#ifndef __ultramodern_HPP__ #define __ultramodern_HPP__ #include #include #include #undef MOODYCAMEL_DELETE_FUNCTION #define MOODYCAMEL_DELETE_FUNCTION = delete #include "lightweightsemaphore.h" #include "ultra64.h" #if defined(_WIN32) # define WIN32_LEAN_AND_MEAN # include #elif defined(__ANDROID__) # include "android/native_window.h" #elif defined(__linux__) # include "X11/Xlib.h" # undef None # undef Status # undef LockMask #endif struct UltraThreadContext { std::thread host_thread; moodycamel::LightweightSemaphore running; moodycamel::LightweightSemaphore initialized; }; namespace ultramodern { #if defined(_WIN32) // Native HWND handle to the target window. struct WindowHandle { HWND window; DWORD thread_id = (DWORD)-1; auto operator<=>(const WindowHandle&) const = default; }; #elif defined(__ANDROID__) using WindowHandle = ANativeWindow*; #elif defined(__linux__) struct WindowHandle { Display* display; Window window; auto operator<=>(const WindowHandle&) const = default; }; #endif // We need a place in rdram to hold the PI handles, so pick an address in extended rdram constexpr uint32_t rdram_size = 1024 * 1024 * 16; // 16MB to give extra room for anything custom constexpr int32_t cart_handle = 0x80800000; constexpr int32_t flash_handle = (int32_t)(cart_handle + sizeof(OSPiHandle)); constexpr uint32_t save_size = 1024 * 1024 / 8; // Maximum save size, 1Mbit for flash // Initialization. void preinit(uint8_t* rdram, WindowHandle window_handle); void save_init(); void init_events(uint8_t* rdram, WindowHandle window_handle); void init_timers(RDRAM_ARG1); void init_thread_cleanup(); // Thread queues. constexpr PTR(PTR(OSThread)) running_queue = (PTR(PTR(OSThread)))-1; void thread_queue_insert(RDRAM_ARG PTR(PTR(OSThread)) queue, PTR(OSThread) toadd); PTR(OSThread) thread_queue_pop(RDRAM_ARG PTR(PTR(OSThread)) queue); bool thread_queue_remove(RDRAM_ARG PTR(PTR(OSThread)) queue_, PTR(OSThread) t_); bool thread_queue_empty(RDRAM_ARG PTR(PTR(OSThread)) queue); PTR(OSThread) thread_queue_peek(RDRAM_ARG PTR(PTR(OSThread)) queue); // Message queues. void wait_for_external_message(RDRAM_ARG1); // Thread scheduling. void check_running_queue(RDRAM_ARG1); void wait_for_resumed(RDRAM_ARG1); void run_next_thread(RDRAM_ARG1); void swap_to_thread(RDRAM_ARG OSThread *to); void resume_thread(OSThread* t); void schedule_running_thread(RDRAM_ARG PTR(OSThread) t); void cleanup_thread(OSThread *t); uint32_t permanent_thread_count(); uint32_t temporary_thread_count(); struct thread_terminated : std::exception {}; enum class ThreadPriority { Low, Normal, High, VeryHigh, Critical }; void set_native_thread_name(const std::string& name); void set_native_thread_priority(ThreadPriority pri); PTR(OSThread) this_thread(); void set_main_thread(); bool is_game_thread(); void submit_rsp_task(RDRAM_ARG PTR(OSTask) task); void send_si_message(); uint32_t get_speed_multiplier(); // Time std::chrono::high_resolution_clock::time_point get_start(); std::chrono::high_resolution_clock::duration time_since_start(); void measure_input_latency(); void sleep_milliseconds(uint32_t millis); void sleep_until(const std::chrono::high_resolution_clock::time_point& time_point); // Graphics void get_window_size(uint32_t& width, uint32_t& height); uint32_t get_target_framerate(uint32_t original); uint32_t get_display_refresh_rate(); // Audio void init_audio(); void set_audio_frequency(uint32_t freq); void queue_audio_buffer(RDRAM_ARG PTR(s16) audio_data, uint32_t byte_count); uint32_t get_remaining_audio_bytes(); struct audio_callbacks_t { using queue_samples_t = void(int16_t*, size_t); using get_samples_remaining_t = size_t(); using set_frequency_t = void(uint32_t); queue_samples_t* queue_samples; get_samples_remaining_t* get_frames_remaining; set_frequency_t* set_frequency; }; // Input struct input_callbacks_t { using poll_input_t = void(void); using get_input_t = void(uint16_t*, float*, float*); using set_rumble_t = void(bool); poll_input_t* poll_input; get_input_t* get_input; set_rumble_t* set_rumble; }; struct gfx_callbacks_t { using gfx_data_t = void*; using create_gfx_t = gfx_data_t(); using create_window_t = WindowHandle(gfx_data_t); using update_gfx_t = void(gfx_data_t); create_gfx_t* create_gfx; create_window_t* create_window; update_gfx_t* update_gfx; }; bool is_game_started(); void quit(); void join_event_threads(); void join_thread_cleaner_thread(); } // namespace ultramodern #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define debug_printf(...) //#define debug_printf(...) printf(__VA_ARGS__); #endif