#include "recomp_config.h" #include "recomp_input.h" #include "recomp_sound.h" #include "../../ultramodern/config.hpp" #include #include #include #if defined(_WIN32) #include #elif defined(__linux__) #include #include #endif constexpr std::u8string_view general_filename = u8"general.json"; constexpr std::u8string_view graphics_filename = u8"graphics.json"; constexpr std::u8string_view controls_filename = u8"controls.json"; constexpr std::u8string_view sound_filename = u8"sound.json"; constexpr auto res_default = ultramodern::Resolution::Auto; constexpr auto hr_default = ultramodern::HUDRatioMode::Clamp16x9; constexpr auto api_default = ultramodern::GraphicsApi::Auto; constexpr auto ar_default = RT64::UserConfiguration::AspectRatio::Expand; constexpr auto msaa_default = RT64::UserConfiguration::Antialiasing::MSAA2X; constexpr auto rr_default = RT64::UserConfiguration::RefreshRate::Display; constexpr int ds_default = 1; constexpr int rr_manual_default = 60; constexpr bool developer_mode_default = false; static bool is_steam_deck = false; ultramodern::WindowMode wm_default() { return is_steam_deck ? ultramodern::WindowMode::Fullscreen : ultramodern::WindowMode::Windowed; } #ifdef __gnu_linux__ void detect_steam_deck() { // Check if the board vendor is Valve. std::ifstream board_vendor_file("/sys/devices/virtual/dmi/id/board_vendor"); std::string line; if (std::getline(board_vendor_file, line).good() && line == "Valve") { is_steam_deck = true; return; } // Check if the SteamDeck variable is set to 1. const char* steam_deck_env = getenv("SteamDeck"); if (steam_deck_env != nullptr && std::string{steam_deck_env} == "1") { is_steam_deck = true; return; } is_steam_deck = false; return; } #else void detect_steam_deck() { is_steam_deck = false; } #endif template T from_or_default(const json& j, const std::string& key, T default_value) { T ret; auto find_it = j.find(key); if (find_it != j.end()) { find_it->get_to(ret); } else { ret = default_value; } return ret; } template void call_if_key_exists(void (*func)(T), const json& j, const std::string& key) { auto find_it = j.find(key); if (find_it != j.end()) { T val; find_it->get_to(val); func(val); } } namespace ultramodern { void to_json(json& j, const GraphicsConfig& config) { j = json{ {"res_option", config.res_option}, {"wm_option", config.wm_option}, {"hr_option", config.hr_option}, {"api_option", config.api_option}, {"ds_option", config.ds_option}, {"ar_option", config.ar_option}, {"msaa_option", config.msaa_option}, {"rr_option", config.rr_option}, {"rr_manual_value", config.rr_manual_value}, {"developer_mode", config.developer_mode}, }; } void from_json(const json& j, GraphicsConfig& config) { config.res_option = from_or_default(j, "res_option", res_default); config.wm_option = from_or_default(j, "wm_option", wm_default()); config.hr_option = from_or_default(j, "hr_option", hr_default); config.api_option = from_or_default(j, "api_option", api_default); config.ds_option = from_or_default(j, "ds_option", ds_default); config.ar_option = from_or_default(j, "ar_option", ar_default); config.msaa_option = from_or_default(j, "msaa_option", msaa_default); config.rr_option = from_or_default(j, "rr_option", rr_default); config.rr_manual_value = from_or_default(j, "rr_manual_value", rr_manual_default); config.developer_mode = from_or_default(j, "developer_mode", developer_mode_default); } } namespace recomp { void to_json(json& j, const InputField& field) { j = json{ {"input_type", field.input_type}, {"input_id", field.input_id} }; } void from_json(const json& j, InputField& field) { j.at("input_type").get_to(field.input_type); j.at("input_id").get_to(field.input_id); } } std::filesystem::path recomp::get_app_folder_path() { std::filesystem::path recomp_dir{}; #if defined(_WIN32) // Deduce local app data path. PWSTR known_path = NULL; HRESULT result = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &known_path); if (result == S_OK) { recomp_dir = std::filesystem::path{known_path} / recomp::program_id; } CoTaskMemFree(known_path); #elif defined(__linux__) const char *homedir; if ((homedir = getenv("HOME")) == nullptr) { homedir = getpwuid(getuid())->pw_dir; } if (homedir != nullptr) { recomp_dir = std::filesystem::path{homedir} / (std::u8string{u8".config/"} + std::u8string{recomp::program_id}); } #endif return recomp_dir; } void save_general_config(const std::filesystem::path& path) { std::ofstream config_file{path}; nlohmann::json