#include "patches.h" #include "input.h" #include "z64quake.h" #if 0 RecompCameraMode recomp_camera_mode = RECOMP_CAMERA_NORMAL; VecGeo recomp_camera_pos = { .r = 66.0f, .pitch = 0, .yaw = 0 }; float recomp_camera_yaw_vel = 0.0f; float recomp_camera_pitch_vel = 0.0f; float recomp_deadzone = 0.2f; float recomp_camera_x_sensitivity = 1500.0f; float recomp_camera_y_sensitivity = 500.0f; // float recomp_camera_acceleration = 500.0f; void update_recomp_camera_params(Camera* camera) { recomp_camera_pos.yaw = Math_Atan2S(-camera->at.x + camera->eye.x, -camera->at.z + camera->eye.z); // recomp_printf("Camera at: %.2f %.2f %.2f\n" // " eye: %.2f %.2f %.2f\n" // " yaw: %d", // camera->at.x, camera->at.y, camera->at.z, // camera->eye.x, camera->eye.y, camera->eye.z, // recomp_camera_pos.yaw); float input_x, input_y; recomp_get_camera_inputs(&input_x, &input_y); // Math_StepToF(&recomp_camera_yaw_vel, input_x * recomp_camera_x_sensitivity, recomp_camera_acceleration); // Math_StepToF(&recomp_camera_pitch_vel, input_y * recomp_camera_y_sensitivity, recomp_camera_acceleration); if (fabsf(input_x) > recomp_deadzone) { recomp_camera_yaw_vel = input_x * recomp_camera_x_sensitivity; } else { recomp_camera_yaw_vel = 0; } if (fabsf(input_y) > recomp_deadzone) { recomp_camera_pitch_vel = input_y * recomp_camera_y_sensitivity; } else { recomp_camera_pitch_vel = 0; } recomp_camera_pos.pitch += recomp_camera_pitch_vel; recomp_camera_pos.yaw += recomp_camera_yaw_vel; } extern s32 sUpdateCameraDirection; static s32 sIsFalse = false; extern s32 sCameraInitSceneTimer; extern s16 sCameraNextUID; extern s32 sCameraInterfaceFlags; extern s32 sCameraHudVisibility; extern s32 sCameraLetterboxSize; extern s32 sCameraNegOne1; #define CAM_DATA_IS_BG (1 << 12) // if not set, then cam data is for actor cutscenes typedef s32 (*CameraUpdateFunc)(Camera*); typedef struct { /* 0x0 */ s16 val; /* 0x2 */ s16 param; } CameraModeValue; // size = 0x4 typedef struct { /* 0x0 */ s16 funcId; /* 0x2 */ s16 numValues; /* 0x4 */ CameraModeValue* values; } CameraMode; // size = 0x8 typedef struct { /* 0x0 */ u32 validModes; /* 0x4 */ u32 flags; /* 0x8 */ CameraMode* cameraModes; } CameraSetting; extern CameraUpdateFunc sCameraUpdateHandlers[]; extern CameraSetting sCameraSettings[]; Vec3f Camera_CalcUpVec(s16 pitch, s16 yaw, s16 roll); f32 Camera_fabsf(f32 f); s32 Camera_GetBgCamIndex(Camera* camera, s32* bgId, CollisionPoly* poly); f32 Camera_GetFocalActorHeight(Camera* camera); f32 Camera_GetRunSpeedLimit(Camera* camera); s32 Camera_IsDekuHovering(Camera* camera); s32 Camera_IsMountedOnHorse(Camera* camera); s32 Camera_IsUnderwaterAsZora(Camera* camera); s32 Camera_IsUsingZoraFins(Camera* camera); void Camera_UpdateInterface(s32 interfaceFlags); f32 Camera_Vec3fMagnitude(Vec3f* vec); s32 func_800CB7CC(Camera* camera); s32 func_800CB854(Camera* camera); Vec3s Camera_Update(Camera* camera) { Vec3f viewAt; Vec3f viewEye; Vec3f viewUp; Vec3f focalActorPos; s32 bgId; s32 sp98; s32 changeCamSceneDataType; CollisionPoly* sp90; CollisionPoly* sp8C; f32 runSpeedLimit; f32 speed; f32 viewFov; DynaPolyActor* meshActor; PosRot focalActorPosRot; ShakeInfo camShake; Actor* focalActor = camera->focalActor; VecGeo sp3C; s16 bgCamIndex; s16 numQuakesApplied; f32 focalActorFloorHeight; // Camera of status CUT only updates to this point if (camera->status == CAM_STATUS_CUT) { return camera->inputDir; } sUpdateCameraDirection = false; sIsFalse = false; if (camera->play->view.unk164 == 0) { if (camera->focalActor != NULL) { // Updates camera info on the actor it's tracking if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { focalActorPosRot = Actor_GetWorldPosShapeRot(camera->focalActor); } else { focalActorPosRot = Actor_GetWorld(camera->focalActor); } camera->unk_0F0.x = focalActorPosRot.pos.x - camera->focalActorPosRot.pos.x; camera->unk_0F0.y = focalActorPosRot.pos.y - camera->focalActorPosRot.pos.y; camera->unk_0F0.z = focalActorPosRot.pos.z - camera->focalActorPosRot.pos.z; // bg related to tracked actor sp98 = 0; if (Camera_IsMountedOnHorse(camera)) { if (((Player*)focalActor)->rideActor->floorPoly != NULL) { sp90 = ((Player*)focalActor)->rideActor->floorPoly; camera->bgId = ((Player*)focalActor)->rideActor->floorBgId; camera->focalActorFloorHeight = ((Player*)focalActor)->rideActor->floorHeight; sp98 = 3; } } else if (func_800CB7CC(camera)) { if (camera->focalActor->floorPoly != NULL) { sp90 = camera->focalActor->floorPoly; camera->bgId = camera->focalActor->floorBgId; camera->focalActorFloorHeight = camera->focalActor->floorHeight; sp98 = 1; } } else { focalActorPos = focalActorPosRot.pos; focalActorPos.y += Camera_GetFocalActorHeight(camera); focalActorFloorHeight = BgCheck_EntityRaycastFloor5_3(camera->play, &camera->play->colCtx, &sp90, &bgId, camera->focalActor, &focalActorPos); if (focalActorFloorHeight != BGCHECK_Y_MIN) { camera->bgId = bgId; camera->focalActorFloorHeight = focalActorFloorHeight; sp98 = 2; } } if ((sp98 != 0) && (Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f)) { meshActor = DynaPoly_GetActor(&camera->play->colCtx, camera->bgId); if (meshActor != NULL) { camera->floorNorm.x = COLPOLY_GET_NORMAL(sp90->normal.x); camera->floorNorm.y = COLPOLY_GET_NORMAL(sp90->normal.y); camera->floorNorm.z = COLPOLY_GET_NORMAL(sp90->normal.z); camera->unk_0F0.x -= meshActor->actor.world.pos.x - camera->meshActorPos.x; camera->unk_0F0.y -= meshActor->actor.world.pos.y - camera->meshActorPos.y; camera->unk_0F0.z -= meshActor->actor.world.pos.z - camera->meshActorPos.z; camera->meshActorPos = meshActor->actor.world.pos; } } // Set camera speed runSpeedLimit = Camera_GetRunSpeedLimit(camera) * 1.5f; speed = Camera_Vec3fMagnitude(&camera->unk_0F0); camera->xzSpeed = OLib_ClampMaxDist(speed, runSpeedLimit); camera->speedRatio = OLib_ClampMaxDist(speed / runSpeedLimit, 1.8f); camera->focalActorPosRot = focalActorPosRot; if (camera->camId == CAM_ID_MAIN) { Camera_UpdateWater(camera); Camera_UpdateHotRoom(camera); Camera_EarthquakeDay3(camera); Camera_SetSwordDistortion(camera); } /** * This section is about updating the camera setting based on the camera scene data * */ // If doorTimer1 is active, set CAM_STATE_10 which suppresses bg camera scene data from being read if (camera->doorTimer1 != 0) { Camera_SetStateFlag(camera, CAM_STATE_10); } else if (!(camera->stateFlags & CAM_STATE_2)) { camera->nextCamSceneDataId = -1; } changeCamSceneDataType = 0; // default to no change in the cam scene data bgId = camera->bgId; // Sets the next cam scene data Index based on the bg surface if ((camera->stateFlags & CAM_STATE_0) && (camera->stateFlags & CAM_STATE_2) && !(camera->stateFlags & CAM_STATE_10) && (!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera)) && !