#include "patches.h" #include "play_patches.h" #include "z64save.h" #include "z64horse.h" #include "overlays/gamestates/ovl_file_choose/z_file_select.h" #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.h" #include "misc_funcs.h" #define SAVE_TYPE_AUTOSAVE 2 u8 gCanPause; s32 ShrinkWindow_Letterbox_GetSizeTarget(void); void ShrinkWindow_Letterbox_SetSizeTarget(s32 target); // @recomp Patched function to set a global variable if the player can pause RECOMP_PATCH void KaleidoSetup_Update(PlayState* play) { Input* input = CONTROLLER1(&play->state); MessageContext* msgCtx = &play->msgCtx; Player* player = GET_PLAYER(play); PauseContext* pauseCtx = &play->pauseCtx; if (CHECK_BTN_ALL(input->cur.button, BTN_R)) { if (msgCtx && msgCtx) {} } if ((pauseCtx->state == PAUSE_STATE_OFF) && (pauseCtx->debugEditor == DEBUG_EDITOR_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) { if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { if ((gSaveContext.save.cutsceneIndex < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) { if (!Play_InCsMode(play) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF))) { if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) { if (!CHECK_EVENTINF(EVENTINF_17) && !(player->stateFlags1 & PLAYER_STATE1_20)) { if (!(play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) && !(play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON)) { if (!play->actorCtx.isOverrideInputOn) { if (CHECK_BTN_ALL(input->press.button, BTN_START)) { gSaveContext.prevHudVisibility = gSaveContext.hudVisibility; pauseCtx->itemDescriptionOn = false; pauseCtx->state = PAUSE_STATE_OPENING_0; func_800F4A10(play); // Set next page mode to scroll left pauseCtx->nextPageMode = pauseCtx->pageIndex * 2 + 1; Audio_SetPauseState(true); } // @recomp Create a variable to check if the player can pause or not, which is used to determine when to autosave else { gCanPause = true; } } if (pauseCtx->state == PAUSE_STATE_OPENING_0) { GameState_SetFramerateDivisor(&play->state, 2); if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) { ShrinkWindow_Letterbox_SetSizeTarget(0); } Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_OPEN); } } } } } } } } } void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages); void recomp_reset_autosave_timer(); void recomp_reset_autosave_timer_slow(); RECOMP_EXPORT void recomp_do_autosave(PlayState* play) { // Transfer the scene flags into the cycle flags. Play_SaveCycleSceneFlags(&play->state); // Transfer the cycle flags into the save buffer. Logic copied from func_8014546C. for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest; gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0; gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1; gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom; gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible; } s32 fileNum = gSaveContext.fileNum; gSaveContext.save.isOwlSave = SAVE_TYPE_AUTOSAVE; gSaveContext.save.saveInfo.checksum = 0; gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum)); SramContext* sramCtx = &play->sramCtx; // Copy the saved parts of the global save context into the sram saving buffer. Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum)); // Synchronously save into the owl save slot and the backup owl save slot. Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]); Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2 + 1]); gSaveContext.save.isOwlSave = false; } // @recomp Do not clear the save if the save was an autosave. RECOMP_PATCH void func_80147314(SramContext* sramCtx, s32 fileNum) { s32 save_type = gSaveContext.save.isOwlSave; gSaveContext.save.isOwlSave = false; // @recomp Prevent owl save/autosave deletion if autosaving is enabled. if (!recomp_autosave_enabled()) { gSaveContext.save.saveInfo.playerData.newf[0] = '\0'; gSaveContext.save.saveInfo.playerData.newf[1] = '\0'; gSaveContext.save.saveInfo.playerData.newf[2] = '\0'; gSaveContext.save.saveInfo.playerData.newf[3] = '\0'; gSaveContext.save.saveInfo.playerData.newf[4] = '\0'; gSaveContext.save.saveInfo.playerData.newf[5] = '\0'; gSaveContext.save.saveInfo.checksum = 0; gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum)); Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum)); Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]); //! Note: should be `gFlashOwlSaveNumPages[fileNum * 2 + 1]`? Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2]); gSaveContext.save.isOwlSave = true; gSaveContext.save.saveInfo.playerData.newf[0] = 'Z'; gSaveContext.save.saveInfo.playerData.newf[1] = 'E'; gSaveContext.save.saveInfo.playerData.newf[2] = 'L'; gSaveContext.save.saveInfo.playerData.newf[3] = 'D'; gSaveContext.save.saveInfo.playerData.newf[4] = 'A'; gSaveContext.save.saveInfo.playerData.newf[5] = '3'; } } void delete_owl_save(SramContext* sramCtx, s32 fileNum) { gSaveContext.save.saveInfo.playerData.newf[0] = '\0'; gSaveContext.save.saveInfo.playerData.newf[1] = '\0'; gSaveContext.save.saveInfo.playerData.newf[2] = '\0'; gSaveContext.save.saveInfo.playerData.newf[3] = '\0'; gSaveContext.save.saveInfo.playerData.newf[4] = '\0'; gSaveContext.save.saveInfo.playerData.newf[5] = '\0'; gSaveContext.save.saveInfo.checksum = 0; gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum)); Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum)); Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]); Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2 + 1]); gSaveContext.save.saveInfo.playerData.newf[0] = 'Z'; gSaveContext.save.saveInfo.playerData.newf[1] = 'E'; gSaveContext.save.saveInfo.playerData.newf[2] = 'L'; gSaveContext.save.saveInfo.playerData.newf[3] = 'D'; gSaveContext.save.saveInfo.playerData.newf[4] = 'A'; gSaveContext.save.saveInfo.playerData.newf[5] = '3'; } // @recomp Patched to delete owl saves when making regular saves. RECOMP_PATCH void func_8014546C(SramContext* sramCtx) { s32 i; if (gSaveContext.save.isOwlSave) { for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest; gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0; gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1; gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom; gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible; } gSaveContext.save.saveInfo.checksum = 0; gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum)); Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum)); } else { // @recomp Delete the owl save. delete_owl_save(sramCtx, gSaveContext.fileNum); // @recomp Reset the autosave timer. recomp_reset_autosave_timer(); for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest; gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0; gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1; gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom; gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible; } gSaveContext.save.saveInfo.checksum = 0; gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save)); if (gSaveContext.flashSaveAvailable) { Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, sizeof(Save)); Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save)); } } } extern u16 D_801F6AF0; extern u8 D_801F6AF2; // @recomp Patched to call the new owl save deletion function. RECOMP_PATCH void Sram_EraseSave(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) { FileSelectState* fileSelect = fileSelect2; s32 pad; if (gSaveContext.flashSaveAvailable) { if (fileSelect->isOwlSave[fileNum + 2]) { // @recomp Call the new owl save deletion function. delete_owl_save(sramCtx, fileNum); fileSelect->isOwlSave[fileNum + 2] = false; } bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE); Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save)); } gSaveContext.save.time = D_801F6AF0; gSaveContext.flashSaveAvailable = D_801F6AF2; } SaveContext prev_save_ctx; int bcmp_recomp(void* __s1, void* __s2, int __n); #define SAVE_COMPARE_MEMBER(ctx1, ctx2, member) \ if ((ctx1)->member != ((ctx2)->member)) { \ return true; \ } #define SAVE_COMPARE_MEMBER_ARRAY(ctx1, ctx2, member) \ if (bcmp_recomp(&(ctx1)->member, &(ctx2)->member, sizeof((ctx1)->member))) { \ recomp_printf(#member " differed\n"); \ return true; \ } bool