mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-05 22:35:06 +01:00
1137 lines
49 KiB
C
1137 lines
49 KiB
C
#include "patches.h"
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#include "misc_funcs.h"
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#include "z64shrink_window.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#define FS_BTN_CONFIRM_REWIND 2
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INCBIN(rewind_button_texture, "rewind.ia16.bin");
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extern u64 gFileSelFileNameBoxTex[];
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extern u64 gFileSelConnectorTex[];
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extern u64 gFileSelBlankButtonTex[];
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extern u64 gFileSelBigButtonHighlightTex[];
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extern u64 gFileSelFileInfoBox0Tex[];
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extern u64 gFileSelFileInfoBox1Tex[];
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extern u64 gFileSelFileInfoBox2Tex[];
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extern u64 gFileSelFileInfoBox3Tex[];
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extern u64 gFileSelFileInfoBox4Tex[];
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extern u64 gFileSelFileExtraInfoBox0Tex[];
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extern u64 gFileSelFileExtraInfoBox1Tex[];
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extern u64 gFileSelOptionsButtonENGTex[];
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extern u64 gFileSelPleaseSelectAFileENGTex[];
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extern u64 gFileSelOpenThisFileENGTex[];
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extern u64 gFileSelCopyWhichFileENGTex[];
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extern u64 gFileSelCopyToWhichFileENGTex[];
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extern u64 gFileSelAreYouSureCopyENGTex[];
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extern u64 gFileSelFileCopiedENGTex[];
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extern u64 gFileSelEraseWhichFileENGTex[];
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extern u64 gFileSelAreYouSureEraseENGTex[];
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extern u64 gFileSelFileErasedENGTex[];
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extern u64 gFileSelNoFileToCopyENGTex[];
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extern u64 gFileSelNoFileToEraseENGTex[];
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extern u64 gFileSelNoEmptyFileENGTex[];
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extern u64 gFileSelFileEmptyENGTex[];
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extern u64 gFileSelFileInUseENGTex[];
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extern u64 gFileSelFile1ButtonENGTex[];
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extern u64 gFileSelFile2ButtonENGTex[];
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extern u64 gFileSelFile3ButtonENGTex[];
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extern u64 gFileSelCopyButtonENGTex[];
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extern u64 gFileSelEraseButtonENGTex[];
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extern u64 gFileSelYesButtonENGTex[];
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extern u64 gFileSelQuitButtonENGTex[];
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// TODO extern these when the recompiler handles relocations automatically.
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s16 sWindowContentColors[] = { 100, 150, 255 };
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TexturePtr sFileInfoBoxTextures[] = {
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gFileSelFileInfoBox0Tex, gFileSelFileInfoBox1Tex, gFileSelFileInfoBox2Tex, gFileSelFileInfoBox3Tex,
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gFileSelFileInfoBox4Tex, gFileSelFileExtraInfoBox0Tex, gFileSelFileExtraInfoBox1Tex,
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};
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TexturePtr sTitleLabels[] = {
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gFileSelPleaseSelectAFileENGTex, gFileSelOpenThisFileENGTex, gFileSelCopyWhichFileENGTex,
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gFileSelCopyToWhichFileENGTex, gFileSelAreYouSureCopyENGTex, gFileSelFileCopiedENGTex,
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gFileSelEraseWhichFileENGTex, gFileSelAreYouSureEraseENGTex, gFileSelFileErasedENGTex,
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};
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TexturePtr sWarningLabels[] = {
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gFileSelNoFileToCopyENGTex, gFileSelNoFileToEraseENGTex, gFileSelNoEmptyFileENGTex,
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gFileSelFileEmptyENGTex, gFileSelFileInUseENGTex,
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};
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TexturePtr sFileButtonTextures[] = {
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gFileSelFile1ButtonENGTex,
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gFileSelFile2ButtonENGTex,
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gFileSelFile3ButtonENGTex,
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};
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TexturePtr sActionButtonTextures[] = {
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gFileSelCopyButtonENGTex,
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gFileSelEraseButtonENGTex,
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gFileSelYesButtonENGTex,
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gFileSelQuitButtonENGTex,
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};
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s16 sFileInfoBoxPartWidths[] = {
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36, 36, 36, 36, 24, 28, 28,
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};
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s16 sWalletFirstDigit[] = {
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1, // tens (Default Wallet)
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0, // hundreds (Adult Wallet)
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0, // hundreds (Giant Wallet)
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};
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s16 D_80814620[] = { 8, 8, 8, 0 };
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s16 D_80814628[] = { 12, 12, 12, 0 };
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s16 D_80814630[] = { 12, 12, 12, 0 };
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s16 D_80814638[] = {
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88, 104, 120, 940, 944, 948,
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};
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s16 D_80814644[] = { 88, 104, 120, 944 };
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s16 D_8081464C[] = { 940, 944 };
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s16 D_80814650[] = { 940, 944, 948 };
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void FileSelect_Main(GameState* thisx);
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void FileSelect_InitContext(GameState* thisx);
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void FileSelect_DrawFileInfo(GameState *thisx, s16 fileIndex);
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void FileSelect_SplitNumber(u16 value, u16 *hundreds, u16 *tens, u16 *ones);
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// @recomp The options button is now the quit button, so close recomp instead of opening the options.
