# Custom symbols used for patches. [[section]] name = "ABSOLUTE_SYMS" vram = 0x00000000 size = 0x0 symbols = [ # Alternate references to symbols that would otherwise be relocated { name = "Setup_Init_NORELOCATE", vram = 0x80173338 }, # Not relocatable, but here for uniformity with the other gamestate funcs { name = "MapSelect_Init_NORELOCATE", vram = 0x80801B4C }, { name = "ConsoleLogo_Init_NORELOCATE", vram = 0x8080074C }, { name = "Play_Init_NORELOCATE", vram = 0x8016A2C8 }, { name = "TitleSetup_Init_NORELOCATE", vram = 0x80803F30 }, { name = "FileSelect_Init_NORELOCATE", vram = 0x80813C98 }, { name = "DayTelop_Init_NORELOCATE", vram = 0x80815820 }, ]