#include "patches.h" #include "transform_ids.h" #include "overlays/actors/ovl_En_Tanron2/z_en_tanron2.h" #include "overlays/actors/ovl_Boss_03/z_boss_03.h" #include "overlays/actors/ovl_Boss_04/z_boss_04.h" #include "overlays/actors/ovl_Boss_Hakugin/z_boss_hakugin.h" #include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h" extern EnTanron2* D_80BB8458[82]; extern Boss04* D_80BB8450; extern f32 D_80BB8454; extern Gfx gWartBubbleModelDL[]; extern Gfx gWartBubbleMaterialDL[]; extern Gfx gWartShadowMaterialDL[]; extern Gfx gEffWaterRippleDL[]; // @recomp Tag gyorg's effects. #define MAX_SPECIAL_EFFECTS 256 u8 special_effect_reset_states[MAX_SPECIAL_EFFECTS]; // @recomp Tag Wart's bubbles void EnTanron2_Draw(Actor* thisx, PlayState* play2) { PlayState* play = play2; s32 i; s32 j; s32 found; Actor* tanron2; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, gWartBubbleMaterialDL); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 150); tanron2 = play->actorCtx.actorLists[ACTORCAT_BOSS].first; // @recomp Manual relocation, TODO remove this when the recompiler does it automatically. EnTanron2** D_80BB8458_relocated = (EnTanron2**)actor_relocate(thisx, D_80BB8458); for (i = 0; i < ARRAY_COUNT(D_80BB8458); i++) { D_80BB8458_relocated[i] = NULL; } found = 0; while (tanron2 != NULL) { if (tanron2->params < 100) { D_80BB8458_relocated[found] = (EnTanron2*)tanron2; found++; } tanron2 = tanron2->next; } for (j = 0; j < found - 1; j++) { for (i = 0; i < found - 1; i++) { if (D_80BB8458_relocated[i + 1] != NULL) { if (D_80BB8458_relocated[i]->actor.projectedPos.z < D_80BB8458_relocated[i + 1]->actor.projectedPos.z) { SWAP(EnTanron2*, D_80BB8458_relocated[i], D_80BB8458_relocated[i + 1]); } } } } for (i = 0; i < ARRAY_COUNT(D_80BB8458); i++) { if (D_80BB8458_relocated[i] != NULL) { Matrix_Translate(D_80BB8458_relocated[i]->actor.world.pos.x, D_80BB8458_relocated[i]->actor.world.pos.y, D_80BB8458_relocated[i]->actor.world.pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&play->billboardMtxF); Matrix_Scale(D_80BB8458_relocated[i]->actor.scale.x, D_80BB8458_relocated[i]->actor.scale.y, 0.0f, MTXMODE_APPLY); Matrix_RotateZS(D_80BB8458_relocated[i]->unk_14A, MTXMODE_APPLY); Matrix_Scale(0.13f, 0.14299999f, 0.13f, MTXMODE_APPLY); Matrix_RotateZS(-D_80BB8458_relocated[i]->unk_14A, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(&D_80BB8458_relocated[i]->actor) + 0, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gWartBubbleModelDL); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } } Gfx_SetupDL44_Xlu(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, 150); gSPDisplayList(POLY_XLU_DISP++, gWartShadowMaterialDL); // @recomp Manual relocation, TODO remove this when the recompiler does it automatically. Boss04** D_80BB8450_relocated = (Boss04**)actor_relocate(thisx, &D_80BB8450); tanron2 = play->actorCtx.actorLists[ACTORCAT_BOSS].first; while (tanron2 != NULL) { if ((tanron2->params < 100) && (((EnTanron2*)tanron2)->unk_15B != 0)) { Matrix_Translate(tanron2->world.pos.x, (*D_80BB8450_relocated)->actor.floorHeight, tanron2->world.pos.z, MTXMODE_NEW); Matrix_Scale(0.6f, 0.0f, 0.6f, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(tanron2) + 1, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gWartShadowModelDL); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } tanron2 = tanron2->next; } Gfx_SetupDL60_XluNoCD(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE); tanron2 = play->actorCtx.actorLists[ACTORCAT_BOSS].first; while (tanron2 != NULL) { if ((tanron2->params < 100) && (((EnTanron2*)tanron2)->unk_15B != 0) && (tanron2->world.pos.y <= tanron2->floorHeight)) { Matrix_Translate(tanron2->world.pos.x, (*D_80BB8450_relocated)->actor.floorHeight + 