#include "patches.h" #include "input.h" #include "z64quake.h" #include "play_patches.h" #include "camera_patches.h" #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "overlays/actors/ovl_Boss_04/z_boss_04.h" #include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h" #include "z64shrink_window.h" #include "z64player.h" static bool prev_analog_cam_active = false; static bool can_use_analog_cam = false; static bool analog_cam_active = false; static bool analog_cam_skip_once = false; VecGeo analog_camera_pos = { .r = 66.0f, .pitch = 0, .yaw = 0 }; float analog_camera_yaw_vel = 0.0f; float analog_camera_pitch_vel = 0.0f; float analog_deadzone = 0.2f; float analog_camera_x_sensitivity = 1500.0f; float analog_camera_y_sensitivity = 500.0f; // float analog_camera_acceleration = 500.0f; static const float analog_cam_threshold = 0.1f; void update_analog_camera_params(Camera* camera) { // recomp_printf("Camera at: %.2f %.2f %.2f\n" // " eye: %.2f %.2f %.2f\n" // " yaw: %d", // camera->at.x, camera->at.y, camera->at.z, // camera->eye.x, camera->eye.y, camera->eye.z, // analog_camera_pos.yaw); // Check if the analog camera was usable in this frame. if (!can_use_analog_cam) { // It wasn't, so mark the analog cam as being off for this frame. analog_cam_active = false; } prev_analog_cam_active = analog_cam_active; if (!analog_cam_active) { // recomp_printf("Analog cam not active\n"); analog_camera_pos.yaw = Math_Atan2S(camera->eye.x - camera->at.x, camera->eye.z - camera->at.z); analog_camera_pos.pitch = Math_Vec3f_Pitch(&camera->eye, &camera->at); } } void update_analog_cam(Camera* c) { can_use_analog_cam = true; Player* player = GET_PLAYER(c->play); // recomp_printf(" val: %d\n", func_80123434(player)); // Check if the player just started Z targeting and reset to auto cam if so. static bool prev_targeting_held = false; bool targeting_held = func_80123434(player) || player->lockOnActor != NULL; if (targeting_held && !prev_targeting_held) { analog_cam_active = false; } // Enable analog cam if the right stick is held. float input_x, input_y; recomp_get_camera_inputs(&input_x, &input_y); if (fabsf(input_x) >= analog_cam_threshold || fabsf(input_y) >= analog_cam_threshold) { analog_cam_active = true; } if (analog_cam_skip_once) { analog_cam_active = false; analog_cam_skip_once = false; } // Record the Z targeting state. prev_targeting_held = targeting_held; if (analog_cam_active) { s32 inverted_x, inverted_y; recomp_get_analog_inverted_axes(&inverted_x, &inverted_y); if (inverted_x) { input_x = -input_x; } if (inverted_y) { input_y = -input_y; } analog_camera_yaw_vel = -input_x * analog_camera_x_sensitivity; analog_camera_pitch_vel = input_y * analog_camera_y_sensitivity; analog_camera_pos.pitch += analog_camera_pitch_vel; analog_camera_pos.yaw += analog_camera_yaw_vel; if (analog_camera_pos.pitch > 0x36B0) { analog_camera_pos.pitch = 0x36B0; } if (analog_camera_pos.pitch < -0x16D0) { analog_camera_pos.pitch = -0x16D0; } // recomp_printf("analog cam pitch: %05X\n", analog_camera_pos.pitch); } } extern s32 sUpdateCameraDirection; extern s32 sCameraInterfaceFlags; typedef struct { /* 0x0 */ s16 val; /* 0x2 */ s16 param; } CameraModeValue; // size = 0x4 typedef struct { /* 0x0 */ s16 funcId; /* 0x2 */ s16 numValues; /* 0x4 */ CameraModeValue* values; } CameraMode; // size = 0x8 typedef struct { /* 0x0 */ u32 validModes; /* 0x4 */ u32 flags; /* 0x8 */ CameraMode* cameraModes; } CameraSetting; extern CameraSetting sCameraSettings[]; s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera); f32 Camera_GetFocalActorHeight(Camera* camera); f32 Camera_Vec3fMagnitude(Vec3f* vec); f32 Camera_GetFloorY(Camera* camera, Vec3f* pos); f32 Camera_GetFloorYNorm(Camera* camera, Vec3f* floorNorm, Vec3f* chkPos, s32* bgId); s16 Camera_ScaledStepToFloorS(s16 target, s16 cur, f32 stepScale, s16 minDiff); s32 func_800CBC84(Camera* camera, Vec3f* from, CameraCollision* to, s32 arg3); void func_800CBFA4(Camera* camera, Vec3f* arg1, Vec3f* arg2, s32 arg3); s32 Camera_CalcAtForParallel(Camera* camera, VecGeo* arg1, f32 yOffset, f32 xzOffsetMax, f32* focalActorPosY, s16 flags); Vec3s* Camera_GetBgCamOrActorCsCamFuncData(Camera* camera, u32 camDataId); s32 Camera_IsClimbingLedge(Camera* camera); void Camera_ScaledStepToCeilVec3f(Vec3f* target, Vec3f* cur, f32 xzStepScale, f32 yStepScale, f32 minDiff); void Camera_SetFocalActorAtOffset(Camera* camera, Vec3f* focalActorPos); s32 Camera_CalcAtForHorse(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* yPosOffset, s16 calcSlope); f32 Camera_fabsf(f32 f); f32 Camera_GetRunSpeedLimit(Camera* camera); #define CAM_CHANGE_SETTING_0 (1 << 0) #define CAM_CHANGE_SETTING_1 (1 << 1) #define CAM_CHANGE_SETTING_2 (1 << 2) #define CAM_CHANGE_SETTING_3 (1 << 3) #if 0 static s32 sIsFalse = false; extern s32 sCameraInitSceneTimer; extern s16 sCameraNextUID; extern s32 sCameraHudVisibility; extern s32 sCameraLetterboxSize; extern s32 sCameraNegOne1; #define CAM_DATA_IS_BG (1 << 12) // if not set, then cam data is for actor cutscenes typedef s32 (*CameraUpdateFunc)(Camera*); extern CameraUpdateFunc sCameraUpdateHandlers[]; Vec3f Camera_CalcUpVec(s16 pitch, s16 yaw, s16 roll); f32 Camera_fabsf(f32 f); s32 Camera_GetBgCamIndex(Camera* camera, s32* bgId, CollisionPoly* poly); f32 Camera_GetRunSpeedLimit(Camera* camera); s32 Camera_IsDekuHovering(Camera* camera); s32 Camera_IsMountedOnHorse(Camera* camera); s32 Camera_IsUnderwaterAsZora(Camera* camera); s32 Camera_IsUsingZoraFins(Camera* camera); void Camera_UpdateInterface(s32 interfaceFlags); s32 func_800CB7CC(Camera* camera); s32 func_800CB854(Camera* camera); Vec3s Camera_Update(Camera* camera) { Vec3f viewAt; Vec3f viewEye; Vec3f viewUp; Vec3f focalActorPos; s32 bgId; s32 sp98; s32 changeCamSceneDataType; CollisionPoly* sp90; CollisionPoly* sp8C; f32 runSpeedLimit; f32 speed; f32 viewFov; DynaPolyActor* meshActor; PosRot focalActorPosRot; ShakeInfo camShake; Actor* focalActor = camera->focalActor; VecGeo sp3C; s16 bgCamIndex; s16 numQuakesApplied; f32 focalActorFloorHeight; // Camera of status CUT only updates to this point if (camera->status == CAM_STATUS_CUT) { return camera->inputDir; } sUpdateCameraDirection = false; sIsFalse = false; if (camera->play->view.unk164 == 0) { if (camera->focalActor != NULL) { // Updates camera info on the actor it's tracking if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { focalActorPosRot = Actor_GetWorldPosShapeRot(camera->focalActor); } else { focalActorPosRot = Actor_GetWorld(camera->focalActor); } camera->unk_0F0.x = focalActorPosRot.pos.x - camera->focalActorPosRot.pos.x; camera->unk_0F0.y = focalActorPosRot.pos.y - camera->focalActorPosRot.pos.y; camera->unk_0F0.z = focalActorPosRot.pos.z - camera->focalActorPosRot.pos.z; // bg related to tracked actor sp98 = 0; if (Camera_IsMountedOnHorse(camera)) { if (((Player*)focalActor)->rideActor->floorPoly != NULL) { sp90 = ((Player*)focalActor)->rideActor->floorPoly; camera->bgId = ((Player*)focalActor)->rideActor->floorBgId; camera->focalActorFloorHeight = ((Player*)focalActor)->rideActor->floorHeight; sp98 = 3; } } else if (func_800CB7CC(camera)) { if (camera->focalActor->floorPoly != NULL) { sp90 = camera->focalActor->floorPoly; camera->bgId = camera->focalActor->floorBgId; camera->focalActorFloorHeight = camera->focalActor->floorHeight; sp98 = 1; } } else { focalActorPos = focalActorPosRot.pos; focalActorPos.y += Camera_GetFocalActorHeight(camera); focalActorFloorHeight = BgCheck_EntityRaycastFloor5_3(camera->play, &camera->play->colCtx, &sp90, &bgId, camera->focalActor, &focalActorPos); if (focalActorFloorHeight != BGCHECK_Y_MIN) { camera->bgId = bgId; camera->focalActorFloorHeight = focalActorFloorHeight; sp98 = 2; } } if ((sp98 != 0) && (Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f)) { meshActor = DynaPoly_GetActor(&camera->play->colCtx, camera->bgId); if (meshActor != NULL) { camera->floorNorm.x = COLPOLY_GET_NORMAL(sp90->normal.x); camera->floorNorm.y = COLPOLY_GET_NORMAL(sp90->normal.y); camera->floorNorm.z = COLPOLY_GET_NORMAL(sp90->normal.z); camera->unk_0F0.x -= meshActor->actor.world.pos.x - camera->meshActorPos.x; camera->unk_0F0.y -= meshActor->actor.world.pos.y - camera->meshActorPos.y; camera->unk_0F0.z -= meshActor->actor.world.pos.z - camera->meshActorPos.z; camera->meshActorPos = meshActor->actor.world.pos; } } // Set camera speed runSpeedLimit = Camera_GetRunSpeedLimit(camera) * 1.5f; speed = Camera_Vec3fMagnitude(&camera->unk_0F0); camera->xzSpeed = OLib_ClampMaxDist(speed, runSpeedLimit); camera->speedRatio = OLib_ClampMaxDist(speed / runSpeedLimit, 1.8f); camera->focalActorPosRot = focalActorPosRot; if (camera->camId == CAM_ID_MAIN) { Camera_UpdateWater(camera); Camera_UpdateHotRoom(camera); Camera_EarthquakeDay3(camera); Camera_SetSwordDistortion(camera); } /** * This section is about updating the camera setting based on the camera scene data * */ // If doorTimer1 is active, set CAM_STATE_10 which suppresses bg camera scene data from being read if (camera->doorTimer1 != 0) { Camera_SetStateFlag(camera, CAM_STATE_10); } else if (!