ARCH=$(uname -m) LINUX_DEPLOY_ARCH=$(uname -m) if [ "$ARCH" = "x86_64" ]; then ARCH="x86_64" LINUX_DEPLOY_ARCH="x86_64" elif [ "$ARCH" = "aarch64" ]; then ARCH="arm_aarch64" LINUX_DEPLOY_ARCH="aarch64" else echo "Unsupported architecture: $ARCH" exit 1 fi curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$LINUX_DEPLOY_ARCH.AppImage" curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy-plugin-gtk/raw/master/linuxdeploy-plugin-gtk.sh" chmod a+x linuxdeploy* mkdir -p AppDir/usr/bin cp Zelda64Recompiled AppDir/usr/bin/ cp -r assets/ AppDir/usr/bin/ cp gamecontrollerdb.txt AppDir/usr/bin/ cp icons/512.png AppDir/Zelda64Recompiled.png cp .github/linux/Zelda64Recompiled.desktop AppDir/ "./linuxdeploy-$LINUX_DEPLOY_ARCH.AppImage" --appimage-extract mv squashfs-root/ deploy ./deploy/AppRun --appdir=AppDir/ -d AppDir/Zelda64Recompiled.desktop -i AppDir/Zelda64Recompiled.png -e AppDir/usr/bin/Zelda64Recompiled --plugin gtk sed -i 's/exec/#exec/g' AppDir/AppRun echo 'if [ -f "portable.txt" ]; then' >> AppDir/AppRun echo ' APP_FOLDER_PATH=$PWD' >> AppDir/AppRun echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun echo ' APP_FOLDER_PATH=$APP_FOLDER_PATH ./Zelda64Recompiled' >> AppDir/AppRun echo 'else' >> AppDir/AppRun echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun echo ' ./Zelda64Recompiled' >> AppDir/AppRun echo 'fi' >> AppDir/AppRun # Remove conflicting libraries rm -rf AppDir/usr/lib/libgmodule* rm -rf AppDir/usr/lib/gio/modules/*.so rm -rf AppDir/usr/lib/libwayland* ./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir