mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 15:15:05 +01:00
51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
#include "play_patches.h"
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#include "z64debug_display.h"
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#include "input.h"
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extern Input D_801F6C18;
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void controls_play_update(PlayState* play) {
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gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
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}
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// @recomp Patched to add hooks for various added functionality.
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void Play_Main(GameState* thisx) {
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static Input* prevInput = NULL;
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PlayState* this = (PlayState*)thisx;
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// @recomp
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debug_play_update(this);
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controls_play_update(this);
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// @recomp avoid unused variable warning
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(void)prevInput;
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prevInput = CONTROLLER1(&this->state);
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DebugDisplay_Init();
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{
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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if (1) {
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this->state.gfxCtx = NULL;
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}
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camera_pre_play_update(this);
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Play_Update(this);
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camera_post_play_update(this);
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this->state.gfxCtx = gfxCtx;
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}
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{
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Input input = *CONTROLLER1(&this->state);
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if (1) {
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*CONTROLLER1(&this->state) = D_801F6C18;
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}
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Play_Draw(this);
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*CONTROLLER1(&this->state) = input;
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}
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CutsceneManager_Update();
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CutsceneManager_ClearWaiting();
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}
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