cmake_minimum_required(VERSION 3.20) project(MMRecomp) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_VISIBILITY_PRESET hidden) if(UNIX AND NOT APPLE) set(LINUX TRUE) endif() set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) add_subdirectory(${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-video-rt64 ${CMAKE_BINARY_DIR}/rt64) target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src) get_target_property(RT64_BASENAME rt64 OUTPUT_NAME) set(RT64_DLL ${RT64_BASENAME}${CMAKE_SHARED_LIBRARY_SUFFIX}) file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c) file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp) add_library(RecompiledFuncs STATIC) target_compile_options(RecompiledFuncs PRIVATE # -Wno-unused-but-set-variable -fno-strict-aliasing ) target_include_directories(RecompiledFuncs PRIVATE ${CMAKE_SOURCE_DIR}/include ) target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES}) set (SOURCES ${CMAKE_SOURCE_DIR}/portultra/audio.cpp ${CMAKE_SOURCE_DIR}/portultra/events.cpp ${CMAKE_SOURCE_DIR}/portultra/mesgqueue.cpp ${CMAKE_SOURCE_DIR}/portultra/misc_ultra.cpp ${CMAKE_SOURCE_DIR}/portultra/port_main.c ${CMAKE_SOURCE_DIR}/portultra/scheduler.cpp ${CMAKE_SOURCE_DIR}/portultra/task_win32.cpp ${CMAKE_SOURCE_DIR}/portultra/threads.cpp ${CMAKE_SOURCE_DIR}/portultra/timer.cpp ${CMAKE_SOURCE_DIR}/portultra/ultrainit.cpp ${CMAKE_SOURCE_DIR}/src/ai.cpp ${CMAKE_SOURCE_DIR}/src/cont.cpp ${CMAKE_SOURCE_DIR}/src/dp.cpp ${CMAKE_SOURCE_DIR}/src/eep.cpp ${CMAKE_SOURCE_DIR}/src/euc-jp.cpp ${CMAKE_SOURCE_DIR}/src/flash.cpp ${CMAKE_SOURCE_DIR}/src/math_routines.cpp ${CMAKE_SOURCE_DIR}/src/overlays.cpp ${CMAKE_SOURCE_DIR}/src/pak.cpp ${CMAKE_SOURCE_DIR}/src/pi.cpp ${CMAKE_SOURCE_DIR}/src/portultra_stubs.cpp ${CMAKE_SOURCE_DIR}/src/portultra_translation.cpp ${CMAKE_SOURCE_DIR}/src/print.cpp ${CMAKE_SOURCE_DIR}/src/recomp.cpp ${CMAKE_SOURCE_DIR}/src/rt64_layer.cpp ${CMAKE_SOURCE_DIR}/src/sp.cpp ${CMAKE_SOURCE_DIR}/src/vi.cpp ${CMAKE_SOURCE_DIR}/src/main/main.cpp ${CMAKE_SOURCE_DIR}/src/ui.cpp ${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp ${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp ) add_executable(MMRecomp) target_include_directories(MMRecomp PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/thirdparty ${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-win32-deps/SDL2-2.26.3/include ${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-video-rt64/src ${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-video-rt64/src/rhi ${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-video-rt64/src/render ${CMAKE_BINARY_DIR}/shaders ) target_compile_options(MMRecomp PRIVATE -march=nehalem -fno-strict-aliasing -fms-extensions ) target_link_directories(MMRecomp PRIVATE ${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-win32-deps/SDL2-2.26.3/lib/x64 ) target_link_libraries(MMRecomp PRIVATE RecompiledFuncs SDL2 rt64 ) # TODO fix the RT64 CMake script so that this doesn't need to be duplicated here # For DXC set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src") set (DXC_DXIL_OPTS "-Wno-ignored-attributes") set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout") set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS") set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y") set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0") set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0") set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing") if (${WIN32}) set (DXC "${PROJECT_SOURCE_DIR}/../mupen_rt64/mupen64plus-video-rt64/src/contrib/dxc/bin/x64/dxc.exe") add_compile_definitions(NOMINMAX) else() set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/../mupen_rt64/mupen64plus-video-rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc") endif() build_vertex_shader(MMRecomp "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl") build_pixel_shader (MMRecomp "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl") target_sources(MMRecomp PRIVATE ${SOURCES}) set_property(TARGET MMRecomp PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}") add_custom_command(TARGET MMRecomp POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${RT64_DLL} ${CMAKE_SOURCE_DIR} MAIN_DEPENDENCY ${CMAKE_BINARY_DIR}/${RT64_DLL})