mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 11:31:57 +01:00
23 lines
838 B
C
23 lines
838 B
C
#ifndef __PATCHES_H__
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#define __PATCHES_H__
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// TODO fix renaming symbols in patch recompilation
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#define osRecvMesg osRecvMesg_recomp
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#define osSendMesg osSendMesg_recomp
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#include "global.h"
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#include "rt64_extended_gbi.h"
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#define gEXMatrixGroupInterpolateOnlyTiles(cmd, push, proj) \
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gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR)
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int recomp_printf(const char* fmt, ...);
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float recomp_powf(float, float);
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static inline void* actor_relocate(Actor* actor, void* addr) {
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return (void*)((uintptr_t)addr -
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(intptr_t)((uintptr_t)actor->overlayEntry->vramStart - (uintptr_t)actor->overlayEntry->loadedRamAddr));
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}
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#endif
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