Zelda64Recomp/include
2024-04-20 15:37:01 -05:00
..
disable_warnings.h Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
promptfont.h update promptfont.h 2024-03-27 14:59:28 -05:00
recomp_config.h Add check for programmable sample positions for MSAA settings, fixed fullscreen option going out of sync with alt+enter shortcut 2024-04-01 03:19:16 -04:00
recomp_debug.h added set time debug ui 2024-04-05 11:25:45 -05:00
recomp_game.h Implemented proper ROM selection menu 2024-03-03 21:17:59 -05:00
recomp_helpers.h Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
recomp_input.h control rumble intensity to mimic n64 rumble pak & separate rumble from input 2024-04-16 10:58:43 -04:00
recomp_sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
recomp_ui.h Implemented prompt component and utilize for gfx change confirmation 2024-04-20 15:37:01 -05:00
recomp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
rsp_vu_impl.h Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rsp_vu.h Initial compile on linux 2023-10-23 15:03:16 -04:00
rsp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
rt64_layer.h Update RT64 and refactor RT64 handling 2024-04-14 15:59:42 -04:00
sections.h Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00