(camera->stateFlags & CAM_STATE_2)) { camera->nextCamSceneDataId = -1; } changeCamSceneDataType = 0; // default to no change in the cam scene data bgId = camera->bgId; // Sets the next cam scene data Index based on the bg surface if ((camera->stateFlags & CAM_STATE_0) && (camera->stateFlags & CAM_STATE_2) && !(camera->stateFlags & CAM_STATE_10) && (!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera)) && !(camera->stateFlags & CAM_STATE_15) && !Camera_IsMountedOnHorse(camera) && !Camera_RequestGiantsMaskSetting(camera) && !Camera_IsDekuHovering(camera) && (sp98 != 0)) { bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp90); if ((bgCamIndex != -1) && (camera->bgId == BGCHECK_SCENE)) { if (Camera_IsUsingZoraFins(camera) == 0) { camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG; } } focalActorPos = focalActorPosRot.pos; focalActorPos.y += Camera_GetFocalActorHeight(camera); focalActorFloorHeight = BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp8C, &bgId, &focalActorPos); if ((focalActorFloorHeight != BGCHECK_Y_MIN) && (sp8C != sp90) && (bgId == BGCHECK_SCENE) && ((camera->focalActorFloorHeight - 2.0f) < focalActorFloorHeight)) { bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp8C); if ((bgCamIndex != -1) && (bgId == BGCHECK_SCENE)) { camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG; changeCamSceneDataType = 1; // change cam scene data based on the bg cam data } } } if (camera->doorTimer1 != 0) { camera->doorTimer1--; if (camera->doorTimer1 == 0) { Camera_UnsetStateFlag(camera, CAM_STATE_10); changeCamSceneDataType = 5; // change cam scene data based on the cutscene cam data } } if (((camera->camId == CAM_ID_MAIN) || (camera->stateFlags & CAM_STATE_6)) && ((camera->bgId == BGCHECK_SCENE) || ((bgId == BGCHECK_SCENE) && (changeCamSceneDataType != 0))) && (camera->nextCamSceneDataId != -1) && (camera->doorTimer1 == 0) && ((Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f) || (changeCamSceneDataType != 0)) && (!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera))) { Camera_ChangeActorCsCamIndex(camera, camera->nextCamSceneDataId); camera->nextCamSceneDataId = -1; if (camera->doorTimer2 != 0) { camera->doorTimer1 = camera->doorTimer2; camera->doorTimer2 = 0; } } } // Camera of status WAIT only updates to this point if (camera->status == CAM_STATUS_WAIT) { return camera->inputDir; } camera->behaviorFlags = 0; Camera_UnsetStateFlag(camera, CAM_STATE_10 | CAM_STATE_DISABLE_MODE_CHANGE); Camera_SetStateFlag(camera, CAM_STATE_4); } // Call the camera update function sCameraUpdateHandlers[sCameraSettings[camera->setting].cameraModes[camera->mode].funcId](camera); // Update the interface if (sCameraInitSceneTimer != 0) { sCameraInitSceneTimer--; } if (camera->status == CAM_STATUS_ACTIVE) { if (((sCameraInitSceneTimer != 0) || func_800CB854(camera)) && (camera->camId == CAM_ID_MAIN)) { // Surpresses the interface for the first few frames of a scene sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NONE_ALT, 0); Camera_UpdateInterface(sCameraInterfaceFlags); } else if ((camera->play->transitionMode != TRANS_MODE_OFF) && (camera->camId != CAM_ID_MAIN)) { sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0); Camera_UpdateInterface(sCameraInterfaceFlags); } else { Camera_UpdateInterface(sCameraInterfaceFlags); } } // Camera of status UNK3 only updates to this point if (camera->status == CAM_STATUS_UNK3) { return camera->inputDir; } /** * This section is about updating view structs from the active camera, * which view uses to calculate the viewing/projection matrices */ numQuakesApplied = Quake_Update(camera, &camShake); bgId = numQuakesApplied; // required to match if (numQuakesApplied != 0) { viewAt.x = camera->at.x + camShake.atOffset.x; viewAt.y = camera->at.y + camShake.atOffset.y; viewAt.z = camera->at.z + camShake.atOffset.z; viewEye.x = camera->eye.x + camShake.eyeOffset.x; viewEye.y = camera->eye.y + camShake.eyeOffset.y; viewEye.z = camera->eye.z + camShake.eyeOffset.z; sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll + camShake.upRollOffset); viewFov = camera->fov + CAM_BINANG_TO_DEG(camShake.fovOffset); } else if (sIsFalse) { //! condition is impossible to achieve viewAt = camera->at; viewEye = camera->eye; sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); viewUp = camera->up; viewFov = camera->fov; } else { viewAt = camera->at; viewEye = camera->eye; sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll); viewFov = camera->fov; } // set view up if (camera->viewFlags & CAM_VIEW_UP) { camera->viewFlags &= ~CAM_VIEW_UP; viewUp = camera->up; } else { camera->up = viewUp; } camera->quakeOffset = camShake.eyeOffset; View_SetScale(&camera->play->view, (OREG(67) * 0.01f) + 1.0f); camera->play->view.fovy = viewFov; View_LookAt(&camera->play->view, &viewEye, &viewAt, &viewUp); camera->camDir.x = sp3C.pitch; camera->camDir.y = sp3C.yaw; camera->camDir.z = 0; if (!sUpdateCameraDirection) { camera->inputDir.x = sp3C.pitch; camera->inputDir.y = sp3C.yaw; camera->inputDir.z = 0; } return camera->inputDir; } #endif extern SwingAnimation D_801EDC30[4]; s32 Camera_CalcAtDefault(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, s16 calcSlope); s32 Camera_CalcAtForNormal1(Camera* camera, VecGeo* arg1, f32 yOffset, f32 forwardDist); s32 Camera_CalcAtForScreen(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* focalActorPosY, f32 deltaYMax); s16 Camera_CalcDefaultPitch(Camera* camera, s16 pitch, s16 flatSurfacePitchTarget, s16 slopePitchAdj); void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg3, f32 arg4, SwingAnimation* swing2, s16* flags); s16 Camera_CalcDefaultYaw(Camera* camera, s16 yaw, s16 target, f32 attenuationYawDiffRange, f32 attenuationYawDiffInterpParam); f32 Camera_ClampDist1(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer); f32 Camera_ClampDist2(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer); f32 Camera_ClampLerpScale(Camera* camera, f32 maxLerpScale); s16 Camera_GetPitchAdjFromFloorHeightDiffs(Camera* camera, s16 viewYaw, s16 shouldInit); f32 Camera_ScaledStepToCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff); s16 Camera_ScaledStepToCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff); void Camera_SetUpdateRatesFastYaw(Camera* camera); s32 func_800CB924(Camera* camera); s32 func_800CB950(Camera* camera); s32 func_800CBA7C(Camera* camera); #define GET_NEXT_RO_DATA(values) ((values++)->val) #define RELOAD_PARAMS(camera) ((camera->animState == 0) || (camera->animState == 10) || (camera->animState == 20)) // @recomp Patched for analog cam. s32 Camera_Normal1(Camera* camera) { Vec3f* eye = &camera->eye; Vec3f* at = &camera->at; Vec3f* eyeNext = &camera->eyeNext; Vec3f spD8; f32 spD4; f32 spD0; Vec3f* temp; f32 spC8; f32 spC4; f32 spC0; f32 phi_f0_4; VecGeo spB4; VecGeo spAC; VecGeo spA4; VecGeo sp9C; PosRot* sp40 = &camera->focalActorPosRot; Normal1ReadOnlyData* roData = &camera->paramData.norm1.roData; Normal1ReadWriteData* rwData = &camera->paramData.norm1.rwData; s16 phi_v1_2; s16 temp_a0_3; f32 sp88 = Camera_GetFocalActorHeight(camera); CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; f32 phi_f2; f32 rand; roData->unk_00 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f))); roData->unk_04 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f))); roData->unk_08 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f))); roData->unk_04 = roData->unk_08 - (roData->unk_08 - roData->unk_04); if (RELOAD_PARAMS(camera)) { roData->unk_20 = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values)); roData->unk_0C = GET_NEXT_RO_DATA(values); roData->unk_0C = 40.0f - (40.0f - roData->unk_0C); roData->unk_10 = GET_NEXT_RO_DATA(values); roData->unk_14 = GET_NEXT_RO_DATA(values) * 0.01f; roData->unk_14 = 1.0f - (1.0f - roData->unk_14); roData->unk_18 = GET_NEXT_RO_DATA(values); roData->unk_1C = GET_NEXT_RO_DATA(values) * 0.01f; roData->interfaceFlags = GET_NEXT_RO_DATA(values); } sCameraInterfaceFlags = roData->interfaceFlags; spA4 = OLib_Vec3fDiffToVecGeo(at, eye); sp9C = OLib_Vec3fDiffToVecGeo(at, eyeNext); switch (camera->animState) { case 20: Camera_SetUpdateRatesFastYaw(camera); // fallthrough case 0: rwData->unk_0C = 1; if (!(roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->animState != 20)) { rwData->unk_0C |= 0x1000; } // fallthrough case 10: if (camera->animState == 10) { rwData->unk_0C = 0; } rwData->unk_08 = 0; D_801EDC30[camera->camId].yaw = D_801EDC30[camera->camId].pitch = D_801EDC30[camera->camId].unk_64 = 0; rwData->unk_0A = 0x514; D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C; rwData->unk_00 = sp40->pos.y; rwData->unk_04 = camera->xzSpeed; D_801EDC30[camera->camId].timer = 0; sUpdateCameraDirection = false; rwData->unk_10 = 120.0f; break; default: break; } camera->animState = 1; sUpdateCameraDirection = true; if ((camera->speedRatio < 0.01f) || (rwData->unk_0A > 0x4B0)) { if (rwData->unk_0A > -0x4B0) { rwData->unk_0A--; } } else { rwData->unk_0A = 0x4B0; } if (func_800CB950(camera)) { rwData->unk_00 = sp40->pos.y; } if (rwData->unk_0C & 0x1000) { spC8 = camera->speedRatio; } else { spC8 = ((camera->speedRatio * 3.0f) + 1.0f) * 0.25f; } spD8 = camera->focalActorAtOffset; spD8.y -= sp88 + roData->unk_00; spC4 = Camera_Vec3fMagnitude(&spD8); if ((roData->unk_04 + roData->unk_08) < spC4) { spC4 = 1.0f; } else { spC4 = spC4 / (roData->unk_04 + roData->unk_08); } spD0 = 0.2f; phi_f0_4 = (camera->xzSpeed - rwData->unk_04) * (0.2f * 1.0f); if (phi_f0_4 < 0.0f) { phi_f0_4 = 0.0f; } spC0 = OLib_ClampMaxDist(SQ(phi_f0_4), 1.0f); camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->yOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f); camera->fovUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->fovUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f); if (D_801EDC30[camera->camId].unk_64 == 1) { phi_f2 = 0.5f; } else { phi_f2 = (0.5f * spC8) + (0.5f * spC4); } rwData->unk_04 = camera->xzSpeed; if (D_801EDC30[camera->camId].timer != 0) { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(D_801EDC30[camera->camId].swingUpdateRate + (D_801EDC30[camera->camId].timer * 2), camera->yawUpdateRateInv, phi_f2, 0.1f); if (roData->interfaceFlags & NORMAL1_FLAG_3) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); } else { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF((D_801EDC30[camera->camId].timer * 2) + 16.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f); } D_801EDC30[camera->camId].timer--; } else { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF( D_801EDC30[camera->camId].swingUpdateRate - (D_801EDC30[camera->camId].swingUpdateRate * 0.7f * spC0), camera->yawUpdateRateInv, phi_f2, 0.1f); if ((roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->speedRatio > 0.01f)) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); } else if (D_801ED920 != NULL) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(32.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); } else { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(16.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f); } } if (roData->interfaceFlags & NORMAL1_FLAG_0) { //! FAKE: if (spC8) {} temp_a0_3 = Camera_GetPitchAdjFromFloorHeightDiffs(camera, spA4.yaw + 0x8000, rwData->unk_0C & 1); phi_f2 = (1.0f / roData->unk_10) * 0.7f; spD0 = (1.0f / roData->unk_10) * 0.3f * (1.0f - camera->speedRatio); rwData->unk_08 = Camera_ScaledStepToCeilS(temp_a0_3, rwData->unk_08, phi_f2 + spD0, 5); } else { rwData->unk_08 = 0; } if ((D_801EDC30[camera->camId].unk_64 == 1) && (roData->unk_00 > -40.0f)) { spD0 = Math_SinS(D_801EDC30[camera->camId].pitch); phi_f2 = (-40.0f * spD0) + roData->unk_00 * (1.0f - spD0); camera->yawUpdateRateInv = 80.0f; camera->pitchUpdateRateInv = 80.0f; } else { phi_f2 = roData->unk_00; } if (roData->interfaceFlags & (NORMAL1_FLAG_6 | NORMAL1_FLAG_5)) { if (camera->dist < roData->unk_04) { spD0 = 0.0f; } else if (roData->unk_08 < camera->dist) { spD0 = 1.0f; } else if (roData->unk_08 == roData->unk_04) { spD0 = 1.0f; } else { spD0 = (camera->dist - roData->unk_04) / (roData->unk_08 - roData->unk_04); } Camera_CalcAtForNormal1(camera, &sp9C, phi_f2, 25.0f * spD0 * camera->speedRatio); rwData->unk_10 = 120.0f; } else if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) { phi_f0_4 = rwData->unk_0A / -1200.0f; Camera_CalcAtForNormal1( camera, &sp9C, phi_f2 - ((phi_f2 - ((0.8f - ((68.0f / sp88) * -0.2f)) * sp88 * -0.45f)) * phi_f0_4 * 0.75f), 10.0f * phi_f0_4); rwData->unk_10 = 120.0f; } else if (roData->interfaceFlags & NORMAL1_FLAG_3) { Camera_CalcAtForScreen(camera, &sp9C, roData->unk_00, &rwData->unk_00, rwData->unk_10); if (rwData->unk_10 > 20.0f) { rwData->unk_10 -= 0.2f; } } else { Camera_CalcAtDefault(camera, &sp9C, phi_f2, roData->interfaceFlags & NORMAL1_FLAG_0); rwData->unk_10 = 120.0f; } spB4 = OLib_Vec3fDiffToVecGeo(at, eyeNext); if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) { if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { switch (((Player*)camera->focalActor)->transformation) { case PLAYER_FORM_HUMAN: spD0 = 66.0f; break; case PLAYER_FORM_DEKU: spD0 = 66.0f; break; case PLAYER_FORM_GORON: spD0 = 115.0f; break; case PLAYER_FORM_ZORA: spD0 = 115.0f; break; case PLAYER_FORM_FIERCE_DEITY: spD0 = roData->unk_04; break; default: spD0 = roData->unk_04; break; } } phi_f0_4 = Camera_ClampDist2(camera, spB4.r, spD0, spD0, 0); } else if (roData->interfaceFlags & NORMAL1_FLAG_7) { phi_f0_4 = Camera_ClampDist2(camera, spB4.r, roData->unk_04, roData->unk_08, 1); } else { phi_f0_4 = Camera_ClampDist1(camera, spB4.r, roData->unk_04, roData->unk_08, rwData->unk_0A > 0); } camera->dist = spB4.r = phi_f0_4; if (D_801EDC30[camera->camId].unk_64 != 0) { spB4.pitch = Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].pitch, sp9C.pitch, 1.0f / camera->yawUpdateRateInv, 5); spB4.yaw = Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].yaw, sp9C.yaw, 1.0f / camera->yawUpdateRateInv, 5); } else if (roData->interfaceFlags & NORMAL1_FLAG_5) { spB4.yaw = sp9C.yaw; spB4.pitch = sp9C.pitch; camera->animState = 20; } else if (D_801ED920 != NULL) { VecGeo sp74; s16 sp72; f32 sp6C; //! FAKE: if (1) {} temp = &D_801ED920->world.pos; sp74 = OLib_Vec3fDiffToVecGeo(&sp40->pos, temp); sp72 = sp40->rot.y - sp74.yaw; // Interface and shrink-window flags if ((roData->interfaceFlags & 0xFF00) == 0xFF00) { sp6C = 1.0f; } else { sp6C = 1.0f - (ABS(sp72) / 10922.0f); } if (ABS((s16)(sp9C.yaw - sp74.yaw)) < 0x4000) { sp74.yaw += 0x8000; } if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) { spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, (s16)(sp40->rot.y - (s16)(sp72 * sp6C)), roData->unk_14, spC0); } if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.01f)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20 + (s16)((roData->unk_20 - sp74.pitch) * sp6C * 0.75f), rwData->unk_08); } } else if (roData->interfaceFlags & NORMAL1_FLAG_1) { VecGeo sp64; if ((camera->speedRatio > 0.1f) || (rwData->unk_0A > 0x4B0)) { sp64 = OLib_Vec3fToVecGeo(&camera->unk_0F0); if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) { spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp64.yaw, roData->unk_14, spC0); } if (!(roData->interfaceFlags & NORMAL1_FLAG_3)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08); } else if ((camera->unk_0F0.y > 0.0f) && func_800CB924(camera)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08); } } else { spB4.yaw = sp9C.yaw; spB4.pitch = sp9C.pitch; } } else { spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp40->rot.y, roData->unk_14, spC0); if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.1f)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08); } } // 76.9 degrees if (spB4.pitch > 0x36B0) { spB4.pitch = 0x36B0; } // -76.9 degrees if (spB4.pitch < -0x36B0) { spB4.pitch = -0x36B0; } // @recomp Update the analog camera. if (recomp_analog_cam_enabled()) { update_analog_cam(camera); if (analog_cam_active) { spB4.pitch = analog_camera_pos.pitch; // spB4.r = analog_camera_pos.r; spB4.yaw = analog_camera_pos.yaw; } } *eyeNext = OLib_AddVecGeoToVec3f(at, &spB4); if ((camera->status == CAM_STATUS_ACTIVE) && !