Zelda64Recomp/lib
David Chavez 19fcd9bf31
Update to latest N64ModernRuntime (#392)
- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00
..
concurrentqueue Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
freetype-windows-binaries@d6fb49d11a Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00
GamepadMotionHelpers Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
lunasvg@610b8bf514 Updated rmlui to master 2024-04-20 15:36:34 -05:00
mm-decomp@5607eec18b Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
N64ModernRuntime@0c1811ca6f Update to latest N64ModernRuntime (#392) 2024-06-12 09:40:14 +02:00
RmlUi@a893ea6386 Updated rmlui to master 2024-04-20 15:36:34 -05:00
rt64@e106c18965 Update RT64 for AMD RDNA3 workaround and shader counts in debugger (#314) 2024-06-02 13:47:03 -04:00
sse2neon@42c704755d Fix arm64 building and X11 conflicts (#214) 2024-05-22 02:39:34 +02:00
FindFreetype.cmake Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00