mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-18 03:39:16 +01:00
b791a4aa1d
* Fixed bug with autosaving where some flags weren't updated in the save buffer * Display message boxes for RT64 initialization errors * Bump version number to 1.0.1
41 lines
986 B
C++
41 lines
986 B
C++
#ifndef __RECOMP_CONFIG_H__
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#define __RECOMP_CONFIG_H__
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#include <filesystem>
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#include <string_view>
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#include "../ultramodern/config.hpp"
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namespace recomp {
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constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
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constexpr std::string_view program_name = "Zelda 64: Recompiled";
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void load_config();
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void save_config();
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void reset_input_bindings();
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void reset_cont_input_bindings();
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void reset_kb_input_bindings();
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std::filesystem::path get_app_folder_path();
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bool get_debug_mode_enabled();
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void set_debug_mode_enabled(bool enabled);
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enum class AutosaveMode {
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On,
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Off,
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OptionCount
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(recomp::AutosaveMode, {
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{recomp::AutosaveMode::On, "On"},
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{recomp::AutosaveMode::Off, "Off"}
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});
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AutosaveMode get_autosave_mode();
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void set_autosave_mode(AutosaveMode mode);
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};
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#endif
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