(camera->stateFlags & CAM_STATE_15) && !Camera_IsMountedOnHorse(camera) && !Camera_RequestGiantsMaskSetting(camera) && !Camera_IsDekuHovering(camera) && (sp98 != 0)) { bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp90); if ((bgCamIndex != -1) && (camera->bgId == BGCHECK_SCENE)) { if (Camera_IsUsingZoraFins(camera) == 0) { camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG; } } focalActorPos = focalActorPosRot.pos; focalActorPos.y += Camera_GetFocalActorHeight(camera); focalActorFloorHeight = BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp8C, &bgId, &focalActorPos); if ((focalActorFloorHeight != BGCHECK_Y_MIN) && (sp8C != sp90) && (bgId == BGCHECK_SCENE) && ((camera->focalActorFloorHeight - 2.0f) < focalActorFloorHeight)) { bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp8C); if ((bgCamIndex != -1) && (bgId == BGCHECK_SCENE)) { camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG; changeCamSceneDataType = 1; // change cam scene data based on the bg cam data } } } if (camera->doorTimer1 != 0) { camera->doorTimer1--; if (camera->doorTimer1 == 0) { Camera_UnsetStateFlag(camera, CAM_STATE_10); changeCamSceneDataType = 5; // change cam scene data based on the cutscene cam data } } if (((camera->camId == CAM_ID_MAIN) || (camera->stateFlags & CAM_STATE_6)) && ((camera->bgId == BGCHECK_SCENE) || ((bgId == BGCHECK_SCENE) && (changeCamSceneDataType != 0))) && (camera->nextCamSceneDataId != -1) && (camera->doorTimer1 == 0) && ((Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f) || (changeCamSceneDataType != 0)) && (!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera))) { Camera_ChangeActorCsCamIndex(camera, camera->nextCamSceneDataId); camera->nextCamSceneDataId = -1; if (camera->doorTimer2 != 0) { camera->doorTimer1 = camera->doorTimer2; camera->doorTimer2 = 0; } } } // Camera of status WAIT only updates to this point if (camera->status == CAM_STATUS_WAIT) { return camera->inputDir; } camera->behaviorFlags = 0; Camera_UnsetStateFlag(camera, CAM_STATE_10 | CAM_STATE_DISABLE_MODE_CHANGE); Camera_SetStateFlag(camera, CAM_STATE_4); } // Call the camera update function sCameraUpdateHandlers[sCameraSettings[camera->setting].cameraModes[camera->mode].funcId](camera); // @recomp update_recomp_camera_params(camera); // Update the interface if (sCameraInitSceneTimer != 0) { sCameraInitSceneTimer--; } if (camera->status == CAM_STATUS_ACTIVE) { if (((sCameraInitSceneTimer != 0) || func_800CB854(camera)) && (camera->camId == CAM_ID_MAIN)) { // Surpresses the interface for the first few frames of a scene sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NONE_ALT, 0); Camera_UpdateInterface(sCameraInterfaceFlags); } else if ((camera->play->transitionMode != TRANS_MODE_OFF) && (camera->camId != CAM_ID_MAIN)) { sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0); Camera_UpdateInterface(sCameraInterfaceFlags); } else { Camera_UpdateInterface(sCameraInterfaceFlags); } } // Camera of status UNK3 only updates to this point if (camera->status == CAM_STATUS_UNK3) { return camera->inputDir; } /** * This section is about updating view structs from the active camera, * which view uses to calculate the viewing/projection matrices */ numQuakesApplied = Quake_Update(camera, &camShake); bgId = numQuakesApplied; // required to match if (numQuakesApplied != 0) { viewAt.x = camera->at.x + camShake.atOffset.x; viewAt.y = camera->at.y + camShake.atOffset.y; viewAt.z = camera->at.z + camShake.atOffset.z; viewEye.x = camera->eye.x + camShake.eyeOffset.x; viewEye.y = camera->eye.y + camShake.eyeOffset.y; viewEye.z = camera->eye.z + camShake.eyeOffset.z; sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll + camShake.upRollOffset); viewFov = camera->fov + CAM_BINANG_TO_DEG(camShake.fovOffset); } else if (sIsFalse) { //! condition is