#include "patches.h" // @recomp Leave the entire KSEG0 range unmodified when translating to a virtual address. This will allow // using the entirety of the extended RAM address space for custom assets. RECOMP_PATCH void* Lib_SegmentedToVirtual(void* ptr) { if (IS_KSEG0(ptr)) { return ptr; } else { return SEGMENTED_TO_K0(ptr); } }