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void FileSelect_RotateToOptions(GameState* thisx) {
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recomp_exit();
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}
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void FileSelect_Init(GameState* thisx) {
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s32 pad;
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FileSelectState* this = (FileSelectState*)thisx;
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size_t size;
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GameState_SetFramerateDivisor(&this->state, 1);
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Matrix_Init(&this->state);
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ShrinkWindow_Init();
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View_Init(&this->view, this->state.gfxCtx);
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// @recomp manually relocate these symbols as the recompiler doesn't do this automatically for patches yet.
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GameStateOverlay* ovl = &gGameStateOverlayTable[GAMESTATE_FILE_SELECT];
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this->state.main = (void*)((u32)FileSelect_Main - (u32)ovl->vramStart + (u32)ovl->loadedRamAddr);
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this->state.destroy = (void*)((u32)FileSelect_Destroy - (u32)ovl->vramStart + (u32)ovl->loadedRamAddr);
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FileSelect_InitContext(&this->state);
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Font_LoadOrderedFont(&this->font);
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size = SEGMENT_ROM_SIZE(title_static);
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this->staticSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(title_static), size);
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size = SEGMENT_ROM_SIZE(parameter_static);
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this->parameterSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->parameterSegment, SEGMENT_ROM_START(parameter_static), size);
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size = gObjectTable[OBJECT_MAG].vromEnd - gObjectTable[OBJECT_MAG].vromStart;
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this->titleSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->titleSegment, gObjectTable[OBJECT_MAG].vromStart, size);
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Audio_SetSpec(0xA);
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// Setting ioData to 1 and writing it to ioPort 7 will skip the harp intro
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Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, NA_BGM_FILE_SELECT, 0, 7, 1);
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// @recomp Replace the contents of the options button's texture with the quit button texture.
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// Lower impact than replacing the entire `FileSelect_DrawWindowContents` function.
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void* options_button_texture = (void*)(this->staticSegment + (u32)gFileSelOptionsButtonENGTex - 0x01000000);
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void* quit_button_texture = (void*)(this->staticSegment + (u32)gFileSelQuitButtonENGTex - 0x01000000);
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Lib_MemCpy(options_button_texture, quit_button_texture, 64 * 16 * sizeof(u16));
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}
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void FileSelect_SetWindowContentVtx(GameState *thisx) {
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FileSelectState *this = (FileSelectState *)thisx;
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u16 vtxId;
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s16 j;
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s16 i;
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s16 spAC;
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u16 spA4[3];
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u16 *ptr;
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s32 posY;
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s32 relPosY;
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s32 tempPosY;
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s32 posX;
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s32 index;
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this->windowContentVtx = GRAPH_ALLOC(this->state.gfxCtx, 960 * sizeof(Vtx));
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// Initialize all windowContentVtx
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for (vtxId = 0; vtxId < 960; vtxId += 4) {
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// x-coord (left)
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this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = 0x12C;
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// x-coord (right)
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this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
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this->windowContentVtx[vtxId + 0].v.ob[0] + 16;
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// y-coord (top)
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this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = 0;
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// y-coord (bottom)
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this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
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this->windowContentVtx[vtxId + 0].v.ob[1] - 16;
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// z-coordinate
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this->windowContentVtx[vtxId + 0].v.ob[2] = this->windowContentVtx[vtxId + 1].v.ob[2] =
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this->windowContentVtx[vtxId + 2].v.ob[2] = this->windowContentVtx[vtxId + 3].v.ob[2] = 0;
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// flag
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this->windowContentVtx[vtxId + 0].v.flag = this->windowContentVtx[vtxId + 1].v.flag =
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this->windowContentVtx[vtxId + 2].v.flag = this->windowContentVtx[vtxId + 3].v.flag = 0;
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// texture coordinates
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this->windowContentVtx[vtxId + 0].v.tc[0] = this->windowContentVtx[vtxId + 0].v.tc[1] =
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this->windowContentVtx[vtxId + 1].v.tc[1] = this->windowContentVtx[vtxId + 2].v.tc[0] = 0;
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this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 2].v.tc[1] =
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this->windowContentVtx[vtxId + 3].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x200;
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// alpha
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this->windowContentVtx[vtxId + 0].v.cn[0] = this->windowContentVtx[vtxId + 1].v.cn[0] =
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this->windowContentVtx[vtxId + 2].v.cn[0] = this->windowContentVtx[vtxId + 3].v.cn[0] =
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this->windowContentVtx[vtxId + 0].v.cn[1] = this->windowContentVtx[vtxId + 1].v.cn[1] =
