// Required to include MM decomp headers without having built the repo #ifndef OBJECT_HA_H #define OBJECT_HA_H 1 typedef enum DonkeyBanditLimb { /* 0x00 */ HORSE_BANDIT_LIMB_NONE, /* 0x01 */ HORSE_BANDIT_LIMB_ROOT, /* 0x02 */ HORSE_BANDIT_LIMB_PELVIS, /* 0x03 */ HORSE_BANDIT_LIMB_TORSO, /* 0x04 */ HORSE_BANDIT_LIMB_LEFT_FRONT_LEG_ROOT, /* 0x05 */ HORSE_BANDIT_LIMB_LEFT_FRONT_FOREARM, /* 0x06 */ HORSE_BANDIT_LIMB_LEFT_FRONT_CANNON, /* 0x07 */ HORSE_BANDIT_LIMB_LEFT_FRONT_FOOT, /* 0x08 */ HORSE_BANDIT_LIMB_LOWER_NECK, /* 0x09 */ HORSE_BANDIT_LIMB_UPPER_NECK, /* 0x0A */ HORSE_BANDIT_LIMB_HEAD, /* 0x0B */ HORSE_BANDIT_LIMB_RIGHT_FRONT_LEG_ROOT, /* 0x0C */ HORSE_BANDIT_LIMB_RIGHT_FRONT_FOREARM, /* 0x0D */ HORSE_BANDIT_LIMB_RIGHT_FRONT_CANNON, /* 0x0E */ HORSE_BANDIT_LIMB_RIGHT_FRONT_FOOT, /* 0x0F */ HORSE_BANDIT_LIMB_TAIL_DOCK, /* 0x10 */ HORSE_BANDIT_LIMB_TAIL_MIDDLE, /* 0x11 */ HORSE_BANDIT_LIMB_TAIL_END, /* 0x12 */ HORSE_BANDIT_LIMB_LEFT_HIND_THIGH, /* 0x13 */ HORSE_BANDIT_LIMB_LEFT_HIND_STIFLE, /* 0x14 */ HORSE_BANDIT_LIMB_LEFT_HIND_CANNON, /* 0x15 */ HORSE_BANDIT_LIMB_LEFT_HIND_FOOT, /* 0x16 */ HORSE_BANDIT_LIMB_RIGHT_HIND_THIGH, /* 0x17 */ HORSE_BANDIT_LIMB_RIGHT_HIND_STIFLE, /* 0x18 */ HORSE_BANDIT_LIMB_RIGHT_HIND_CANNON, /* 0x19 */ HORSE_BANDIT_LIMB_RIGHT_HIND_FOOT, /* 0x1A */ HORSE_BANDIT_LIMB_MAX } DonkeyBanditLimb; typedef enum DonkeyLimb { /* 0x00 */ DONKEY_LIMB_NONE, /* 0x01 */ DONKEY_LIMB_ROOT, /* 0x02 */ DONKEY_LIMB_PELVIS, /* 0x03 */ DONKEY_LIMB_TORSO, /* 0x04 */ DONKEY_LIMB_LEFT_FRONT_LEG_ROOT, /* 0x05 */ DONKEY_LIMB_LEFT_FRONT_FOREARM, /* 0x06 */ DONKEY_LIMB_LEFT_FRONT_CANNON, /* 0x07 */ DONKEY_LIMB_LEFT_FRONT_FOOT, /* 0x08 */ DONKEY_LIMB_LOWER_NECK, /* 0x09 */ DONKEY_LIMB_UPPER_NECK, /* 0x0A */ DONKEY_LIMB_HEAD, /* 0x0B */ DONKEY_LIMB_RIGHT_FRONT_LEG_ROOT, /* 0x0C */ DONKEY_LIMB_RIGHT_FRONT_FOREARM, /* 0x0D */ DONKEY_LIMB_RIGHT_FRONT_CANNON, /* 0x0E */ DONKEY_LIMB_RIGHT_FRONT_FOOT, /* 0x0F */ DONKEY_LIMB_TAIL_DOCK, /* 0x10 */ DONKEY_LIMB_TAIL_MIDDLE, /* 0x11 */ DONKEY_LIMB_TAIL_END, /* 0x12 */ DONKEY_LIMB_LEFT_HIND_THIGH, /* 0x13 */ DONKEY_LIMB_LEFT_HIND_STIFLE, /* 0x14 */ DONKEY_LIMB_LEFT_HIND_CANNON, /* 0x15 */ DONKEY_LIMB_LEFT_HIND_FOOT, /* 0x16 */ DONKEY_LIMB_RIGHT_HIND_THIGH, /* 0x17 */ DONKEY_LIMB_RIGHT_HIND_STIFLE, /* 0x18 */ DONKEY_LIMB_RIGHT_HIND_CANNON, /* 0x19 */ DONKEY_LIMB_RIGHT_HIND_FOOT, /* 0x1A */ DONKEY_LIMB_MAX } DonkeyLimb; extern s16 sHorseUnusedAnimFrameData[]; extern JointIndex sHorseUnusedAnimJointIndices[]; extern AnimationHeader gHorseUnusedAnim; extern Vtx object_haVtx_0000E0[]; extern Gfx gHorseBanditRightHindFootDL[]; extern Gfx gHorseBanditRightHindCannonDL[]; extern Gfx gHorseBanditRightHindStifleDL[]; extern Gfx gHorseBanditRightHindThighDL[]; extern Gfx gHorseBanditLeftHindFootDL[]; extern Gfx gHorseBanditLeftHindCannonDL[]; extern Gfx gHorseBanditLeftHindStifleDL[]; extern Gfx gHorseBanditLeftHindThighDL[]; extern Gfx gHorseBanditTailEndDL[]; extern Gfx