#ifdef _WIN32 #include #endif #include #include #include #include #include #include #include #include "recomp.h" #include "../portultra/multilibultra.hpp" #ifdef _MSC_VER inline uint32_t byteswap(uint32_t val) { return _byteswap_ulong(val); } #else constexpr uint32_t byteswap(uint32_t val) { return __builtin_bswap32(val); } #endif extern "C" void _bzero(uint8_t* rdram, recomp_context* ctx) { gpr start_addr = ctx->r4; gpr size = ctx->r5; for (uint32_t i = 0; i < size; i++) { MEM_B(start_addr, i) = 0; } } extern "C" void osGetMemSize_recomp(uint8_t * rdram, recomp_context * ctx) { ctx->r2 = 8 * 1024 * 1024; } extern "C" void switch_error(const char* func, uint32_t vram, uint32_t jtbl) { printf("Switch-case out of bounds in %s at 0x%08X for jump table at 0x%08X\n", func, vram, jtbl); exit(EXIT_FAILURE); } extern "C" void do_break(uint32_t vram) { printf("Encountered break at original vram 0x%08X\n", vram); exit(EXIT_FAILURE); } void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t arg) { recomp_context ctx{}; ctx.r29 = sp; ctx.r4 = arg; recomp_func_t* func = get_function(addr); func(rdram, &ctx); } void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t dev_address, size_t num_bytes); std::unique_ptr rom; size_t rom_size; // Recomp generation functions extern "C" void recomp_entrypoint(uint8_t * rdram, recomp_context * ctx); gpr get_entrypoint_address(); const char* get_rom_name(); void init_overlays(); extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size); extern "C" void unload_overlays(int32_t ram_addr, uint32_t size); #ifdef _WIN32 #include #endif std::unique_ptr rdram_buffer; recomp_context context{}; __declspec(dllexport) extern "C" void init() { { std::basic_ifstream rom_file{ get_rom_name(), std::ios::binary }; size_t iobuf_size = 0x100000; std::unique_ptr iobuf = std::make_unique(iobuf_size); rom_file.rdbuf()->pubsetbuf(iobuf.get(), iobuf_size); if (!rom_file) { fprintf(stderr, "Failed to open rom: %s\n", get_rom_name()); exit(EXIT_FAILURE); } rom_file.seekg(0, std::ios::end); rom_size = rom_file.tellg(); rom_file.seekg(0, std::ios::beg); rom = std::make_unique(rom_size); rom_file.read(rom.get(), rom_size); // TODO remove this // Modify the name in the rom header so RT64 doesn't find it rom[0x2F] = 'O'; } // Initialize the overlays init_overlays(); // Get entrypoint from recomp function gpr entrypoint = get_entrypoint_address(); // Load overlays in the first 1MB load_overlays(0x1000, (int32_t)entrypoint, 1024 * 1024); // Allocate rdram_buffer (16MB to give room for any extra addressable data used by recomp) rdram_buffer = std::make_unique(16 * 1024 * 1024); std::memset(rdram_buffer.get(), 0, 8 * 1024 * 1024); // Initial 1MB DMA (rom address 0x1000 = physical address 0x10001000) do_rom_read(rdram_buffer.get(), entrypoint, 0x10001000, 0x100000); // Set up stack pointer context.r29 = 0xFFFFFFFF803FFFF0u; // Initialize variables normally set by IPL3 constexpr int32_t osTvType = 0x80000300; constexpr int32_t osRomType = 0x80000304; constexpr int32_t osRomBase = 0x80000308; constexpr int32_t osResetType = 0x8000030c; constexpr int32_t osCicId = 0x80000310; constexpr int32_t osVersion = 0x80000314; constexpr int32_t osMemSize = 0x80000318; constexpr int32_t osAppNMIBuffer = 0x8000031c; uint8_t *rdram = rdram_buffer.get(); MEM_W(osTvType, 0) = 1; // NTSC MEM_W(osRomBase, 0) = 0xB0000000u; // standard rom base MEM_W(osResetType, 0) = 0; // cold reset MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB } __declspec(dllexport) extern "C" void start(void* window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks) { Multilibultra::set_audio_callbacks(audio_callbacks); Multilibultra::set_input_callbacks(input_callbacks); std::thread game_thread{[](void* window_handle) { debug_printf("[Recomp] Starting\n"); Multilibultra::preinit(rdram_buffer.get(), rom.get(), window_handle); recomp_entrypoint(rdram_buffer.get(), &context); debug_printf("[Recomp] Quitting\n"); }, window_handle}; game_thread.detach(); } int main(int argc, char **argv) { #ifdef _WIN32 // Set up console output to accept UTF-8 on windows SetConsoleOutputCP(CP_UTF8); // Change to a font that supports Japanese characters CONSOLE_FONT_INFOEX cfi; cfi.cbSize = sizeof cfi; cfi.nFont = 0; cfi.dwFontSize.X = 0; cfi.dwFontSize.Y = 16; cfi.FontFamily = FF_DONTCARE; cfi.FontWeight = FW_NORMAL; wcscpy_s(cfi.FaceName, L"NSimSun"); SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi); #else std::setlocale(LC_ALL, "en_US.UTF-8"); #endif init(); start(nullptr, nullptr, nullptr); return EXIT_SUCCESS; }