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this->windowContentVtx[vtxId + 2].v.cn[1] = this->windowContentVtx[vtxId + 3].v.cn[1] =
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this->windowContentVtx[vtxId + 0].v.cn[2] = this->windowContentVtx[vtxId + 1].v.cn[2] =
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this->windowContentVtx[vtxId + 2].v.cn[2] = this->windowContentVtx[vtxId + 3].v.cn[2] =
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this->windowContentVtx[vtxId + 0].v.cn[3] = this->windowContentVtx[vtxId + 1].v.cn[3] =
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this->windowContentVtx[vtxId + 2].v.cn[3] =
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this->windowContentVtx[vtxId + 3].v.cn[3] = 255;
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}
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/** Title Label **/
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// x-coord (left)
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this->windowContentVtx[0].v.ob[0] = this->windowContentVtx[2].v.ob[0] = this->windowPosX;
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// x-coord (right)
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this->windowContentVtx[1].v.ob[0] = this->windowContentVtx[3].v.ob[0] = this->windowContentVtx[0].v.ob[0] + 0x80;
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// y-coord (top)
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this->windowContentVtx[0].v.ob[1] = this->windowContentVtx[1].v.ob[1] = 0x48;
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// y-coord (bottom)
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this->windowContentVtx[2].v.ob[1] = this->windowContentVtx[3].v.ob[1] = this->windowContentVtx[0].v.ob[1] - 0x10;
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// texture coordinates
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this->windowContentVtx[1].v.tc[0] = this->windowContentVtx[3].v.tc[0] = 0x1000;
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/** File InfoBox **/
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// Loop through 3 files
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for (vtxId = 4, i = 0; i < 3; i++) {
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posX = this->windowPosX - 6;
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// Loop through 7 textures
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for (j = 0; j < 7; j++, vtxId += 4) {
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// x-coord (left)
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this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX;
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// x-coord (right)
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this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
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this->windowContentVtx[vtxId + 0].v.ob[0] + sFileInfoBoxPartWidths[j];
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// y-coord(top)
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this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] =
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this->fileNamesY[i] + 0x2C;
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// y-coord (bottom)
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this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
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this->windowContentVtx[vtxId + 0].v.ob[1] - 0x38;
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// texture coordinates
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this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] =
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sFileInfoBoxPartWidths[j] << 5;
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this->windowContentVtx[vtxId + 2].v.tc[1] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x700;
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// Update X position
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posX += sFileInfoBoxPartWidths[j];
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}
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}
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// File Buttons
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posX = this->windowPosX - 6;
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posY = 44;
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// Loop through 3 files
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for (j = 0; j < 3; j++, vtxId += 16, posY -= 0x10) {
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/* File Button */
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// x-coord (left)
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this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX;
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// x-coord (right)
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this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
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this->windowContentVtx[vtxId + 0].v.ob[0] + 0x40;
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// y-coord(top)
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this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] =
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this->buttonYOffsets[j] + posY;
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// y-coord (bottom)
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this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
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this->windowContentVtx[vtxId + 0].v.ob[1] - 0x10;
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// texture coordinates
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this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x800;
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/* File Name Box */
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// x-coord (left)
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this->windowContentVtx[vtxId + 4].v.ob[0] = this->windowContentVtx[vtxId + 6].v.ob[0] = posX + 0x40;
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// x-coord (right)
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this->windowContentVtx[vtxId + 5].v.ob[0] = this->windowContentVtx[vtxId + 7].v.ob[0] =
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this->windowContentVtx[vtxId + 4].v.ob[0] + 0x6C;
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// y-coord(top)
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this->windowContentVtx[vtxId + 4].v.ob[1] = this->windowContentVtx[vtxId + 5].v.ob[1] =
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this->buttonYOffsets[j] + posY;
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// y-coord (bottom)
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this->windowContentVtx[vtxId + 6].v.ob[1] = this->windowContentVtx[vtxId + 7].v.ob[1] =
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this->windowContentVtx[vtxId + 4].v.ob[1] - 0x10;
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// texture coordinates
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this->windowContentVtx[vtxId + 5].v.tc[0] = this->windowContentVtx[vtxId + 7].v.tc[0] = 0xD80;
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/* Connectors */
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// x-coord (left)
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this->windowContentVtx[vtxId + 8].v.ob[0] = this->windowContentVtx[vtxId + 10].v.ob[0] = posX + 0x34;
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// x-coord (right)