impossible to achieve viewAt = camera->at; viewEye = camera->eye; sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); viewUp = camera->up; viewFov = camera->fov; } else { viewAt = camera->at; viewEye = camera->eye; sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll); viewFov = camera->fov; } // set view up if (camera->viewFlags & CAM_VIEW_UP) { camera->viewFlags &= ~CAM_VIEW_UP; viewUp = camera->up; } else { camera->up = viewUp; } camera->quakeOffset = camShake.eyeOffset; View_SetScale(&camera->play->view, (OREG(67) * 0.01f) + 1.0f); camera->play->view.fovy = viewFov; View_LookAt(&camera->play->view, &viewEye, &viewAt, &viewUp); camera->camDir.x = sp3C.pitch; camera->camDir.y = sp3C.yaw; camera->camDir.z = 0; if (!sUpdateCameraDirection) { camera->inputDir.x = sp3C.pitch; camera->inputDir.y = sp3C.yaw; camera->inputDir.z = 0; } return camera->inputDir; } extern SwingAnimation D_801EDC30[4]; s32 Camera_CalcAtDefault(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, s16 calcSlope); s32 Camera_CalcAtForNormal1(Camera* camera, VecGeo* arg1, f32 yOffset, f32 forwardDist); s32 Camera_CalcAtForScreen(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* focalActorPosY, f32 deltaYMax); s16 Camera_CalcDefaultPitch(Camera* camera, s16 pitch, s16 flatSurfacePitchTarget, s16 slopePitchAdj); void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg3, f32 arg4, SwingAnimation* swing2, s16* flags); s16 Camera_CalcDefaultYaw(Camera* camera, s16 yaw, s16 target, f32 attenuationYawDiffRange, f32 attenuationYawDiffInterpParam); f32 Camera_ClampDist1(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer); f32 Camera_ClampDist2(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer); f32 Camera_ClampLerpScale(Camera* camera, f32 maxLerpScale); s16 Camera_GetPitchAdjFromFloorHeightDiffs(Camera* camera, s16 viewYaw, s16 shouldInit); f32 Camera_ScaledStepToCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff); s16 Camera_ScaledStepToCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff); void Camera_SetUpdateRatesFastYaw(Camera* camera); s32 func_800CB924(Camera* camera); s32 func_800CB950(Camera* camera); s32 func_800CBA7C(Camera* camera); #define GET_NEXT_RO_DATA(values) ((values++)->val) #define RELOAD_PARAMS(camera) ((camera->animState == 0) || (camera->animState == 10) || (camera->animState == 20)) s32 Camera_Normal1(Camera* camera) { Vec3f* eye = &camera->eye; Vec3f* at = &camera->at; Vec3f* eyeNext = &camera->eyeNext; Vec3f spD8; f32 spD4; f32 spD0; Vec3f* temp; f32 spC8; f32 spC4; f32 spC0; f32 phi_f0_4; VecGeo spB4; VecGeo spAC; VecGeo spA4; VecGeo sp9C; PosRot* sp40 = &camera->focalActorPosRot; Normal1ReadOnlyData* roData = &camera->paramData.norm1.roData; Normal1ReadWriteData* rwData = &camera->paramData.norm1.rwData; s16 phi_v1_2; s16 temp_a0_3; f32 sp88 = Camera_GetFocalActorHeight(camera); CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; f32 phi_f2; f32 rand; roData->unk_00 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f))); roData->unk_04 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f))); roData->unk_08 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f))); roData->unk_04 = roData->unk_08 - (roData->unk_08 - roData->unk_04); if (RELOAD_PARAMS(camera)) { roData->unk_20 = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values)); roData->unk_0C = GET_NEXT_RO_DATA(values); roData->unk_0C = 40.0f - (40.0f - roData->unk_0C); roData->unk_10 = GET_NEXT_RO_DATA(values); roData->unk_14 = GET_NEXT_RO_DATA(values) * 0.01f; roData->unk_14 = 1.0f - (1.0f - roData->unk_14); roData->unk_18 = GET_NEXT_RO_DATA(values); roData->unk_1C = GET_NEXT_RO_DATA(values) * 0.01f; roData->interfaceFlags = GET_NEXT_RO_DATA(values); } sCameraInterfaceFlags = roData->interfaceFlags; spA4 = OLib_Vec3fDiffToVecGeo(at, eye); sp9C = OLib_Vec3fDiffToVecGeo(at, eyeNext); switch (camera->animState) { case 20: Camera_SetUpdateRatesFastYaw(camera); // fallthrough case 0: rwData->unk_0C = 1; if (!(roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->animState != 20)) { rwData->unk_0C |= 0x1000; } // fallthrough case 10: if (camera->animState == 10) { rwData->unk_0C = 0; } rwData->unk_08 = 0; D_801EDC30[camera->camId].yaw = D_801EDC30[camera->camId].pitch = D_801EDC30[camera->camId].unk_64 = 0; rwData->unk_0A = 0x514; D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C; rwData->unk_00 = sp40->pos.y; rwData->unk_04 = camera->xzSpeed; D_801EDC30[camera->camId].timer = 0; sUpdateCameraDirection = false; rwData->unk_10 = 120.0f; break; default: break; } camera->animState = 1; sUpdateCameraDirection = true; if ((camera->speedRatio < 0.01f) || (rwData->unk_0A > 0x4B0)) { if (rwData->unk_0A > -0x4B0) { rwData->unk_0A--; } } else { rwData->unk_0A = 0x4B0; } if (func_800CB950(camera)) { rwData->unk_00 = sp40->pos.y; } if (rwData->unk_0C & 0x1000) { spC8 = camera->speedRatio; } else { spC8 = ((camera->speedRatio * 3.0f) + 1.0f) * 0.25f; } spD8 = camera->focalActorAtOffset; spD8.y -= sp88 + roData->unk_00; spC4 = Camera_Vec3fMagnitude(&spD8); if ((roData->unk_04 + roData->unk_08) < spC4) { spC4 = 1.0f; } else { spC4 = spC4 / (roData->unk_04 + roData->unk_08); } spD0 = 0.2f; phi_f0_4 = (camera->xzSpeed - rwData->unk_04) * (0.2f * 1.0f); if (phi_f0_4 < 0.0f) { phi_f0_4 = 0.0f; } spC0 = OLib_ClampMaxDist(SQ(phi_f0_4), 1.0f); camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->yOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f); camera->fovUpdateRate = Camera_ScaledStepToCeilF(0.05f, camera->fovUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f); if (D_801EDC30[camera->camId].unk_64 == 1) { phi_f2 = 0.5f; } else { phi_f2 = (0.5f * spC8) + (0.5f * spC4); } rwData->unk_04 = camera->xzSpeed; if (D_801EDC30[camera->camId].timer != 0) { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(D_801EDC30[camera->camId].swingUpdateRate + (D_801EDC30[camera->camId].timer * 2), camera->yawUpdateRateInv, phi_f2, 0.1f); if (roData->interfaceFlags & NORMAL1_FLAG_3) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); } else { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF((D_801EDC30[camera->camId].timer * 2) + 16.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f); } D_801EDC30[camera->camId].timer--; } else { camera->yawUpdateRateInv = Camera_ScaledStepToCeilF( D_801EDC30[camera->camId].swingUpdateRate - (D_801EDC30[camera->camId].swingUpdateRate * 0.7f * spC0), camera->yawUpdateRateInv, phi_f2, 0.1f); if ((roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->speedRatio > 0.01f)) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); } else if (D_801ED920 != NULL) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(32.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); } else { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(16.