config_json{}; recomp::to_json(config_json["targeting_mode"], recomp::get_targeting_mode()); recomp::to_json(config_json["background_input_mode"], recomp::get_background_input_mode()); config_json["rumble_strength"] = recomp::get_rumble_strength(); config_json["gyro_sensitivity"] = recomp::get_gyro_sensitivity(); config_json["mouse_sensitivity"] = recomp::get_mouse_sensitivity(); config_json["debug_mode"] = recomp::get_debug_mode_enabled(); config_file << std::setw(4) << config_json; } void load_general_config(const std::filesystem::path& path) { std::ifstream config_file{path}; nlohmann::json config_json{}; config_file >> config_json; recomp::set_targeting_mode(from_or_default(config_json, "targeting_mode", recomp::TargetingMode::Switch)); recomp::set_background_input_mode(from_or_default(config_json, "background_input_mode", recomp::BackgroundInputMode::On)); recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25)); recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50)); recomp::set_mouse_sensitivity(from_or_default(config_json, "mouse_sensitivity", is_steam_deck ? 50 : 0)); recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false)); } void assign_mapping(recomp::InputDevice device, recomp::GameInput input, const std::vector& value) { for (size_t binding_index = 0; binding_index < std::min(value.size(), recomp::bindings_per_input); binding_index++) { recomp::set_input_binding(input, binding_index, device, value[binding_index]); } }; // same as assign_mapping, except will clear unassigned bindings if not in value void assign_mapping_complete(recomp::InputDevice device, recomp::GameInput input, const std::vector& value) { for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) { if (binding_index >= value.size()) { recomp::set_input_binding(input, binding_index, device, recomp::InputField{}); } else { recomp::set_input_binding(input, binding_index, device, value[binding_index]); } } }; void assign_all_mappings(recomp::InputDevice device, const recomp::DefaultN64Mappings& values) { assign_mapping_complete(device, recomp::GameInput::A, values.a); assign_mapping_complete(device, recomp::GameInput::B, values.b); assign_mapping_complete(device, recomp::GameInput::Z, values.z); assign_mapping_complete(device, recomp::GameInput::START, values.start); assign_mapping_complete(device, recomp::GameInput::DPAD_UP, values.dpad_up); assign_mapping_complete(device, recomp::GameInput::DPAD_DOWN, values.dpad_down); assign_mapping_complete(device, recomp::GameInput::DPAD_LEFT, values.dpad_left); assign_mapping_complete(device, recomp::GameInput::DPAD_RIGHT, values.dpad_right); assign_mapping_complete(device, recomp::GameInput::L, values.l); assign_mapping_complete(device, recomp::GameInput::R, values.r); assign_mapping_complete(device, recomp::GameInput::C_UP, values.c_up); assign_mapping_complete(device, recomp::GameInput::C_DOWN, values.c_down); assign_mapping_complete(device, recomp::GameInput::C_LEFT, values.c_left); assign_mapping_complete(device, recomp::GameInput::C_RIGHT, values.c_right); assign_mapping_complete(device, recomp::GameInput::X_AXIS_NEG, values.analog_left); assign_mapping_complete(device, recomp::GameInput::X_AXIS_POS, values.analog_right); assign_mapping_complete(device, recomp::GameInput::Y_AXIS_NEG, values.analog_down); assign_mapping_complete(device, recomp::GameInput::Y_AXIS_POS, values.analog_up); }; void recomp::reset_input_bindings() { assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings); assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings); } void recomp::reset_cont_input_bindings() { assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings); } void recomp::reset_kb_input_bindings() { assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings); } void reset_graphics_options() { ultramodern::GraphicsConfig new_config{}; new_config.res_option = res_default; new_config.wm_option = wm_default(); new_config.hr_option = hr_default; new_config.ds_option = ds_default; new_config.ar_option = ar_default; new_config.msaa_option = msaa_default; new_config.rr_option = rr_default; new_config.rr_manual_value = rr_manual_default; new_config.developer_mode = developer_mode_default; ultramodern::set_graphics_config(new_config); } void save_graphics_config(const std::filesystem::path& path) { std::ofstream config_file{path}; nlohmann::json config_json{}; ultramodern::to_json(config_json, ultramodern::get_graphics_config()); config_file << std::setw(4) << config_json; } void load_graphics_config(const std::filesystem::path& path) { std::ifstream config_file{path}; nlohmann::json config_json{}; config_file >> config_json; ultramodern::GraphicsConfig new_config{}; ultramodern::from_json(config_json, new_config); ultramodern::set_graphics_config(new_config); } void