2.0f, tanron2->world.pos.z, MTXMODE_NEW); // @recomp Manual relocation, TODO remove this when the recompiler does it automatically. f32 D_80BB8454_value = *(f32*)actor_relocate(thisx, &D_80BB8454); Matrix_Scale(D_80BB8454_value, 0.0f, D_80BB8454_value, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(tanron2) + 2, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } tanron2 = tanron2->next; } CLOSE_DISPS(play->state.gfxCtx); } // @recomp Track this effect's reset state. void Boss03_SpawnEffectWetSpot(PlayState* play, Vec3f* pos) { s16 i; GyorgEffect* eff = play->specialEffects; for (i = 0; i < GYORG_EFFECT_COUNT; i++) { if ((eff->type == GYORG_EFFECT_NONE) || (eff->type == GYORG_EFFECT_BUBBLE)) { eff->type = GYORG_EFFECT_WET_SPOT; eff->pos = *pos; eff->unk_34.x = 0.1f; eff->unk_34.y = 0.4f; eff->velocity = gZeroVec3f; eff->accel = gZeroVec3f; eff->alpha = 150; eff->alphaDelta = Rand_ZeroFloat(4.0f) + 5.0f; // @recomp Tag this effect as having been reset. special_effect_reset_states[i] = true; return; } eff++; } } // @recomp Track this effect's reset state. void Boss03_SpawnEffectDroplet(PlayState* play, Vec3f* pos) { s16 i; GyorgEffect* eff = play->specialEffects; for (i = 0; i < GYORG_EFFECT_COUNT; i++) { if ((eff->type == GYORG_EFFECT_NONE) || (eff->type == GYORG_EFFECT_BUBBLE)) { eff->type = GYORG_EFFECT_DROPLET; eff->pos = *pos; eff->velocity = gZeroVec3f; eff->accel = gZeroVec3f; eff->accel.y = -2.0f; eff->unk_34.x = 0.1f; eff->unk_34.y = 0.0f; eff->unk_34.z = Rand_ZeroFloat(2 * M_PI); eff->unk_02 = Rand_ZeroFloat(100.0f); eff->velocity.x = Rand_CenteredFloat(25.0f); eff->velocity.z = Rand_CenteredFloat(25.0f); // @recomp Tag this effect as having been reset. special_effect_reset_states[i] = true; return; } eff++; } } // @recomp Track this effect's reset state. void Boss03_SpawnEffectSplash(PlayState* play, Vec3f* pos, Vec3f* velocity) { Vec3f accel = { 0.0f, -1.0f, 0.0f }; f32 temp_f2; GyorgEffect* eff = play->specialEffects; s16 i; for (i = 0; i < GYORG_EFFECT_COUNT; i++) { if ((eff->type == GYORG_EFFECT_NONE) || (eff->type == GYORG_EFFECT_BUBBLE)) { eff->type = GYORG_EFFECT_SPLASH; eff->pos = *pos; eff->velocity = *velocity; eff->accel = accel; temp_f2 = Rand_ZeroFloat(0.02f) + 0.02f; eff->unk_34.y = temp_f2; eff->unk_34.x = temp_f2; eff->unk_34.z = Rand_ZeroFloat(2 * M_PI); eff->unk_02 = Rand_ZeroFloat(100.0f); // @recomp Tag this effect as having been reset. special_effect_reset_states[i] = true; return; } eff++; } } // @recomp Track this effect's reset state. void Boss03_SpawnEffectBubble(PlayState* play, Vec3f* pos) { s16 i; GyorgEffect* eff = play->specialEffects; for (i = 0; i < GYORG_EFFECT_COUNT; i++) { if (eff->type == GYORG_EFFECT_NONE) { eff->type = GYORG_EFFECT_BUBBLE; eff->pos = *pos; eff->velocity = gZeroVec3f; eff->accel = gZeroVec3f; eff->accel.y = 0.2f; eff->unk_34.x = Rand_ZeroFloat(0.3f) + 0.2f; eff->unk_02 = 0; // @recomp Tag this effect as having been reset. special_effect_reset_states[i] = true; return; } eff++; } } extern Gfx object_water_effect_DL_004260[]; extern Gfx object_water_effect_DL_0042B0[]; extern Gfx object_water_effect_DL_0042F8[]; extern u8 gEffDust1Tex[]; void Boss03_SetObject(PlayState* play, s16 objectId); // @recomp Tag Gyorg's effects. void Boss03_DrawEffects(PlayState* play) { u8 flag = false; s16 i; GraphicsContext* gfxCtx = play->state.gfxCtx; s32 pad; GyorgEffect* eff = play->specialEffects; GyorgEffect* effFirst = eff; OPEN_DISPS(gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); Gfx_SetupDL25_Opa(gfxCtx); for (i = 0; i < GYORG_EFFECT_COUNT; i++, eff++) { if (eff->type == GYORG_EFFECT_BUBBLE) { if (!flag) { gSPDisplayList(POLY_OPA_DISP++, gGyorgBubbleMaterialDL); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_OPA_DISP++, 