autosave_compare_saves(SaveContext* a, SaveContext* b) { SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.healthCapacity); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isMagicAcquired); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isDoubleMagicAcquired); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.doubleDefense); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.owlActivationFlags); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.items); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.upgrades); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.questItems); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonItems); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonKeys); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.strayFairies); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.permanentSceneFlags); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.dekuPlaygroundHighScores); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scenesVisible); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.stolenItems); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.highScores); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.weekEventReg); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.regionsVisited); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.worldMapCloudVisibility); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSongSet); SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSong); // SAVE_COMPARE_MEMBER_ARRAY(a, b, eventInf); return false; } Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a); int autosave_icon_counter = 0; #define AUTOSAVE_ICON_FADE_OUT_FRAMES 5 #define AUTOSAVE_ICON_FADE_IN_FRAMES 5 #define AUTOSAVE_ICON_SHOW_FRAMES 30 #define AUTOSAVE_ICON_TOTAL_FRAMES (AUTOSAVE_ICON_FADE_IN_FRAMES + AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES) #define AUTOSAVE_ICON_WIDTH 24 #define AUTOSAVE_ICON_HEIGHT 16 #define AUTOSAVE_ICON_DRAW_WIDTH (AUTOSAVE_ICON_WIDTH * 3 / 4) #define AUTOSAVE_ICON_DRAW_HEIGHT (AUTOSAVE_ICON_HEIGHT * 3 / 4) #define AUTOSAVE_ICON_X (SCREEN_WIDTH - AUTOSAVE_ICON_DRAW_WIDTH - 4) #define AUTOSAVE_ICON_Y (SCREEN_HEIGHT - AUTOSAVE_ICON_DRAW_HEIGHT - 4) INCBIN(autosave_icon, "autosave.rgba32.bin"); Gfx* GfxEx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, u16 origin) { s16 dropShadowAlpha = a; if (a > 100) { dropShadowAlpha = 100; } gDPPipeSync(gfx++); gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha); gEXTextureRectangle(gfx++, origin, origin, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4, (rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); gDPPipeSync(gfx++); gDPSetPrimColor(gfx++, 0, 0, r, g, b, a); gEXTextureRectangle(gfx++, origin, origin, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); return gfx; } bool autosave_was_ready = false; s32 recomp_autosave_debug_enabled() { return 0; } void draw_autosave_icon(PlayState* play) { s32 alpha = 0; if (autosave_icon_counter > (AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES)) { alpha = (255 * (AUTOSAVE_ICON_FADE_IN_FRAMES - (autosave_icon_counter - AUTOSAVE_ICON_SHOW_FRAMES - AUTOSAVE_ICON_FADE_OUT_FRAMES))) / AUTOSAVE_ICON_FADE_IN_FRAMES; } else if (autosave_icon_counter > AUTOSAVE_ICON_FADE_OUT_FRAMES) { alpha = 255; } else if (autosave_icon_counter > 0) { alpha = (255 * autosave_icon_counter) / AUTOSAVE_ICON_FADE_OUT_FRAMES; } if (autosave_icon_counter > 0) { autosave_icon_counter--; } OPEN_DISPS(play->state.gfxCtx); if (alpha != 0) { gEXForceUpscale2D(OVERLAY_DISP++, 1); gDPLoadTextureBlock(OVERLAY_DISP++, autosave_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, AUTOSAVE_ICON_WIDTH, AUTOSAVE_ICON_HEIGHT, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); OVERLAY_DISP = GfxEx_DrawRect_DropShadow(OVERLAY_DISP, AUTOSAVE_ICON_X - SCREEN_WIDTH, AUTOSAVE_ICON_Y, AUTOSAVE_ICON_DRAW_WIDTH, AUTOSAVE_ICON_DRAW_HEIGHT, (s32)(1024.0f * AUTOSAVE_ICON_WIDTH / AUTOSAVE_ICON_DRAW_WIDTH), (s32)(1024.0f * AUTOSAVE_ICON_HEIGHT / AUTOSAVE_ICON_DRAW_HEIGHT), 255, 255, 255, alpha, G_EX_ORIGIN_RIGHT); gEXForceUpscale2D(OVERLAY_DISP++, 0); } if (recomp_autosave_debug_enabled() && autosave_was_ready) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 0, 0, 255); gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE); gEXFillRectangle(OVERLAY_DISP++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_LEFT, 0, SCREEN_HEIGHT - 10, 20, SCREEN_HEIGHT); } CLOSE_DISPS(play->state.gfxCtx); } RECOMP_EXPORT void recomp_show_autosave_icon() { autosave_icon_counter = AUTOSAVE_ICON_TOTAL_FRAMES; } RECOMP_EXPORT u32 recomp_autosave_interval() { return 