(roData->interfaceFlags & NORMAL1_FLAG_4) && (spC4 <= 0.9f)) { if (!func_800CBA7C(camera)) { CollisionPoly* sp60; s32 sp5C; // bgId f32 sp58; Camera_CalcDefaultSwing(camera, &spB4, &sp9C, roData->unk_04, roData->unk_0C, &D_801EDC30[camera->camId], &rwData->unk_0C); sp58 = BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp60, &sp5C, eye); if ((roData->interfaceFlags & NORMAL1_FLAG_3) && func_800CB924(camera)) { spD0 = 25.0f; } else { spD0 = 5.0f; } phi_f2 = eye->y - sp58; if ((sp58 != BGCHECK_Y_MIN) && (phi_f2 < spD0)) { eye->y = sp58 + spD0; } else if ((camera->waterYPos != camera->focalActorFloorHeight) && ((eye->y - camera->waterYPos) < 5.0f) && ((eye->y - camera->waterYPos) > -5.0f)) { eye->y = camera->waterYPos + 5.0f; } } spAC = OLib_Vec3fDiffToVecGeo(eye, at); camera->inputDir.x = spAC.pitch; camera->inputDir.y = spAC.yaw; camera->inputDir.z = 0; // crit wiggle if (gSaveContext.save.saveInfo.playerData.health <= 0x10) { phi_v1_2 = ((s32)(camera->play->state.frames << 0x18) >> 0x15) & 0xFD68; camera->inputDir.y += phi_v1_2; } } else { D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C; D_801EDC30[camera->camId].unk_64 = 0; sUpdateCameraDirection = false; *eye = *eyeNext; } phi_f2 = (gSaveContext.save.saveInfo.playerData.health <= 0x10) ? 0.8f : 1.0f; // @recomp Don't zoom in on low health when dual analog is used if (recomp_analog_cam_enabled()) { phi_f2 = 1.0f; } camera->fov = Camera_ScaledStepToCeilF(roData->unk_18 * phi_f2, camera->fov, camera->fovUpdateRate, 0.1f); if (roData->interfaceFlags & NORMAL1_FLAG_2) { spD4 = Math_SinS((s16)(spA4.yaw - spB4.yaw)); rand = Rand_ZeroOne() - 0.5f; camera->roll = Camera_ScaledStepToCeilS((rand * 500.0f * camera->speedRatio) + (spD4 * spD4 * spD4 * 10000.0f), camera->roll, 0.1f, 5); } else { if (gSaveContext.save.saveInfo.playerData.health <= 0x10) { rand = Rand_ZeroOne() - 0.5f; phi_v1_2 = rand * 100.0f * camera->speedRatio; } else { phi_v1_2 = 0.0f; } camera->roll = Camera_ScaledStepToCeilS(phi_v1_2, camera->roll, 0.2f, 5); } camera->atLerpStepScale = Camera_ClampLerpScale(camera, roData->unk_1C); rwData->unk_0C &= ~1; return true; } /** * Camera for climbing structures */ // @recomp Patched for analog cam. s32 Camera_Jump2(Camera* camera) { Vec3f* eye = &camera->eye; Vec3f* at = &camera->at; Vec3f* eyeNext = &camera->eyeNext; Vec3f spC8; Vec3f spBC; VecGeo spB4; VecGeo spAC; VecGeo spA4; VecGeo sp9C; s16 temp_t2; s16 yawDiff; s32 pad; f32 sp90; f32 sp8C; s32 sp88; CameraCollision sp60; PosRot* focalActorPosRot = &camera->focalActorPosRot; Jump2ReadOnlyData* roData = &camera->paramData.jump2.roData; Jump2ReadWriteData* rwData = &camera->paramData.jump2.rwData; f32 phi_f2; f32 yNormal; // used twice f32 focalActorHeight = Camera_GetFocalActorHeight(camera); f32 temp_f16; if (RELOAD_PARAMS(camera)) { CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; yNormal = 0.8f - (-0.2f * (68.0f / focalActorHeight)); if (camera->unk_0F0.y > 0.0f) { phi_f2 = -10.0f; } else { phi_f2 = 10.0f; } roData->unk_00 = CAM_RODATA_UNSCALE(phi_f2 + GET_NEXT_RO_DATA(values)) * focalActorHeight * yNormal; roData->unk_04 = GET_NEXT_SCALED_RO_DATA(values) * focalActorHeight * yNormal; roData->unk_08 = GET_NEXT_SCALED_RO_DATA(values) * focalActorHeight * yNormal; roData->unk_0C = GET_NEXT_SCALED_RO_DATA(values); roData->unk_10 = GET_NEXT_RO_DATA(values); roData->unk_14 = GET_NEXT_SCALED_RO_DATA(values); roData->unk_18 = GET_NEXT_RO_DATA(values); roData->unk_1C = GET_NEXT_SCALED_RO_DATA(values); roData->interfaceFlags = GET_NEXT_RO_DATA(values); } sp9C = OLib_Vec3fDiffToVecGeo(at, eye); spA4 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sCameraInterfaceFlags = roData->interfaceFlags; if (RELOAD_PARAMS(camera)) { spC8 = focalActorPosRot->pos; rwData->unk_00 = Camera_GetFloorY(camera, &spC8); rwData->unk_04 = spA4.yaw; rwData->unk_06 = 0; if (rwData->unk_00 == BGCHECK_Y_MIN) { rwData->unk_0A = -1; rwData->unk_00 = focalActorPosRot->pos.y - 1000.0f; } else if ((focalActorPosRot->pos.y - rwData->unk_00) < focalActorHeight) { rwData->unk_0A = 1; } else { rwData->unk_0A = -1; } yawDiff = BINANG_SUB(BINANG_ROT180(focalActorPosRot->rot.y), spA4.yaw); rwData->unk_06 = ((yawDiff / 6) / 4) * 3; if (roData->interfaceFlags & JUMP2_FLAG_1) { rwData->unk_08 = 10; } else { rwData->unk_08 = 10000; } focalActorPosRot->pos.x -= camera->unk_0F0.x; focalActorPosRot->pos.y -= camera->unk_0F0.y; focalActorPosRot->pos.z -= camera->unk_0F0.z; rwData->timer = 6; camera->animState++; camera->atLerpStepScale = roData->unk_1C; } sp90 = camera->speedRatio * 0.5f; sp8C = camera->speedRatio * 0.2f; camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(roData->unk_10, camera->yawUpdateRateInv, sp90, 0.1f); camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(roData->unk_14, camera->yOffsetUpdateRate, sp90, 0.0001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, sp8C, 0.0001f); camera->fovUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->fovUpdateRate, camera->speedRatio * .05f, 0.0001f); camera->rUpdateRateInv = 1800.0f; Camera_CalcAtDefault(camera, &spA4, roData->unk_00, 0); spB4 = OLib_Vec3fDiffToVecGeo(at, eye); //! FAKE: Unused yNormal = roData->unk_04; phi_f2 = roData->unk_08 + (roData->unk_08 * roData->unk_0C); temp_f16 = roData->unk_04 - (roData->unk_04 * roData->unk_0C); if (spB4.r > phi_f2) { spB4.r = phi_f2; } else if (spB4.r < temp_f16) { spB4.r = temp_f16; } yawDiff = BINANG_SUB(BINANG_ROT180(focalActorPosRot->rot.y), spB4.yaw); if (rwData->timer != 0) { rwData->unk_04 = BINANG_ROT180(focalActorPosRot->rot.y); rwData->timer--; spB4.yaw = Camera_ScaledStepToCeilS(rwData->unk_04, spA4.yaw, 0.5f, 5); } else if (rwData->unk_08 < ABS(yawDiff)) { temp_t2 = BINANG_ROT180(focalActorPosRot->rot.y); spB4.yaw = Camera_ScaledStepToFloorS((yawDiff < 0) ? (temp_t2 + rwData->unk_08) : (temp_t2 - rwData->unk_08), spA4.yaw, 0.1f, 1); } else { spB4.yaw = Camera_ScaledStepToCeilS(spB4.yaw, spA4.yaw, 0.25f, 5); } spC8.x = focalActorPosRot->pos.x + (Math_SinS(focalActorPosRot->rot.y) * 25.0f); spC8.y = focalActorPosRot->pos.y + (focalActorHeight * 2.2f); spC8.z = focalActorPosRot->pos.z + (Math_CosS(focalActorPosRot->rot.y) * 25.0f); yNormal = Camera_GetFloorYNorm(camera, &spBC, &spC8, &sp88); if (camera->focalActor->bgCheckFlags & 0x10) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f); camera->rUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->rUpdateRateInv, 0.2f, 0.1f); spB4.pitch = Camera_ScaledStepToCeilS(-DEG_TO_BINANG(27.47f), spA4.pitch, 0.2f, 5); } else if ((yNormal != BGCHECK_Y_MIN) && (focalActorPosRot->pos.y < yNormal)) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f); camera->rUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->rUpdateRateInv, 0.2f, 0.1f); if (camera->unk_0F0.y > 1.0f) { spB4.pitch = Camera_ScaledStepToCeilS(0x1F4, spA4.pitch, 1.0f / camera->pitchUpdateRateInv, 5); } } else if ((focalActorPosRot->pos.y - rwData->unk_00) < focalActorHeight) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f); camera->rUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->rUpdateRateInv, 0.2f, 0.1f); if (camera->unk_0F0.y > 1.0f) { spB4.pitch = Camera_ScaledStepToCeilS(0x1F4, spA4.pitch, 1.0f / camera->pitchUpdateRateInv, 5); } } else { camera->pitchUpdateRateInv = 100.0f; camera->rUpdateRateInv = 100.0f; } spB4.pitch = CLAMP_MAX(spB4.pitch, DEG_TO_BINANG(60.43f)); spB4.pitch = CLAMP_MIN(spB4.pitch, -DEG_TO_BINANG(60.43f)); // @recomp Update the analog camera. if (recomp_analog_cam_enabled()) { update_analog_cam(camera); if (analog_cam_active) { spB4.pitch = analog_camera_pos.pitch; // spB4.r = analog_camera_pos.r; spB4.yaw = analog_camera_pos.yaw; } } *eyeNext = OLib_AddVecGeoToVec3f(at, &spB4); sp60.pos = *eyeNext; if (func_800CBC84(camera, at, &sp60, 0) != 0) { spC8 = sp60.pos; spAC.pitch = 0; spAC.r = spB4.r; spAC.yaw = spB4.yaw; sp60.pos = OLib_AddVecGeoToVec3f(at, &spAC); if (func_800CBC84(camera, at, &sp60, 0) != 0) { *eye = spC8; } else { spB4.pitch = Camera_ScaledStepToCeilS(0, spB4.pitch, 0.2f, 5); *eye = OLib_AddVecGeoToVec3f(at, &spB4); func_800CBFA4(camera, at, eye, 0); } } else { *eye = *eyeNext; } camera->dist = spB4.r; camera->fov = Camera_ScaledStepToCeilF(roData->unk_18, camera->fov, camera->fovUpdateRate, 0.1f); camera->roll = Camera_ScaledStepToCeilS(0, camera->roll, 0.5f, 5); return true; } /** * Used for targeting */ // @recomp Patched for analog cam. s32 