#include "ovl_patches.hpp" #include "../../RecompiledPatches/patches_bin.h" #include "../../RecompiledPatches/recomp_overlays.inl" #include "librecomp/overlays.hpp" #include "librecomp/game.hpp" void zelda64::register_patches() { recomp::overlays::register_patches(mm_patches_bin, sizeof(mm_patches_bin), section_table); }