2 * 60 * 1000; } #define MIN_FRAMES_SINCE_CHANGED 10 #define MIN_FRAMES_SINCE_READY 20 OSTime last_autosave_time = 0; u32 extra_autosave_delay_milliseconds = 0; bool reached_final_three_hours() { // Logic copied with modifications from Interface_DrawClock. if ((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (CURRENT_TIME >= CLOCK_TIME(3, 0)) && (CURRENT_TIME < CLOCK_TIME(6, 0))) ) { return true; } return false; } RECOMP_EXPORT void recomp_reset_autosave_timer() { last_autosave_time = osGetTime(); extra_autosave_delay_milliseconds = 0; } RECOMP_EXPORT void recomp_reset_autosave_timer_slow() { // Set the most recent autosave time in the future to give extra time before an autosave triggers. last_autosave_time = osGetTime(); extra_autosave_delay_milliseconds = 2 * 60 * 1000; } void autosave_post_play_update(PlayState* play) { static int frames_since_save_changed = 0; static int frames_since_autosave_ready = 0; if (recomp_autosave_enabled()) { if (autosave_compare_saves(&gSaveContext, &prev_save_ctx)) { frames_since_save_changed = 0; Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum)); } else { frames_since_save_changed++; } OSTime time_now = osGetTime(); // Check the following conditions: // * The UI is in a normal state. // * Time is passing. // * No message is on screen. // * The game is not paused. // * No cutscene is running. // * The game is not in cutscene mode. // * The clock has not reached the final 3 hours. // * The player is allowed to pause. if (gSaveContext.hudVisibility == HUD_VISIBILITY_ALL && R_TIME_SPEED != 0 && !Environment_IsTimeStopped() && play->msgCtx.msgMode == MSGMODE_NONE && play->pauseCtx.state == PAUSE_STATE_OFF && gSaveContext.save.cutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && !reached_final_three_hours() && gCanPause ) { frames_since_autosave_ready++; autosave_was_ready = true; } else { frames_since_autosave_ready = 0; autosave_was_ready = false; } // Check if the frame count thresholds for the save data remaining unchanged and autosaving being ready have both been met // and that enough time has passed since the previous autosave to create a new one. if (frames_since_save_changed >= MIN_FRAMES_SINCE_CHANGED && frames_since_autosave_ready >= MIN_FRAMES_SINCE_READY && time_now - last_autosave_time > (OS_USEC_TO_CYCLES(1000 * (recomp_autosave_interval() + extra_autosave_delay_milliseconds))) ) { recomp_do_autosave(play); recomp_show_autosave_icon(); recomp_reset_autosave_timer(); } } else { // Update the last autosave time to the current time to prevent autosaving immediately if autosaves are turned back on. recomp_reset_autosave_timer(); } gCanPause = false; } void autosave_init() { recomp_reset_autosave_timer_slow(); Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum)); } extern s32 gFlashSaveSizes[]; extern u16 D_801C6A58[]; #define CHECK_NEWF(newf) \ ((newf)[0] != 'Z' || (newf)[1] != 'E' || (newf)[2] != 'L' || (newf)[3] != 'D' || (newf)[4] != 'A' || \ (newf)[5] != '3') typedef struct { /* 0x00 */ s16 csId; /* 0x02 */ s16 length; /* 0x04 */ s16 endCsId; /* 0x06 */ s16 subCamId; /* 0x08 */ Actor* targetActor; /* 0x0C */ s32 startMethod; /* 0x10 */ PlayState* play; /* 0x14 */ s16 retCamId; /* 0x16 */ s16 isCameraStored; } CutsceneManager; // size = 0x18 extern CutsceneManager sCutsceneMgr; extern ActorCutscene* sSceneCutsceneList; extern s16 sSceneCutsceneCount; bool skip_entry_cutscene = false; // @recomp Patched to skip the entrance cutscene if the flag is enabled. RECOMP_PATCH s16 CutsceneManager_FindEntranceCsId(void) { PlayState* play; s32 csId; for (csId = 0; csId < sSceneCutsceneCount; csId++) { //! FAKE: if ((sSceneCutsceneList[csId].scriptIndex != CS_SCRIPT_ID_NONE) && (sSceneCutsceneList[csId].scriptIndex < (play = sCutsceneMgr.play)->csCtx.scriptListCount) && (sCutsceneMgr.play->curSpawn == sCutsceneMgr.play->csCtx.scriptList[sSceneCutsceneList[csId].scriptIndex].spawn)) { // @recomp Check if the entry cutscene should be skipped and do so. if (skip_entry_cutscene) { skip_entry_cutscene = false; return -1; } return csId; } } for (csId = 0; csId < sSceneCutsceneCount; csId++) { if ((sSceneCutsceneList[csId].customValue >= 100) && (sSceneCutsceneList[csId].customValue == (sCutsceneMgr.play->curSpawn + 100))) { return