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this->windowContentVtx[vtxId + 9].v.ob[0] = this->windowContentVtx[vtxId + 11].v.ob[0] =
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this->windowContentVtx[vtxId + 8].v.ob[0] + 0x18;
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// y-coord(top)
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this->windowContentVtx[vtxId + 8].v.ob[1] = this->windowContentVtx[vtxId + 9].v.ob[1] =
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this->buttonYOffsets[j] + posY;
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// y-coord (bottom)
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this->windowContentVtx[vtxId + 10].v.ob[1] = this->windowContentVtx[vtxId + 11].v.ob[1] =
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this->windowContentVtx[vtxId + 8].v.ob[1] - 0x10;
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// texture coordinates
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this->windowContentVtx[vtxId + 9].v.tc[0] = this->windowContentVtx[vtxId + 11].v.tc[0] = 0x300;
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/* Blank Button (Owl Save) */
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// x-coord (left)
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this->windowContentVtx[vtxId + 12].v.ob[0] = this->windowContentVtx[vtxId + 14].v.ob[0] = posX + 0xA9;
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// x-coord (right)
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this->windowContentVtx[vtxId + 13].v.ob[0] = this->windowContentVtx[vtxId + 15].v.ob[0] =
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this->windowContentVtx[vtxId + 12].v.ob[0] + 0x34;
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// y-coord(top)
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this->windowContentVtx[vtxId + 12].v.ob[1] = this->windowContentVtx[vtxId + 13].v.ob[1] =
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this->buttonYOffsets[j] + posY;
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// y-coord (bottom)
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this->windowContentVtx[vtxId + 14].v.ob[1] = this->windowContentVtx[vtxId + 15].v.ob[1] =
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this->windowContentVtx[vtxId + 12].v.ob[1] - 0x10;
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// texture coordinates
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this->windowContentVtx[vtxId + 13].v.tc[0] = this->windowContentVtx[vtxId + 15].v.tc[0] = 0x680;
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}
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posY = 44;
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// Loop through 3 files
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for (j = 0; j < 3; j++, posY -= 16) {
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if (!gSaveContext.flashSaveAvailable) {
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// Should skip vtxId
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// vtxId += 268;
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continue;
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}
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// Account for owl-save offset
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spAC = j;
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if (this->isOwlSave[j + 2]) {
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spAC = j + 2;
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}
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/* File name */
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posX = this->windowPosX - 6;
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if ((this->configMode == 0x10) && (j == this->copyDestFileIndex)) {
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relPosY = this->fileNamesY[j] + 0x2C;
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}
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else if (((this->configMode == 0x11) || (this->configMode == 0x12)) && (j == this->copyDestFileIndex)) {
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relPosY = this->buttonYOffsets[j] + posY;
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}
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else {
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relPosY = posY + this->buttonYOffsets[j] + this->fileNamesY[j];
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}
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tempPosY = relPosY - 2;
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// Loop through 8 characters of file name
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for (i = 0; i < 8; i++, vtxId += 4) {
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index = this->fileNames[j][i];
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/* File Name */
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// x-coord (left)
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this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] =
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D_80814280[index] + posX + 0x4E;
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// x-coord (right)
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this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
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this->windowContentVtx[vtxId + 0].v.ob[0] + 0xB;
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0xC;
|
|
|
|
/* File Name Shadow */
|
|
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 32].v.ob[0] = this->windowContentVtx[vtxId + 34].v.ob[0] =
|
|
D_80814280[index] + posX + 0x4F;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 33].v.ob[0] = this->windowContentVtx[vtxId + 35].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 32].v.ob[0] + 0xB;
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 32].v.ob[1] = this->windowContentVtx[vtxId + 33].v.ob[1] = tempPosY - 1;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 34].v.ob[1] = this->windowContentVtx[vtxId + 35].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 32].v.ob[1] - 0xC;
|
|
|
|
// Update X position
|
|
posX += 10;
|
|
}
|
|
// Account for the shadow
|
|
vtxId += 32;
|
|
|
|
/* Rupee Digits */
|
|
|
|
posX = this->windowPosX + 14;
|
|
tempPosY = relPosY - 0x18;
|
|
|
|
FileSelect_SplitNumber(this->rupees[spAC], &spA4[0], &spA4[1], &spA4[2]);
|
|
|
|
index = sWalletFirstDigit[this->walletUpgrades[spAC]];
|
|
|
|
ptr = &spA4[index];
|
|
|
|
for (i = 0; i < 3; i++, vtxId += 4, ptr++) {
|
|
|
|
/* Rupee Digits */
|
|
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] =
|
|
D_80814280[*ptr] + posX;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + D_80814628[i];
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - D_80814630[i];
|
|
|
|
/* Rupee Digits Shadow */
|
|
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 12].v.ob[0] = this->windowContentVtx[vtxId + 14].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 1;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 13].v.ob[0] = this->windowContentVtx[vtxId + 15].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 12].v.ob[0] + D_80814628[i];
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 12].v.ob[1] = this->windowContentVtx[vtxId + 13].v.ob[1] = tempPosY - 1;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 14].v.ob[1] = this->windowContentVtx[vtxId + 15].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 12].v.ob[1] - D_80814630[i];
|
|
|
|
// Update X position
|
|
posX += D_80814620[i];
|
|
}
|
|
|
|
// Account for the shadow
|
|
vtxId += 12;
|
|
|
|