gHorseBanditTailMiddleDL[]; extern Gfx gHorseBanditTailDockDL[]; extern Gfx gHorseBanditPelvisDL[]; extern Gfx gHorseBanditRightFrontFootDL[]; extern Gfx gHorseBanditRightFrontCannonDL[]; extern Gfx gHorseBanditRightFrontForearmDL[]; extern Gfx gHorseBanditRightFrontLegRootDL[]; extern Gfx gHorseBanditHeadDL[]; extern Gfx gHorseBanditUpperNeckDL[]; extern Gfx gHorseBanditLowerNeckDL[]; extern Gfx gHorseBanditLeftFrontFootDL[]; extern Gfx gHorseBanditLeftFrontCannonDL[]; extern Gfx gHorseBanditLeftFrontForearmDL[]; extern Gfx gHorseBanditLeftFrontLegRootDL[]; extern Gfx gHorseBanditTorsoDL[]; extern u64 gHorseBanditTLUT[]; extern u64 gHorseBanditMaskTex[]; extern u64 gHorseBanditSpottedDetailTex[]; extern u64 gHorseBanditEyebrowTex[]; extern u64 gHorseBanditTeethTex[]; extern u64 gHorseBanditTailAndFeetTex[]; extern u64 gHorseBanditEyeTex[]; extern u64 gHorseBanditMouthTex[]; extern u64 gHorseBanditSpottedSkinTex[]; extern u64 gHorseBanditTasselTex[]; extern u64 gHorseBanditSaddleSideTex[]; extern u64 gHorseBanditSaddleTopTex[]; extern u64 gHorseBanditSaddleBackTex[]; extern StandardLimb gHorseBanditRootLimb; extern StandardLimb gHorseBanditPelvisLimb; extern StandardLimb gHorseBanditTorsoLimb; extern StandardLimb gHorseBanditLeftFrontLegRootLimb; extern StandardLimb gHorseBanditLeftFrontForearmLimb; extern StandardLimb gHorseBanditLeftFrontCannonLimb; extern StandardLimb gHorseBanditLeftFrontFootLimb; extern StandardLimb gHorseBanditLowerNeckLimb; extern StandardLimb gHorseBanditUpperNeckLimb; extern StandardLimb gHorseBanditHeadLimb; extern StandardLimb gHorseBanditRightFrontLegRootLimb; extern StandardLimb gHorseBanditRightFrontForearmLimb; extern StandardLimb gHorseBanditRightFrontCannonLimb; extern StandardLimb gHorseBanditRightFrontFootLimb; extern StandardLimb gHorseBanditTailDockLimb; extern StandardLimb gHorseBanditTailMiddleLimb; extern StandardLimb gHorseBanditTailEndLimb; extern StandardLimb gHorseBanditLeftHindThighLimb; extern StandardLimb gHorseBanditLeftHindStifleLimb; extern StandardLimb gHorseBanditLeftHindCannonLimb; extern StandardLimb gHorseBanditLeftHindFootLimb; extern StandardLimb gHorseBanditRightHindThighLimb; extern StandardLimb gHorseBanditRightHindStifleLimb; extern StandardLimb gHorseBanditRightHindCannonLimb; extern StandardLimb gHorseBanditRightHindFootLimb; extern void* gHorseBanditSkelLimbs[]; extern FlexSkeletonHeader gHorseBanditSkel; extern s16 sHorseGallopAnimFrameData[]; extern JointIndex sHorseGallopAnimJointIndices[]; extern AnimationHeader gHorseGallopAnim; extern s16 sHorseJumpLowAnimFrameData[]; extern JointIndex sHorseJumpLowAnimJointIndices[]; extern AnimationHeader gHorseJumpLowAnim; extern s16 sHorseJumpHighAnimFrameData[]; extern JointIndex sHorseJumpHighAnimJointIndices[]; extern AnimationHeader gHorseJumpHighAnim; extern s16 sHorseTrotAnimFrameData[]; extern JointIndex sHorseTrotAnimJointIndices[]; extern AnimationHeader gHorseTrotAnim; extern s16 