name: validate on: workflow_call: secrets: ZRE_REPO_WITH_PAT: required: true concurrency: group: ${{ github.workflow }}-${{ github.ref }} cancel-in-progress: true jobs: build-linux: runs-on: ${{ matrix.arch == 'x64' && matrix.os || format('blaze/{0}', matrix.os) }} strategy: matrix: type: [ Debug, Release ] os: [ ubuntu-22.04 ] arch: [ x64, arm64 ] name: ${{ matrix.os }} (${{ matrix.arch }}, ${{ matrix.type }}) steps: - name: Checkout uses: actions/checkout@v4 with: ref: ${{ github.event.pull_request.head.sha || github.ref }} submodules: recursive - name: ccache uses: hendrikmuhs/ccache-action@v1.2 with: key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }} - name: Install Linux Dependencies if: runner.os == 'Linux' run: | sudo apt-get update sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2 # Install SDL2 echo ::group::install SDL2 # Enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz tar -xzf SDL2-2.26.1.tar.gz cd SDL2-2.26.1 ./configure make -j 10 sudo make install sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ echo ::endgroup:: - name: Prepare Build run: |- git clone ${{ secrets.ZRE_REPO_WITH_PAT }} ./zre/process.sh cp ./zre/mm_shader_cache.bin ./shadercache/ - name: Build N64Recomp & RSPRecomp if: runner.os != 'Windows' run: | git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource cd N64RecompSource # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" # Build N64Recomp & RSPRecomp cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config Release --target N64Recomp -j 8 cmake --build cmake-build --config Release --target RSPRecomp -j 8 # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp .. cp cmake-build/RSPRecomp .. - name: Run N64Recomp & RSPRecomp run: | ./N64Recomp us.rev1.toml ./RSPRecomp aspMain.us.rev1.toml ./RSPRecomp njpgdspMain.us.rev1.toml - name: Build ZeldaRecomp run: |- # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8 - name: Prepare Archive run: | mv cmake-build/Zelda64Recompiled Zelda64Recompiled rm -rf assets/scss tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ - name: Archive Zelda64Recomp uses: actions/upload-artifact@v4 with: name: Zelda64Recompiled-${{ runner.os }}-${{ runner.arch }}-${{ matrix.type }} path: Zelda64Recompiled.tar.gz - name: Prepare AppImage run: ./.github/linux/appimage.sh - name: Zelda64Recomp AppImage uses: actions/upload-artifact@v4 with: name: Zelda64Recompiled-AppImage-${{ runner.arch }}-${{ matrix.type }} path: Zelda64Recompiled-*.AppImage build-windows: runs-on: windows-latest strategy: matrix: type: [ Debug, Release ] name: windows (${{ matrix.type }}) steps: - name: Checkout uses: actions/checkout@v4 with: ref: ${{ github.event.pull_request.head.sha || github.ref }} submodules: recursive - name: ccache uses: hendrikmuhs/ccache-action@v1.2 with: key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }} - name: Install Windows Dependencies run: | choco install ninja Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue - name: Configure Developer Command Prompt uses: ilammy/msvc-dev-cmd@v1 - name: Prepare Build run: |- git clone ${{ secrets.ZRE_REPO_WITH_PAT }} ./zre/process.ps1 cp ./zre/mm_shader_cache.bin ./shadercache/ - name: Build N64Recomp & RSPRecomp run: | git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource cd N64RecompSource # enable ccache set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config Release --target N64Recomp -j 8 cmake --build cmake-build --config Release --target RSPRecomp -j 8 # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp.exe .. cp cmake-build/RSPRecomp.exe .. - name: Run N64Recomp & RSPRecomp run: | ./N64Recomp.exe us.rev1.toml ./RSPRecomp.exe aspMain.us.rev1.toml ./RSPRecomp.exe njpgdspMain.us.rev1.toml - name: Build ZeldaRecomp run: |- # enable ccache set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions" cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8 - name: Prepare Archive run: | Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe" Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll" Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll" Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll" Remove-Item -Path "assets/scss" -Recurse -Force - name: Archive Zelda64Recomp uses: actions/upload-artifact@v4 with: name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }} path: | Zelda64Recompiled.exe dxcompiler.dll dxil.dll SDL2.dll assets/