mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2025-03-04 18:55:21 +01:00
132 lines
5.7 KiB
C
132 lines
5.7 KiB
C
#include "patches.h"
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#include "sys_flashrom.h"
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#include "PR/os_internal_flash.h"
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#include "fault.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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extern OSMesgQueue sFlashromMesgQueue;
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s32 SysFlashrom_IsInit(void);
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void Sleep_Msec(u32 ms);
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extern u16 D_801F6AF0;
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extern u8 D_801F6AF2;
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// @recomp Patched to not wait a hardcoded amount of time for the save to complete.
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RECOMP_PATCH void Sram_UpdateWriteToFlashDefault(SramContext* sramCtx) {
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if (sramCtx->status == 2) {
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if (SysFlashrom_IsBusy() != 0) { // if task running
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if (SysFlashrom_AwaitResult() == 0) { // wait for task done
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// task success
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sramCtx->status = 4;
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} else {
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// task failure
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sramCtx->status = 4;
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}
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}
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} else if (sramCtx->status == 4) {
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// @recomp Patched to check status instead of using a hardcoded wait.
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sramCtx->status = 0;
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}
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}
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// @recomp Patched to not wait a hardcoded amount of time for the save to complete.
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RECOMP_PATCH void Sram_UpdateWriteToFlashOwlSave(SramContext* sramCtx) {
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if (sramCtx->status == 7) {
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if (SysFlashrom_IsBusy() != 0) { // Is task running
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if (SysFlashrom_AwaitResult() == 0) { // Wait for task done
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SysFlashrom_WriteDataAsync(sramCtx->saveBuf, sramCtx->curPage + 0x80, sramCtx->numPages);
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sramCtx->status = 8;
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} else {
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SysFlashrom_WriteDataAsync(sramCtx->saveBuf, sramCtx->curPage + 0x80, sramCtx->numPages);
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sramCtx->status = 8;
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}
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}
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} else if (sramCtx->status == 8) {
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if (SysFlashrom_IsBusy() != 0) { // Is task running
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if (SysFlashrom_AwaitResult() == 0) { // Wait for task done
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sramCtx->status = 4;
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} else {
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sramCtx->status = 4;
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}
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}
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} else if (sramCtx->status == 4) {
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// @recomp Patched to check status instead of using a hardcoded wait.
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sramCtx->status = 0;
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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gSaveContext.save.isOwlSave = false;
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gSaveContext.save.saveInfo.checksum = 0;
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// flash read to buffer then copy to save context
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SysFlashrom_ReadData(sramCtx->saveBuf, sramCtx->curPage, sramCtx->numPages);
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, offsetof(SaveContext, fileNum));
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}
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}
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RECOMP_DECLARE_EVENT(recomp_after_init_save(FileSelectState* fileSelect, SramContext* sramCtx));
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// @recomp Patched to expose recomp_on_save_init event
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RECOMP_PATCH void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) {
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s32 phi_v0;
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u16 i;
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FileSelectState* fileSelect = fileSelect2;
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s16 maskCount;
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if (gSaveContext.flashSaveAvailable) {
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Sram_InitNewSave();
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if (fileSelect->buttonIndex == 0) {
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gSaveContext.save.cutsceneIndex = 0xFFF0;
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}
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for (phi_v0 = 0; phi_v0 < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); phi_v0++) {
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gSaveContext.save.saveInfo.playerData.playerName[phi_v0] =
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fileSelect->fileNames[fileSelect->buttonIndex][phi_v0];
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}
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gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
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gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
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gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
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gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
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gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
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gSaveContext.save.saveInfo.playerData.newf[5] = '3';
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recomp_after_init_save(fileSelect, sramCtx);
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext.save, sizeof(Save));
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Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
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for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.newf); i++) {
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fileSelect->newf[fileSelect->buttonIndex][i] = gSaveContext.save.saveInfo.playerData.newf[i];
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}
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fileSelect->threeDayResetCount[fileSelect->buttonIndex] =
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gSaveContext.save.saveInfo.playerData.threeDayResetCount;
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for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); i++) {
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fileSelect->fileNames[fileSelect->buttonIndex][i] = gSaveContext.save.saveInfo.playerData.playerName[i];
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}
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fileSelect->healthCapacity[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.healthCapacity;
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fileSelect->health[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.health;
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fileSelect->defenseHearts[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts;
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fileSelect->questItems[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.questItems;
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fileSelect->time[fileSelect->buttonIndex] = CURRENT_TIME;
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fileSelect->day[fileSelect->buttonIndex] = gSaveContext.save.day;
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fileSelect->isOwlSave[fileSelect->buttonIndex] = gSaveContext.save.isOwlSave;
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fileSelect->rupees[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.rupees;
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fileSelect->walletUpgrades[fileSelect->buttonIndex] = CUR_UPG_VALUE(UPG_WALLET);
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for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
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maskCount++;
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}
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}
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fileSelect->maskCount[fileSelect->buttonIndex] = maskCount;
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fileSelect->heartPieceCount[fileSelect->buttonIndex] = GET_QUEST_HEART_PIECE_COUNT;
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}
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gSaveContext.save.time = D_801F6AF0;
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gSaveContext.flashSaveAvailable = D_801F6AF2;
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}
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