Camera_Parallel1(Camera* camera) { Vec3f* eye = &camera->eye; Vec3f* at = &camera->at; Vec3f* eyeNext = &camera->eyeNext; Vec3f spB0; Vec3f spA4; f32 spA0; f32 sp9C; PosRot* focalActorPosRot = &camera->focalActorPosRot; VecGeo sp90; VecGeo sp88; VecGeo sp80; VecGeo sp78; BgCamFuncData* bgCamFuncData; s16 sp72; s16 tangle; Parallel1ReadOnlyData* roData = &camera->paramData.para1.roData; Parallel1ReadWriteData* rwData = &camera->paramData.para1.rwData; s32 parallelFlagCond; f32 focalActorHeight = Camera_GetFocalActorHeight(camera); s16 new_var2; s16 phi_a0; s32 phi_a0_2; CameraModeValue* values; f32 yNormal; if (!RELOAD_PARAMS(camera)) { } else { values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; roData->unk_00 = GET_NEXT_SCALED_RO_DATA(values) * focalActorHeight * (0.8f - ((68.0f / focalActorHeight) * -0.2f)); roData->unk_04 = GET_NEXT_SCALED_RO_DATA(values) * focalActorHeight * (0.8f - ((68.0f / focalActorHeight) * -0.2f)); roData->unk_08 = GET_NEXT_SCALED_RO_DATA(values) * focalActorHeight * (0.8f - ((68.0f / focalActorHeight) * -0.2f)); roData->unk_20 = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values)); roData->unk_22 = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values)); roData->unk_0C = GET_NEXT_RO_DATA(values); roData->unk_10 = GET_NEXT_RO_DATA(values); roData->unk_14 = GET_NEXT_RO_DATA(values); roData->unk_18 = GET_NEXT_SCALED_RO_DATA(values); roData->interfaceFlags = GET_NEXT_RO_DATA(values); roData->unk_1C = GET_NEXT_SCALED_RO_DATA(values); roData->unk_24 = GET_NEXT_RO_DATA(values); rwData->unk_00 = roData->unk_04; } sp80 = OLib_Vec3fDiffToVecGeo(at, eye); sp78 = OLib_Vec3fDiffToVecGeo(at, eyeNext); Camera_GetFocalActorPos(&spA4, camera); switch (camera->animState) { case 20: if ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == 0) { Camera_SetUpdateRatesFastYaw(camera); } // fallthrough case 0: case 10: if ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == (PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) { rwData->unk_10 = focalActorPosRot->pos; } else { camera->xzOffsetUpdateRate = 0.5f; camera->yOffsetUpdateRate = 0.5f; } if ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == PARALLEL1_FLAG_3) { rwData->unk_10 = camera->focalActorPosRot.pos; } rwData->timer1 = 200.0f; if ((2.0f * roData->unk_04) < camera->dist) { camera->dist = 2.0f * roData->unk_04; sp78.r = camera->dist; sp80.r = sp78.r; *eye = OLib_AddVecGeoToVec3f(at, &sp80); *eyeNext = *eye; } rwData->unk_1C = 0; if (roData->interfaceFlags & PARALLEL1_FLAG_2) { rwData->timer2 = 20; } else { rwData->timer2 = 6; } if ((camera->focalActor == &GET_PLAYER(camera->play)->actor) && (camera->mode == CAM_MODE_CHARGE)) { rwData->timer2 = 30; if (((Player*)camera->focalActor)->transformation == PLAYER_FORM_DEKU) { roData->unk_24 = -1; } } if ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1)) { rwData->timer2 = 1; yNormal = 0.8f - ((68.0f / focalActorHeight) * -0.2f); bgCamFuncData = (BgCamFuncData*)Camera_GetBgCamOrActorCsCamFuncData(camera, camera->bgCamIndex); rwData->unk_20 = bgCamFuncData->rot.x; rwData->unk_1E = bgCamFuncData->rot.y; rwData->unk_08 = (bgCamFuncData->fov == -1) ? roData->unk_14 : (bgCamFuncData->fov > 360) ? CAM_RODATA_UNSCALE(bgCamFuncData->fov) : bgCamFuncData->fov; rwData->unk_00 = (bgCamFuncData->unk_0E == -1) ? roData->unk_04 : CAM_RODATA_UNSCALE(bgCamFuncData->unk_0E) * focalActorHeight * yNormal; //! FAKE dummy:; } else { rwData->unk_08 = roData->unk_14; rwData->unk_00 = roData->unk_04; } rwData->timer3 = roData->unk_24; rwData->unk_04 = focalActorPosRot->pos.y - camera->unk_0F0.y; rwData->unk_26 = 1; camera->animState = 1; sCameraInterfaceFlags = roData->interfaceFlags; break; } if (rwData->timer2 != 0) { switch (roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) { case PARALLEL1_FLAG_1: case (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1): rwData->unk_1E = BINANG_ROT180(camera->focalActorPosRot.rot.y) + roData->unk_22; rwData->unk_20 = roData->unk_20; break; case PARALLEL1_FLAG_2: rwData->unk_1E = roData->unk_22; rwData->unk_20 = roData->unk_20; break; case (PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1): if (rwData->timer3 == 1) { sp88 = OLib_Vec3fDiffToVecGeo(&rwData->unk_10, &spA4); rwData->unk_1E = ((ABS(BINANG_SUB(sp88.yaw, sp80.yaw)) < 0x3A98) || Camera_IsClimbingLedge(camera)) ? sp80.yaw : sp80.yaw + (s16)((BINANG_SUB(sp88.yaw, sp80.yaw) >> 2) * 3); } rwData->unk_20 = roData->unk_20; break; case PARALLEL1_FLAG_3: rwData->unk_1E = sp80.yaw; rwData->unk_20 = roData->unk_20; break; case (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1): break; default: rwData->unk_1E = sp78.yaw + roData->unk_22; rwData->unk_20 = roData->unk_20; break; } } else if (roData->interfaceFlags & PARALLEL1_FLAG_5) { rwData->unk_1E = BINANG_ROT180(camera->focalActorPosRot.rot.y) + roData->unk_22; } if (camera->animState == 21) { camera->animState = 1; } else if (camera->animState == 11) { camera->animState = 1; } spA0 = camera->speedRatio * 0.5f; sp9C = camera->speedRatio * 0.2f; if (((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == (PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) || ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == PARALLEL1_FLAG_3) || (roData->interfaceFlags & PARALLEL1_FLAG_5)) { camera->rUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->rUpdateRateInv, 0.5f, 0.1f); camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(roData->unk_0C, camera->yawUpdateRateInv, 0.5f, 0.1f); camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); } else { camera->rUpdateRateInv = Camera_ScaledStepToCeilF(20.0f, camera->rUpdateRateInv, spA0, 0.1f); camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(roData->unk_0C, camera->yawUpdateRateInv, spA0, 0.1f); camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(2.0f, camera->pitchUpdateRateInv, sp9C, 0.1f); } if ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) { camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.1f, camera->yOffsetUpdateRate, spA0, 0.0001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.1f, camera->xzOffsetUpdateRate, sp9C, 0.0001f); } else if (roData->interfaceFlags & PARALLEL1_FLAG_7) { camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.5f, camera->yOffsetUpdateRate, spA0, 0.0001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.5f, camera->xzOffsetUpdateRate, sp9C, 0.0001f); } else { camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->yOffsetUpdateRate, spA0, 0.0001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, sp9C, 0.0001f); } // TODO: Extra trailing 0 in 0.050f needed? camera->fovUpdateRate = Camera_ScaledStepToCeilF(0.050f, camera->fovUpdateRate, camera->speedRatio * 0.05f, 0.0001f); if (roData->interfaceFlags & PARALLEL1_FLAG_0) { tangle = Camera_GetPitchAdjFromFloorHeightDiffs(camera, BINANG_ROT180(sp80.yaw), rwData->unk_26 = 1); spA0 = ((1.0f / roData->unk_10)); spA0 *= 0.6f; sp9C = ((1.0f / roData->unk_10) * 0.4f) * (1.0f - camera->speedRatio); rwData->unk_1C = Camera_ScaledStepToCeilS(tangle, rwData->unk_1C, spA0 + sp9C, 5); } else { rwData->unk_1C = 0; } if (func_800CB950(camera) || (((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_1000) || (((Player*)camera->focalActor)->stateFlags3 & PLAYER_STATE3_100)) { rwData->unk_04 = camera->focalActorPosRot.pos.y; sp72 = false; } else { sp72 = true; } if ((((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_4000) || (((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_4) || ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == (PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1))) { spB0 = spA4; spB0.y += ((focalActorHeight * 0.6f) + roData->unk_00); Camera_ScaledStepToCeilVec3f(&spB0, at, camera->xzOffsetUpdateRate, camera->yOffsetUpdateRate, 0.0001f); Camera_SetFocalActorAtOffset(camera, &focalActorPosRot->pos); } else if ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) { spB0 = focalActorPosRot->pos; spB0.y += focalActorHeight + roData->unk_00; Camera_ScaledStepToCeilVec3f(&spB0, at, camera->xzOffsetUpdateRate, camera->yOffsetUpdateRate, 0.0001f); Camera_SetFocalActorAtOffset(camera, &focalActorPosRot->pos); } else if (rwData->timer2 != 0) { Camera_CalcAtDefault(camera, &sp78, roData->unk_00, 0); rwData->timer1 = 200.0f; } else if (!