mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-26 04:41:49 +01:00
1bbdbfacd2
* Added Recomp Events for first-person aiming. * Mods can now force right-stick aiming. * Refactored aiming event code for formatting and clarity.
2835 lines
118 KiB
C
2835 lines
118 KiB
C
#include "patches.h"
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#include "input.h"
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#include "z64snap.h"
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// Decomp rename, TODO update decomp and remove this
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#define AudioVoice_GetWord func_801A5100
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#include "z64voice.h"
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#include "audiothread_cmd.h"
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RECOMP_DECLARE_EVENT(recomp_before_first_person_aiming_update_event(PlayState* play, Player* this, bool in_free_look, RecompAimingOverideMode* recomp_aiming_override_mode));
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RECOMP_DECLARE_EVENT(recomp_after_first_person_aiming_update_event(PlayState* play, Player* this, bool in_free_look));
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s32 func_80847190(PlayState* play, Player* this, s32 arg2);
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s16 func_80832754(Player* this, s32 arg1);
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s32 func_8082EF20(Player* this);
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// This flag is reset every frame by 'poll_inputs()'.
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RecompAimingOverideMode recomp_aiming_override_mode = RECOMP_AIMING_OVERRIDE_OFF;
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// @recomp Patched to add gyro and mouse aiming.
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RECOMP_PATCH s32 func_80847190(PlayState* play, Player* this, s32 arg2) {
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s32 pad;
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s16 var_s0;
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// Checks if we're in free look (C-Up look around mode).
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bool in_free_look = (!func_800B7128(this) && !func_8082EF20(this) && !arg2);
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// Checking if any mods have disabled aiming with the left stick.
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recomp_before_first_person_aiming_update_event(play, this, in_free_look, &recomp_aiming_override_mode);
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// @recomp Get the aiming camera inversion state.
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s32 inverted_x, inverted_y;
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recomp_get_inverted_axes(&inverted_x, &inverted_y);
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// @recomp Get the analog camera input values if analog cam is enabled, or right-stick aiming is being forced.
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s32 analog_x = 0;
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s32 analog_y = 0;
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if (recomp_analog_cam_enabled() || recomp_aiming_override_mode == RECOMP_AIMING_OVERRIDE_FORCE_RIGHT_STICK) {
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float analog_x_float = 0.0f;
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float analog_y_float = 0.0f;
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recomp_get_camera_inputs(&analog_x_float, &analog_y_float);
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// Scale by 127 to match what ultramodern does, then clamp to 60 to match the game's handling.
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analog_x = (s32)(analog_x_float * 127.0f);
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analog_x = CLAMP(analog_x, -60, 60);
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analog_y = (s32)(analog_y_float * -127.0f);
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analog_y = CLAMP(analog_y, -60, 60);
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}
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// recomp_printf("stick_x: %d stick_y: %d analog_x: %d analog_y: %d\n",
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// play->state.input[0].rel.stick_x, play->state.input[0].rel.stick_y,
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// analog_x, analog_y);
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if (in_free_look) {
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// @recomp Add in the analog camera Y input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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s32 cam_input_y = analog_y;
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if (recomp_aiming_override_mode == RECOMP_AIMING_OVERRIDE_OFF) {
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cam_input_y += play->state.input[0].rel.stick_y;
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}
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var_s0 = CLAMP(cam_input_y, -61, 61) * 0xF0;
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// @recomp Invert the Y axis accordingly (default is inverted, so negate if not inverted).
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if (!inverted_y) {
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var_s0 = -var_s0;
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}
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Math_SmoothStepToS(&this->actor.focus.rot.x, var_s0, 0xE, 0xFA0, 0x1E);
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// @recomp Add in the analog camera X input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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s32 cam_input_x = analog_x;
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if (recomp_aiming_override_mode == RECOMP_AIMING_OVERRIDE_OFF) {
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cam_input_x += play->state.input[0].rel.stick_x;
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}
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var_s0 = CLAMP(cam_input_x, -61, 61) * -0x10;
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// @recomp Invert the X axis accordingly
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if (inverted_x) {
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var_s0 = -var_s0;
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}
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var_s0 = CLAMP(var_s0, -0xBB8, 0xBB8);
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this->actor.focus.rot.y += var_s0;
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}
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else {
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static float total_gyro_x, total_gyro_y;
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static float total_mouse_x, total_mouse_y;
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static float filtered_gyro_x, filtered_gyro_y;
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static int applied_aim_x, applied_aim_y;
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const float gyro_filter_factor = 0.00f;
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// // TODO remappable gyro reset button
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// if (play->state.input[0].press.button & BTN_L) {
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// total_gyro_x = 0;
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// total_gyro_y = 0;
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// filtered_gyro_x = 0;
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// filtered_gyro_y = 0;
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// }
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float delta_gyro_x, delta_gyro_y;
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recomp_get_gyro_deltas(&delta_gyro_x, &delta_gyro_y);
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total_gyro_x += delta_gyro_x;
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total_gyro_y += delta_gyro_y;
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filtered_gyro_x = filtered_gyro_x * gyro_filter_factor + total_gyro_x * (1.0f - gyro_filter_factor);
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filtered_gyro_y = filtered_gyro_y * gyro_filter_factor + total_gyro_y * (1.0f - gyro_filter_factor);
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float delta_mouse_x, delta_mouse_y;
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recomp_get_mouse_deltas(&delta_mouse_x, &delta_mouse_y);
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total_mouse_x += delta_mouse_x;
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total_mouse_y += delta_mouse_y;
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// The gyro X-axis (tilt) corresponds to the camera X-axis (tilt).
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// The gyro Y-axis (left/right rotation) corresponds to the camera Y-axis (left/right rotation).
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// The mouse Y-axis (up/down movement) corresponds to the camera X-axis (tilt).
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// The mouse X-axis (left/right movement) corresponds to the camera Y-axis (left/right rotation).
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int target_aim_x = (int)(filtered_gyro_x * -3.0f + total_mouse_y * 20.0f);
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int target_aim_y = (int)(filtered_gyro_y * 3.0f + total_mouse_x * -20.0f);
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s16 temp3;
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// @recomp Invert the Y axis accordingly (default is inverted, so negate if not inverted).
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// Also add in the analog camera Y input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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s32 cam_input_y = analog_y;
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if (recomp_aiming_override_mode == RECOMP_AIMING_OVERRIDE_OFF) {
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cam_input_y += play->state.input[0].rel.stick_y;
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}
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s32 stick_y;
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stick_y = CLAMP(cam_input_y, -61, 61);
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if (!inverted_y) {
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stick_y = -stick_y;
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}
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temp3 = ((stick_y >= 0) ? 1 : -1) *
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(s32)((1.0f - Math_CosS(stick_y * 0xC8)) * 1500.0f);
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this->actor.focus.rot.x += temp3 + (s32)(target_aim_x - applied_aim_x);
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applied_aim_x = target_aim_x;
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if (this->stateFlags1 & PLAYER_STATE1_800000) {
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this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -0x1F40, 0xFA0);
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}
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else {
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this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -0x36B0, 0x36B0);
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}
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var_s0 = this->actor.focus.rot.y - this->actor.shape.rot.y;
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// @recomp Invert the X axis accordingly. Also add in the analog camera Y input.
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// Clamp to prevent moving the camera twice as fast if both sticks are held.
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s32 cam_input_x = analog_x;
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if (recomp_aiming_override_mode == RECOMP_AIMING_OVERRIDE_OFF) {
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cam_input_x += play->state.input[0].rel.stick_x;
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}
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s32 stick_x;
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stick_x = CLAMP(cam_input_x, -61, 61);
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if (inverted_x) {
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stick_x = -stick_x;
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}
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temp3 = ((stick_x >= 0) ? 1 : -1) *
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(s32)((1.0f - Math_CosS(stick_x * 0xC8)) * -1500.0f);
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var_s0 += temp3 + (s32)(target_aim_y - applied_aim_y);
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applied_aim_y = target_aim_y;
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this->actor.focus.rot.y = CLAMP(var_s0, -0x4AAA, 0x4AAA) + this->actor.shape.rot.y;
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}
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recomp_after_first_person_aiming_update_event(play, this, in_free_look);
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this->unk_AA6 |= 2;
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return func_80832754(this, (play->unk_1887C != 0) || func_800B7128(this) || func_8082EF20(this));
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}
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extern Input* sPlayerControlInput;
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/**
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* Update for using telescopes. SCENE_AYASHIISHOP acts quite differently: it has a different camera mode and cannot use
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* zooming.
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*
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* - Stick inputs move the view; shape.rot.y is used as a base position which cannot be looked too far away from. (This
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* is not necessarily the same as the original angle of the spawn.)
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* - A can be used to zoom (except in SCENE_AYASHIISHOP)
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* - B exits, using the RESPAWN_MODE_DOWN entrance
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*/
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// @recomp Patched for aiming inversion and supporting the right stick in dual analog.
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RECOMP_PATCH void func_8083A98C(Actor* thisx, PlayState* play2) {
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PlayState* play = play2;
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Player* this = (Player*)thisx;
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s32 camMode;
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if (play->csCtx.state != CS_STATE_IDLE) {
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return;
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}
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// @recomp Get the aiming camera inversion state.
