name: validate on: workflow_call: inputs: SDL2_VERSION: type: string required: false default: '2.30.3' N64RECOMP_COMMIT: type: string required: false default: '2a2df89349ff25a3afb3a09617deb3a166efe2f3' DXC_CHECKSUM: type: string required: false default: '4e6f4e52989aca69739880b40b9f988357f15d10ca03284377b81f1502463ff5' secrets: ZRE_REPO_WITH_PAT: required: true concurrency: group: ${{ github.workflow }}-${{ github.ref }} cancel-in-progress: true jobs: build-linux: runs-on: ${{ matrix.os }} container: image: dcvz/n64recomp:0.0.1-ubuntu-18.04 strategy: matrix: type: [ Debug, Release ] os: [ ubuntu-22.04 ] name: ubuntu-18.04 (x64, ${{ matrix.type }}) steps: - name: Checkout uses: actions/checkout@v3 with: ref: ${{ github.event.pull_request.head.sha || github.ref }} submodules: recursive - name: ccache uses: hendrikmuhs/ccache-action@v1.2.11 with: key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }} - name: Prepare Build run: |- git clone ${{ secrets.ZRE_REPO_WITH_PAT }} unzip zre/files.zip > /dev/null 2>&1 - name: Build N64Recomp & RSPRecomp run: | git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource cd N64RecompSource git checkout ${{ inputs.N64RECOMP_COMMIT }} git submodule update --init --recursive # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" # Build N64Recomp & RSPRecomp cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config Release --target N64Recomp -j $(nproc) cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc) # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp .. cp cmake-build/RSPRecomp .. - name: Run N64Recomp & RSPRecomp run: | ./N64Recomp us.rev1.toml ./RSPRecomp aspMain.us.rev1.toml ./RSPRecomp njpgdspMain.us.rev1.toml - name: Hotpatch DXC into RT64's contrib run: | # check if dxc was updated before we replace it, to detect changes echo ${{ inputs.DXC_CHECKSUM }} ./lib/rt64/src/contrib/dxc/bin/x64/dxc | sha256sum --status -c - cp -v /usr/local/lib/libdxcompiler.so ./lib/rt64/src/contrib/dxc/lib/x64/libdxcompiler.so cp -v /usr/local/bin/dxc ./lib/rt64/src/contrib/dxc/bin/x64/dxc - name: Build ZeldaRecomp run: |- # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-17 -DCMAKE_C_COMPILER=clang-17 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DPATCHES_C_COMPILER=clang-17 -DPATCHES_LD=ld.lld-17 -DPATCHES_OBJCOPY=llvm-objcopy-17 cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc) - name: Prepare Archive run: | mv cmake-build/Zelda64Recompiled Zelda64Recompiled rm -rf assets/scss tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt - name: Archive Zelda64Recomp uses: actions/upload-artifact@v3 with: name: Zelda64Recompiled-${{ runner.os }}-X64-${{ matrix.type }} path: Zelda64Recompiled.tar.gz - name: Build AppImage run: |- ./.github/linux/appimage.sh - name: Zelda64Recomp AppImage uses: actions/upload-artifact@v3 with: name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }} path: Zelda64Recompiled-*.AppImage build-linux-arm64: runs-on: ${{ format('blaze/{0}', matrix.os) }} strategy: matrix: type: [ Debug, Release ] os: [ ubuntu-22.04 ] name: ${{ matrix.os }} (arm64, ${{ matrix.type }}) steps: - name: Checkout uses: actions/checkout@v4 with: ref: ${{ github.event.pull_request.head.sha || github.ref }} submodules: recursive - name: ccache uses: hendrikmuhs/ccache-action@v1.2 with: key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64-${{ inputs.N64RECOMP_COMMIT }} - name: Install Linux Dependencies run: | sudo apt-get update sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2 # Install SDL2 echo ::group::install SDL2 # Enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz cd SDL2-${{ inputs.SDL2_VERSION }} ./configure make -j 10 sudo make install sudo cp -av /usr/local/lib/libSDL* /lib/aarch64-linux-gnu/ echo ::endgroup:: - name: Prepare Build run: |- git clone ${{ secrets.ZRE_REPO_WITH_PAT }} ./zre/process.sh cp ./zre/mm_shader_cache.bin ./shadercache/ - name: Build N64Recomp & RSPRecomp run: | git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource cd N64RecompSource git checkout ${{ inputs.N64RECOMP_COMMIT }} git submodule update --init --recursive # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" # Build N64Recomp & RSPRecomp cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config Release --target N64Recomp -j $(nproc) cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc) # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp .. cp cmake-build/RSPRecomp .. - name: Run N64Recomp & RSPRecomp run: | ./N64Recomp us.rev1.toml ./RSPRecomp aspMain.us.rev1.toml ./RSPRecomp njpgdspMain.us.rev1.toml - name: Build ZeldaRecomp run: |- # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc) - name: Prepare Archive run: | mv cmake-build/Zelda64Recompiled Zelda64Recompiled rm -rf assets/scss tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt - name: Archive Zelda64Recomp uses: actions/upload-artifact@v4 with: name: Zelda64Recompiled-${{ runner.os }}-ARM64-${{ matrix.type }} path: Zelda64Recompiled.tar.gz - name: Prepare AppImage run: ./.github/linux/appimage.sh - name: Zelda64Recomp AppImage uses: actions/upload-artifact@v4 with: name: Zelda64Recompiled-AppImage-ARM64-${{ matrix.type }} path: Zelda64Recompiled-*.AppImage build-windows: runs-on: windows-latest strategy: matrix: type: [ Debug, Release ] name: windows (${{ matrix.type }}) steps: - name: Checkout uses: actions/checkout@v4 with: ref: ${{ github.event.pull_request.head.sha || github.ref }} submodules: recursive - name: ccache uses: hendrikmuhs/ccache-action@v1.2 with: key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }} - name: Install Windows Dependencies run: | choco install ninja Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue - name: Configure Developer Command Prompt uses: ilammy/msvc-dev-cmd@v1 - name: Prepare Build run: |- git clone ${{ secrets.ZRE_REPO_WITH_PAT }} ./zre/process.ps1 cp ./zre/mm_shader_cache.bin ./shadercache/ - name: Build N64Recomp & RSPRecomp run: | git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource cd N64RecompSource git checkout ${{ inputs.N64RECOMP_COMMIT }} git submodule update --init --recursive # enable ccache set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config Release --target N64Recomp -j $cpuCores cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp.exe .. cp cmake-build/RSPRecomp.exe .. - name: Run N64Recomp & RSPRecomp run: | ./N64Recomp.exe us.rev1.toml ./RSPRecomp.exe aspMain.us.rev1.toml ./RSPRecomp.exe njpgdspMain.us.rev1.toml - name: Build ZeldaRecomp run: |- # enable ccache set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors # remove LLVM from PATH so it doesn't overshadow the one provided by VS $env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';' cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions" cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores env: SDL2_VERSION: ${{ inputs.SDL2_VERSION }} - name: Prepare Archive run: | Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe" Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll" Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll" Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll" Remove-Item -Path "assets/scss" -Recurse -Force - name: Archive Zelda64Recomp uses: actions/upload-artifact@v4 with: name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }} path: | Zelda64Recompiled.exe dxcompiler.dll dxil.dll SDL2.dll assets/ gamecontrollerdb.txt build-macos: runs-on: blaze/macos-14 strategy: matrix: type: [ Debug, Release ] name: macos (x64, arm64, ${{ matrix.type }}) steps: - name: Checkout uses: actions/checkout@v4 with: ref: ${{ github.event.pull_request.head.sha || github.ref }} submodules: recursive - name: ccache uses: hendrikmuhs/ccache-action@v1.2 with: key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }} - name: Cache MacPorts id: cache-macports uses: actions/cache@v2 with: path: /opt/local/ key: ${{ runner.os }}-macports-${{ hashFiles('.github/macos/macports-deps.txt') }} restore-keys: | ${{ runner.os }}-macports - name: Install MacPorts (if necessary) run: | if [ -d /opt/local/ ]; then echo "MacPorts already installed" else wget https://github.com/macports/macports-base/releases/download/v2.9.3/MacPorts-2.9.3-14-Sonoma.pkg sudo installer -pkg ./MacPorts-2.9.3-14-Sonoma.pkg -target / fi echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH - name: Install macOS Dependencies run: | brew uninstall --ignore-dependencies libpng freetype sudo port install $(cat .github/macos/macports-deps.txt) brew install ninja - name: Prepare Build run: |- git clone ${{ secrets.ZRE_REPO_WITH_PAT }} ./zre/process.sh cp ./zre/mm_shader_cache.bin ./shadercache/ - name: Build N64Recomp & RSPRecomp if: runner.os != 'Windows' run: | git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource cd N64RecompSource git checkout 2a2df89349ff25a3afb3a09617deb3a166efe2f3 git submodule update --init --recursive # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" # Build N64Recomp & RSPRecomp cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake --build cmake-build --config Release --target N64Recomp -j $(sysctl -n hw.ncpu) cmake --build cmake-build --config Release --target RSPRecomp -j $(sysctl -n hw.ncpu) # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp .. cp cmake-build/RSPRecomp .. - name: Run N64Recomp & RSPRecomp run: | ./N64Recomp us.rev1.toml ./RSPRecomp aspMain.us.rev1.toml ./RSPRecomp njpgdspMain.us.rev1.toml - name: Install Vulkan SDK run: | wget https://sdk.lunarg.com/sdk/download/1.3.283.0/mac/vulkansdk-macos-1.3.283.0.dmg hdiutil attach ./vulkansdk-macos-1.3.283.0.dmg sudo /Volumes/vulkansdk-macos-1.3.283.0/InstallVulkan.app/Contents/MacOS/InstallVulkan --root ~/VulkanSDK/1.3.283.0 --accept-licenses --default-answer --confirm-command install hdiutil detach /Volumes/vulkansdk-macos-1.3.283.0 - name: Build ZeldaRecomp run: |- # enable ccache export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build \ -DPATCHES_LD=/opt/local/bin/ld.lld-mp-18 -DPATCHES_OBJCOPY=/opt/local/bin/llvm-objcopy-mp-18 -DCMAKE_AR=/opt/local/bin/llvm-ar-mp-18 -DPATCHES_C_COMPILER=/opt/local/bin/clang-mp-18 \ -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(sysctl -n hw.ncpu) env: VULKAN_SDK: /Users/runner/VulkanSDK/1.3.283.0/macOS - name: Prepare Archive run: | mv cmake-build/Zelda64Recompiled.app Zelda64Recompiled.app zip -r Zelda64Recompiled.zip Zelda64Recompiled.app - name: Archive Zelda64Recomp uses: actions/upload-artifact@v4 with: name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }} path: Zelda64Recompiled.zip