#ifndef __TRANSFORM_IDS_H__ #define __TRANSFORM_IDS_H__ #define ACTOR_TRANSFORM_LIMB_COUNT 128 #define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw #define ACTOR_TRANSFORM_ID_START 0x1000000U #endif