(roData->interfaceFlags & PARALLEL1_FLAG_7) && !sp72) { Camera_CalcAtForParallel(camera, &sp78, roData->unk_00, roData->unk_08, &rwData->unk_04, roData->interfaceFlags & (PARALLEL1_FLAG_6 | PARALLEL1_FLAG_0)); rwData->timer1 = 200.0f; } else { Camera_CalcAtForScreen(camera, &sp78, roData->unk_00, &rwData->unk_04, rwData->timer1); if (rwData->timer1 > 10.0f) { rwData->timer1--; } } camera->dist = Camera_ScaledStepToCeilF(rwData->unk_00, camera->dist, 1.0f / camera->rUpdateRateInv, 0.1f); if (rwData->timer2 != 0) { if (rwData->timer3 <= 0) { if (rwData->timer3 == 0) { Camera_SetStateFlag(camera, CAM_STATE_DISABLE_MODE_CHANGE); } tangle = ((rwData->timer2 + 1) * rwData->timer2) >> 1; sp90.yaw = sp80.yaw + ((BINANG_SUB(rwData->unk_1E, sp80.yaw) / tangle) * rwData->timer2); phi_a0 = ((roData->interfaceFlags & PARALLEL1_FLAG_0) ? BINANG_SUB(rwData->unk_20, rwData->unk_1C) : rwData->unk_20); new_var2 = BINANG_SUB(phi_a0, sp80.pitch); sp90.pitch = sp80.pitch + ((new_var2 / tangle) * rwData->timer2); sp90.r = camera->dist; rwData->timer2--; } else { sp90 = sp80; sp90.r = camera->dist; } } else { sp90 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sp90.r = camera->dist; if (roData->interfaceFlags & PARALLEL1_FLAG_1) { sp90.yaw = Camera_ScaledStepToCeilS(rwData->unk_1E, sp78.yaw, 1.0f / camera->yawUpdateRateInv, 0xC8); } parallelFlagCond = (roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)); if (roData->interfaceFlags & PARALLEL1_FLAG_0) { phi_a0 = (rwData->unk_20 - rwData->unk_1C); } else { phi_a0 = rwData->unk_20; } if (parallelFlagCond == (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) { spA0 = CLAMP_MAX(camera->speedRatio, 1.0f); phi_a0 = (sp90.pitch * spA0) + (phi_a0 * (1.0f - spA0)); sp90.pitch = Camera_ScaledStepToCeilS(phi_a0, sp78.pitch, 1.0f / camera->pitchUpdateRateInv, 5); } else if (parallelFlagCond != PARALLEL1_FLAG_3) { sp90.pitch = Camera_ScaledStepToCeilS(phi_a0, sp78.pitch, 1.0f / camera->pitchUpdateRateInv, 5); } if (sp90.pitch > DEG_TO_BINANG(79.655f)) { sp90.pitch = DEG_TO_BINANG(79.655f); } if (sp90.pitch < -DEG_TO_BINANG(29.995f)) { sp90.pitch = -DEG_TO_BINANG(29.995f); } } if (rwData->timer3 > 0) { rwData->timer3--; } // @recomp Update the analog camera. if (recomp_analog_cam_enabled()) { update_analog_cam(camera); if (analog_cam_active) { sp90.pitch = analog_camera_pos.pitch; // sp90.r = analog_camera_pos.r; sp90.yaw = analog_camera_pos.yaw; } } *eyeNext = OLib_AddVecGeoToVec3f(at, &sp90); if (camera->status == CAM_STATUS_ACTIVE) { if ((camera->play->envCtx.skyboxDisabled == 0) || (roData->interfaceFlags & PARALLEL1_FLAG_4)) { spB0 = *at; if ((((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_4000) || (((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_4) || ((roData->interfaceFlags & (PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1)) == (PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1))) { spB0.y += focalActorHeight; } *eye = *eyeNext; func_800CBFA4(camera, &spB0, eye, 0); } else { *eye = *eyeNext; func_800CBFA4(camera, at, eye, 3); } if (rwData->timer2 != 0) { sUpdateCameraDirection = true; } else { sUpdateCameraDirection = false; } } camera->fov = Camera_ScaledStepToCeilF(rwData->unk_08, camera->fov, camera->fovUpdateRate, 0.1f); camera->roll = Camera_ScaledStepToCeilS(0, camera->roll, 0.5f, 5); camera->atLerpStepScale = Camera_ClampLerpScale(camera, sp72 ? roData->unk_1C : roData->unk_18); rwData->unk_26 &= ~1; return 1; } #define NORMAL3_RW_FLAG (1 << 0) /** * Riding Epona and Zora */ // @recomp Patched for analog cam. s32 Camera_Normal3(Camera* camera) { Normal3ReadOnlyData* roData = &camera->paramData.norm3.roData; Normal3ReadWriteData* rwData = &camera->paramData.norm3.rwData; f32 sp8C; f32 sp90; f32 temp_f2; // multi-use temp f32 sp88; VecGeo sp80; VecGeo sp78; VecGeo sp70; VecGeo sp68; f32 phi_f2; s16 sp62; s16 phi_v1_2; Player* player = (Player*)camera->focalActor; Vec3f* eye = &camera->eye; Vec3f* at = &camera->at; Vec3f* eyeNext = &camera->eyeNext; PosRot* focalActorPosRot = &camera->focalActorPosRot; temp_f2 = Camera_GetFocalActorHeight(camera); if ((camera->setting == CAM_SET_HORSE) && (player->rideActor == NULL)) { Camera_ChangeSettingFlags(camera, camera->prevSetting, CAM_CHANGE_SETTING_1); return 1; } if (RELOAD_PARAMS(camera)) { CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; temp_f2 = CAM_RODATA_UNSCALE(temp_f2); roData->yOffset = GET_NEXT_RO_DATA(values) * temp_f2; roData->distMin = GET_NEXT_RO_DATA(values) * temp_f2; roData->distMax = GET_NEXT_RO_DATA(values) * temp_f2; roData->pitchTarget = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values)); roData->yawUpdateRateInv = GET_NEXT_RO_DATA(values); roData->pitchUpdateRateInv = GET_NEXT_RO_DATA(values); roData->fovTarget = GET_NEXT_RO_DATA(values); roData->maxAtLERPScale = GET_NEXT_SCALED_RO_DATA(values); roData->interfaceFlags = GET_NEXT_RO_DATA(values); } sp70 = OLib_Vec3fDiffToVecGeo(at, eye); sp68 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sUpdateCameraDirection = true; sCameraInterfaceFlags = roData->interfaceFlags; //! FAKE: fake temp phi_v1_2 = camera->animState; if (!(((phi_v1_2 == 0) || (phi_v1_2 == 10)) || (phi_v1_2 == 20))) { } else { rwData->isZero = 0; rwData->curPitch = 0; rwData->yPosOffset = camera->focalActorFloorHeight; D_801EDC30[camera->camId].yaw = D_801EDC30[camera->camId].pitch = D_801EDC30[camera->camId].unk_64 = 0; D_801EDC30[camera->camId].swingUpdateRate = roData->yawUpdateRateInv; rwData->yawUpdateRate = BINANG_SUB(BINANG_ROT180(camera->focalActorPosRot.rot.y), sp70.yaw) * (1.0f / 6.0f); rwData->distTimer = 0; rwData->is1200 = 1200; if (roData->interfaceFlags & NORMAL3_FLAG_1) { rwData->yawTimer = 6; Camera_SetStateFlag(camera, CAM_STATE_DISABLE_MODE_CHANGE); } else { rwData->yawTimer = 0; } camera->animState = 1; D_801EDC30[camera->camId].timer = 0; rwData->flag = NORMAL3_RW_FLAG; } if (rwData->distTimer != 0) { rwData->distTimer--; } sp90 = ((camera->speedRatio * 3.0f) + 1.0f) * 0.25f * 0.5f; sp8C = temp_f2 = camera->speedRatio * 0.2f; if (D_801EDC30[camera->camId].timer != 0) { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF( (D_801EDC30[camera->camId].timer * 2) + roData->yawUpdateRateInv, camera->yawUpdateRateInv, sp90, 0.1f); camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF((D_801EDC30[camera->camId].timer * 2) + 16.0f, camera->pitchUpdateRateInv, sp8C, 0.1f); D_801EDC30[camera->camId].timer--; } else { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(roData->yawUpdateRateInv, camera->yawUpdateRateInv, sp90, 0.1f); camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(16.0f, camera->pitchUpdateRateInv, sp8C, 0.1f); } camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->yOffsetUpdateRate, sp90, 0.001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, sp8C, 0.0001f); camera->fovUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->fovUpdateRate, sp8C, 0.0001f); phi_v1_2 = Camera_GetPitchAdjFromFloorHeightDiffs(camera, BINANG_ROT180(sp70.yaw), rwData->flag & NORMAL3_RW_FLAG); temp_f2 = ((1.0f / roData->pitchUpdateRateInv) * 0.5f) * (1.0f - camera->speedRatio); rwData->curPitch = Camera_ScaledStepToCeilS(phi_v1_2, rwData->curPitch, ((1.0f / roData->pitchUpdateRateInv) * 0.5f) + temp_f2, 5); if ((roData->interfaceFlags & NORMAL3_FLAG_6) || (player->rideActor == NULL)) { Camera_CalcAtDefault(camera, &sp68, roData->yOffset, 1); } else { Camera_CalcAtForHorse(camera, &sp68, roData->yOffset, &rwData->yPosOffset, 1); } sp88 = (roData->distMax + roData->distMin) * 0.5f; sp80 = OLib_Vec3fDiffToVecGeo(at, eyeNext); temp_f2 = Camera_ClampDist1(camera, sp80.r, roData->distMin, roData->distMax, rwData->distTimer); phi_f2 = sp88 - temp_f2; phi_f2 *= 0.002f; camera->dist = sp80.r = temp_f2 + phi_f2; if (roData->interfaceFlags & NORMAL3_FLAG_7) { sp80.pitch = Camera_ScaledStepToCeilS(camera->focalActor->focus.rot.x - rwData->curPitch, sp68.pitch, 0.25f, 5); } else { sp62 = roData->pitchTarget - rwData->curPitch; sp80.pitch = Camera_ScaledStepToCeilS(sp62, sp68.pitch, 1.0f / camera->pitchUpdateRateInv, 5); } sp80.pitch = CLAMP_MAX(sp80.pitch, DEG_TO_BINANG(79.655f)); if (sp80.pitch < -DEG_TO_BINANG(29.995f)) { sp80.pitch = -DEG_TO_BINANG(29.995f); } if (roData->interfaceFlags & NORMAL3_FLAG_7) { sp62 = BINANG_SUB(camera->focalActor->focus.rot.y, BINANG_ROT180(sp68.yaw)); temp_f2 = 1.0f; } else { sp62 = BINANG_SUB(focalActorPosRot->rot.y, BINANG_ROT180(sp68.yaw)); sp78 = OLib_Vec3fToVecGeo(&camera->unk_0F0); phi_v1_2 = focalActorPosRot->rot.y - sp78.yaw; if (phi_v1_2 < 