150, 150, 150, 0); flag = true; } Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_Scale(eff->unk_34.x, eff->unk_34.x, 1.0f, MTXMODE_APPLY); Matrix_ReplaceRotation(&play->billboardMtxF); // @recomp Tag this effect and clear its reset state. if (special_effect_reset_states[i]) { gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR); } else { gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); } special_effect_reset_states[i] = false; gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGyorgBubbleModelDL); // @recomp Pop the effect's matrix group. gEXPopMatrixGroup(POLY_OPA_DISP++); } } eff = effFirst; Boss03_SetObject(play, OBJECT_WATER_EFFECT); flag = false; for (i = 0; i < GYORG_EFFECT_COUNT; i++, eff++) { if ((eff->type == GYORG_EFFECT_DROPLET) || (eff->type == GYORG_EFFECT_SPLASH)) { if (!flag) { POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0); gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gEffDust1Tex)); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_004260); gDPSetEnvColor(POLY_XLU_DISP++, 250, 250, 255, 0); flag++; } gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)eff->unk_40, (u8)((((void)0, eff->unk_40) + 55.0f)), 225, 150); Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); if (eff->type == GYORG_EFFECT_DROPLET) { Matrix_RotateYF(BINANG_TO_RAD(Camera_GetInputDirYaw(GET_ACTIVE_CAM(play))), MTXMODE_APPLY); } else { // GYORG_EFFECT_SPLASH Matrix_ReplaceRotation(&play->billboardMtxF); } Matrix_Scale(eff->unk_34.x, eff->unk_34.y, 1.0f, MTXMODE_APPLY); Matrix_RotateZF(eff->unk_34.z, MTXMODE_APPLY); // @recomp Tag this effect and clear its reset state. if (special_effect_reset_states[i]) { gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR); } else { gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); } special_effect_reset_states[i] = false; gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042B0); // @recomp Pop the effect's matrix group. gEXPopMatrixGroup(POLY_XLU_DISP++); } } eff = effFirst; flag = false; for (i = 0; i < GYORG_EFFECT_COUNT; i++, eff++) { if (eff->type == GYORG_EFFECT_WET_SPOT) { if (!flag) { Gfx_SetupDL44_Xlu(gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gEffDust1Tex)); gDPSetEnvColor(POLY_XLU_DISP++, 250, 250, 255, 0); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_004260); flag++; } gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s16)eff->unk_40, ((void)0, ((s16)eff->unk_40) + 55), 225, eff->alpha); Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_Scale(eff->unk_34.x, 1.0f, eff->unk_34.x, MTXMODE_APPLY); Matrix_RotateYF(eff->unk_34.z, MTXMODE_APPLY); // @recomp Tag this effect and clear its reset state. if (special_effect_reset_states[i]) { gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR); } else { gEXMatrixGroupDecomposed(POLY_XLU_DISP++, SPECIAL_EFFECTS_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); } special_effect_reset_states[i] = false; gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042F8); // @recomp Pop the effect's matrix group. gEXPopMatrixGroup(POLY_XLU_DISP++); } } Boss03_SetObject(play, OBJECT_BOSS03); CLOSE_DISPS(gfxCtx); } // @recomp Tag Gyorg's water effects. extern AnimatedMaterial object_water_effect_Matanimheader_000DE0[]; extern AnimatedMaterial object_water_effect_Matanimheader_000E0C[]; extern AnimatedMaterial object_water_effect_Matanimheader_000E40[]; extern AnimatedMaterial object_water_effect_Matanimheader_000E58[]; extern Gfx object_water_effect_DL_000730[]; extern Gfx object_water_effect_DL_000420[]; extern Gfx object_water_effect_DL_000A48[]; extern Gfx object_water_effect_DL_000CD8[]; void func_80A5A6B8(Actor* thisx, PlayState* play2) { PlayState* play = play2; EnWaterEffect* this = (EnWaterEffect*)thisx; EnWaterEffectStruct* ptr = &this->unk_144[0]; u8 phi_s4 = false; s16 i; // @recomp Extract this actor's ID. u32 actor_id = actor_transform_id(thisx); OPEN_DISPS(play->state.gfxCtx); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); Matrix_RotateYS(this->actor.shape.rot.y, MTXMODE_APPLY); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 165, 235, 255, 128); Matrix_Push(); Matrix_Push(); Matrix_Push(); if ((this->actor.params == ENWATEREFFECT_TYPE_GYORG_RIPPLES) || (this->actor.params == ENWATEREFFECT_TYPE_GYORG_PRIMARY_SPRAY)) { if (this->unk_E2C > 1.0f) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_water_effect_Matanimheader_000DE0)); Matrix_Scale(this->unk_DC8[1].y, this->unk_DC8[1].z, this->unk_DC8[1].y, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 0, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E2C); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000420); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } Matrix_Pop(); if (this->unk_E30 > 1.0f) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_water_effect_Matanimheader_000E0C)); Matrix_Scale(this->unk_DC8[2].y, this->unk_DC8[2].z, this->unk_DC8[2].y, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 1, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E30); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000730); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } Matrix_Pop(); } else { Matrix_Pop(); Matrix_Pop(); } if ((this->unk_E34 > 1.0f) && (this->actor.params != ENWATEREFFECT_TYPE_GYORG_SHOCKWAVE)) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_water_effect_Matanimheader_000E40)); Matrix_Scale(this->unk_DC8[3].y, this->unk_DC8[3].z, this->unk_DC8[3].y, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 2, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E34); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000A48); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } Matrix_Pop(); if ((this->actor.params == ENWATEREFFECT_TYPE_GYORG_RIPPLES) || (this->actor.params == ENWATEREFFECT_TYPE_GYORG_SHOCKWAVE)) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_water_effect_Matanimheader_000E58)); Matrix_Scale(this->unk_DC8[4].y, this->unk_DC8[4].z, this->unk_DC8[4].y, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 3, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->unk_E38); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_000CD8); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } if (this->actor.params == ENWATEREFFECT_TYPE_GYORG_RIPPLES) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->unk_144) / 2; i++, ptr++) { if (ptr->unk_00 == 3) { if (!phi_s4) { Gfx_SetupDL44_Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gEffDust1Tex)); gDPSetEnvColor(POLY_XLU_DISP++, 250, 250, 255, 0); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_004260); phi_s4++; } gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)ptr->unk_38, (u8)(((void)0, ptr->unk_38) + 55.0f), 225, ptr->unk_3C); Matrix_Translate(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, MTXMODE_NEW); Matrix_Scale(ptr->unk_2C.x, 1.0f, ptr->unk_2C.x, MTXMODE_APPLY); Matrix_RotateYF(ptr->unk_2C.z, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + 4 + i, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042F8); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } } } CLOSE_DISPS(play->state.gfxCtx); } // @recomp Tag normal water effects. void EnWaterEffect_Draw(Actor* thisx, PlayState* play2) { PlayState* play = play2; GraphicsContext* gfxCtx = play->state.gfxCtx; EnWaterEffect* this = (EnWaterEffect*)thisx; s32 pad; EnWaterEffectStruct* backupPtr = &this->unk_144[0]; EnWaterEffectStruct* ptr = backupPtr; u8 phi_s4 = false; s16 