#ifndef __MULTILIBULTRA_HPP__ #define __MULTILIBULTRA_HPP__ #include #include #include #include #include "ultra64.h" #if defined(_WIN32) # define WIN32_LEAN_AND_MEAN # define NOMINMAX # include #elif defined(__ANDROID__) # include "android/native_window.h" #elif defined(__linux__) # include "X11/Xlib.h" # undef None # undef Status # undef LockMask #endif struct UltraThreadContext { std::thread host_thread; std::atomic_bool running; std::atomic_bool initialized; }; namespace Multilibultra { #if defined(_WIN32) // Native HWND handle to the target window. using WindowHandle = HWND; #elif defined(__ANDROID__) using WindowHandle = ANativeWindow*; #elif defined(__linux__) struct WindowHandle { Display* display; Window window; }; #endif // We need a place in rdram to hold the PI handles, so pick an address in extended rdram constexpr int32_t cart_handle = 0x80800000; constexpr int32_t flash_handle = (int32_t)(cart_handle + sizeof(OSPiHandle)); constexpr uint32_t save_size = 1024 * 1024 / 8; // Maximum save size, 1Mbit for flash void preinit(uint8_t* rdram, uint8_t* rom, WindowHandle window_handle); void save_init(); void init_scheduler(); void init_events(uint8_t* rdram, uint8_t* rom, WindowHandle window_handle); void init_timers(RDRAM_ARG1); void set_self_paused(RDRAM_ARG1); void yield_self(RDRAM_ARG1); void block_self(RDRAM_ARG1); void unblock_thread(OSThread* t); void wait_for_resumed(RDRAM_ARG1); void swap_to_thread(RDRAM_ARG OSThread *to); void pause_thread_impl(OSThread *t); void resume_thread_impl(OSThread* t); void schedule_running_thread(OSThread *t); void pause_self(RDRAM_ARG1); void halt_self(RDRAM_ARG1); void stop_thread(OSThread *t); void cleanup_thread(OSThread *t); enum class ThreadPriority { Low, Normal, High, VeryHigh, Critical }; void set_native_thread_name(const std::string& name); void set_native_thread_priority(ThreadPriority pri); PTR(OSThread) this_thread(); void disable_preemption(); void enable_preemption(); void notify_scheduler(); void reprioritize_thread(OSThread *t, OSPri pri); void set_main_thread(); bool is_game_thread(); void submit_rsp_task(RDRAM_ARG PTR(OSTask) task); void send_si_message(); uint32_t get_speed_multiplier(); std::chrono::system_clock::time_point get_start(); std::chrono::system_clock::duration time_since_start(); // Audio void init_audio(); void set_audio_frequency(uint32_t freq); void queue_audio_buffer(RDRAM_ARG PTR(s16) audio_data, uint32_t byte_count); uint32_t get_remaining_audio_bytes(); struct audio_callbacks_t { using queue_samples_t = void(int16_t*, size_t); using get_samples_remaining_t = size_t(); using set_frequency_t = void(uint32_t); queue_samples_t* queue_samples; get_samples_remaining_t* get_frames_remaining; set_frequency_t* set_frequency; }; void set_audio_callbacks(const audio_callbacks_t* callbacks); // Input struct input_callbacks_t { using get_input_t = void(uint16_t*, float*, float*); get_input_t* get_input; }; void set_input_callbacks(const input_callbacks_t* callback); struct gfx_callbacks_t { using gfx_data_t = void*; using create_gfx_t = gfx_data_t(); using create_window_t = WindowHandle(gfx_data_t); using update_gfx_t = void(gfx_data_t); create_gfx_t* create_gfx; create_window_t* create_window; update_gfx_t* update_gfx; }; void set_gfx_callbacks(const gfx_callbacks_t* callbacks); class preemption_guard { public: preemption_guard(); ~preemption_guard(); private: std::lock_guard lock; }; } // namespace Multilibultra #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define debug_printf(...) //#define debug_printf(...) printf(__VA_ARGS__); #endif