#ifndef RECOMPUI_ELEMENT_MOD_MENU_H #define RECOMPUI_ELEMENT_MOD_MENU_H #include "librecomp/mods.hpp" #include "elements/ui_scroll_container.h" #include "ui_config_sub_menu.h" #include "ui_mod_details_panel.h" namespace recompui { class ModMenu; class ModEntryView : public Element { public: ModEntryView(Element *parent); virtual ~ModEntryView(); void set_mod_details(const recomp::mods::ModDetails &details); private: Image *thumbnail_image = nullptr; Container *body_container = nullptr; Label *name_label = nullptr; Label *description_label = nullptr; }; class ModEntryButton : public Element { public: ModEntryButton(Element *parent, uint32_t mod_index); virtual ~ModEntryButton(); void set_mod_selected_callback(std::function callback); void set_mod_drag_callback(std::function callback); void set_mod_details(const recomp::mods::ModDetails &details); protected: virtual void process_event(const Event &e); private: uint32_t mod_index = 0; ModEntryView *view = nullptr; std::function selected_callback = nullptr; std::function drag_callback = nullptr; }; class ModMenu : public Element { public: ModMenu(Element *parent); virtual ~ModMenu(); private: void refresh_mods(); void mod_toggled(bool enabled); void mod_selected(uint32_t mod_index); void mod_dragged(uint32_t mod_index, EventDrag drag); void mod_configure_requested(); void mod_enum_option_changed(const std::string &id, uint32_t value); void mod_string_option_changed(const std::string &id, const std::string &value); void mod_number_option_changed(const std::string &id, double value); void create_mod_list(); Container *body_container = nullptr; Container *list_container = nullptr; ScrollContainer *list_scroll_container = nullptr; ModDetailsPanel *mod_details_panel = nullptr; Container *footer_container = nullptr; Button *refresh_button = nullptr; int32_t active_mod_index = -1; std::vector mod_entry_buttons; std::vector mod_entry_spacers; std::vector mod_entry_middles; ModEntryView *mod_entry_floating_view = nullptr; float mod_drag_start_coordinates[2] = {}; float mod_drag_view_coordinates[2] = {}; uint32_t mod_drag_target_index = 0; float mod_drag_spacer_height = 0.0f; std::vector mod_details{}; std::string game_mod_id; ConfigSubMenu *config_sub_menu; }; class ElementModMenu : public Rml::Element { public: ElementModMenu(const Rml::String& tag); virtual ~ElementModMenu(); private: ModMenu *mod_menu; }; } // namespace recompui #endif