#ifndef __PATCHES_H__ #define __PATCHES_H__ // TODO fix renaming symbols in patch recompilation #define osRecvMesg osRecvMesg_recomp #define osSendMesg osSendMesg_recomp #include "global.h" #include "rt64_extended_gbi.h" #define gEXMatrixGroupInterpolateOnlyTiles(cmd, push, proj) \ gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR) int recomp_printf(const char* fmt, ...); float recomp_powf(float, float); static inline void* actor_relocate(Actor* actor, void* addr) { return (void*)((uintptr_t)addr - (intptr_t)((uintptr_t)actor->overlayEntry->vramStart - (uintptr_t)actor->overlayEntry->loadedRamAddr)); } typedef enum { /* 0 */ PICTO_BOX_STATE_OFF, // Not using the pictograph /* 1 */ PICTO_BOX_STATE_LENS, // Looking through the lens of the pictograph /* 2 */ PICTO_BOX_STATE_SETUP_PHOTO, // Looking at the photo currently taken /* 3 */ PICTO_BOX_STATE_PHOTO } PictoBoxState; #define INCBIN(identifier, filename) \ asm(".pushsection .rodata\n" \ "\t.local " #identifier "\n" \ "\t.type " #identifier ", @object\n" \ "\t.balign 8\n" \ #identifier ":\n" \ "\t.incbin \"" filename "\"\n\n" \ \ "\t.balign 8\n" \ "\t.popsection\n"); \ extern u8 identifier[] void draw_dpad(PlayState* play); void draw_dpad_icons(PlayState* play); #endif