#ifndef __EXTENDED_ACTORS_H__ #define __EXTENDED_ACTORS_H__ #include "global.h" typedef u32 ActorExtensionId; ActorExtensionId z64recomp_extend_actor(s16 actor_id, u32 size); ActorExtensionId z64recomp_extend_actor_all(u32 size); void* z64recomp_get_extended_actor_data(Actor* actor, ActorExtensionId extension); u32 z64recomp_get_actor_spawn_index(Actor* actor); #endif