# Config file for recompiling patches for the Majora's Mask NTSC 1.0 Recompilation. [input] # Paths are relative to the location of this config file. elf_path = "patches/patches.elf" output_func_path = "RecompiledPatches" single_file_output = true # Allow absolute symbols to be used as jump targets. use_absolute_symbols = true # Point the recompiler at the symbol files so that it can resolve relocations during recompilation. func_reference_syms_file = "Zelda64RecompSyms/mm.us.rev1.syms.toml" data_reference_syms_files = [ "Zelda64RecompSyms/mm.us.rev1.datasyms.toml", "Zelda64RecompSyms/mm.us.rev1.datasyms_static.toml", "patches/custom_syms.toml" ] # Tell the recompiler to write the output binary. Doing this instead of using objcopy allows the recompiler to patch MIPS32 relocs. output_binary_path = "patches/patches.bin" # Do not emit warnings for unpaired LO16 values, as clang produces many of them. unpaired_lo16_warnings = false # Allow exporting functions and events for mods to use. allow_exports = true # # Enable strict patch mode, validates that patched symbols exist and that non-patch functions aren't symbols. strict_patch_mode = true