Zelda64Recomp/patches/sky_transform_tagging.c

62 lines
2.8 KiB
C

#include "patches.h"
#include "transform_ids.h"
extern Mtx* sSkyboxDrawMatrix;
void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
OPEN_DISPS(gfxCtx);
Gfx_SetupDL40_Opa(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x0B, skyboxCtx->paletteStaticSegment);
gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
sSkyboxDrawMatrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
// @recomp skip drawing skyboxes with null textures as they hurt performance due to the accidental framebuffer effects they incur.
// This needs to happen after sSkyboxDrawMatrix is allocated, otherwise the game will write to an invalid pointer later on which will cause a crash.
if (skyboxCtx->staticSegments[0] == NULL || skyboxCtx->staticSegments[1] == NULL) {
return;
}
Matrix_Translate(x, y, z, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateXFApply(skyboxCtx->rot.x);
Matrix_RotateYF(skyboxCtx->rot.y, MTXMODE_APPLY);
Matrix_RotateZF(skyboxCtx->rot.z, MTXMODE_APPLY);
Matrix_ToMtx(sSkyboxDrawMatrix);
gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// @recomp Tag the skybox's matrix.
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, SKYBOX_TRANSFORM_ID_START, G_EX_PUSH, G_MTX_MODELVIEW,
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->paletteStaticSegment);
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0,
PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, skyboxCtx->prim.r, skyboxCtx->prim.g, skyboxCtx->prim.b, blend);
gDPSetEnvColor(POLY_OPA_DISP++, skyboxCtx->env.r, skyboxCtx->env.g, skyboxCtx->env.b, 0);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[0]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[2]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[4]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[6]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[8]);
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[10]);
}
gDPPipeSync(POLY_OPA_DISP++);
// @recomp Pop the skybox's matrix tag.
gEXPopMatrixGroup(POLY_OPA_DISP++);
CLOSE_DISPS(gfxCtx);
}