#ifndef __PLAY_PATCHES_H__ #define __PLAY_PATCHES_H__ #include "patches.h" #include "patch_helpers.h" DECLARE_FUNC(bool, recomp_should_reset_game); void debug_play_update(PlayState* play); void camera_pre_play_update(PlayState* play); void camera_post_play_update(PlayState* play); void analog_cam_pre_play_update(PlayState* play); void analog_cam_post_play_update(PlayState* play); void matrix_play_update(PlayState* play); void autosave_post_play_update(PlayState* play); #endif