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s32 inverted_x, inverted_y;
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recomp_get_inverted_axes(&inverted_x, &inverted_y);
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// @recomp Get the analog camera input values if analog cam is enabled.
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s32 analog_x = 0;
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s32 analog_y = 0;
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if (recomp_analog_cam_enabled()) {
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float analog_x_float = 0.0f;
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float analog_y_float = 0.0f;
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recomp_get_camera_inputs(&analog_x_float, &analog_y_float);
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// Scale by 127 to match what ultramodern does, then clamp to 60 to match the game's handling.
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analog_x = (s32)(analog_x_float * 127.0f);
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analog_x = CLAMP(analog_x, -60, 60);
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analog_y = (s32)(analog_y_float * -127.0f);
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analog_y = CLAMP(analog_y, -60, 60);
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}
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if (DECR(this->av2.actionVar2) != 0) {
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camMode = (play->sceneId != SCENE_AYASHIISHOP) ? CAM_MODE_FIRSTPERSON : CAM_MODE_DEKUHIDE;
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// Show controls overlay. SCENE_AYASHIISHOP does not have Zoom, so has a different one.
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if (this->av2.actionVar2 == 1) {
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Message_StartTextbox(play, (play->sceneId == SCENE_AYASHIISHOP) ? 0x2A00 : 0x5E6, NULL);
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}
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} else {
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sPlayerControlInput = play->state.input;
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if (play->view.fovy >= 25.0f) {
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s16 prevFocusX = thisx->focus.rot.x;
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s16 prevFocusY = thisx->focus.rot.y;
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s16 inputY;
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s16 inputX;
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s16 newYaw; // from base position shape.rot.y
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// @recomp Add in the analog camera Y input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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// Pitch:
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inputY = CLAMP(sPlayerControlInput->rel.stick_y + analog_y, -60, 60) * 4;
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// @recomp Invert the Y axis accordingly (default is inverted, so negate if not inverted).
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if (!inverted_y) {
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inputY = -inputY;
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}
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// Add input, clamped to prevent turning too fast
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thisx->focus.rot.x += CLAMP(inputY, -0x12C, 0x12C);
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// Prevent looking too far up or down
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thisx->focus.rot.x = CLAMP(thisx->focus.rot.x, -0x2EE0, 0x2EE0);
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// @recomp Add in the analog camera X input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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// Yaw: shape.rot.y is used as a fixed starting position
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inputX = CLAMP(sPlayerControlInput->rel.stick_x + analog_x, -60, 60) * -4;
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// @recomp Invert the X axis accordingly.
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if (inverted_x) {
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inputX = -inputX;
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}
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// Start from current position: no input -> no change
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newYaw = thisx->focus.rot.y - thisx->shape.rot.y;
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// Add input, clamped to prevent turning too fast
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newYaw += CLAMP(inputX, -0x12C, 0x12C);
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// Prevent looking too far left or right of base position
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newYaw = CLAMP(newYaw, -0x3E80, 0x3E80);
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thisx->focus.rot.y = thisx->shape.rot.y + newYaw;
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if (play->sceneId == SCENE_00KEIKOKU) {
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f32 focusDeltaX = (s16)(thisx->focus.rot.x - prevFocusX);
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f32 focusDeltaY = (s16)(thisx->focus.rot.y - prevFocusY);
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Audio_PlaySfx_AtPosWithFreq(&gSfxDefaultPos, NA_SE_PL_TELESCOPE_MOVEMENT - SFX_FLAG,
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sqrtf(SQ(focusDeltaX) + SQ(focusDeltaY)) / 300.0f);
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}
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}
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if (play->sceneId == SCENE_AYASHIISHOP) {
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camMode = CAM_MODE_DEKUHIDE;
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} else if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A)) { // Zoom
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camMode = CAM_MODE_TARGET;
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} else {
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camMode = CAM_MODE_NORMAL;
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}
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// Exit
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if (CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B)) {
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Message_CloseTextbox(play);
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if (play->sceneId == SCENE_00KEIKOKU) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entrance = ENTRANCE(ASTRAL_OBSERVATORY, 2);
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} else {
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u16 entrance;
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if (play->sceneId == SCENE_AYASHIISHOP) {
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entrance = ENTRANCE(CURIOSITY_SHOP, 3);
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} else {
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entrance = ENTRANCE(PIRATES_FORTRESS_INTERIOR, 8);
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}
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entrance = entrance;
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}
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func_80169EFC(&play->state);
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gSaveContext.respawnFlag = -2;
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play->transitionType = TRANS_TYPE_CIRCLE;
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}
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}
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Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_TELESCOPE);
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Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), camMode);
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}
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u32 sPlayerItemButtons[] = {
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BTN_B,
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BTN_CLEFT,
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BTN_CDOWN,
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BTN_CRIGHT,
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};
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// D-Pad items
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#define EXTRA_ITEM_SLOT_COUNT 4
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#define TOTAL_SLOT_COUNT (3 + EXTRA_ITEM_SLOT_COUNT)
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u8 extra_item_slot_statuses[EXTRA_ITEM_SLOT_COUNT];
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s16 extra_item_slot_alphas[EXTRA_ITEM_SLOT_COUNT];
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u8 extra_button_items[4][EXTRA_ITEM_SLOT_COUNT] = {
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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};
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#define EQUIP_SLOT_EX_START ARRAY_COUNT(gSaveContext.buttonStatus)
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typedef enum {
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EQUIP_SLOT_EX_DUP = EQUIP_SLOT_EX_START,
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EQUIP_SLOT_EX_DLEFT,
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EQUIP_SLOT_EX_DRIGHT,
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EQUIP_SLOT_EX_DDOWN,
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} EquipSlotEx;
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struct ExButtonMapping {
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u32 button;
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EquipSlotEx slot;
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};
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// These are negated to avoid a check where the game clamps the button to B if it's greater than
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struct ExButtonMapping buttons_to_extra_slot[] = {
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{BTN_DLEFT, -EQUIP_SLOT_EX_DLEFT},
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{BTN_DRIGHT, -EQUIP_SLOT_EX_DRIGHT},
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{BTN_DUP, -EQUIP_SLOT_EX_DUP},
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{BTN_DDOWN, -EQUIP_SLOT_EX_DDOWN},
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};
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#undef BUTTON_ITEM_EQUIP
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#undef GET_CUR_FORM_BTN_ITEM
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#define BUTTON_ITEM_EQUIP(form, button) (*get_button_item_equip_ptr((form), (button)))
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#define GET_CUR_FORM_BTN_ITEM(btn) ((u8)((btn) == EQUIP_SLOT_B ? BUTTON_ITEM_EQUIP(CUR_FORM, btn) : BUTTON_ITEM_EQUIP(0, btn)))
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#define BUTTON_STATUS(btn) (*get_slot_status_ptr(btn))
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// Analog to C_BTN_ITEM for extra item slots
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#define EXTRA_BTN_ITEM(btn) \
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((extra_item_slot_statuses[(btn) - EQUIP_SLOT_EX_START] != BTN_DISABLED) \
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? BUTTON_ITEM_EQUIP(0, (btn)) \
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: ((gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C) ? BUTTON_ITEM_EQUIP(0, (btn)) : ITEM_NONE))
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void set_extra_item_slot_status(u8 status) {
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for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
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extra_item_slot_statuses[i] = status;
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}
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}
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u8* get_slot_status_ptr(u32 slot) {
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if (slot >= EQUIP_SLOT_EX_START) {
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return &extra_item_slot_statuses[slot - EQUIP_SLOT_EX_START];
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}
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else {
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return &gSaveContext.buttonStatus[slot];
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}
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}
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// Converts an ex slot index into the actual slot index.
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u8 to_slot_index(u32 ex_slot) {
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if (ex_slot < 3) {
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return ex_slot + EQUIP_SLOT_C_LEFT;
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}
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else {
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return ex_slot - 3 + EQUIP_SLOT_EX_START;
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}
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}
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u8* get_button_item_equip_ptr(u32 form, u32 button) {
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if (button >= EQUIP_SLOT_EX_START) {
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return &extra_button_items[form][button - EQUIP_SLOT_EX_START];
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}
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else {
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return &gSaveContext.save.saveInfo.equips.buttonItems[form][button];
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}
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}
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// Return currently-pressed button, in order of priority D-Pad, B, CLEFT, CDOWN, CRIGHT.
