#include "patches.h" #include "ui_funcs.h" // @recomp Patched to run UI callbacks. RECOMP_PATCH void Graph_UpdateGame(GameState* gameState) { recomp_run_ui_callbacks(); GameState_GetInput(gameState); GameState_IncrementFrameCount(gameState); if (SREG(20) < 3) { Audio_Update(); } }