add_input_bindings(nlohmann::json& out, recomp::GameInput input, recomp::InputDevice device) { const std::string& input_name = recomp::get_input_enum_name(input); nlohmann::json& out_array = out[input_name]; out_array = nlohmann::json::array(); for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) { out_array[binding_index] = recomp::get_input_binding(input, binding_index, device); } }; void save_controls_config(const std::filesystem::path& path) { nlohmann::json config_json{}; config_json["keyboard"] = {}; config_json["controller"] = {}; for (size_t i = 0; i < recomp::get_num_inputs(); i++) { recomp::GameInput cur_input = static_cast(i); add_input_bindings(config_json["keyboard"], cur_input, recomp::InputDevice::Keyboard); add_input_bindings(config_json["controller"], cur_input, recomp::InputDevice::Controller); } std::ofstream config_file{path}; config_file << std::setw(4) << config_json; } bool load_input_device_from_json(const nlohmann::json& config_json, recomp::InputDevice device, const std::string& key) { // Check if the json object for the given key exists. auto find_it = config_json.find(key); if (find_it == config_json.end()) { return false; } const nlohmann::json& mappings_json = *find_it; for (size_t i = 0; i < recomp::get_num_inputs(); i++) { recomp::GameInput cur_input = static_cast(i); const std::string& input_name = recomp::get_input_enum_name(cur_input); // Check if the json object for the given input exists and that it's an array. auto find_input_it = mappings_json.find(input_name); if (find_input_it == mappings_json.end() || !find_input_it->is_array()) { continue; } const nlohmann::json& input_json = *find_input_it; // Deserialize all the bindings from the json array (up to the max number of bindings per input). for (size_t binding_index = 0; binding_index < std::min(recomp::bindings_per_input, input_json.size()); binding_index++) { recomp::InputField cur_field{}; recomp::from_json(input_json[binding_index], cur_field); recomp::set_input_binding(cur_input, binding_index, device, cur_field); } } return true; } void load_controls_config(const std::filesystem::path& path) { std::ifstream config_file{path}; nlohmann::json config_json{}; config_file >> config_json; if (!load_input_device_from_json(config_json, recomp::InputDevice::Keyboard, "keyboard")) { assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings); } if (!load_input_device_from_json(config_json, recomp::InputDevice::Controller, "controller")) { assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings); } } void save_sound_config(const std::filesystem::path& path) { nlohmann::json config_json{}; config_json["bgm_volume"] = recomp::get_bgm_volume(); config_json["low_health_beeps"] = recomp::get_low_health_beeps_enabled(); std::ofstream config_file{path}; config_file << std::setw(4) << config_json; } void load_sound_config(const std::filesystem::path& path) { std::ifstream config_file{path}; nlohmann::json config_json{}; config_file >> config_json; recomp::reset_sound_settings(); call_if_key_exists(recomp::set_bgm_volume, config_json, "bgm_volume"); call_if_key_exists(recomp::set_low_health_beeps_enabled, config_json, "low_health_beeps"); } void recomp::load_config() { detect_steam_deck(); std::filesystem::path recomp_dir = recomp::get_app_folder_path(); std::filesystem::path general_path = recomp_dir / general_filename; std::filesystem::path graphics_path = recomp_dir / graphics_filename; std::filesystem::path controls_path = recomp_dir / controls_filename; std::filesystem::path sound_path = recomp_dir / sound_filename; if (!recomp_dir.empty()) { std::filesystem::create_directories(recomp_dir); } if (std::filesystem::exists(general_path)) { load_general_config(general_path); } else { save_general_config(general_path); } if (std::filesystem::exists(graphics_path)) { load_graphics_config(graphics_path); } else { reset_graphics_options(); save_graphics_config(graphics_path); } if (std::filesystem::exists(controls_path)) { load_controls_config(controls_path); } else { recomp::reset_input_bindings(); save_controls_config(controls_path); } if (std::filesystem::exists(sound_path)) { load_sound_config(sound_path); } else { recomp::reset_sound_settings(); save_sound_config(sound_path); } } void recomp::save_config() { std::filesystem::path recomp_dir = recomp::get_app_folder_path(); if (recomp_dir.empty()) { return; } std::filesystem::create_directories(recomp_dir); save_general_config(recomp_dir / general_filename); save_graphics_config(recomp_dir / graphics_filename); save_controls_config(recomp_dir / controls_filename); save_sound_config(recomp_dir / sound_filename); }