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RECOMP_PATCH EquipSlot func_8082FDC4(void) {
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EquipSlot i;
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for (int extra_slot_index = 0; extra_slot_index < ARRAY_COUNT(buttons_to_extra_slot); extra_slot_index++) {
|
|
if (CHECK_BTN_ALL(sPlayerControlInput->press.button, buttons_to_extra_slot[extra_slot_index].button)) {
|
|
return (EquipSlot)buttons_to_extra_slot[extra_slot_index].slot;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sPlayerItemButtons); i++) {
|
|
if (CHECK_BTN_ALL(sPlayerControlInput->press.button, sPlayerItemButtons[i])) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
RECOMP_PATCH ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) {
|
|
if (slot >= EQUIP_SLOT_A) {
|
|
return ITEM_NONE;
|
|
}
|
|
|
|
// @recomp Check for extra item slots.
|
|
if (slot <= -EQUIP_SLOT_EX_START) {
|
|
ItemId item = EXTRA_BTN_ITEM(-slot);
|
|
|
|
// Ensure the item was valid and has been obtained.
|
|
if ((item != ITEM_NONE) && (INV_CONTENT(item) == item)) {
|
|
return item;
|
|
}
|
|
else {
|
|
return ITEM_NONE;
|
|
}
|
|
}
|
|
|
|
if (slot == EQUIP_SLOT_B) {
|
|
ItemId item = Inventory_GetBtnBItem(play);
|
|
|
|
if (item >= ITEM_FD) {
|
|
return item;
|
|
}
|
|
|
|
if ((player->currentMask == PLAYER_MASK_BLAST) && (play->interfaceCtx.bButtonDoAction == DO_ACTION_EXPLODE)) {
|
|
return ITEM_F0;
|
|
}
|
|
|
|
if ((player->currentMask == PLAYER_MASK_BREMEN) && (play->interfaceCtx.bButtonDoAction == DO_ACTION_MARCH)) {
|
|
return ITEM_F1;
|
|
}
|
|
|
|
if ((player->currentMask == PLAYER_MASK_KAMARO) && (play->interfaceCtx.bButtonDoAction == DO_ACTION_DANCE)) {
|
|
return ITEM_F2;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
if (slot == EQUIP_SLOT_C_LEFT) {
|
|
return C_BTN_ITEM(EQUIP_SLOT_C_LEFT);
|
|
}
|
|
|
|
if (slot == EQUIP_SLOT_C_DOWN) {
|
|
return C_BTN_ITEM(EQUIP_SLOT_C_DOWN);
|
|
}
|
|
|
|
// EQUIP_SLOT_C_RIGHT
|
|
|
|
return C_BTN_ITEM(EQUIP_SLOT_C_RIGHT);
|
|
}
|
|
|
|
typedef struct struct_8085D910 {
|
|
/* 0x0 */ u8 unk_0;
|
|
/* 0x1 */ u8 unk_1;
|
|
/* 0x2 */ u8 unk_2;
|
|
/* 0x3 */ u8 unk_3;
|
|
} struct_8085D910; // size = 0x4
|
|
|
|
u16 D_8085D908[] = {
|
|
WEEKEVENTREG_30_80, // PLAYER_FORM_FIERCE_DEITY
|
|
WEEKEVENTREG_30_20, // PLAYER_FORM_GORON
|
|
WEEKEVENTREG_30_40, // PLAYER_FORM_ZORA
|
|
WEEKEVENTREG_30_10, // PLAYER_FORM_DEKU
|
|
};
|
|
struct_8085D910 D_8085D910[] = {
|
|
{ 0x10, 0xA, 0x3B, 0x3F },
|
|
{ 9, 0x32, 0xA, 0xD },
|
|
};
|
|
|
|
bool func_808323C0(Player *this, s16 csId);
|
|
void func_80855218(PlayState *play, Player *this, struct_8085D910 **arg2);
|
|
void func_808550D0(PlayState *play, Player *this, f32 arg2, f32 arg3, s32 arg4);
|
|
|
|
RECOMP_PATCH void Player_Action_86(Player *this, PlayState *play) {
|
|
struct_8085D910 *sp4C = D_8085D910;
|
|
s32 sp48 = false;
|
|
|
|
func_808323C0(this, play->playerCsIds[PLAYER_CS_ID_MASK_TRANSFORMATION]);
|
|
sPlayerControlInput = play->state.input;
|
|
|
|
Camera_ChangeMode(GET_ACTIVE_CAM(play),
|
|
(this->transformation == PLAYER_FORM_HUMAN) ? CAM_MODE_NORMAL : CAM_MODE_JUMP);
|
|
this->stateFlags2 |= PLAYER_STATE2_40;
|
|
this->actor.shape.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000;
|
|
|
|
func_80855218(play, this, &sp4C);
|
|
|
|
if (this->av1.actionVar1 == 0x14) {
|
|
Play_EnableMotionBlurPriority(100);
|
|
}
|
|
|
|
if (R_PLAY_FILL_SCREEN_ON != 0) {
|
|
R_PLAY_FILL_SCREEN_ALPHA += R_PLAY_FILL_SCREEN_ON;
|
|
if (R_PLAY_FILL_SCREEN_ALPHA > 255) {
|
|
R_PLAY_FILL_SCREEN_ALPHA = 255;
|
|
this->actor.update = func_8012301C;
|
|
this->actor.draw = NULL;
|
|
this->av1.actionVar1 = 0;
|
|
Play_DisableMotionBlurPriority();
|
|
SET_WEEKEVENTREG(D_8085D908[GET_PLAYER_FORM]);
|
|
}
|
|
}
|
|
else if ((this->av1.actionVar1++ > ((this->transformation == PLAYER_FORM_HUMAN) ? 0x53 : 0x37)) ||
|
|
((this->av1.actionVar1 >= 5) &&
|
|
(sp48 =
|
|
((this->transformation != PLAYER_FORM_HUMAN) || CHECK_WEEKEVENTREG(D_8085D908[GET_PLAYER_FORM])) &&
|
|
// @recomp Patched to also check for d-pad buttons for skipping the transformation cutscene.
|
|
CHECK_BTN_ANY(play->state.input[0].press.button,
|
|
BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_B | BTN_A | BTN_DRIGHT | BTN_DLEFT | BTN_DDOWN | BTN_DUP)))) {
|
|
R_PLAY_FILL_SCREEN_ON = 45;
|
|
R_PLAY_FILL_SCREEN_R = 220;
|
|
R_PLAY_FILL_SCREEN_G = 220;
|
|
R_PLAY_FILL_SCREEN_B = 220;
|
|
R_PLAY_FILL_SCREEN_ALPHA = 0;
|
|
|
|
if (sp48) {
|
|
if (CutsceneManager_GetCurrentCsId() == this->csId) {
|
|
func_800E0348(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(this->csId)));
|
|
}
|
|
|
|
if (this->transformation == PLAYER_FORM_HUMAN) {
|
|
AudioSfx_StopById(NA_SE_PL_TRANSFORM_VOICE);
|
|
AudioSfx_StopById(NA_SE_IT_TRANSFORM_MASK_BROKEN);
|
|
}
|
|
else {
|
|
AudioSfx_StopById(NA_SE_PL_FACE_CHANGE);
|
|
}
|
|
}
|
|
|
|
Player_PlaySfx(this, NA_SE_SY_TRANSFORM_MASK_FLASH);
|
|
}
|
|
|
|
if (this->av1.actionVar1 >= sp4C->unk_0) {
|
|
if (this->av1.actionVar1 < sp4C->unk_2) {
|
|
Math_StepToF(&this->unk_B10[4], 1.0f, sp4C->unk_1 / 100.0f);
|
|
}
|
|
else if (this->av1.actionVar1 < sp4C->unk_3) {
|
|
if (this->av1.actionVar1 == sp4C->unk_2) {
|
|
Lib_PlaySfx_2(NA_SE_EV_LIGHTNING_HARD);
|
|
}
|
|
|
|
Math_StepToF(&this->unk_B10[4], 2.0f, 0.5f);
|
|
}
|
|
else {
|
|
Math_StepToF(&this->unk_B10[4], 3.0f, 0.2f);
|
|
}
|
|
}
|
|
|
|
if (this->av1.actionVar1 >= 0x10) {
|
|
if (this->av1.actionVar1 < 0x40) {
|
|
Math_StepToF(&this->unk_B10[5], 1.0f, 0.2f);
|
|
}
|
|
else if (this->av1.actionVar1 < 0x37) {
|
|
Math_StepToF(&this->unk_B10[5], 2.0f, 1.0f);
|
|
}
|
|
else {
|
|
Math_StepToF(&this->unk_B10[5], 3.0f, 0.55f);
|
|
}
|
|
}
|
|
|
|
func_808550D0(play, this, this->unk_B10[4], this->unk_B10[5], (this->transformation == PLAYER_FORM_HUMAN) ? 0 : 1);
|
|
}
|
|
|
|
bool no_bow_epona_fix = false;
|
|
|
|
// @recomp_export void recomp_set_no_bow_epona_fix(bool new_val): Set whether to enable the fix for getting on Epona without a bow.
|
|
RECOMP_EXPORT void recomp_set_no_bow_epona_fix(bool new_val) {
|
|
no_bow_epona_fix = new_val;
|
|
}
|
|
|
|
bool h_and_d_no_sword_fix = false;
|
|
|
|
// @recomp_export void recomp_set_h_and_d_no_sword_fix(bool new_val): Set whether to enable the fix for playing Honey and Darling without a sword.
|
|
RECOMP_EXPORT void recomp_set_h_and_d_no_sword_fix(bool new_val) {
|
|
h_and_d_no_sword_fix = new_val;
|
|
}
|
|
|
|
extern s16 sPictoState;
|
|
extern s16 sPictoPhotoBeingTaken;
|
|
extern void* gWorkBuffer;
|
|
u16 func_801A5100(void);
|
|
|
|
#define ON_EPONA (player->stateFlags1 & PLAYER_STATE1_800000)
|
|
#define EPONA_FIX_ACTIVE (no_bow_epona_fix && ON_EPONA)
|
|
|
|
#define AT_H_AND_D (play->sceneId == SCENE_BOWLING)
|
|
#define H_AND_D_FIX_ACTIVE (h_and_d_no_sword_fix && AT_H_AND_D)
|
|
|
|
// @recomp Patched to update status of extra buttons via set_extra_item_slot_status.
