Zelda64Recomp/lib
Reonu 23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
..
concurrentqueue Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
freetype-windows-binaries@d6fb49d11a Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00
GamepadMotionHelpers Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
lunasvg@610b8bf514 Updated rmlui to master 2024-04-20 15:36:34 -05:00
mm-decomp@5607eec18b Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
RmlUi@a893ea6386 Updated rmlui to master 2024-04-20 15:36:34 -05:00
rt64@64b9e166f7 Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
sse2neon@42c704755d Fix arm64 building and X11 conflicts (#214) 2024-05-22 02:39:34 +02:00
FindFreetype.cmake Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00