#ifndef RECOMPUI_ELEMENT_MOD_MENU_H #define RECOMPUI_ELEMENT_MOD_MENU_H #include "librecomp/mods.hpp" #include "elements/ui_scroll_container.h" #include "ui_config_sub_menu.h" #include "ui_mod_details_panel.h" namespace recompui { class ModMenu; class ModEntry : public Element { public: ModEntry(Element *parent, const recomp::mods::ModDetails &details, uint32_t mod_index, ModMenu *mod_menu); virtual ~ModEntry(); protected: virtual void process_event(const Event &e); private: uint32_t mod_index = 0; ModMenu *mod_menu = nullptr; Image *thumbnail_image = nullptr; Container *body_container = nullptr; Label *name_label = nullptr; Label *description_label = nullptr; }; class ModMenu : public Element { public: ModMenu(Element *parent); virtual ~ModMenu(); void set_active_mod(int32_t mod_index); private: void refresh_mods(); void mod_toggled(bool enabled); void mod_configure_requested(); void create_mod_list(); Container *body_container = nullptr; Container *list_container = nullptr; ScrollContainer *list_scroll_container = nullptr; ModDetailsPanel *mod_details_panel = nullptr; Container *footer_container = nullptr; Button *refresh_button = nullptr; int32_t active_mod_index = -1; std::vector mod_entries; std::vector mod_details{}; std::string game_mod_id; ConfigSubMenu *config_sub_menu; }; class ElementModMenu : public Rml::Element { public: ElementModMenu(const Rml::String& tag); virtual ~ElementModMenu(); private: ModMenu *mod_menu; }; } // namespace recompui #endif