Zelda64Recomp/MMRecomp.sln
Mr-Wiseguy 0fdfc5f7fe Build system & dependency refactoring
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00

32 lines
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33027.164
MinimumVisualStudioVersion = 10.0.40219.1
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{14B47028-6A86-4660-A86D-2E69F229E110}.Debug|x64.Build.0 = Debug|x64
{14B47028-6A86-4660-A86D-2E69F229E110}.Debug|x86.ActiveCfg = Debug|Win32
{14B47028-6A86-4660-A86D-2E69F229E110}.Debug|x86.Build.0 = Debug|Win32
{14B47028-6A86-4660-A86D-2E69F229E110}.Release|x64.ActiveCfg = Release|x64
{14B47028-6A86-4660-A86D-2E69F229E110}.Release|x64.Build.0 = Release|x64
{14B47028-6A86-4660-A86D-2E69F229E110}.Release|x86.ActiveCfg = Release|Win32
{14B47028-6A86-4660-A86D-2E69F229E110}.Release|x86.Build.0 = Release|Win32
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