|
|
RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
Player* player = GET_PLAYER(play);
|
|
s32 pad;
|
|
s32 restoreHudVisibility = false;
|
|
|
|
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
|
|
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
|
|
if (ON_EPONA || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
|
|
(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
|
|
// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
|
|
// (non-minigame?)
|
|
if (ON_EPONA && (player->currentMask == PLAYER_MASK_BLAST) &&
|
|
(gSaveContext.bButtonStatus == BTN_DISABLED)) {
|
|
// Riding Epona with blast mask?
|
|
restoreHudVisibility = true;
|
|
gSaveContext.bButtonStatus = BTN_ENABLED;
|
|
}
|
|
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
|
if ((player->transformation == PLAYER_FORM_DEKU) && CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
|
|
gSaveContext.hudVisibilityForceButtonAlphasByStatus = true;
|
|
if (play->sceneId == SCENE_BOWLING) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
}
|
|
} else if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_ENABLED;
|
|
set_extra_item_slot_status(BTN_ENABLED);
|
|
}
|
|
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B_MAGIC);
|
|
} else {
|
|
if ((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOW) &&
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMB) &&
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMBCHU)) {
|
|
gSaveContext.hudVisibilityForceButtonAlphasByStatus = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_ENABLED;
|
|
set_extra_item_slot_status(BTN_ENABLED);
|
|
if (play->sceneId == SCENE_BOWLING) {
|
|
if (CURRENT_DAY == 1) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMBCHU;
|
|
} else if (CURRENT_DAY == 2) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMB;
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
}
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
} else {
|
|
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
|
|
if (EPONA_FIX_ACTIVE) {
|
|
if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
}
|
|
|
|
if (play->unk_1887C >= 2) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
|
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
|
|
if (EPONA_FIX_ACTIVE) {
|
|
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
|
|
}
|
|
} else {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
|
|
// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain a sword, don't disable the UI.
|
|
if (!EPONA_FIX_ACTIVE || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI ||
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED && BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
|
|
if (play->transitionMode != TRANS_MODE_OFF) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
|
|
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) &&
|
|
(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
|
|
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
|
|
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (play->unk_1887C >= 2) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if (ON_EPONA) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
}
|
|
}
|
|
} else {
|
|
if (ON_EPONA) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
}
|
|
|
|
if (play->sceneId == SCENE_BOWLING) {
|
|
if (CURRENT_DAY == 1) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMBCHU;
|
|
} else if (CURRENT_DAY == 2) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMB;
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
}
|
|
if (h_and_d_no_sword_fix) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
} else {
|
|
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
|
|
if (EPONA_FIX_ACTIVE) {
|
|
if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
}
|
|
}
|
|
|
|
if (play->unk_1887C >= 2) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE && !H_AND_D_FIX_ACTIVE) {
|
|
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
|
|
if (EPONA_FIX_ACTIVE) {
|
|
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
|
|
}
|
|
} else {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
// @recomp_use_export_var no_bow_epona_fix: Don't enable the B button unless it is being used for the bow.
|
|
if (!no_bow_epona_fix || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
|
|
// @recomp_use_export_var no_bow_epona_fix: Don't restore hud visibility from Epona without a sword.
|
|
if (!no_bow_epona_fix || (player->stateFlags1 & PLAYER_STATE1_800000) == 0) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
}
|
|
|
|
// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain the bow, don't disable the UI.
|
|
if ((!no_bow_epona_fix || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) && !H_AND_D_FIX_ACTIVE) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE);
|
|
}
|
|
|
|
if (play->transitionMode != TRANS_MODE_OFF) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
|
|
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) &&
|
|
(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (play->unk_1887C >= 2) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if (ON_EPONA) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if (H_AND_D_FIX_ACTIVE) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
}
|
|
}
|
|
} else if (sPictoState != PICTO_BOX_STATE_OFF) {
|
|
// Related to pictograph
|
|
if (sPictoState == PICTO_BOX_STATE_LENS) {
|
|
if (!(play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON)) {
|
|
Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : gWorkBuffer,
|
|
(u8*)((void)0, gSaveContext.pictoPhotoI5),
|
|
PICTO_PHOTO_WIDTH * PICTO_PHOTO_HEIGHT);
|
|
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
|
restoreHudVisibility = true;
|
|
sPictoState = PICTO_BOX_STATE_OFF;
|
|
} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_B)) {
|
|
play->actorCtx.flags &= ~ACTORCTX_FLAG_PICTO_BOX_ON;
|
|
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
|
restoreHudVisibility = true;
|
|
sPictoState = PICTO_BOX_STATE_OFF;
|
|
} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) ||
|
|
(AudioVoice_GetWord() == VOICE_WORD_ID_CHEESE)) {
|
|
if (!CHECK_EVENTINF(EVENTINF_41) ||
|
|
(CHECK_EVENTINF(EVENTINF_41) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
|
|
Audio_PlaySfx(NA_SE_SY_CAMERA_SHUTTER);
|
|
SREG(89) = 1;
|
|
play->haltAllActors = true;
|
|
sPictoState = PICTO_BOX_STATE_SETUP_PHOTO;
|
|
sPictoPhotoBeingTaken = true;
|
|
}
|
|
}
|
|
} else if ((sPictoState >= PICTO_BOX_STATE_SETUP_PHOTO) && (Message_GetState(&play->msgCtx) == 4) &&
|
|
Message_ShouldAdvance(play)) {
|
|
play->haltAllActors = false;
|
|
player->stateFlags1 &= ~PLAYER_STATE1_200;
|
|
Message_CloseTextbox(play);
|
|
if (play->msgCtx.choiceIndex != 0) {
|
|
Audio_PlaySfx_MessageCancel();
|
|
func_80115844(play, DO_ACTION_STOP);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
|
|
sPictoState = PICTO_BOX_STATE_LENS;
|
|
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
|
} else {
|
|
Audio_PlaySfx_MessageDecide();
|
|
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
|
restoreHudVisibility = true;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
sPictoState = PICTO_BOX_STATE_OFF;
|
|
if (sPictoPhotoBeingTaken) {
|
|
Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : gWorkBuffer,
|
|
(u8*)((void)0, gSaveContext.pictoPhotoI5),
|
|
PICTO_PHOTO_WIDTH * PICTO_PHOTO_HEIGHT);
|
|
Snap_RecordPictographedActors(play);
|
|
}
|
|
play->actorCtx.flags &= ~ACTORCTX_FLAG_PICTO_BOX_ON;
|
|
SET_QUEST_ITEM(QUEST_PICTOGRAPH);
|
|
sPictoPhotoBeingTaken = false;
|
|
}
|
|
}
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
|
|
(gSaveContext.save.entrance == ENTRANCE(WATERFALL_RAPIDS, 1)) &&
|
|
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
// Beaver race minigame
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if ((gSaveContext.save.entrance == ENTRANCE(GORON_RACETRACK, 1)) &&
|
|
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
// Goron race minigame
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP);
|
|
} else if (play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON) {
|
|
// Related to pictograph
|
|
if (!CHECK_QUEST_ITEM(QUEST_PICTOGRAPH)) {
|
|
func_80115844(play, DO_ACTION_STOP);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
|
|
sPictoState = PICTO_BOX_STATE_LENS;
|
|
} else {
|
|
Play_DecompressI5ToI8((u8*)((void)0, gSaveContext.pictoPhotoI5),
|
|
(play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : gWorkBuffer,
|
|
PICTO_PHOTO_WIDTH * PICTO_PHOTO_HEIGHT);
|
|
play->haltAllActors = true;
|
|
sPictoState = PICTO_BOX_STATE_SETUP_PHOTO;
|
|
}
|
|
} else {
|
|
// Continue processing the remaining cases
|
|
Interface_UpdateButtonsPart2(play);
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool fd_anywhere = false;
|
|
|
|
// @recomp_export void recomp_set_fd_anywhere(bool new_val): Set whether the Fierce Deity's Mask has scene restrictions.
|
|
RECOMP_EXPORT void recomp_set_fd_anywhere(bool new_val) {
|
|
fd_anywhere = new_val;
|
|
}
|
|
|
|
/**
|
|
* A continuation of the if-else chain from Interface_UpdateButtonsPart1
|
|
* Also used directly when opening the pause menu i.e. skips part 1
|
|
*/
|
|
// @recomp Patched in the same way as Interface_UpdateButtonsPart1
|
|
RECOMP_PATCH void Interface_UpdateButtonsPart2(PlayState* play) {
|
|
MessageContext* msgCtx = &play->msgCtx;
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
Player* player = GET_PLAYER(play);
|
|
s16 e;
|
|
s16 restoreHudVisibility = false;
|
|
|
|
if (CHECK_EVENTINF(EVENTINF_41)) {
|
|
// Related to swamp boat (non-minigame)?