0) { phi_v1_2 *= -1; } if (phi_v1_2 < 0x555A) { temp_f2 = 1.0f; } else { temp_f2 = ((f32)0x8000 - phi_v1_2) / (f32)0x2AA6; } } sp90 = (sp62 * ((SQ(camera->speedRatio) * 0.8f) + 0.2f) * temp_f2) / camera->yawUpdateRateInv; if ((Camera_fabsf(sp90) > 150.0f) && (camera->speedRatio > 0.05f)) { sp80.yaw = sp68.yaw + sp90; } if (rwData->yawTimer > 0) { sp80.yaw += rwData->yawUpdateRate; rwData->yawTimer--; if (rwData->yawTimer == 0) { Camera_UnsetStateFlag(camera, CAM_STATE_DISABLE_MODE_CHANGE); } } // @recomp Update the analog camera. if (recomp_analog_cam_enabled()) { update_analog_cam(camera); if (analog_cam_active) { sp80.pitch = analog_camera_pos.pitch; // sp80.r = analog_camera_pos.r; sp80.yaw = analog_camera_pos.yaw; } } *eyeNext = OLib_AddVecGeoToVec3f(at, &sp80); if (camera->status == CAM_STATUS_ACTIVE) { *eye = *eyeNext; func_800CBFA4(camera, at, eye, 0); } else { *eye = *eyeNext; } camera->fov = Camera_ScaledStepToCeilF(roData->fovTarget, camera->fov, camera->fovUpdateRate, 0.1f); if (roData->interfaceFlags & NORMAL3_FLAG_5) { camera->roll = Camera_ScaledStepToCeilS(0, camera->roll, 0.05f, 5); } else { camera->roll = Camera_ScaledStepToCeilS(0, camera->roll, 0.1f, 5); } camera->atLerpStepScale = Camera_ClampLerpScale(camera, roData->maxAtLERPScale); rwData->flag &= ~NORMAL3_RW_FLAG; return 1; } /** * Used for water-based camera settings * e.g. Gyorg, Pinnacle Rock, whirlpool, water */ // @recomp Patched for analog cam. s32 Camera_Jump3(Camera* camera) { Vec3f* sp48 = &camera->eye; Vec3f* sp44 = &camera->at; Vec3f* sp40 = &camera->eyeNext; f32 spD0; f32 spCC; PosRot* focalActorPosRot = &camera->focalActorPosRot; f32 phi_f0; f32 spC0; Vec3f spB4; VecGeo spAC; CameraModeValue* values; f32 phi_f14; VecGeo sp9C; VecGeo sp94; f32 phi_f2_2; f32 temp_f0; f32 temp1; f32 pad; Jump3ReadOnlyData* roData = &camera->paramData.jump3.roData; Jump3ReadWriteData* rwData = &camera->paramData.jump3.rwData; f32 focalActorHeight; PosRot focalActorFocus; f32 sp60; f32 sp5C; s32 sp58; focalActorHeight = Camera_GetFocalActorHeight(camera); focalActorFocus = Actor_GetFocus(camera->focalActor); sp60 = camera->waterYPos - sp48->y; sp58 = false; if (RELOAD_PARAMS(camera)) { rwData->unk_0A = camera->mode; rwData->timer2 = 0; } if (camera->mode == CAM_MODE_NORMAL) { if ((camera->focalActor->bgCheckFlags & 0x10) || (rwData->timer2 != 0)) { if (rwData->unk_0A != 0xF) { rwData->unk_0A = 0xF; sp58 = true; rwData->timer2 = 10; } } else if (sp60 < 50.0f) { if (rwData->unk_0A != 0) { rwData->unk_0A = 0; sp58 = true; } } else if (Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f) { if (rwData->unk_0A != 5) { rwData->unk_0A = 5; sp58 = true; } } else if ((sp60 > 250.0f) && (rwData->unk_0A != 0x1A)) { rwData->unk_0A = 0x1A; sp58 = true; } } if (rwData->timer2 != 0) { rwData->timer2--; } sp9C = OLib_Vec3fDiffToVecGeo(sp44, sp48); sp94 = OLib_Vec3fDiffToVecGeo(sp44, sp40); if (!RELOAD_PARAMS(camera) && !sp58) { } else { values = sCameraSettings[camera->setting].cameraModes[rwData->unk_0A].values; sp5C = 0.8f - (-0.2f * (68.0f / focalActorHeight)); spD0 = focalActorHeight * 0.01f * sp5C; roData->unk_00 = GET_NEXT_RO_DATA(values) * spD0; roData->unk_04 = GET_NEXT_RO_DATA(values) * spD0; roData->unk_08 = GET_NEXT_RO_DATA(values) * spD0; roData->unk_20 = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values)); roData->unk_0C = GET_NEXT_RO_DATA(values); roData->unk_10 = GET_NEXT_RO_DATA(values); roData->unk_14 = GET_NEXT_SCALED_RO_DATA(values); roData->unk_18 = GET_NEXT_RO_DATA(values); roData->unk_1C = GET_NEXT_SCALED_RO_DATA(values); roData->interfaceFlags = GET_NEXT_RO_DATA(values); } sCameraInterfaceFlags = roData->interfaceFlags; switch (camera->animState) { case 0: rwData->unk_10 = 0x1000; // fallthrough case 10: case 20: rwData->unk_00 = camera->focalActorFloorHeight; D_801EDC30[camera->camId].yaw = D_801EDC30[camera->camId].pitch = D_801EDC30[camera->camId].unk_64 = 0; rwData->timer1 = 10; D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C; camera->animState++; D_801EDC30[camera->camId].timer = 0; break; default: if (rwData->timer1 != 0) { rwData->timer1--; } break; } spC0 = focalActorFocus.pos.y - focalActorPosRot->pos.y; spB4 = *sp48; spD0 = camera->speedRatio * 0.5f; spCC = camera->speedRatio * 0.2f; temp_f0 = (D_801EDC30[camera->camId].unk_64 == 1) ? 0.5f : spD0; if (D_801EDC30[camera->camId].timer != 0) { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF((D_801EDC30[camera->camId].swingUpdateRate + D_801EDC30[camera->camId].timer * 2), camera->yawUpdateRateInv, spD0, 0.1f); camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF((40.0f + D_801EDC30[camera->camId].timer * 2), camera->pitchUpdateRateInv, spCC, 0.1f); D_801EDC30[camera->camId].timer--; } else { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(D_801EDC30[camera->camId].swingUpdateRate, camera->yawUpdateRateInv, temp_f0, 0.1f); camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(40.0f, camera->pitchUpdateRateInv, spCC, 0.1f); } if (roData->interfaceFlags & JUMP3_FLAG_7) { camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.01f, camera->yOffsetUpdateRate, spD0, 0.0001f); sp5C = sqrtf((camera->unk_0F0.x * camera->unk_0F0.x) + (camera->unk_0F0.z * camera->unk_0F0.z)) / Camera_GetRunSpeedLimit(camera); camera->speedRatio = OLib_ClampMaxDist(sp5C / Camera_GetRunSpeedLimit(camera), 1.8f); spCC = camera->speedRatio * 0.2f; } else { camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->yOffsetUpdateRate, spD0, 0.0001f); } camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, spCC, 0.0001f); camera->fovUpdateRate = Camera_ScaledStepToCeilF(0.050f, camera->fovUpdateRate, camera->speedRatio * 0.05f, 0.0001f); if (sp60 < 50.0f) { sp5C = camera->waterYPos - spC0; Camera_CalcAtForScreen(camera, &sp94, roData->unk_00, &sp5C, ((sp60 < 0.0f) ? 1.0f : 1.0f - (sp60 / 50.0f)) * 50.0f); } else { Camera_CalcAtDefault(camera, &sp94, roData->unk_00, roData->interfaceFlags); } spAC = OLib_Vec3fDiffToVecGeo(sp44, sp40); spAC.r = Camera_ClampDist1(camera, spAC.r, roData->unk_04, roData->unk_08, rwData->timer1); camera->dist = spAC.r; if (!(Camera_fabsf(focalActorPosRot->pos.y - camera->focalActorFloorHeight) < 10.0f) && !(Camera_fabsf(focalActorFocus.pos.y - camera->waterYPos) < 50.f)) { camera->pitchUpdateRateInv = 100.0f; } if (roData->interfaceFlags & JUMP3_FLAG_5) { spD0 = CLAMP_MAX(camera->speedRatio * 1.3f, 0.6f); //! FAKE: spCC = spAC.pitch = Camera_ScaledStepToCeilS( (spAC.pitch * spD0) + (roData->unk_20 * (1.0f - spD0)), sp94.pitch, 1.0f / (spCC = ((camera->pitchUpdateRateInv + 1.0f) - (camera->pitchUpdateRateInv * spD0))), 5); } else if (D_801EDC30[camera->camId].unk_64 == 1) { spAC.yaw = Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].yaw, sp94.yaw, 1.0f / camera->yawUpdateRateInv, 5); // Bug? Should be pitchUpdateRateInv spAC.pitch = Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].pitch, sp94.pitch, 1.0f / camera->yawUpdateRateInv, 5); } else if (roData->interfaceFlags & (JUMP3_FLAG_7 | JUMP3_FLAG_3)) { spAC.yaw = Camera_CalcDefaultYaw(camera, sp94.yaw, focalActorPosRot->rot.y, roData->unk_14, 0.0f); spD0 = CLAMP_MAX(camera->speedRatio * 1.3f, 1.0f); //! FAKE: spCC = spAC.pitch = Camera_ScaledStepToCeilS( (spAC.pitch * spD0) + (roData->unk_20 * (1.0f - spD0)), sp94.pitch, 1.0f / (spCC = (camera->pitchUpdateRateInv + 1.0f) - (camera->pitchUpdateRateInv * spD0)), 5); } else { spAC.yaw = Camera_CalcDefaultYaw(camera, sp94.yaw, focalActorPosRot->rot.y, roData->unk_14, 0.0f); spAC.pitch = Camera_CalcDefaultPitch(camera, sp94.pitch, roData->unk_20, 0); } if (spAC.pitch > DEG_TO_BINANG(79.655f)) { spAC.pitch = DEG_TO_BINANG(79.655f); } if (spAC.pitch < -DEG_TO_BINANG(29.995f)) { spAC.pitch = -DEG_TO_BINANG(29.995f); } // @recomp Update the analog camera. if (recomp_analog_cam_enabled()) { update_analog_cam(camera); if (analog_cam_active) { spAC.pitch = analog_camera_pos.pitch; // spAC.r = analog_camera_pos.r; spAC.yaw = analog_camera_pos.yaw; } } *sp40 = OLib_AddVecGeoToVec3f(sp44, &spAC); if ((camera->status == CAM_STATUS_ACTIVE) && !