#include "ovl_patches.hpp" #include "../../RecompiledFuncs/recomp_overlays.inl" #include "librecomp/overlays.hpp" void zelda64::register_overlays() { recomp::overlays::overlay_section_table_data_t sections { .code_sections = section_table, .num_code_sections = ARRLEN(section_table), .total_num_sections = num_sections, }; recomp::overlays::overlays_by_index_t overlays { .table = overlay_sections_by_index, .len = ARRLEN(overlay_sections_by_index), }; recomp::overlays::register_overlays(sections, overlays); }