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f); } } if (roData->interfaceFlags & NORMAL1_FLAG_0) { //! FAKE: if (spC8) {} temp_a0_3 = Camera_GetPitchAdjFromFloorHeightDiffs(camera, spA4.yaw + 0x8000, rwData->unk_0C & 1); phi_f2 = (1.0f / roData->unk_10) * 0.7f; spD0 = (1.0f / roData->unk_10) * 0.3f * (1.0f - camera->speedRatio); rwData->unk_08 = Camera_ScaledStepToCeilS(temp_a0_3, rwData->unk_08, phi_f2 + spD0, 5); } else { rwData->unk_08 = 0; } if ((D_801EDC30[camera->camId].unk_64 == 1) && (roData->unk_00 > -40.0f)) { spD0 = Math_SinS(D_801EDC30[camera->camId].pitch); phi_f2 = (-40.0f * spD0) + roData->unk_00 * (1.0f - spD0); camera->yawUpdateRateInv = 80.0f; camera->pitchUpdateRateInv = 80.0f; } else { phi_f2 = roData->unk_00; } if (roData->interfaceFlags & (NORMAL1_FLAG_6 | NORMAL1_FLAG_5)) { if (camera->dist < roData->unk_04) { spD0 = 0.0f; } else if (roData->unk_08 < camera->dist) { spD0 = 1.0f; } else if (roData->unk_08 == roData->unk_04) { spD0 = 1.0f; } else { spD0 = (camera->dist - roData->unk_04) / (roData->unk_08 - roData->unk_04); } Camera_CalcAtForNormal1(camera, &sp9C, phi_f2, 25.0f * spD0 * camera->speedRatio); rwData->unk_10 = 120.0f; } else if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) { phi_f0_4 = rwData->unk_0A / -1200.0f; Camera_CalcAtForNormal1( camera, &sp9C, phi_f2 - ((phi_f2 - ((0.8f - ((68.0f / sp88) * -0.2f)) * sp88 * -0.45f)) * phi_f0_4 * 0.75f), 10.0f * phi_f0_4); rwData->unk_10 = 120.0f; } else if (roData->interfaceFlags & NORMAL1_FLAG_3) { Camera_CalcAtForScreen(camera, &sp9C, roData->unk_00, &rwData->unk_00, rwData->unk_10); if (rwData->unk_10 > 20.0f) { rwData->unk_10 -= 0.2f; } } else { Camera_CalcAtDefault(camera, &sp9C, phi_f2, roData->interfaceFlags & NORMAL1_FLAG_0); rwData->unk_10 = 120.0f; } spB4 = OLib_Vec3fDiffToVecGeo(at, eyeNext); if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) { if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { switch (((Player*)camera->focalActor)->transformation) { case PLAYER_FORM_HUMAN: spD0 = 66.0f; break; case PLAYER_FORM_DEKU: spD0 = 66.0f; break; case PLAYER_FORM_GORON: spD0 = 115.0f; break; case PLAYER_FORM_ZORA: spD0 = 115.0f; break; case PLAYER_FORM_FIERCE_DEITY: spD0 = roData->unk_04; break; default: spD0 = roData->unk_04; break; } } phi_f0_4 = Camera_ClampDist2(camera, spB4.r, spD0, spD0, 0); } else if (roData->interfaceFlags & NORMAL1_FLAG_7) { phi_f0_4 = Camera_ClampDist2(camera, spB4.r, roData->unk_04, roData->unk_08, 1); } else { phi_f0_4 = Camera_ClampDist1(camera, spB4.r, roData->unk_04, roData->unk_08, rwData->unk_0A > 0); } camera->dist = spB4.r = phi_f0_4; if (D_801EDC30[camera->camId].unk_64 != 0) { spB4.pitch = Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].pitch, sp9C.pitch, 1.0f / camera->yawUpdateRateInv, 5); spB4.yaw = Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].yaw, sp9C.yaw, 1.0f / camera->yawUpdateRateInv, 5); } else if (roData->interfaceFlags & NORMAL1_FLAG_5) { spB4.yaw = sp9C.yaw; spB4.pitch = sp9C.pitch; camera->animState = 20; } else if (D_801ED920 != NULL) { VecGeo sp74; s16 sp72; f32 sp6C; //! FAKE: if (1) {} temp = &D_801ED920->world.pos; sp74 = OLib_Vec3fDiffToVecGeo(&sp40->pos, temp); sp72 = sp40->rot.y - sp74.yaw; // Interface and shrink-window flags if ((roData->interfaceFlags & 0xFF00) == 0xFF00) { sp6C = 1.0f; } else { sp6C = 1.0f - (ABS(sp72) / 10922.0f); } if (ABS((s16)(sp9C.yaw - sp74.yaw)) < 0x4000) { sp74.yaw += 0x8000; } if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) { spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, (s16)(sp40->rot.y - (s16)(sp72 * sp6C)), roData->unk_14, spC0); } if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.01f)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20 + (s16)((roData->unk_20 - sp74.pitch) * sp6C * 0.75f), rwData->unk_08); } } else if (roData->interfaceFlags & NORMAL1_FLAG_1) { VecGeo sp64; if ((camera->speedRatio > 0.1f) || (rwData->unk_0A > 0x4B0)) { sp64 = OLib_Vec3fToVecGeo(&camera->unk_0F0); if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) { spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp64.yaw, roData->unk_14, spC0); } if (!