#ifndef __RECOMP_CONFIG_H__ #define __RECOMP_CONFIG_H__ #include #include #include "../ultramodern/config.hpp" namespace recomp { constexpr std::u8string_view program_id = u8"Zelda64Recompiled"; void load_config(); void save_config(); void reset_input_bindings(); void reset_graphics_options(); std::filesystem::path get_app_folder_path(); }; #endif