/* Mask Count */
|
|
|
|
posX = this->windowPosX + 42;
|
|
tempPosY = relPosY - 0x2A;
|
|
|
|
FileSelect_SplitNumber(this->maskCount[spAC], &spA4[0], &spA4[1], &spA4[2]);
|
|
|
|
for (i = 1; i < 3; i++, vtxId += 4) {
|
|
|
|
/* Mask Count */
|
|
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] =
|
|
D_80814280[spA4[i]] + posX;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + D_80814628[i];
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - D_80814630[i];
|
|
|
|
/* Mask Count Shadow */
|
|
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 8].v.ob[0] = this->windowContentVtx[vtxId + 10].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 1;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 9].v.ob[0] = this->windowContentVtx[vtxId + 11].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 8].v.ob[0] + D_80814628[i];
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 8].v.ob[1] = this->windowContentVtx[vtxId + 9].v.ob[1] = tempPosY - 1;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 10].v.ob[1] = this->windowContentVtx[vtxId + 11].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 8].v.ob[1] - D_80814630[i];
|
|
|
|
// Update X position
|
|
posX += D_80814620[i];
|
|
}
|
|
|
|
// Account for the shadow
|
|
vtxId += 8;
|
|
|
|
/* Hearts */
|
|
|
|
posX = this->windowPosX + 63;
|
|
tempPosY = relPosY - 0x10;
|
|
|
|
// Loop through 20 hearts
|
|
for (i = 0; i < 20; i++, vtxId += 4, posX += 9) {
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0xA;
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0xA;
|
|
|
|
// New row of hearts next iteration
|
|
if (i == 9) {
|
|
posX = this->windowPosX + (63 - 9);
|
|
tempPosY -= 8;
|
|
}
|
|
}
|
|
|
|
/* Quest Remains */
|
|
|
|
posX = this->windowPosX + 64;
|
|
tempPosY = relPosY - 0x20;
|
|
|
|
// Loop through 4 Remains
|
|
for (i = 0; i < 4; i++, vtxId += 4, posX += 0x18) {
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x14;
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x14;
|
|
|
|
// texture coordinates
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 2].v.tc[1] =
|
|
this->windowContentVtx[vtxId + 3].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x400;
|
|
}
|
|
|
|
/* Rupee Icon */
|
|
|
|
// posX = this->windowPosX - 1;
|
|
tempPosY = relPosY - 0x15;
|
|
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 1;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x10;
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x10;
|
|
|
|
// texture coordinates
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x200;
|
|
this->windowContentVtx[vtxId + 2].v.tc[1] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x200;
|
|
|
|
vtxId += 4;
|
|
|
|
/* Heart Piece Count */
|
|
|
|
// posX = this->windowPosX + 0x27;
|
|
tempPosY = relPosY - 0x15;
|
|
|
|
// x-coord (left)
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX + 0x27;
|
|
// x-coord (right)
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x18;
|
|
|
|
// y-coord(top)
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
// y-coord (bottom)
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x10;
|
|
|
|
// texture coordinates
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x300;
|
|
this->windowContentVtx[vtxId + 2].v.tc[1] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x200;
|
|
|
|
vtxId += 4;
|
|
|
|
/* Mask Text */
|
|
|
|
// posX = this->windowPosX - 10;
|
|
tempPosY = relPosY - 0x27;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 10;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x40;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x10;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x800;
|
|
this->windowContentVtx[vtxId + 2].v.tc[1] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x200;
|
|
|
|
this->windowContentVtx[vtxId + 4].v.ob[0] = this->windowContentVtx[vtxId + 6].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 1;
|
|
|
|
this->windowContentVtx[vtxId + 5].v.ob[0] = this->windowContentVtx[vtxId + 7].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 4].v.ob[0] + 0x40;
|
|
|
|
this->windowContentVtx[vtxId + 4].v.ob[1] = this->windowContentVtx[vtxId + 5].v.ob[1] = tempPosY - 1;
|
|
|
|
this->windowContentVtx[vtxId + 6].v.ob[1] = this->windowContentVtx[vtxId + 7].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 4].v.ob[1] - 0x10;
|
|
|
|
this->windowContentVtx[vtxId + 5].v.tc[0] = this->windowContentVtx[vtxId + 7].v.tc[0] = 0x800;
|
|
this->windowContentVtx[vtxId + 6].v.tc[1] = this->windowContentVtx[vtxId + 7].v.tc[1] = 0x200;
|
|
|
|
vtxId += 8;
|
|
|
|
/* Owl Save Icon */
|
|
|
|
posX = this->windowPosX + 0xA3;
|
|
|
|
if ((this->configMode == 0x10) && (j == this->copyDestFileIndex)) {
|
|
tempPosY = this->fileNamesY[j] + 0x2C;
|
|
}
|
|
else if (((this->configMode == 0x11) || (this->configMode == 0x12)) && (j == this->copyDestFileIndex)) {
|
|
tempPosY = this->buttonYOffsets[j] + posY;
|
|
}
|
|
else {
|
|
tempPosY = posY + this->buttonYOffsets[j] + this->fileNamesY[j];
|
|
}
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX + 0xE;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x18;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY - 2;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0xC;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x300;
|
|
this->windowContentVtx[vtxId + 2].v.tc[1] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x180;
|
|
|
|
vtxId += 4;
|
|
|
|
/* Day Text */
|
|
|
|
for (i = 0; i < 2; i++, vtxId += 4) {
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = 2 + posX + i;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x30;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY - i - 0x12;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x18;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x600;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.tc[1] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x300;
|
|
}
|
|
|
|
/* Time Digits */
|
|
|
|
posX += 6;
|
|
index = vtxId;
|
|
|
|
for (i = 0; i < 5; i++, vtxId += 4, posX += 8) {
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0xC;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] = tempPosY - 0x2A;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0xC;
|
|
|
|
this->windowContentVtx[vtxId + 0x14].v.ob[0] = this->windowContentVtx[vtxId + 0x16].v.ob[0] = posX + 1;
|
|
|
|
this->windowContentVtx[vtxId + 0x15].v.ob[0] = this->windowContentVtx[vtxId + 0x17].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0x14].v.ob[0] + 0xC;
|
|
|
|
this->windowContentVtx[vtxId + 0x14].v.ob[1] = this->windowContentVtx[vtxId + 0x15].v.ob[1] =
|
|
tempPosY - 0x2B;
|
|
|
|
this->windowContentVtx[vtxId + 0x16].v.ob[1] = this->windowContentVtx[vtxId + 0x17].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0x14].v.ob[1] - 0xC;
|
|
}
|
|
|
|
// Adjust the colon to the right
|
|
this->windowContentVtx[index + 8].v.ob[0] = this->windowContentVtx[index + 10].v.ob[0] =
|
|
this->windowContentVtx[index + 8].v.ob[0] + 3;
|
|
|
|
this->windowContentVtx[index + 9].v.ob[0] = this->windowContentVtx[index + 11].v.ob[0] =
|
|
this->windowContentVtx[index + 8].v.ob[0] + 0xC;
|
|
|
|
this->windowContentVtx[index + 0x1C].v.ob[0] = this->windowContentVtx[index + 0x1E].v.ob[0] =
|
|
this->windowContentVtx[index + 8].v.ob[0] + 1;
|
|
|
|
this->windowContentVtx[index + 0x1D].v.ob[0] = this->windowContentVtx[index + 0x1F].v.ob[0] =
|
|
this->windowContentVtx[index + 0x1C].v.ob[0] + 0xC;
|
|
|
|
vtxId += 20;
|
|
}
|
|
|
|
posX = this->windowPosX - 6;
|
|
posY = -0xC;
|
|
|
|
// @recomp Check if the rewind button is visible based on whether there's an owl save for the current slot and what mode the file select is currently in.
