Zelda64Recomp/patches/gamestate_patches.c
2025-02-20 02:35:11 -05:00

15 lines
313 B
C

#include "patches.h"
#include "ui_funcs.h"
// @recomp Patched to run UI callbacks.
RECOMP_PATCH void Graph_UpdateGame(GameState* gameState) {
recomp_run_ui_callbacks();
GameState_GetInput(gameState);
GameState_IncrementFrameCount(gameState);
if (SREG(20) < 3) {
Audio_Update();
}
}