i; OPEN_DISPS(gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); // @recomp Extract this actor's ID. u32 actor_id = actor_transform_id(thisx); for (i = 0; i < ARRAY_COUNT(this->unk_144) / 2; i++, ptr++) { if ((ptr->unk_00 == 1) || (ptr->unk_00 == 2)) { if (!phi_s4) { POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0); gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gEffDust1Tex)); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_004260); gDPSetEnvColor(POLY_XLU_DISP++, 250, 250, 255, 0); phi_s4++; } gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)ptr->unk_38, (u8)(((void)0, ptr->unk_38) + 55.0f), 225, 150); Matrix_Translate(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, MTXMODE_NEW); if (ptr->unk_00 == 1) { Matrix_RotateYS(Camera_GetInputDirYaw(GET_ACTIVE_CAM(play)), MTXMODE_APPLY); } else { Matrix_ReplaceRotation(&play->billboardMtxF); } Matrix_Scale(ptr->unk_2C.x, ptr->unk_2C.y, 1.0f, MTXMODE_APPLY); Matrix_RotateZF(ptr->unk_2C.z, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + i + 0 * (ARRAY_COUNT(this->unk_144) / 2), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042B0); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } } phi_s4 = false; ptr = backupPtr; for (i = 0; i < ARRAY_COUNT(this->unk_144) / 2; i++, ptr++) { if (ptr->unk_00 == 3) { if (!phi_s4) { Gfx_SetupDL44_Xlu(gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gEffDust1Tex)); gDPSetEnvColor(POLY_XLU_DISP++, 250, 250, 255, 0); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_004260); phi_s4++; } gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)ptr->unk_38, (u8)(((void)0, ptr->unk_38) + 55.0f), 225, ptr->unk_3C); Matrix_Translate(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, MTXMODE_NEW); Matrix_Scale(ptr->unk_2C.x, 1.0f, ptr->unk_2C.x, MTXMODE_APPLY); Matrix_RotateYF(ptr->unk_2C.z, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_XLU_DISP++, actor_id + i + 1 * (ARRAY_COUNT(this->unk_144) / 2), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_water_effect_DL_0042F8); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_XLU_DISP++); } } CLOSE_DISPS(gfxCtx); } extern Gfx gameplay_keep_DL_06AB30[]; extern Gfx gGohtRockMaterialDL[]; extern Gfx gGohtRockModelDL[]; extern Gfx gGohtStalactiteMaterialDL[]; extern Gfx gGohtStalactiteModelDL[]; // @recomp Tag Goht's rocks. void func_80B0C398(BossHakugin* this, PlayState* play) { BossHakuginEffect* effect; s32 i; OPEN_DISPS(play->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gGohtRockMaterialDL); for (i = 0; i < ARRAY_COUNT(this->unk_9F8); i++) { effect = &this->unk_9F8[i]; if ((effect->unk_18 >= 0) && (effect->unk_1A == 0)) { Matrix_SetTranslateRotateYXZ(effect->unk_0.x, effect->unk_0.y, effect->unk_0.z, &effect->unk_1C); Matrix_Scale(effect->unk_24, effect->unk_24, effect->unk_24, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 0 * ARRAY_COUNT(this->unk_9F8), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGohtRockModelDL); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_OPA_DISP++); } } gSPDisplayList(POLY_OPA_DISP++, gGohtStalactiteMaterialDL); for (i = 0; i < ARRAY_COUNT(this->unk_9F8); i++) { effect = &this->unk_9F8[i]; if ((effect->unk_18 >= 0) && (effect->unk_1A == 1)) { Matrix_SetTranslateRotateYXZ(effect->unk_0.x, effect->unk_0.y, effect->unk_0.z, &effect->unk_1C); Matrix_Scale(effect->unk_24, effect->unk_24, effect->unk_24, MTXMODE_APPLY); // @recomp Tag the transform. gEXMatrixGroupDecomposed(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 1 * ARRAY_COUNT(this->unk_9F8), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGohtStalactiteModelDL); // @recomp Pop the transform id. gEXPopMatrixGroup(POLY_OPA_DISP++); } } CLOSE_DISPS(play->state.gfxCtx); }