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX) || (msgCtx->msgMode != MSGMODE_NONE)) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (sPictoState == PICTO_BOX_STATE_OFF) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_90_20)) {
|
|
// Fishermans's jumping minigame
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08)) {
|
|
// Swordsman's log minigame
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_84_20)) {
|
|
// Related to moon child
|
|
if (player->currentMask == PLAYER_MASK_FIERCE_DEITY) {
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) == ITEM_MASK_FIERCE_DEITY) ||
|
|
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) && (GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK))) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) && (GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_ZORA)) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
}
|
|
} else if ((play->sceneId == SCENE_SPOT00) && (gSaveContext.sceneLayer == 6)) {
|
|
// Unknown cutscene
|
|
for (e = 0; e < EQUIP_SLOT_C_RIGHT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (CHECK_EVENTINF(EVENTINF_34)) {
|
|
// Deku playground minigame
|
|
if (player->stateFlags3 & PLAYER_STATE3_1000000) {
|
|
if (gSaveContext.save.saveInfo.inventory.items[SLOT_DEKU_NUT] == ITEM_DEKU_NUT) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
} else {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility || (gSaveContext.hudVisibility != HUD_VISIBILITY_A_B_MINIMAP)) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
restoreHudVisibility = false;
|
|
}
|
|
} else if (player->stateFlags3 & PLAYER_STATE3_1000000) {
|
|
// Nuts on B (from flying as Deku Link)
|
|
if (gSaveContext.save.saveInfo.inventory.items[SLOT_DEKU_NUT] == ITEM_DEKU_NUT) {
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_DEKU_NUT) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_ENABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
|
|
if (restoreHudVisibility) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
}
|
|
} else if (!gSaveContext.save.saveInfo.playerData.isMagicAcquired && (CUR_FORM == PLAYER_FORM_DEKU) &&
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_DEKU_NUT)) {
|
|
// Nuts on B (as Deku Link)
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_FD;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
} else if ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
|
|
(Player_GetEnvironmentalHazard(play) <= PLAYER_ENV_HAZARD_UNDERWATER_FREE)) {
|
|
// Swimming underwater
|
|
if (CUR_FORM != PLAYER_FORM_ZORA) {
|
|
if ((player->currentMask == PLAYER_MASK_BLAST) && (player->blastMaskTimer == 0)) {
|
|
if (gSaveContext.bButtonStatus == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
gSaveContext.bButtonStatus = BTN_ENABLED;
|
|
} else if ((interfaceCtx->bButtonDoAction == DO_ACTION_EXPLODE) &&
|
|
(player->currentMask == PLAYER_MASK_BLAST)) {
|
|
if (gSaveContext.bButtonStatus != BTN_DISABLED) {
|
|
gSaveContext.bButtonStatus = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_MASK_ZORA) {
|
|
if (Player_GetEnvironmentalHazard(play) == PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) {
|
|
if (!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK))) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
}
|
|
|
|
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
if (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
}
|
|
} else if (player->stateFlags1 & PLAYER_STATE1_200000) {
|
|
// First person view
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_LENS_OF_TRUTH) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (player->stateFlags1 & PLAYER_STATE1_2000) {
|
|
// Hanging from a ledge
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
restoreHudVisibility = true;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
} else {
|
|
// End of special event cases
|
|
|
|
// B button
|
|
if ((interfaceCtx->bButtonDoAction == DO_ACTION_EXPLODE) && (player->currentMask == PLAYER_MASK_BLAST) &&
|
|
(player->blastMaskTimer != 0)) {
|
|
// Cooldown period for blast mask
|
|
if (gSaveContext.bButtonStatus != BTN_DISABLED) {
|
|
gSaveContext.bButtonStatus = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else {
|
|
// default to enabled
|
|
if (gSaveContext.bButtonStatus == BTN_DISABLED) {
|
|
gSaveContext.bButtonStatus = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
|
|
// Apply B button restriction
|
|
if (interfaceCtx->restrictions.bButton == 0) {
|
|
if ((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMB) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMBCHU)) {
|
|
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_ENABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) =
|
|
ITEM_SWORD_KOKIRI + GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) - EQUIP_VALUE_SWORD_KOKIRI;
|
|
}
|
|
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = BUTTON_STATUS(EQUIP_SLOT_B);
|
|
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
restoreHudVisibility = true;
|
|
} else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_NONE) {
|
|
if (interfaceCtx->bButtonDoAction != 0) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
}
|
|
} else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_NONE) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
}
|
|
} else if (interfaceCtx->restrictions.bButton != 0) {
|
|
if ((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMB) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMBCHU)) {
|
|
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = BUTTON_STATUS(EQUIP_SLOT_B);
|
|
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
restoreHudVisibility = true;
|
|
}
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// C buttons
|
|
if (GET_PLAYER_FORM == player->transformation) {
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
// Individual C button
|
|
if (!gPlayerFormItemRestrictions[GET_PLAYER_FORM][GET_CUR_FORM_BTN_ITEM(i)]) {
|
|
// Item not usable in current playerForm
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (player->actor.id != ACTOR_PLAYER) {
|
|
// Currently not playing as the main player
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (player->currentMask == PLAYER_MASK_GIANT) {
|
|
// Currently wearing Giant's Mask
|
|
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_MASK_GIANT) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_MASK_GIANT) {
|
|
// Giant's Mask is equipped
|
|
if (play->sceneId != SCENE_INISIE_BS) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_MASK_FIERCE_DEITY) {
|
|
// Fierce Deity's Mask is equipped
|
|
// @recomp_use_export_var fd_anywhere: Allow the player to use the Fierce Deity's Mask anywhere if mods enable it.
|
|
if (!fd_anywhere && (play->sceneId != SCENE_MITURIN_BS) && (play->sceneId != SCENE_HAKUGIN_BS) &&
|
|
(play->sceneId != SCENE_SEA_BS) && (play->sceneId != SCENE_INISIE_BS) &&
|
|
(play->sceneId != SCENE_LAST_BS)) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
// End of special item cases. Apply restrictions to buttons
|
|
if (interfaceCtx->restrictions.tradeItems != 0) {
|
|
if (((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) ||
|
|
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) ||
|
|
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA_OF_TIME)) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (interfaceCtx->restrictions.tradeItems == 0) {
|
|
if (((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) ||
|
|
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) ||
|
|
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA_OF_TIME)) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->restrictions.masks != 0) {
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) {
|
|
if (!BUTTON_STATUS(i)) { // == BTN_ENABLED
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (interfaceCtx->restrictions.masks == 0) {
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->restrictions.pictoBox != 0) {
|
|
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTOGRAPH_BOX) {
|
|
if (!BUTTON_STATUS(i)) { // == BTN_ENABLED
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (interfaceCtx->restrictions.pictoBox == 0) {
|
|
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTOGRAPH_BOX) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->restrictions.all != 0) {
|
|
if (!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA_OF_TIME) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX)) {
|
|
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
} else if (interfaceCtx->restrictions.all == 0) {
|
|
if (!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA_OF_TIME) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX)) {
|
|
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility && (play->activeCamId == CAM_ID_MAIN) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
|
(play->transitionMode == TRANS_MODE_OFF)) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Sets the button alphas to be dimmed for disabled buttons, or to the requested alpha for non-disabled buttons
|
|
*/
|
|
// @recomp Patched to also set extra slot alpha values.
|
|
RECOMP_PATCH void Interface_UpdateButtonAlphasByStatus(PlayState* play, s16 risingAlpha) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
|
|
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) || (gSaveContext.bButtonStatus == BTN_DISABLED)) {
|
|
if (interfaceCtx->bAlpha != 70) {
|
|
interfaceCtx->bAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] == BTN_DISABLED) {
|
|
if (interfaceCtx->cLeftAlpha != 70) {
|
|
interfaceCtx->cLeftAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] == BTN_DISABLED) {
|
|
if (interfaceCtx->cDownAlpha != 70) {
|
|
interfaceCtx->cDownAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] == BTN_DISABLED) {
|
|
if (interfaceCtx->cRightAlpha != 70) {
|
|
interfaceCtx->cRightAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_A] == BTN_DISABLED) {
|
|
if (interfaceCtx->aAlpha != 70) {
|
|
interfaceCtx->aAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_statuses[i] == BTN_DISABLED) {
|
|
if (extra_item_slot_alphas[i] != 70) {
|
|
extra_item_slot_alphas[i] = 70;
|
|
}
|
|
}
|
|
else {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Lower button alphas on the HUD to the requested value
|
|
* If (gSaveContext.hudVisibilityForceButtonAlphasByStatus), then instead update button alphas
|
|
* depending on button status
|
|
*/
|
|
// @recomp Patched to also set extra slot alpha values.
|
|
RECOMP_PATCH void Interface_UpdateButtonAlphas(PlayState* play, s16 dimmingAlpha, s16 risingAlpha) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
|
|
if (gSaveContext.hudVisibilityForceButtonAlphasByStatus) {
|
|
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
|
|
return;
|
|
}
|
|
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
// @recomp Patched to also set extra slot alpha values.