|
|
bool rewind_visible = this->menuMode == FS_MENU_MODE_SELECT && this->isOwlSave[this->buttonIndex + 2] && (this->selectMode == SM_FADE_IN_FILE_INFO || this->selectMode == SM_CONFIRM_FILE || this->selectMode == SM_FADE_OUT_FILE_INFO || this->selectMode == SM_FADE_OUT);
|
|
for (j = 0; j < 2; j++, vtxId += 4, posY -= 0x10) {
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x40;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] =
|
|
this->buttonYOffsets[j + 3] + posY;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x10;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x800;
|
|
|
|
// @recomp Move the Yes and Quit buttons up by one if the Rewind button is visible.
|
|
if (rewind_visible) {
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] += 16;
|
|
this->windowContentVtx[vtxId + 1].v.ob[1] += 16;
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] += 16;
|
|
this->windowContentVtx[vtxId + 3].v.ob[1] += 16;
|
|
}
|
|
}
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = posX;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x40;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] =
|
|
this->buttonYOffsets[5] - 0x34;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x10;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x800;
|
|
|
|
vtxId += 4;
|
|
|
|
if (((this->menuMode == FS_MENU_MODE_CONFIG) && (this->configMode >= 2)) ||
|
|
((this->menuMode == FS_MENU_MODE_SELECT) && (this->selectMode == 3))) {
|
|
if (this->menuMode == FS_MENU_MODE_CONFIG) {
|
|
if ((this->configMode == 4) || (this->configMode == 7) || (this->configMode == 0x16)) {
|
|
j = D_80814644[this->buttonIndex];
|
|
}
|
|
else if ((this->configMode == 0x19) || (this->configMode == 0xC)) {
|
|
j = D_8081464C[this->buttonIndex];
|
|
}
|
|
else {
|
|
j = D_80814638[this->buttonIndex];
|
|
}
|
|
}
|
|
else {
|
|
j = D_80814650[this->confirmButtonIndex];
|
|
}
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 0xA;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.ob[0] = this->windowContentVtx[vtxId + 3].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[0] + 0x48;
|
|
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] = this->windowContentVtx[vtxId + 1].v.ob[1] =
|
|
this->windowContentVtx[j].v.ob[1] + 4;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.ob[1] = this->windowContentVtx[vtxId + 3].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 0].v.ob[1] - 0x18;
|
|
|
|
this->windowContentVtx[vtxId + 1].v.tc[0] = this->windowContentVtx[vtxId + 3].v.tc[0] = 0x900;
|
|
|
|
this->windowContentVtx[vtxId + 2].v.tc[1] = this->windowContentVtx[vtxId + 3].v.tc[1] = 0x300;
|
|
}
|
|
|
|
this->windowContentVtx[vtxId + 4].v.ob[0] = this->windowContentVtx[vtxId + 6].v.ob[0] = this->windowPosX + 0x3A;
|
|
|
|
this->windowContentVtx[vtxId + 5].v.ob[0] = this->windowContentVtx[vtxId + 7].v.ob[0] =
|
|
this->windowContentVtx[vtxId + 4].v.ob[0] + 0x80;
|
|
|
|
this->windowContentVtx[vtxId + 4].v.ob[1] = this->windowContentVtx[vtxId + 5].v.ob[1] =
|
|
this->windowContentVtx[D_80814638[this->warningButtonIndex]].v.ob[1];
|
|
|
|
this->windowContentVtx[vtxId + 6].v.ob[1] = this->windowContentVtx[vtxId + 7].v.ob[1] =
|
|
this->windowContentVtx[vtxId + 4].v.ob[1] - 0x10;
|
|
|
|
this->windowContentVtx[vtxId + 5].v.tc[0] = this->windowContentVtx[vtxId + 7].v.tc[0] = 0x1000;
|
|
|
|
// @recomp Copy the vertices for the Rewind button from the Yes button and move it down 2 buttons.
|
|
if (rewind_visible) {
|
|
for (u16 j = 0; j < 4; j++) {
|
|
this->windowContentVtx[vtxId + 4 + j] = this->windowContentVtx[0x3AC + j];
|
|
this->windowContentVtx[vtxId + 4 + j].v.ob[1] -= 32;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw most window contents including buttons, labels, and icons.
|
|
* Does not include anything from the keyboard and settings windows.
|
|
*/
|
|
void FileSelect_DrawWindowContents(GameState *thisx) {
|
|
FileSelectState *this = (FileSelectState *)thisx;
|
|
s16 fileIndex;
|
|
s16 temp;
|
|
s16 i;
|
|
s16 quadVtxIndex;
|
|
|
|
if (1) {}
|
|
|
|
OPEN_DISPS(this->state.gfxCtx);
|
|
|
|
// draw title label
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[FS_TITLE_CUR]);
|
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
|
|
|
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[0], 4, 0);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sTitleLabels[this->titleLabel], G_IM_FMT_IA, G_IM_SIZ_8b, 128, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
|
|
|
// draw next title label
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[FS_TITLE_NEXT]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sTitleLabels[this->nextTitleLabel], G_IM_FMT_IA, G_IM_SIZ_8b, 128, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
|
|
|
temp = 4;
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
// @recomp Check if the Rewind button is currently selected to know whether to display the regular save instead of the owl save.
