#include "patches.h" /* // Infinite magic s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) { InterfaceContext* interfaceCtx = &play->interfaceCtx; magicToConsume = 0; // // Magic is not acquired yet // if (!gSaveContext.save.saveInfo.playerData.isMagicAcquired) { // return false; // } // Not enough magic available to consume if ((gSaveContext.save.saveInfo.playerData.magic - magicToConsume) < 0) { if (gSaveContext.magicCapacity != 0) { Audio_PlaySfx(NA_SE_SY_ERROR); } return false; } switch (type) { case MAGIC_CONSUME_NOW: case MAGIC_CONSUME_NOW_ALT: // Drain magic immediately e.g. Deku Bubble if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { magicToConsume = 0; } gSaveContext.magicToConsume = magicToConsume; gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP; return true; } else { Audio_PlaySfx(NA_SE_SY_ERROR); return false; } case MAGIC_CONSUME_WAIT_NO_PREVIEW: // Sets consume target but waits to consume. // No yellow magic to preview target consumption. if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { magicToConsume = 0; } gSaveContext.magicToConsume = magicToConsume; gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3; return true; } else { Audio_PlaySfx(NA_SE_SY_ERROR); return false; } case MAGIC_CONSUME_LENS: if (gSaveContext.magicState == MAGIC_STATE_IDLE) { if (gSaveContext.save.saveInfo.playerData.magic != 0) { interfaceCtx->magicConsumptionTimer = 80; gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS; return true; } else { return false; } } else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { return true; } else { return false; } case MAGIC_CONSUME_WAIT_PREVIEW: // Sets consume target but waits to consume. // Preview consumption with a yellow bar. e.g. Spin Attack if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } gSaveContext.magicToConsume = magicToConsume; gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2; return true; } else { Audio_PlaySfx(NA_SE_SY_ERROR); return false; } case MAGIC_CONSUME_GORON_ZORA: // Goron spiked rolling or Zora electric barrier if (gSaveContext.save.saveInfo.playerData.magic != 0) { interfaceCtx->magicConsumptionTimer = 10; gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP; return true; } else { return false; } case MAGIC_CONSUME_GIANTS_MASK: // Wearing Giant's Mask if (gSaveContext.magicState == MAGIC_STATE_IDLE) { if (gSaveContext.save.saveInfo.playerData.magic != 0) { interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK; gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK; return true; } else { return false; } } if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) { return true; } else { return false; } case MAGIC_CONSUME_DEITY_BEAM: // Consumes magic immediately if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { magicToConsume = 0; } gSaveContext.save.saveInfo.playerData.magic -= magicToConsume; return true; } else { Audio_PlaySfx(NA_SE_SY_ERROR); return false; } } return false; } */