|
|
RECOMP_PATCH void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
s16 risingAlpha = 255 - dimmingAlpha;
|
|
|
|
switch (gSaveContext.nextHudVisibility) {
|
|
case HUD_VISIBILITY_NONE:
|
|
case HUD_VISIBILITY_NONE_ALT:
|
|
case HUD_VISIBILITY_B:
|
|
if (gSaveContext.nextHudVisibility == HUD_VISIBILITY_B) {
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
} else {
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_WITH_OVERWRITE:
|
|
// aAlpha is immediately overwritten in Interface_UpdateButtonAlphas
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha + 0);
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// aAlpha is immediately overwritten below
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE:
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE:
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
|
|
|
|
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (play->sceneId == SCENE_SPOT00) {
|
|
if (interfaceCtx->minimapAlpha < 170) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
} else {
|
|
interfaceCtx->minimapAlpha = 170;
|
|
}
|
|
} else if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED:
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_B_ALT:
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B_MINIMAP:
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) ||
|
|
(gSaveContext.bButtonStatus == ITEM_NONE)) {
|
|
if (interfaceCtx->bAlpha != 70) {
|
|
interfaceCtx->bAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE:
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC_C:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_ALL_NO_MINIMAP:
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B_C:
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_B_MINIMAP:
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC_MINIMAP:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_B_MAGIC:
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B:
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP:
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->minimapAlpha >= 255)) {
|
|
interfaceCtx->minimapAlpha = 255;
|
|
}
|
|
}
|
|
|
|
INCBIN(dpad_icon, "dpad.rgba32.bin");
|
|
|
|
#define DPAD_W 18
|
|
#define DPAD_H 18
|
|
|
|
#define DPAD_IMG_W 32
|
|
#define DPAD_IMG_H 32
|
|
|
|
#define DPAD_DSDX (s32)(1024.0f * (float)(DPAD_IMG_W) / (DPAD_W))
|
|
#define DPAD_DTDY (s32)(1024.0f * (float)(DPAD_IMG_H) / (DPAD_H))
|
|
|
|
#define DPAD_CENTER_X 40
|
|
#define DPAD_CENTER_Y 84
|
|
|
|
#define ICON_IMG_SIZE 32
|
|
#define ICON_SIZE 16
|
|
#define ICON_DIST 14
|
|
|
|
#define ICON_DSDX (s32)(1024.0f * (float)(ICON_IMG_SIZE) / (ICON_SIZE))
|
|
#define ICON_DTDY (s32)(1024.0f * (float)(ICON_IMG_SIZE) / (ICON_SIZE))
|
|
|
|
s32 dpad_item_icon_positions[4][2] = {
|
|
{ 0, -ICON_DIST},
|
|
{ -ICON_DIST, 0 },
|
|
{ ICON_DIST, 0 },
|
|
{ 0, ICON_DIST - 2 }
|
|
};
|
|
|
|
Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
|
|
s16 r, s16 g, s16 b, s16 a);
|
|
|
|
void draw_dpad(PlayState* play) {
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 1);
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, dpad_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, DPAD_IMG_W, DPAD_IMG_H, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
// Determine the maximum alpha of all the D-Pad items and use that as the alpha of the D-Pad itself.
|
|
int alpha = 0;
|
|
for (int i = 0; i < 4; i++) {
|
|
int cur_alpha = extra_item_slot_alphas[i];
|
|
alpha = MAX(alpha, cur_alpha);
|
|
}
|
|
|
|
// Check if none of the D-Pad items have been obtained and clamp the alpha to 70 if so.
|
|
bool item_obtained = false;
|
|
for (int i = 0; i < 4; i++) {
|
|
s32 item = extra_button_items[0][i];
|
|
if ((item != ITEM_NONE) && (INV_CONTENT(item) == item)) {
|
|
item_obtained = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!item_obtained) {
|
|
alpha = MIN(alpha, 70);
|
|
}
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
OVERLAY_DISP = Gfx_DrawRect_DropShadow(OVERLAY_DISP, DPAD_CENTER_X - (DPAD_W/2), DPAD_CENTER_Y - (DPAD_W/2), DPAD_W, DPAD_H,
|
|
DPAD_DSDX, DPAD_DTDY,
|
|
255, 255, 255, alpha);
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 0);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
bool dpad_item_icons_loaded = false;
|
|
u8 dpad_item_textures[4][ICON_IMG_SIZE * ICON_IMG_SIZE * 4] __attribute__((aligned(8)));
|
|
|
|
void draw_dpad_icons(PlayState* play) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
|
|
if (!dpad_item_icons_loaded) {
|
|
for (int i = 0; i < 4; i++) {
|
|
CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_static_yar), extra_button_items[0][i], dpad_item_textures[i], sizeof(dpad_item_textures[i]));
|
|
}
|
|
|
|
dpad_item_icons_loaded = true;
|
|
}
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 1);
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, dpad_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, DPAD_IMG_W, DPAD_IMG_H, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
s32 item = extra_button_items[0][i];
|
|
if ((item != ITEM_NONE) && (INV_CONTENT(item) == item)) {
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, dpad_item_textures[i], G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, extra_item_slot_alphas[i]);
|
|
gSPTextureRectangle(OVERLAY_DISP++,
|
|
(dpad_item_icon_positions[i][0] + DPAD_CENTER_X - (ICON_SIZE/2)) * 4, (dpad_item_icon_positions[i][1] + DPAD_CENTER_Y - (ICON_SIZE/2)) * 4,
|
|
(dpad_item_icon_positions[i][0] + DPAD_CENTER_X + (ICON_SIZE/2)) * 4, (dpad_item_icon_positions[i][1] + DPAD_CENTER_Y + (ICON_SIZE/2)) * 4,
|
|
0,
|
|
0, 0,
|
|
ICON_DSDX, ICON_DTDY);
|
|
}
|
|
}
|
|
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 0);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
typedef struct {
|
|
/* 0x0 */ s8 x;
|
|
/* 0x1 */ s8 y;
|
|
} OcarinaControlStick; // size = 0x2
|
|
|
|
typedef enum {
|
|
/* 0x0 */ SFX_CHANNEL_PLAYER0, // SfxPlayerBank
|
|
/* 0x1 */ SFX_CHANNEL_PLAYER1,
|
|
/* 0x2 */ SFX_CHANNEL_PLAYER2,
|
|
/* 0x3 */ SFX_CHANNEL_ITEM0, // SfxItemBank
|
|
/* 0x4 */ SFX_CHANNEL_ITEM1,
|
|
/* 0x5 */ SFX_CHANNEL_ENV0, // SfxEnvironmentBank
|
|
/* 0x6 */ SFX_CHANNEL_ENV1,
|
|
/* 0x7 */ SFX_CHANNEL_ENV2,
|
|
/* 0x8 */ SFX_CHANNEL_ENEMY0, // SfxEnemyBank
|
|
/* 0x9 */ SFX_CHANNEL_ENEMY1,
|
|
/* 0xA */ SFX_CHANNEL_ENEMY2,
|
|
/* 0xB */ SFX_CHANNEL_SYSTEM0, // SfxSystemBank
|
|
/* 0xC */ SFX_CHANNEL_SYSTEM1,
|
|
/* 0xD */ SFX_CHANNEL_OCARINA, // SfxOcarinaBank
|
|
/* 0xE */ SFX_CHANNEL_VOICE0, // SfxVoiceBank
|
|
/* 0xF */ SFX_CHANNEL_VOICE1
|
|
} SfxChannelIndex; // seqPlayerIndex = 2
|
|
|
|
extern u32 sOcarinaFlags;
|
|
extern u8 sOcarinaDropInputTimer;
|
|
extern u32 sOcarinaInputButtonStart;
|
|
extern u32 sOcarinaInputButtonCur;
|
|
extern u8 sCurOcarinaPitch;
|
|
extern u8 sCurOcarinaButtonIndex;
|
|
extern u32 sOcarinaInputButtonPrev;
|
|
extern s32 sOcarinaInputButtonPress;
|
|
extern u8 sRecordingState;
|
|
extern s8 sCurOcarinaBendIndex;
|
|
extern f32 sCurOcarinaBendFreq;
|
|
extern s8 sCurOcarinaVibrato;
|
|
extern OcarinaControlStick sOcarinaInputStickRel;
|
|
extern u8 sPrevOcarinaPitch;
|
|
extern f32 sDefaultOcarinaVolume;
|
|
extern s8 sOcarinaInstrumentId;
|
|
extern f32 AudioOcarina_BendPitchTwoSemitones(s8 bendIndex);
|
|
|
|
// @recomp Patch the function in order to read DPad inputs for the ocarina as well as CButton inputs.
|
|
RECOMP_PATCH void AudioOcarina_PlayControllerInput(u8 isOcarinaSfxSuppressedWhenCancelled) {
|
|
u32 ocarinaBtnsHeld;
|
|
|
|
// Prevents two different ocarina notes from being played on two consecutive frames
|
|
if ((sOcarinaFlags != 0) && (sOcarinaDropInputTimer != 0)) {
|
|
sOcarinaDropInputTimer--;
|
|
return;
|
|
}
|
|
|
|
// Ensures the button pressed to start the ocarina does not also play an ocarina note
|
|
// @recomp Check for DPad inputs as well.
|
|
if ((sOcarinaInputButtonStart == 0) ||
|
|
((sOcarinaInputButtonStart & (BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_DRIGHT | BTN_DLEFT | BTN_DDOWN | BTN_DUP)) !=
|
|
(sOcarinaInputButtonCur & (BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_DRIGHT | BTN_DLEFT | BTN_DDOWN | BTN_DUP)))) {
|
|
sOcarinaInputButtonStart = 0;
|
|
if (1) {}
|
|
sCurOcarinaPitch = OCARINA_PITCH_NONE;
|
|
sCurOcarinaButtonIndex = OCARINA_BTN_INVALID;
|
|
// @recomp Check for DPad inputs as well.
