#ifndef __RECOMP_UI__ #define __RECOMP_UI__ #include #include "SDL.h" void queue_event(const SDL_Event& event); bool try_deque_event(SDL_Event& out); namespace Rml { class ElementDocument; class EventListenerInstancer; } std::unique_ptr make_event_listener_instancer(); enum class Menu { Launcher, None }; void set_current_menu(Menu menu); void destroy_ui(); #endif