mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-18 03:39:16 +01:00
189 lines
7.9 KiB
YAML
189 lines
7.9 KiB
YAML
name: validate
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on:
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workflow_call:
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inputs:
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SDL2_VERSION:
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type: string
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required: false
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default: '2.28.5'
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N64RECOMP_COMMIT:
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type: string
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required: false
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default: '2a2df89349ff25a3afb3a09617deb3a166efe2f3'
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secrets:
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ZRE_REPO_WITH_PAT:
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required: true
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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build-linux:
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runs-on: ${{ matrix.arch == 'x64' && matrix.os || format('blaze/{0}', matrix.os) }}
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strategy:
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matrix:
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type: [ Debug, Release ]
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os: [ ubuntu-22.04 ]
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arch: [ x64, arm64 ]
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name: ${{ matrix.os }} (${{ matrix.arch }}, ${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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ref: ${{ github.event.pull_request.head.sha || github.ref }}
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submodules: recursive
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-${{ matrix.arch }}
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- name: Install Linux Dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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# Install SDL2
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echo ::group::install SDL2
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# Enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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cd SDL2-${{ inputs.SDL2_VERSION }}
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./configure
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make -j 10
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sudo make install
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sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
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echo ::endgroup::
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- name: Prepare Build
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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./zre/process.sh
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cp ./zre/mm_shader_cache.bin ./shadercache/
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- name: Build N64Recomp & RSPRecomp
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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git checkout ${{ inputs.N64RECOMP_COMMIT }}
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git submodule update --init --recursive
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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# Build N64Recomp & RSPRecomp
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64Recomp -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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# Copy N64Recomp & RSPRecomp to root directory
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cp cmake-build/N64Recomp ..
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cp cmake-build/RSPRecomp ..
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- name: Run N64Recomp & RSPRecomp
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run: |
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./N64Recomp us.rev1.toml
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./RSPRecomp aspMain.us.rev1.toml
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./RSPRecomp njpgdspMain.us.rev1.toml
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- name: Build ZeldaRecomp
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run: |-
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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- name: Prepare Archive
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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rm -rf assets/scss
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-${{ runner.os }}-${{ runner.arch }}-${{ matrix.type }}
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path: Zelda64Recompiled.tar.gz
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- name: Prepare AppImage
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run: ./.github/linux/appimage.sh
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- name: Zelda64Recomp AppImage
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-AppImage-${{ runner.arch }}-${{ matrix.type }}
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path: Zelda64Recompiled-*.AppImage
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build-windows:
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runs-on: windows-latest
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strategy:
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matrix:
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type: [ Debug, Release ]
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name: windows (${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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ref: ${{ github.event.pull_request.head.sha || github.ref }}
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submodules: recursive
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
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- name: Install Windows Dependencies
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run: |
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choco install ninja
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Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
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- name: Configure Developer Command Prompt
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uses: ilammy/msvc-dev-cmd@v1
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- name: Prepare Build
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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./zre/process.ps1
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cp ./zre/mm_shader_cache.bin ./shadercache/
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- name: Build N64Recomp & RSPRecomp
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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git checkout ${{ inputs.N64RECOMP_COMMIT }}
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git submodule update --init --recursive
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64Recomp -j $cpuCores
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cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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# Copy N64Recomp & RSPRecomp to root directory
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cp cmake-build/N64Recomp.exe ..
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cp cmake-build/RSPRecomp.exe ..
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- name: Run N64Recomp & RSPRecomp
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run: |
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./N64Recomp.exe us.rev1.toml
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./RSPRecomp.exe aspMain.us.rev1.toml
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./RSPRecomp.exe njpgdspMain.us.rev1.toml
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- name: Build ZeldaRecomp
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run: |-
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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# remove LLVM from PATH so it doesn't overshadow the one provided by VS
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$env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
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env:
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SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
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- name: Prepare Archive
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run: |
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Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
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Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
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Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
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Remove-Item -Path "assets/scss" -Recurse -Force
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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path: |
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Zelda64Recompiled.exe
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dxcompiler.dll
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dxil.dll
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SDL2.dll
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assets/
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