#ifndef __PATCHES_H__ #define __PATCHES_H__ // TODO fix renaming symbols in patch recompilation #define osCreateMesgQueue osCreateMesgQueue_recomp #define osRecvMesg osRecvMesg_recomp #define osSendMesg osSendMesg_recomp #define osViGetCurrentFramebuffer osViGetCurrentFramebuffer_recomp #define osFlashWriteArray osFlashWriteArray_recomp #define osFlashWriteBuffer osFlashWriteBuffer_recomp #define osWritebackDCache osWritebackDCache_recomp #define osInvalICache osInvalICache_recomp #define osGetTime osGetTime_recomp #define osContStartReadData osContStartReadData_recomp #define osContGetReadData osContGetReadData_recomp #define osContStartQuery osContStartQuery_recomp #define osContGetQuery osContGetQuery_recomp #define sinf __sinf_recomp #define cosf __cosf_recomp #define bzero bzero_recomp #define gRandFloat sRandFloat #include "global.h" #include "rt64_extended_gbi.h" #ifndef gEXFillRectangle #define gEXFillRectangle(cmd, lorigin, rorigin, ulx, uly, lrx, lry) \ G_EX_COMMAND2(cmd, \ PARAM(RT64_EXTENDED_OPCODE, 8, 24) | PARAM(G_EX_FILLRECT_V1, 24, 0), \ PARAM(lorigin, 12, 0) | PARAM(rorigin, 12, 12), \ \ PARAM((ulx) * 4, 16, 16) | PARAM((uly) * 4, 16, 0), \ PARAM((lrx) * 4, 16, 16) | PARAM((lry) * 4, 16, 0) \ ) #endif #define gEXMatrixGroupNoInterpolation(cmd, push, proj, edit) \ gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR, edit) #define gEXMatrixGroupInterpolateOnlyTiles(cmd, push, proj, edit) \ gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit) #define gEXMatrixGroupDecomposedNormal(cmd, id, push, proj, edit) \ gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit) #define gEXMatrixGroupDecomposedSkipRot(cmd, id, push, proj, edit) \ gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit) #define gEXMatrixGroupDecomposedSkipPosRot(cmd, id, push, proj, edit) \ gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit) #define gEXMatrixGroupDecomposedSkipAll(cmd, id, push, proj, edit) \ gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit) #define gEXMatrixGroupDecomposedVerts(cmd, id, push, proj, edit) \ gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit) #define gEXMatrixGroupDecomposedVertsOrderAuto(cmd, id, push, proj, edit) \ gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_AUTO, edit) int recomp_printf(const char* fmt, ...); float recomp_powf(float, float); static inline void* actor_relocate(Actor* actor, void* addr) { if ((uintptr_t)addr >= 0x80800000) { return (void*)((uintptr_t)addr - (intptr_t)((uintptr_t)actor->overlayEntry->vramStart - (uintptr_t)actor->overlayEntry->loadedRamAddr)); } else { recomp_printf("Not an overlay address!: 0x%08X 0x%08X 0x%08X\n", (u32)addr, (u32)actor->overlayEntry->vramStart, (u32)actor->overlayEntry->loadedRamAddr); return addr; } } typedef enum { /* 0 */ PICTO_BOX_STATE_OFF, // Not using the pictograph /* 1 */ PICTO_BOX_STATE_LENS, // Looking through the lens of the pictograph /* 2 */ PICTO_BOX_STATE_SETUP_PHOTO, // Looking at the photo currently taken /* 3 */ PICTO_BOX_STATE_PHOTO } PictoBoxState; #define INCBIN(identifier, filename) \ asm(".pushsection .rodata\n" \ "\t.local " #identifier "\n" \ "\t.type " #identifier ", @object\n" \ "\t.balign 8\n" \ #identifier ":\n" \ "\t.incbin \"" filename "\"\n\n" \ \ "\t.balign 8\n" \ "\t.popsection\n"); \ extern u8 identifier[] void draw_dpad(PlayState* play); void draw_dpad_icons(PlayState* play); void View_ApplyInterpolate(View* view, s32 mask, bool reset_interpolation_state); void set_camera_skipped(bool skipped); void clear_camera_skipped(); void edit_billboard_groups(PlayState* play); bool camera_was_skipped(); void room_load_hook(PlayState* play, Room* room); void draw_autosave_icon(PlayState* play); void recomp_crash(const char* err); #endif