|
|
u8 hide_owl_save = (this->menuMode == FS_MENU_MODE_SELECT) && (this->confirmButtonIndex == FS_BTN_CONFIRM_REWIND);
|
|
|
|
// draw file info box (large box when a file is selected)
|
|
for (fileIndex = 0; fileIndex < 3; fileIndex++, temp += 28) {
|
|
if (fileIndex < 2) {
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
|
|
this->fileInfoAlpha[fileIndex]);
|
|
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[temp], 28, 0);
|
|
|
|
for (quadVtxIndex = 0, i = 0; i < 7; i++, quadVtxIndex += 4) {
|
|
// @recomp Don't draw the box on the right that displays owl save information if the Rewind button is selected.
|
|
if ((i < 5) || (this->isOwlSave[fileIndex + 2] && (i >= 5) && !hide_owl_save)) {
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sFileInfoBoxTextures[i], G_IM_FMT_IA, G_IM_SIZ_16b,
|
|
sFileInfoBoxPartWidths[i], 56, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, quadVtxIndex, quadVtxIndex + 2, quadVtxIndex + 3, quadVtxIndex + 1,
|
|
0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
for (i = 0; i < 3; i++, temp += 16) {
|
|
if (i < 2) {
|
|
// draw file button
|
|
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[temp], 16, 0);
|
|
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[0], sWindowContentColors[1],
|
|
sWindowContentColors[2], this->fileButtonAlpha[i]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sFileButtonTextures[i], G_IM_FMT_IA, G_IM_SIZ_16b, 64, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
|
|
|
// draw file name box
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[0], sWindowContentColors[1],
|
|
sWindowContentColors[2], this->nameBoxAlpha[i]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelFileNameBoxTex, G_IM_FMT_IA, G_IM_SIZ_16b, 108, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0);
|
|
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[0], sWindowContentColors[1],
|
|
sWindowContentColors[2], this->connectorAlpha[i]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelConnectorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 8, 10, 11, 9, 0);
|
|
|
|
// @recomp Skip drawing the box to hold the owl save icon if the Rewind button is currently selected.
|
|
if (this->isOwlSave[i + 2] && !hide_owl_save) {
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[0], sWindowContentColors[1],
|
|
sWindowContentColors[2], this->nameBoxAlpha[i]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelBlankButtonTex, G_IM_FMT_IA, G_IM_SIZ_16b, 52, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 12, 14, 15, 13, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw file info
|
|
for (fileIndex = 0; fileIndex < 2; fileIndex++) {
|
|
// @recomp Record the save's owl save status and clear it if the rewind button is currently selected.
|
|
u8 *this_owl_save = &this->isOwlSave[fileIndex + 2];
|
|
u8 owl_save_old = *this_owl_save;
|
|
if (hide_owl_save) {
|
|
*this_owl_save = false;
|
|
}
|
|
|
|
FileSelect_DrawFileInfo(&this->state, fileIndex);
|
|
|
|
// @recomp Reset the save's owl save status.
|
|
*this_owl_save = owl_save_old;
|
|
}
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
|
// @recomp Load an extra 4 vertices for the rewind button.
|
|
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[0x3AC], 24, 0);
|
|
|
|
// draw primary action buttons (copy/erase)
|
|
for (quadVtxIndex = 0, i = 0; i < 2; i++, quadVtxIndex += 4) {
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
|
|
this->actionButtonAlpha[i]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sActionButtonTextures[i], G_IM_FMT_IA, G_IM_SIZ_16b, 64, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, quadVtxIndex, quadVtxIndex + 2, quadVtxIndex + 3, quadVtxIndex + 1, 0);
|
|
}
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
// draw confirm buttons (yes/quit)
|
|
for (quadVtxIndex = 0, i = FS_BTN_CONFIRM_YES; i <= FS_BTN_CONFIRM_QUIT; i++, quadVtxIndex += 4) {
|
|
temp = this->confirmButtonTexIndices[i];
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
|
|
this->confirmButtonAlpha[i]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sActionButtonTextures[temp], G_IM_FMT_IA, G_IM_SIZ_16b, 64, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, quadVtxIndex, quadVtxIndex + 2, quadVtxIndex + 3, quadVtxIndex + 1, 0);
|
|
}
|
|
|
|
// @recomp Draw the Rewind button.
|
|
if (this->menuMode == FS_MENU_MODE_SELECT && this->isOwlSave[this->buttonIndex + 2]) {
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
|
|
this->confirmButtonAlpha[FS_BTN_CONFIRM_YES]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, rewind_button_texture, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 16, 18, 19, 17, 0);
|
|
}
|
|
|
|
// draw options button
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
|
|
this->optionButtonAlpha);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelOptionsButtonENGTex, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 8, 10, 11, 9, 0);
|
|
|
|
// draw highlight over currently selected button
|
|
if (((this->menuMode == FS_MENU_MODE_CONFIG) &&
|
|
((this->configMode == CM_MAIN_MENU) || (this->configMode == CM_SELECT_COPY_SOURCE) ||
|
|
(this->configMode == CM_SELECT_COPY_DEST) || (this->configMode == CM_COPY_CONFIRM) ||
|
|
(this->configMode == CM_ERASE_SELECT) || (this->configMode == CM_ERASE_CONFIRM))) ||
|
|
((this->menuMode == FS_MENU_MODE_SELECT) && (this->selectMode == SM_CONFIRM_FILE))) {
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
|
|
PRIMITIVE, 0);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
|
|
this->highlightColor[2], this->highlightColor[3]);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelBigButtonHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 72, 24, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 12, 14, 15, 13, 0);
|
|
}
|
|
|
|
// draw warning labels
|
|
if (this->warningLabel > FS_WARNING_NONE) {
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->emptyFileTextAlpha);
|
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sWarningLabels[this->warningLabel], G_IM_FMT_IA, G_IM_SIZ_8b, 128, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gSP1Quadrangle(POLY_OPA_DISP++, 16, 18, 19, 17, 0);
|
|
}
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
|
|
|
|
CLOSE_DISPS(this->state.gfxCtx);
|
|
}
|
|
|
|
void FileSelect_ConfirmFile(GameState *thisx) {
|
|
FileSelectState *this = (FileSelectState *)thisx;
|
|
Input *input = CONTROLLER1(&this->state);
|
|
|
|
if (CHECK_BTN_ALL(input->press.button, BTN_START) || (CHECK_BTN_ALL(input->press.button, BTN_A))) {
|
|
// @recomp Handle the Rewind button being pressed.