csId; } } return -1; } s32 spawn_entrance_from_autosave_entrance(s16 autosave_entrance) { s32 scene_id = Entrance_GetSceneIdAbsolute(gSaveContext.save.entrance); recomp_printf("Loaded entrance: %d in scene: %d\n", autosave_entrance, scene_id); switch (scene_id) { default: return ENTRANCE(SOUTH_CLOCK_TOWN, 0); case SCENE_MITURIN: // Woodfall Temple case SCENE_MITURIN_BS: // Odolwa's Lair return ENTRANCE(WOODFALL_TEMPLE, 0); case SCENE_HAKUGIN: // Snowhead Temple case SCENE_HAKUGIN_BS: // Goht's Lair return ENTRANCE(SNOWHEAD_TEMPLE, 0); case SCENE_SEA: // Great Bay Temple case SCENE_SEA_BS: // Gyorg's Lair return ENTRANCE(GREAT_BAY_TEMPLE, 0); case SCENE_INISIE_N: // Stone Tower Temple return ENTRANCE(STONE_TOWER_TEMPLE, 0); case SCENE_INISIE_R: // Inverted Stone Tower Temple case SCENE_INISIE_BS: // Twinmold's Lair return ENTRANCE(STONE_TOWER_TEMPLE_INVERTED, 0); } } // @recomp Patched to change the entrance for autosaves and initialize autosaves. RECOMP_PATCH void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) { s32 i; s32 pad; s32 phi_t1 = 0; s32 pad1; s32 fileNum; if (gSaveContext.flashSaveAvailable) { bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE); if (gSaveContext.fileNum == 0xFF) { SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[0], gFlashSaveNumPages[0]); } else if (fileSelect->isOwlSave[gSaveContext.fileNum + 2]) { phi_t1 = gSaveContext.fileNum + 2; phi_t1 *= 2; if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) { SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]); } } else { phi_t1 = gSaveContext.fileNum; phi_t1 *= 2; if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) { SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]); } } Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]); if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) { SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]); Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]); } } gSaveContext.save.saveInfo.playerData.magicLevel = 0; if (!gSaveContext.save.isOwlSave) { for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) { gSaveContext.eventInf[i] = 0; } for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest; gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0; gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1; gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom; gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible; } for (i = 0; i < TIMER_ID_MAX; i++) { gSaveContext.timerStates[i] = TIMER_STATE_OFF; gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0); gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0); gSaveContext.timerStartOsTimes[i] = 0; gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0); gSaveContext.timerPausedOsTimes[i] = 0; } if (gSaveContext.save.isFirstCycle) { gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0); gSaveContext.save.day = 0; gSaveContext.save.time = CLOCK_TIME(6, 0) - 1; } else { gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0); gSaveContext.nextCutsceneIndex = 0; gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; } } // @recomp Handle autosaves. else if (gSaveContext.save.isOwlSave == SAVE_TYPE_AUTOSAVE) { gSaveContext.save.entrance = spawn_entrance_from_autosave_entrance(gSaveContext.save.entrance); // Skip the turtle cutscene that happens when entering Great Bay Temple. if (gSaveContext.save.entrance == ENTRANCE(GREAT_BAY_TEMPLE, 0)) { skip_entry_cutscene = true; } for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest; gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0; gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1; gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom; gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible; } if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) { Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong, sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong)); for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {} } fileNum = gSaveContext.fileNum; func_80147314(sramCtx, fileNum); } else { gSaveContext.save.entrance = D_801C6A58[(void)0, gSaveContext.save.owlWarpId]; if ((gSaveContext.save.entrance == ENTRANCE(SOUTHERN_SWAMP_POISONED, 10)) && CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE)) { gSaveContext.save.entrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 10); } else if ((gSaveContext.save.entrance == ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8)) && CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE)) { gSaveContext.save.entrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 8); } for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest; gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0; gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1; gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom; gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible; } if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) { Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong, sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong)); for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {} } fileNum = gSaveContext.fileNum; func_80147314(sramCtx, fileNum); } // @recomp Initialize the autosave state tracking. autosave_init(); } extern s32 Actor_ProcessTalkRequest(Actor* actor, GameState* gameState); // @recomp Reset the autosave timer when the moon crashes. RECOMP_PATCH void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) { s32 i; s32 cutsceneIndex = gSaveContext.save.cutsceneIndex; bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE); if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2], gFlashSaveNumPages[gSaveContext.fileNum * 2]) != 0) { SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1], gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]); } Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save)); if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) { SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1], gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]); Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save)); } gSaveContext.save.cutsceneIndex = cutsceneIndex; for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) { gSaveContext.eventInf[i] = 0; } for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest; gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0; gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1; gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom; gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible; } for (i = 0; i < TIMER_ID_MAX; i++) { gSaveContext.timerStates[i] = TIMER_STATE_OFF; gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0); gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0); gSaveContext.timerStartOsTimes[i] = 0; gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0); gSaveContext.timerPausedOsTimes[i] = 0; } D_801BDAA0 = true; gHorseIsMounted = false; gSaveContext.powderKegTimer = 0; gSaveContext.unk_1014 = 0; gSaveContext.jinxTimer = 0; // @recomp Use the slow autosave timer to give the player extra time to respond to the moon crashing to decide if they want to reload their autosave. recomp_reset_autosave_timer_slow(); } // @recomp If autosave is enabled, skip the part of the owl statue dialog that talks about the file being deleted on load, since it's not true. RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) { ObjWarpstone* this = (ObjWarpstone*)thisx; s32 pad; if (this->isTalking) { if (Actor_TextboxIsClosing(&this->dyna.actor, play)) { this->isTalking = false; } else if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) { if (play->msgCtx.choiceIndex != 0) { Audio_PlaySfx_MessageDecide(); play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0; play->msgCtx.unk120D6 = 0; play->msgCtx.unk120D4 = 0; gSaveContext.save.owlWarpId = OBJ_WARPSTONE_GET_OWL_WARP_ID(&this->dyna.actor); } else { Message_CloseTextbox(play); } } } else if (Actor_ProcessTalkRequest(&this->dyna.actor, &play->state)) { this->isTalking = true; } else if (!this->actionFunc(this, play)) { Actor_OfferTalkNearColChkInfoCylinder(&this->dyna.actor, play); } // @recomp Skip the text talking about the save being deleted on load, if autosave is enabled. if (recomp_autosave_enabled()) { if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) { play->msgCtx.msgBufPos = 530; } } Collider_ResetCylinderAC(play, &this->collider.base); Collider_UpdateCylinder(&this->dyna.actor, &this->collider); CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); }