(roData->interfaceFlags & JUMP3_FLAG_6)) { if (func_800CBA7C(camera) == 0) { Camera_CalcDefaultSwing(camera, &spAC, &sp9C, roData->unk_04, roData->unk_0C, &D_801EDC30[camera->camId], &rwData->unk_10); } if (roData->interfaceFlags & JUMP3_FLAG_2) { camera->inputDir.x = -sp9C.pitch; camera->inputDir.y = sp9C.yaw + 0x8000; camera->inputDir.z = 0; } else { spAC = OLib_Vec3fDiffToVecGeo(sp48, sp44); camera->inputDir.x = spAC.pitch; camera->inputDir.y = spAC.yaw; camera->inputDir.z = 0; } } else { D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C; D_801EDC30[camera->camId].unk_64 = 0; sUpdateCameraDirection = false; *sp48 = *sp40; } camera->fov = Camera_ScaledStepToCeilF(roData->unk_18, camera->fov, camera->fovUpdateRate, 0.1f); camera->roll = Camera_ScaledStepToCeilS(0, camera->roll, .5f, 5); camera->atLerpStepScale = Camera_ClampLerpScale(camera, roData->unk_1C); return 1; } void analog_cam_pre_play_update(PlayState* play) { } void analog_cam_post_play_update(PlayState* play) { Camera *active_cam = play->cameraPtrs[play->activeCamId]; // recomp_printf("prev_analog_cam_active: %d can_use_analog_cam: %d\n", prev_analog_cam_active, can_use_analog_cam); // recomp_printf("setting: %d mode: %d func: %d\n", active_cam->setting, active_cam->mode, sCameraSettings[active_cam->setting].cameraModes[active_cam->mode].funcId); // recomp_printf("active cam yaw %d\n", Camera_GetInputDirYaw(GET_ACTIVE_CAM(play))); // Update parameters for the analog cam if the game is unpaused. if (play->pauseCtx.state == PAUSE_STATE_OFF && R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_OFF) { update_analog_camera_params(active_cam); can_use_analog_cam = false; } if (analog_cam_active) { active_cam->inputDir.x = analog_camera_pos.pitch; active_cam->inputDir.y = analog_camera_pos.yaw + DEG_TO_BINANG(180); } } bool get_analog_cam_active() { return analog_cam_active; } void set_analog_cam_active(bool isActive) { analog_cam_active = isActive; } // Calling this will avoid analog cam taking over for the following game loop. // E.g. using left stick inputs while in a deku flower taking priority over right stick. void skip_analog_cam_once() { analog_cam_skip_once = true; analog_cam_active = false; } extern void func_809ECD00(Boss04* this, PlayState* play); extern s32 Player_SetCsActionWithHaltedActors(struct PlayState* play, Actor* csActor, u8 csAction); extern u8 D_809EE4D0; // @recomp Patch the Wart boss fight in the Great Bay temple so that the fight starts if you look at it with the right stick analog camera, // instead of requiring entering first person mode mode. void func_809EC568(Boss04* this, PlayState* play) { Player* player = GET_PLAYER(play); f32 x; f32 y; f32 z; s32 pad; // @recomp Manual relocation, TODO remove when automated. u8* D_809EE4D0_relocated = (u8*)actor_relocate(&this->actor, &D_809EE4D0); u16 maxProjectedPosToStartFight; // @recomp Change the maximun projected position to start the fight depending on whether analog camera is enabled or not. // The default vanilla value makes it so that you have to pretty much start in the corner in order to be able to get the angle it wants. if (analog_cam_active) { maxProjectedPosToStartFight = 600.0f; } else { maxProjectedPosToStartFight = 300.0f; // vanilla value } this->unk_704++; this->unk_1FE = 15; if ((this->unk_708 != 0) && (this->unk_708 < 10)) { this->actor.world.pos.y = (Math_SinS(this->unk_1F4 * 512) * 10.0f) + (this->actor.floorHeight + 160.0f); Matrix_RotateYS(this->actor.yawTowardsPlayer, MTXMODE_NEW); } switch (this->unk_708) { case 0: this->unk_2C8 = 50; this->unk_2D0 = 2000.0f; // @recomp do not require being in c-up mode if analog cam is enabled // also, use the new variable instead of the vanilla value to check if the player is looking at the boss. if (((player->stateFlags1 & PLAYER_STATE1_100000) || (recomp_analog_cam_enabled())) && (this->actor.projectedPos.z > 0.0f) && (fabsf(this->actor.projectedPos.x) < maxProjectedPosToStartFight) && (fabsf(this->actor.projectedPos.y) < maxProjectedPosToStartFight)) { if ((this->unk_704 >= 15) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE)) { Actor* boss; this->unk_708 = 10; this->unk_704 = 0; Cutscene_StartManual(play, &play->csCtx); this->subCamId = Play_CreateSubCamera(play); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT); Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE); Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT); player->actor.world.pos.x = this->unk_6E8; player->actor.world.pos.z = this->unk_6F0 + 410.0f; player->actor.shape.rot.y = 0x7FFF; player->actor.world.rot.y = player->actor.shape.rot.y; Math_Vec3f_Copy(&this->subCamEye, &player->actor.world.pos); this->subCamEye.y += 100.0f; Math_Vec3f_Copy(&this->subCamAt, &this->actor.world.pos); Play_EnableMotionBlur(150); this->subCamFov = 60.0f; boss = play->actorCtx.actorLists[ACTORCAT_BOSS].first; while (boss != NULL) { if (boss->id == ACTOR_EN_WATER_EFFECT) { Actor_Kill(boss); } boss = boss->next; } } } else { this->unk_704 = 0; } break; case 10: if (this->unk_704 == 3) { Actor_PlaySfx(&this->actor, NA_SE_EN_EYEGOLE_DEMO_EYE); this->unk_74A = 1; } this->unk_2D0 = 10000.0f; this->unk_2C8 = 300; Math_ApproachF(&this->subCamFov, 20.0f, 0.3f, 11.0f); if (this->unk_704 == 40) { this->unk_708 = 11; this->unk_704 = 0; } break; case 11: if (this->unk_704 > 50) { this->unk_708 = 12; this->unk_704 = 0; this->actor.gravity = -3.0f; } break; case 13: if (this->unk_704 == 45) { this->unk_708 = 1; this->unk_704 = 0; Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_21); this->actor.gravity = 0.0f; break; } case 12: Actor_PlaySfx(&this->actor, NA_SE_EN_ME_ATTACK - SFX_FLAG); Math_ApproachF(&this->subCamAt.x, this->actor.world.pos.x, 0.5f, 1000.0f); Math_ApproachF(&this->subCamAt.y, this->actor.world.pos.y, 0.5f, 1000.0f); Math_ApproachF(&this->subCamAt.z, this->actor.world.pos.z, 0.5f, 1000.0f); if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) { Audio_PlaySfx(NA_SE_IT_BIG_BOMB_EXPLOSION); this->unk_6F4 = 15; this->unk_708 = 13; this->unk_704 = 0; this->unk_2DA = 10; Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, CLEAR_TAG_PARAMS(CLEAR_TAG_SPLASH)); Actor_PlaySfx(&this->actor, NA_SE_EN_KONB_JUMP_LEV_OLD - SFX_FLAG); this->subCamAtOscillator = 20; } break; case 1: player->actor.shape.rot.y = 0x7FFF; player->actor.world.rot.y = player->actor.shape.rot.y; Matrix_MultVecZ(-100.0f, &this->subCamEye); this->subCamEye.x += player->actor.world.pos.x; this->subCamEye.y = Player_GetHeight(player) + player->actor.world.pos.y + 36.0f; this->subCamEye.z += player->actor.world.pos.z; this->subCamAt.x = player->actor.world.pos.x; this->subCamAt.y = (Player_GetHeight(player) + player->actor.world.pos.y) - 4.0f; this->subCamAt.z = player->actor.world.pos.z; if (this->unk_704 >= 35) { this->unk_704 = 0; this->unk_708 = 2; this->unk_728 = -200.0f; } break; case 2: case 3: Matrix_MultVecZ(500.0f, &this->subCamEye); this->subCamEye.x += this->actor.world.pos.x; this->subCamEye.y += this->actor.world.pos.y - 50.0f; this->subCamEye.z += this->actor.world.pos.z; this->subCamAt.x = this->actor.world.pos.x; this->subCamAt.z = this->actor.world.pos.z; this->subCamAt.y = (this->actor.world.pos.y - 70.0f) + this->unk_728; Math_ApproachZeroF(&this->unk_728, 0.05f, this->unk_73C); Math_ApproachF(&this->unk_73C, 3.0f, 1.0f, 0.05f); if (this->unk_704 == 20) { this->unk_708 = 3; } if (this->unk_704 == 70) { this->unk_2C8 = 300; this->unk_2D0 = 0.0f; *D_809EE4D0_relocated = 1; this->unk_2E2 = 60; this->unk_2E0 = 93; } if (this->unk_704 > 140) { Camera* mainCam = Play_GetCamera(play, CAM_ID_MAIN); this->unk_708 = 0; func_809ECD00(this, play); mainCam->eye = this->subCamEye; mainCam->eyeNext = this->subCamEye; mainCam->at = this->subCamAt; func_80169AFC(play, this->subCamId, 0); this->subCamId = SUB_CAM_ID_DONE; Cutscene_StopManual(play, &play->csCtx); Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END); Play_DisableMotionBlur(); SET_EVENTINF(EVENTINF_60); } break; } if (this->subCamId != SUB_CAM_ID_DONE) { Vec3f subCamAt; ShrinkWindow_Letterbox_SetSizeTarget(27); if (this->subCamAtOscillator != 0) { this->subCamAtOscillator--; } Math_Vec3f_Copy(&subCamAt, &this->subCamAt); subCamAt.y += Math_SinS(this->subCamAtOscillator * 0x4000) * this->subCamAtOscillator * 1.5f; Play_SetCameraAtEye(play, this->subCamId, &subCamAt, &this->subCamEye); Play_SetCameraFov(play, this->subCamId, this->subCamFov); Math_ApproachF(&this->subCamFov, 60.0f, 0.1f, 1.0f); } this->actor.shape.rot.y = this->actor.yawTowardsPlayer; x = player->actor.world.pos.x - this->actor.world.pos.x; y = player->actor.world.pos.y - this->actor.world.pos.y; z = player->actor.world.pos.z - this->actor.world.pos.z; this->actor.shape.rot.x = Math_Atan2S(-y, sqrtf(SQ(x) + SQ(z))); }