mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
13 lines
373 B
C
13 lines
373 B
C
#ifndef __PATCH_GRAPHICS_H__
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#define __PATCH_GRAPHICS_H__
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#include "patch_helpers.h"
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DECLARE_FUNC(void, recomp_get_window_resolution, u32*, u32*);
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DECLARE_FUNC(float, recomp_get_target_aspect_ratio, float);
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DECLARE_FUNC(s32, recomp_get_target_framerate, s32);
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DECLARE_FUNC(s32, recomp_high_precision_fb_enabled);
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DECLARE_FUNC(float, recomp_get_resolution_scale);
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#endif
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