(roData->interfaceFlags & NORMAL1_FLAG_3)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08); } else if ((camera->unk_0F0.y > 0.0f) && func_800CB924(camera)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08); } } else { spB4.yaw = sp9C.yaw; spB4.pitch = sp9C.pitch; } } else { spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp40->rot.y, roData->unk_14, spC0); if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.1f)) { spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08); } } // @recomp if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) { spB4.pitch = recomp_camera_pos.pitch; // spB4.r = recomp_camera_pos.r; spB4.yaw = recomp_camera_pos.yaw; } // 76.9 degrees if (spB4.pitch > 0x36B0) { spB4.pitch = 0x36B0; } // -76.9 degrees if (spB4.pitch < -0x36B0) { spB4.pitch = -0x36B0; } // @recomp recomp_camera_pos.pitch = spB4.pitch; *eyeNext = OLib_AddVecGeoToVec3f(at, &spB4); if ((camera->status == CAM_STATUS_ACTIVE) && !(roData->interfaceFlags & NORMAL1_FLAG_4) && (spC4 <= 0.9f)) { if (!func_800CBA7C(camera)) { CollisionPoly* sp60; s32 sp5C; // bgId f32 sp58; Camera_CalcDefaultSwing(camera, &spB4, &sp9C, roData->unk_04, roData->unk_0C, &D_801EDC30[camera->camId], &rwData->unk_0C); sp58 = BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp60, &sp5C, eye); if ((roData->interfaceFlags & NORMAL1_FLAG_3) && func_800CB924(camera)) { spD0 = 25.0f; } else { spD0 = 5.0f; } phi_f2 = eye->y - sp58; if ((sp58 != BGCHECK_Y_MIN) && (phi_f2 < spD0)) { eye->y = sp58 + spD0; } else if ((camera->waterYPos != camera->focalActorFloorHeight) && ((eye->y - camera->waterYPos) < 5.0f) && ((eye->y - camera->waterYPos) > -5.0f)) { eye->y = camera->waterYPos + 5.0f; } } spAC = OLib_Vec3fDiffToVecGeo(eye, at); camera->inputDir.x = spAC.pitch; camera->inputDir.y = spAC.yaw; camera->inputDir.z = 0; // crit wiggle if (gSaveContext.save.saveInfo.playerData.health <= 0x10) { phi_v1_2 = ((s32)(camera->play->state.frames << 0x18) >> 0x15) & 0xFD68; camera->inputDir.y += phi_v1_2; } } else { D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C; D_801EDC30[camera->camId].unk_64 = 0; sUpdateCameraDirection = false; *eye = *eyeNext; } phi_f2 = (gSaveContext.save.saveInfo.playerData.health <= 0x10) ? 0.8f : 1.0f; // @recomp // // Don't zoom in on low health when dual analog is used // if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) { // phi_f2; // } camera->fov = Camera_ScaledStepToCeilF(roData->unk_18 * phi_f2, camera->fov, camera->fovUpdateRate, 0.1f); if (roData->interfaceFlags & NORMAL1_FLAG_2) { spD4 = Math_SinS((s16)(spA4.yaw - spB4.yaw)); rand = Rand_ZeroOne() - 0.5f; camera->roll = Camera_ScaledStepToCeilS((rand * 500.0f * camera->speedRatio) + (spD4 * spD4 * spD4 * 10000.0f), camera->roll, 0.1f, 5); } else { if (gSaveContext.save.saveInfo.playerData.health <= 0x10) { rand = Rand_ZeroOne() - 0.5f; phi_v1_2 = rand * 100.0f * camera->speedRatio; } else { phi_v1_2 = 0.0f; } camera->roll = Camera_ScaledStepToCeilS(phi_v1_2, camera->roll, 0.2f, 5); } camera->atLerpStepScale = Camera_ClampLerpScale(camera, roData->unk_1C); rwData->unk_0C &= ~1; return true; } #endif // #if 0