|
|
ocarinaBtnsHeld = (sOcarinaInputButtonCur & (BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_DRIGHT | BTN_DLEFT | BTN_DDOWN | BTN_DUP)) &
|
|
(sOcarinaInputButtonPrev & (BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_DRIGHT | BTN_DLEFT | BTN_DDOWN | BTN_DUP));
|
|
|
|
if (!(sOcarinaInputButtonPress & ocarinaBtnsHeld) && (sOcarinaInputButtonCur != 0)) {
|
|
sOcarinaInputButtonPress = sOcarinaInputButtonCur;
|
|
} else {
|
|
sOcarinaInputButtonPress &= ocarinaBtnsHeld;
|
|
}
|
|
|
|
// Interprets and transforms controller input into ocarina buttons and notes
|
|
if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_A)) {
|
|
sCurOcarinaPitch = OCARINA_PITCH_D4;
|
|
sCurOcarinaButtonIndex = OCARINA_BTN_A;
|
|
|
|
// @recomp Check for DPad down input as well.
|
|
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, (BTN_CDOWN | BTN_DDOWN))) {
|
|
sCurOcarinaPitch = OCARINA_PITCH_F4;
|
|
sCurOcarinaButtonIndex = OCARINA_BTN_C_DOWN;
|
|
|
|
// @recomp Check for DPad right input as well.
|
|
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CRIGHT | BTN_DRIGHT)) {
|
|
sCurOcarinaPitch = OCARINA_PITCH_A4;
|
|
sCurOcarinaButtonIndex = OCARINA_BTN_C_RIGHT;
|
|
|
|
// @recomp Check for DPad left input as well.
|
|
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CLEFT | BTN_DLEFT)) {
|
|
sCurOcarinaPitch = OCARINA_PITCH_B4;
|
|
sCurOcarinaButtonIndex = OCARINA_BTN_C_LEFT;
|
|
|
|
// @recomp Check for DPad up input as well.
|
|
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CUP | BTN_DUP)) {
|
|
sCurOcarinaPitch = OCARINA_PITCH_D5;
|
|
sCurOcarinaButtonIndex = OCARINA_BTN_C_UP;
|
|
}
|
|
|
|
if (sOcarinaInputButtonCur) {}
|
|
|
|
// Pressing the R Button will raise the pitch by 1 semitone
|
|
if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_R) &&
|
|
(sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN)) {
|
|
sCurOcarinaButtonIndex += OCARINA_BUTTON_FLAG_BFLAT_RAISE; // Flag to resolve B Flat 4
|
|
sCurOcarinaPitch++; // Raise the pitch by 1 semitone
|
|
}
|
|
|
|
// Pressing the Z Button will lower the pitch by 1 semitone
|
|
if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_Z) &&
|
|
(sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN)) {
|
|
sCurOcarinaButtonIndex += OCARINA_BUTTON_FLAG_BFLAT_LOWER; // Flag to resolve B Flat 4
|
|
sCurOcarinaPitch--; // Lower the pitch by 1 semitone
|
|
}
|
|
|
|
if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) {
|
|
// Bend the pitch of the note based on y control stick
|
|
sCurOcarinaBendIndex = sOcarinaInputStickRel.y;
|
|
sCurOcarinaBendFreq = AudioOcarina_BendPitchTwoSemitones(sCurOcarinaBendIndex);
|
|
|
|
// Add vibrato of the ocarina note based on the x control stick
|
|
sCurOcarinaVibrato = ABS_ALT(sOcarinaInputStickRel.x) >> 2;
|
|
// Sets vibrato to io port 6
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sCurOcarinaVibrato);
|
|
} else {
|
|
// no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN
|
|
sCurOcarinaBendIndex = 0;
|
|
sCurOcarinaVibrato = 0;
|
|
sCurOcarinaBendFreq = 1.0f; // No bend
|
|
}
|
|
|
|
// Processes new and valid notes
|
|
if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && (sPrevOcarinaPitch != sCurOcarinaPitch)) {
|
|
// Sets ocarina instrument Id to io port 7, which is used
|
|
// as an index in seq 0 to get the true instrument Id
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 7, sOcarinaInstrumentId - 1);
|
|
// Sets pitch to io port 5
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 5, sCurOcarinaPitch);
|
|
AudioSfx_PlaySfx(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sDefaultOcarinaVolume,
|
|
&gSfxDefaultReverb);
|
|
} else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE) &&
|
|
!isOcarinaSfxSuppressedWhenCancelled) {
|
|
// Stops ocarina sound when transitioning from playing to not playing a note
|
|
AudioSfx_StopById(NA_SE_OC_OCARINA);
|
|
}
|
|
}
|
|
}
|
|
|
|
extern u8 sOcarinaHasStartedSong;
|
|
extern u8 sOcarinaStaffPlayingPos;
|
|
extern u8 sCurOcarinaSongWithoutMusicStaff[8];
|
|
extern u8 sOcarinaWithoutMusicStaffPos;
|
|
extern u8 sFirstOcarinaSongIndex;
|
|
extern u32 sOcarinaAvailableSongFlags;
|
|
extern u8 sLastOcarinaSongIndex;
|
|
extern u8 sButtonToPitchMap[5];
|
|
extern u8 sPlayedOcarinaSongIndexPlusOne;
|
|
extern u8 sIsOcarinaInputEnabled;
|
|
extern void AudioOcarina_CheckIfStartedSong(void);
|
|
extern void AudioOcarina_UpdateCurOcarinaSong(void);
|
|
|
|
// @recomp Patch the L button check (for free ocarina playing) to account for DPad ocarina.
|
|
RECOMP_PATCH void AudioOcarina_CheckSongsWithoutMusicStaff(void) {
|
|
u32 pitch;
|
|
u8 ocarinaStaffPlayingPosStart;
|
|
u8 songIndex;
|
|
u8 j;
|
|
u8 k;
|
|
|
|
// @recomp Add the DPad inputs to the check.
|
|
if (CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_L) &&
|
|
CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_DRIGHT | BTN_DLEFT | BTN_DDOWN | BTN_DUP)) {
|
|
AudioOcarina_StartDefault(sOcarinaFlags);
|
|
return;
|
|
}
|
|
|
|
AudioOcarina_CheckIfStartedSong();
|
|
|
|
if (!sOcarinaHasStartedSong) {
|
|
return;
|
|
}
|
|
|
|
ocarinaStaffPlayingPosStart = sOcarinaStaffPlayingPos;
|
|
if ((sPrevOcarinaPitch != sCurOcarinaPitch) && (sCurOcarinaPitch != OCARINA_PITCH_NONE)) {
|
|
sOcarinaStaffPlayingPos++;
|
|
if (sOcarinaStaffPlayingPos > ARRAY_COUNT(sCurOcarinaSongWithoutMusicStaff)) {
|
|
sOcarinaStaffPlayingPos = 1;
|
|
}
|
|
|
|
AudioOcarina_UpdateCurOcarinaSong();
|
|
|
|
if ((ABS_ALT(sCurOcarinaBendIndex) > 20) && (ocarinaStaffPlayingPosStart != sOcarinaStaffPlayingPos)) {
|
|
sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos - 1] = OCARINA_PITCH_NONE;
|
|
} else {
|
|
sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos - 1] = sCurOcarinaPitch;
|
|
}
|
|
|
|
// This nested for-loop tests to see if the notes from the ocarina are identical
|
|
// to any of the songIndex from sFirstOcarinaSongIndex to sLastOcarinaSongIndex
|
|
|
|
// Loop through each of the songs
|
|
for (songIndex = sFirstOcarinaSongIndex; songIndex < sLastOcarinaSongIndex; songIndex++) {
|
|
// Checks to see if the song is available to be played
|
|
if ((u32)sOcarinaAvailableSongFlags & (1 << songIndex)) {
|
|
// Loops through all possible starting indices?
|
|
// Loops through the notes of the song?
|
|
for (j = 0, k = 0; (j < gOcarinaSongButtons[songIndex].numButtons) && (k == 0) &&
|
|
(sOcarinaWithoutMusicStaffPos >= gOcarinaSongButtons[songIndex].numButtons);) {
|
|
|
|
pitch = sCurOcarinaSongWithoutMusicStaff[(sOcarinaWithoutMusicStaffPos -
|
|
gOcarinaSongButtons[songIndex].numButtons) +
|
|
j];
|
|
|
|
if (pitch == sButtonToPitchMap[gOcarinaSongButtons[songIndex].buttonIndex[j]]) {
|
|
j++;
|
|
} else {
|
|
k++;
|
|
}
|
|
}
|
|
|
|
// This conditional is true if songIndex = i is detected
|
|
if (j == gOcarinaSongButtons[songIndex].numButtons) {
|
|
sPlayedOcarinaSongIndexPlusOne = songIndex + 1;
|
|
sIsOcarinaInputEnabled = false;
|
|
sOcarinaFlags = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
extern s32 Player_GetMovementSpeedAndYaw(Player* this, f32* outSpeedTarget, s16* outYawTarget, f32 speedMode,
|
|
PlayState* play);
|
|
extern bool get_analog_cam_active();
|
|
extern void skip_analog_cam_once();
|
|
|
|
// @recomp Updates yaw while inside of deku flower.
|
|
RECOMP_PATCH void func_80855F9C(PlayState* play, Player* this) {
|
|
f32 speedTarget;
|
|
s16 yawTarget;
|
|
|
|
this->stateFlags2 |= PLAYER_STATE2_20;
|
|
Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, 0.018f, play);
|
|
|
|
// @recomp If left stick inputs are occurring, prevent analog cam.
