special_effect_reset_states[i] = false;
|
||||
|
||||
@ -349,7 +349,7 @@ void Boss03_DrawEffects(PlayState* play) {
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042B0);
|
||||
|
||||
// @recomp Pop the effect's matrix group.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
@ -379,10 +379,10 @@ void Boss03_DrawEffects(PlayState* play) {
|
||||
|
||||
// @recomp Tag this effect and clear its reset state.
|
||||
if (special_effect_reset_states[i]) {
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedSkip(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
else {
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
special_effect_reset_states[i] = false;
|
||||
|
||||
@ -390,7 +390,7 @@ void Boss03_DrawEffects(PlayState* play) {
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042F8);
|
||||
|
||||
// @recomp Pop the effect's matrix group.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
@ -440,17 +440,14 @@ void func_80A5A6B8(Actor* thisx, PlayState* play2) {
|
||||
Matrix_Scale(this->unk_DC8[1].y, this->unk_DC8[1].z, this->unk_DC8[1].y, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 0,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_XLU_DISP++, actor_id + 0, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E2C);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000420);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
|
||||
Matrix_Pop();
|
||||
@ -461,17 +458,14 @@ void func_80A5A6B8(Actor* thisx, PlayState* play2) {
|
||||
Matrix_Scale(this->unk_DC8[2].y, this->unk_DC8[2].z, this->unk_DC8[2].y, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 1,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_XLU_DISP++, actor_id + 1, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E30);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000730);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
Matrix_Pop();
|
||||
} else {
|
||||
@ -485,17 +479,14 @@ void func_80A5A6B8(Actor* thisx, PlayState* play2) {
|
||||
Matrix_Scale(this->unk_DC8[3].y, this->unk_DC8[3].z, this->unk_DC8[3].y, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 2,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_XLU_DISP++, actor_id + 2, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E34);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000A48);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
|
||||
Matrix_Pop();
|
||||
@ -507,17 +498,14 @@ void func_80A5A6B8(Actor* thisx, PlayState* play2) {
|
||||
Matrix_Scale(this->unk_DC8[4].y, this->unk_DC8[4].z, this->unk_DC8[4].y, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 3,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_XLU_DISP++, actor_id + 3, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E38);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000CD8);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
|
||||
if (this->actor.params == ENWATEREFFECT_TYPE_GYORG_RIPPLES) {
|
||||
@ -542,17 +530,14 @@ void func_80A5A6B8(Actor* thisx, PlayState* play2) {
|
||||
Matrix_RotateYF(ptr->unk_2C.z, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 4 + i,
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_XLU_DISP++, actor_id + 4 + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042F8);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -603,16 +588,13 @@ void EnWaterEffect_Draw(Actor* thisx, PlayState* play2) {
|
||||
Matrix_RotateZF(ptr->unk_2C.z, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + i + 0 * (ARRAY_COUNT(this->unk_144) / 2),
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_XLU_DISP++, actor_id + i + 0 * (ARRAY_COUNT(this->unk_144) / 2), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042B0);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
@ -638,16 +620,13 @@ void EnWaterEffect_Draw(Actor* thisx, PlayState* play2) {
|
||||
Matrix_RotateYF(ptr->unk_2C.z, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + i + 1 * (ARRAY_COUNT(this->unk_144) / 2),
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_XLU_DISP++, actor_id + i + 1 * (ARRAY_COUNT(this->unk_144) / 2), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042F8);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
@ -675,16 +654,13 @@ void func_80B0C398(BossHakugin* this, PlayState* play) {
|
||||
Matrix_Scale(effect->unk_24, effect->unk_24, effect->unk_24, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 0 * ARRAY_COUNT(this->unk_9F8),
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 0 * ARRAY_COUNT(this->unk_9F8), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGohtRockModelDL);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
@ -696,16 +672,13 @@ void func_80B0C398(BossHakugin* this, PlayState* play) {
|
||||
Matrix_Scale(effect->unk_24, effect->unk_24, effect->unk_24, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the transform.
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 1 * ARRAY_COUNT(this->unk_9F8),
|
||||
G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 1 * ARRAY_COUNT(this->unk_9F8), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGohtStalactiteModelDL);
|
||||
|
||||
// @recomp Pop the transform id.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,10 +14,10 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) {
|
||||
// @recomp Tag the room's matrices if applicable.
|
||||
// Tag terrain as being ignored for interpolation, which prevents interpolation glitches where some pieces of terrain swap places when one comes into view.
|
||||
if (flags & ROOM_DRAW_OPA) {
|
||||
gEXMatrixGroupInterpolateOnlyTiles(POLY_OPA_DISP++, G_EX_PUSH, G_MTX_MODELVIEW);
|
||||
gEXMatrixGroupInterpolateOnlyTiles(POLY_OPA_DISP++, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
}
|
||||
if (flags & ROOM_DRAW_XLU) {
|
||||
gEXMatrixGroupInterpolateOnlyTiles(POLY_XLU_DISP++, G_EX_PUSH, G_MTX_MODELVIEW);
|
||||
gEXMatrixGroupInterpolateOnlyTiles(POLY_XLU_DISP++, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
@ -28,10 +28,10 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) {
|
||||
|
||||
// @recomp Pop the room's matrix tags if applicable.
|
||||
if (flags & ROOM_DRAW_OPA) {
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
if (flags & ROOM_DRAW_XLU) {
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++);
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
|
@ -2,7 +2,8 @@
|
||||
#define __TRANSFORM_IDS_H__
|
||||
|
||||
#define CAMERA_TRANSFORM_ID 0x10U
|
||||
#define STAR_PROJECTION_TRANSFORM_ID 0x11U
|
||||
#define CIRCLE_OVERLAY_TRANSFORM_ID 0x11U
|
||||
#define CIRCLE_OVERLAY_TRANSFORM_PROJECTION_ID 0x12U
|
||||
|
||||
#define SKYBOX_TRANSFORM_ID_START 0x100U
|
||||
|
||||
|
@ -49,8 +49,7 @@ void KaleidoScope_DrawCursor(PlayState* play) {
|
||||
Matrix_Translate(kaleido_f32(&sCursorCirclesX[i]), kaleido_f32(&sCursorCirclesY[i]), -50.0f, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the current pause cursor segment.
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, PAUSE_CURSOR_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
gEXMatrixGroupDecomposedVerts(POLY_OPA_DISP++, PAUSE_CURSOR_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_ALLOW);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
@ -61,7 +60,7 @@ void KaleidoScope_DrawCursor(PlayState* play) {
|
||||
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||
|
||||
// @recomp Pop the pause cursor segment's transform id.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
|
||||
Matrix_Pop();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user