# Config file for Majora's Mask NTSC 1.0 Recompilation. [input] entrypoint = 0x80080000 # Paths are relative to the location of this config file. output_func_path = "RecompiledFuncs" relocatable_sections_path = "overlays.us.rev1.txt" symbols_file_path = "us.rev1.syms.toml" rom_file_path = "mm.us.rev1.rom_uncompressed.z64" [patches] stubs = [ # Stub out unused functions that directly manipulate RCP status. "RcpUtils_PrintRegisterStatus", "RcpUtils_Reset", # Stub out an unnecessary function that accesses kseg1 addresses. "CIC6105_Init" ] ignored = [ # Not actually a function "D_80186028" ] # Single-instruction patches # Write audio dlists to kseg0 (cached, 0x80...) addresses instead of kseg1 (uncached, 0xA0...) ones. # This saves the recompiler from needing to handle checking for kseg1 addresses on every memory operation. [[patches.instruction]] func = "AudioHeap_WritebackDCache" vram = 0x8018B510 value = 0x3C010000 # lui $at, 0x2000 -> lui $at, 0x0000 # These two may not be needed with RCP timeout detection disabled # # Pretend the RSP has already halted so that the game doesn't attempt to directly manipulate RSP registers. # [[patches.instruction]] # func = "Sched_HandleAudioCancel" # vram = 0x801763D8 # value = 0x240F0001 # lw $t7, 0x0($s1) -> li $t7, 1 # # Ditto. # [[patches.instruction]] # func = "Sched_HandleGfxCancel" # vram = 0x80176534 # value = 0x240F0001 # lw $t7, 0x0($s1) -> li $t7, 1 # Disable RCP timeout detection (sometimes throws false positives, not needed) [[patches.instruction]] func = "AudioMgr_HandleRetrace" vram = 0x80172DBC value = 0x00000000 # jal osSetTimer -> nop # Ditto. [[patches.instruction]] func = "Graph_TaskSet00" vram = 0x80174218 value = 0x00000000 # jal osSetTimer -> nop # Prevent the minimap from drawing at a point where it can cause a crash when pausing. [[patches.instruction]] func = "func_80106644" vram = 0x80106684 value = 0x29E10003 # slti $at, $t7, 0x4 -> slti $at, $t7, 0x3