|
|
if ((play->state.input[0].rel.stick_y != 0 || play->state.input[0].rel.stick_x != 0)) {
|
|
skip_analog_cam_once();
|
|
}
|
|
|
|
if (get_analog_cam_active()) {
|
|
// @recomp set current yaw to active camera's yaw.
|
|
this->currentYaw = Camera_GetInputDirYaw(GET_ACTIVE_CAM(play));
|
|
} else {
|
|
Math_ScaledStepToS(&this->currentYaw, yawTarget, 0x258);
|
|
}
|
|
}
|
|
|
|
extern void set_analog_cam_active(bool isActive);
|
|
extern void Player_Action_4(Player* this, PlayState* play);
|
|
extern s32 Player_SetAction(PlayState* play, Player* this, PlayerActionFunc actionFunc, s32 arg3);
|
|
extern LinkAnimationHeader gPlayerAnim_pg_maru_change;
|
|
|
|
RECOMP_PATCH s32 func_80857950(PlayState* play, Player* this) {
|
|
// @recomp track if newly going from non-spike roll to spike roll (spike rolling when this->unk_B86[1] == 1)
|
|
static bool wasOff = true;
|
|
bool isOff = this->unk_B86[1] == 0;
|
|
if (wasOff && !isOff) {
|
|
// @recomp set analog cam to be active now that rolling has started
|
|
set_analog_cam_active(false);
|
|
}
|
|
wasOff = isOff;
|
|
|
|
if (((this->unk_B86[1] == 0) && !CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A)) ||
|
|
((this->av1.actionVar1 == 3) && (this->actor.velocity.y < 0.0f))) {
|
|
Player_SetAction(play, this, Player_Action_4, 1);
|
|
Math_Vec3f_Copy(&this->actor.world.pos, &this->actor.prevPos);
|
|
PlayerAnimation_Change(play, &this->skelAnime, &gPlayerAnim_pg_maru_change, -2.0f / 3.0f, 7.0f, 0.0f,
|
|
ANIMMODE_ONCE, 0.0f);
|
|
Player_PlaySfx(this, NA_SE_PL_BALL_TO_GORON);
|
|
wasOff = true;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
typedef PlayerAnimationHeader* D_8085BE84_t[PLAYER_ANIMTYPE_MAX];
|
|
extern PlayerAnimationHeader* D_8085BE84[PLAYER_ANIMGROUP_MAX][PLAYER_ANIMTYPE_MAX];
|
|
extern LinkAnimationHeader gPlayerAnim_link_normal_backspace;
|
|
|
|
extern s32 func_80832F24(Player* this);
|
|
extern s32 func_8083FE38(Player* this, PlayState* play);
|
|
extern s32 Player_ActionChange_11(Player* this, PlayState* play);
|
|
extern void func_8083A98C(Actor* thisx, PlayState* play2);
|
|
extern void func_80836A98(Player* this, PlayerAnimationHeader* anim, PlayState* play);
|
|
extern void func_80830B38(Player* this);
|
|
extern void Player_AnimationPlayLoop(PlayState* play, Player* this, PlayerAnimationHeader* anim);
|
|
extern s32 Player_UpdateUpperBody(Player* this, PlayState* play);
|
|
extern void func_8082F164(Player* this, u16 button);
|
|
extern s32 func_808401F4(PlayState* play, Player* this);
|
|
extern void func_8082FA5C(PlayState* play, Player* this, PlayerMeleeWeaponState meleeWeaponState);
|
|
extern s32 func_8083FD80(Player* this, PlayState* play);
|
|
extern void func_8082DC38(Player* this);
|
|
extern void func_80836A5C(Player* this, PlayState* play);
|
|
|
|
// @recomp Patch the shielding function to respect the aiming axis inversion setting.
|
|
RECOMP_PATCH void Player_Action_18(Player* this, PlayState* play) {
|
|
func_80832F24(this);
|
|
|
|
if (this->transformation == PLAYER_FORM_GORON) {
|
|
SkelAnime_Update(&this->unk_2C8);
|
|
|
|
if (!func_8083FE38(this, play)) {
|
|
if (!Player_ActionChange_11(this, play)) {
|
|
this->stateFlags1 &= ~PLAYER_STATE1_400000;
|
|
|
|
if (this->itemAction <= PLAYER_IA_MINUS1) {
|
|
func_80123C58(this);
|
|
}
|
|
|
|
func_80836A98(this, D_8085BE84[PLAYER_ANIMGROUP_defense_end][this->modelAnimType], play);
|
|
func_80830B38(this);
|
|
} else {
|
|
this->stateFlags1 |= PLAYER_STATE1_400000;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (PlayerAnimation_Update(play, &this->skelAnime)) {
|
|
if (!Player_IsGoronOrDeku(this)) {
|
|
Player_AnimationPlayLoop(play, this, D_8085BE84[PLAYER_ANIMGROUP_defense_wait][this->modelAnimType]);
|
|
}
|
|
|
|
this->av2.actionVar2 = 1;
|
|
this->av1.actionVar1 = 0;
|
|
}
|
|
|
|
if (!Player_IsGoronOrDeku(this)) {
|
|
this->stateFlags1 |= PLAYER_STATE1_400000;
|
|
Player_UpdateUpperBody(this, play);
|
|
this->stateFlags1 &= ~PLAYER_STATE1_400000;
|
|
if (this->transformation == PLAYER_FORM_ZORA) {
|
|
func_8082F164(this, BTN_R | BTN_B);
|
|
}
|
|
}
|
|
|
|
if (this->av2.actionVar2 != 0) {
|
|
f32 yStick = sPlayerControlInput->rel.stick_y * 180;
|
|
f32 xStick = sPlayerControlInput->rel.stick_x * -120;
|
|
s16 temp_a0 = this->actor.shape.rot.y - Camera_GetInputDirYaw(GET_ACTIVE_CAM(play));
|
|
s16 var_a1;
|
|
s16 temp_ft5;
|
|
s16 var_a2;
|
|
s16 var_a3;
|
|
// @recomp Get the aiming camera inversion state.
|
|
s32 inverted_x, inverted_y;
|
|
recomp_get_inverted_axes(&inverted_x, &inverted_y);
|
|
|
|
// @recomp Invert the Y and X stick values based on the inverted aiming setting.
|
|
if (!inverted_y) {
|
|
yStick = -yStick;
|
|
}
|
|
if (inverted_x) {
|
|
xStick = -xStick;
|
|
}
|
|
|
|
var_a1 = (yStick * Math_CosS(temp_a0)) + (Math_SinS(temp_a0) * xStick);
|
|
temp_ft5 = (xStick * Math_CosS(temp_a0)) - (Math_SinS(temp_a0) * yStick);
|
|
|
|
var_a1 = CLAMP_MAX(var_a1, 0xDAC);
|
|
|
|
var_a2 = ABS_ALT(var_a1 - this->actor.focus.rot.x) * 0.25f;
|
|
var_a2 = CLAMP_MIN(var_a2, 0x64);
|
|
|
|
|
|
var_a3 = ABS_ALT(temp_ft5 - this->upperLimbRot.y) * 0.25f;
|
|
var_a3 = CLAMP_MIN(var_a3, 0x32);
|
|
|
|
Math_ScaledStepToS(&this->actor.focus.rot.x, var_a1, var_a2);
|
|
|
|
this->upperLimbRot.x = this->actor.focus.rot.x;
|
|
Math_ScaledStepToS(&this->upperLimbRot.y, temp_ft5, var_a3);
|
|
|
|
if (this->av1.actionVar1 != 0) {
|
|
if (!func_808401F4(play, this)) {
|
|
if (this->skelAnime.curFrame < 2.0f) {
|
|
func_8082FA5C(play, this, PLAYER_MELEE_WEAPON_STATE_1);
|
|
}
|
|
} else {
|
|
this->av2.actionVar2 = 1;
|
|
this->av1.actionVar1 = 0;
|
|
}
|
|
} else if (!func_8083FE38(this, play)) {
|
|
if (Player_ActionChange_11(this, play)) {
|
|
func_8083FD80(this, play);
|
|
} else {
|
|
this->stateFlags1 &= ~PLAYER_STATE1_400000;
|
|
func_8082DC38(this);
|
|
|
|
if (Player_IsGoronOrDeku(this)) {
|
|
func_80836A5C(this, play);
|
|
PlayerAnimation_Change(play, &this->skelAnime, this->skelAnime.animation, 1.0f,
|
|
Animation_GetLastFrame(this->skelAnime.animation), 0.0f, 2, 0.0f);
|
|
} else {
|
|
if (this->itemAction <= PLAYER_IA_MINUS1) {
|
|
func_80123C58(this);
|
|
}
|
|
|
|
func_80836A98(this, D_8085BE84[PLAYER_ANIMGROUP_defense_end][this->modelAnimType], play);
|
|
}
|
|
|
|
Player_PlaySfx(this, NA_SE_IT_SHIELD_REMOVE);
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
this->stateFlags1 |= PLAYER_STATE1_400000;
|
|
Player_SetModelsForHoldingShield(this);
|
|
this->unk_AA6 |= 0xC1;
|
|
}
|