|
|
if (this->confirmButtonIndex == FS_BTN_CONFIRM_YES || this->confirmButtonIndex == FS_BTN_CONFIRM_REWIND) {
|
|
Rumble_Request(300.0f, 180, 20, 100);
|
|
Audio_PlaySfx(NA_SE_SY_FSEL_DECIDE_L);
|
|
this->selectMode = SM_FADE_OUT;
|
|
Audio_MuteAllSeqExceptSystemAndOcarina(15);
|
|
}
|
|
else if (this->confirmButtonIndex == FS_BTN_CONFIRM_QUIT) {
|
|
Audio_PlaySfx(NA_SE_SY_FSEL_CLOSE);
|
|
this->selectMode++; // SM_FADE_OUT_FILE_INFO
|
|
}
|
|
}
|
|
else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
|
Audio_PlaySfx(NA_SE_SY_FSEL_CLOSE);
|
|
this->selectMode++; // SM_FADE_OUT_FILE_INFO
|
|
}
|
|
else if (ABS_ALT(this->stickAdjY) >= 30) {
|
|
Audio_PlaySfx(NA_SE_SY_FSEL_CURSOR);
|
|
|
|
// @recomp Allow the cursor to navigate to the rewind button if this save slot has an owl save.
|
|
if (this->isOwlSave[this->buttonIndex + 2]) {
|
|
if (this->stickAdjY > 0) {
|
|
this->confirmButtonIndex--;
|
|
if (this->confirmButtonIndex < 0) {
|
|
this->confirmButtonIndex = FS_BTN_CONFIRM_REWIND;
|
|
}
|
|
}
|
|
else {
|
|
this->confirmButtonIndex++;
|
|
if (this->confirmButtonIndex > FS_BTN_CONFIRM_REWIND) {
|
|
this->confirmButtonIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
this->confirmButtonIndex ^= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Load the save for the appropriate file and start the game.
|
|
* Update function for `SM_LOAD_GAME`
|
|
*/
|
|
void FileSelect_LoadGame(GameState* thisx) {
|
|
FileSelectState* this = (FileSelectState*)thisx;
|
|
u16 i;
|
|
|
|
gSaveContext.fileNum = this->buttonIndex;
|
|
|
|
// @recomp Temporarily disable the owl save for this slot if the Rewind button was pressed.
|
|
u8 was_owl_save = this->isOwlSave[gSaveContext.fileNum + 2];
|
|
if (this->confirmButtonIndex == FS_BTN_CONFIRM_REWIND) {
|
|
this->isOwlSave[gSaveContext.fileNum + 2] = false;
|
|
}
|
|
|
|
Sram_OpenSave(this, &this->sramCtx);
|
|
|
|
// @recomp Re-enable the owl save for this slot after the file has been loaded.
|
|
this->isOwlSave[gSaveContext.fileNum + 2] = was_owl_save;
|
|
|
|
gSaveContext.gameMode = GAMEMODE_NORMAL;
|
|
|
|
STOP_GAMESTATE(&this->state);
|
|
SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState));
|
|
|
|
gSaveContext.respawnFlag = 0;
|
|
gSaveContext.respawn[RESPAWN_MODE_DOWN].entrance = ENTR_LOAD_OPENING;
|
|
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
|
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
|
gSaveContext.showTitleCard = true;
|
|
gSaveContext.dogParams = 0;
|
|
|
|
for (i = 0; i < TIMER_ID_MAX; i++) {
|
|
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
|
|
}
|
|
|
|
gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL;
|
|
gSaveContext.nayrusLoveTimer = 0;
|
|
gSaveContext.healthAccumulator = 0;
|
|
gSaveContext.magicFlag = 0;
|
|
gSaveContext.forcedSeqId = 0;
|
|
gSaveContext.skyboxTime = CLOCK_TIME(0, 0);
|
|
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
|
|
gSaveContext.cutsceneTrigger = 0;
|
|
gSaveContext.chamberCutsceneNum = 0;
|
|
gSaveContext.nextDayTime = NEXT_TIME_NONE;
|
|
gSaveContext.retainWeatherMode = false;
|
|
|
|
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
|
|
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED;
|
|
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
|
|
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
|
|
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
|
|
|
|
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
|
|
gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE;
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
gSaveContext.hudVisibilityTimer = 0;
|
|
|
|
gSaveContext.save.saveInfo.playerData.tatlTimer = 0;
|
|
}
|