sHorseWhinnyAnimFrameData[]; extern JointIndex sHorseWhinnyAnimJointIndices[]; extern AnimationHeader gHorseWhinnyAnim; extern s16 sHorseStopAnimFrameData[]; extern JointIndex sHorseStopAnimJointIndices[]; extern AnimationHeader gHorseStopAnim; extern s16 sHorseIdleAnimFrameData[]; extern JointIndex sHorseIdleAnimJointIndices[]; extern AnimationHeader gHorseIdleAnim; extern s16 sHorseShakeHeadAnimFrameData[]; extern JointIndex sHorseShakeHeadAnimJointIndices[]; extern AnimationHeader gHorseShakeHeadAnim; extern s16 sHorseWalkAnimFrameData[]; extern JointIndex sHorseWalkAnimJointIndices[]; extern AnimationHeader gHorseWalkAnim; extern Vtx object_haVtx_00D660[]; extern Gfx gDonkeyRightHindFootDL[]; extern Gfx gDonkeyRightHindCannonDL[]; extern Gfx gDonkeyRightHindStifleDL[]; extern Gfx gDonkeyRightHindThighDL[]; extern Gfx gDonkeyLeftHindFootDL[]; extern Gfx gDonkeyLeftHindCannonDL[]; extern Gfx gDonkeyLeftHindStifleDL[]; extern Gfx gDonkeyLeftHindThighDL[]; extern Gfx gDonkeyTailEndDL[]; extern Gfx gDonkeyTailMiddleDL[]; extern Gfx gDonkeyTailDockDL[]; extern Gfx gDonkeyPelvisDL[]; extern Gfx gDonkeyRightFrontFootDL[]; extern Gfx gDonkeyRightFrontCannonDL[]; extern Gfx gDonkeyRightFrontForearmDL[]; extern Gfx gDonkeyRightFrontLegRootDL[]; extern Gfx gDonkeyHeadDL[]; extern Gfx gDonkeyUpperNeckDL[]; extern Gfx gDonkeyLowerNeckDL[]; extern Gfx gDonkeyLeftFrontFootDL[]; extern Gfx gDonkeyLeftFrontCannonDL[]; extern Gfx gDonkeyLeftFrontForearmDL[]; extern Gfx gDonkeyLeftFrontLegRootDL[]; extern Gfx gDonkeyTorsoDL[]; extern u64 gDonkeyTLUT[]; extern u64 gDonkeyMouthTex[]; extern u64 gDonkeyHeadTex[]; extern u64 gDonkeyEyeTex[]; extern u64 gDonkeyManeTex[]; extern u64 gDonkeySkinTex[]; extern u64 gDonkeyHarnessTex[]; extern u64 gDonkeyTailAndFeetTex[]; extern StandardLimb gDonkeyRootLimb; extern StandardLimb gDonkeyPelvisLimb; extern StandardLimb gDonkeyTorsoLimb; extern StandardLimb gDonkeyLeftFrontLegRootLimb; extern StandardLimb gDonkeyLeftFrontForearmLimb; extern StandardLimb gDonkeyLeftFrontCannonLimb; extern StandardLimb gDonkeyLeftFrontFootLimb; extern StandardLimb gDonkeyLowerNeckLimb; extern StandardLimb gDonkeyUpperNeckLimb; extern StandardLimb gDonkeyHeadLimb; extern StandardLimb gDonkeyRightFrontLegRootLimb; extern StandardLimb gDonkeyRightFrontForearmLimb; extern StandardLimb gDonkeyRightFrontCannonLimb; extern StandardLimb gDonkeyRightFrontFootLimb; extern StandardLimb gDonkeyTailDockLimb; extern StandardLimb gDonkeyTailMiddleLimb; extern StandardLimb gDonkeyTailEndLimb; extern StandardLimb gDonkeyLeftHindThighLimb; extern StandardLimb gDonkeyLeftHindStifleLimb; extern StandardLimb gDonkeyLeftHindCannonLimb; extern StandardLimb gDonkeyLeftHindFootLimb; extern StandardLimb gDonkeyRightHindThighLimb; extern StandardLimb gDonkeyRightHindStifleLimb; extern StandardLimb gDonkeyRightHindCannonLimb; extern StandardLimb gDonkeyRightHindFootLimb; extern void* gDonkeySkelLimbs[]; extern FlexSkeletonHeader gDonkeySkel; #endif