mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-01 00:54:14 +01:00
67 lines
2.6 KiB
C
67 lines
2.6 KiB
C
#include "patches.h"
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#include "misc_funcs.h"
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void Message_FindMessage(PlayState* play, u16 textId);
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extern SceneEntranceTableEntry sSceneEntranceTable[];
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char text_buffer[1024];
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void do_warp(PlayState* play, u16 entrance){
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play->nextEntrance = entrance;
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gSaveContext.save.entrance = play->nextEntrance;
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play->state.running = false;
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play->state.init = gGameStateOverlayTable[GAMESTATE_PLAY].init;
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play->state.size = gGameStateOverlayTable[GAMESTATE_PLAY].instanceSize;
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// Gets the ingame name, may be useful for mods later on
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// SceneEntranceTableEntry* scene_entrance_table_entry = &sSceneEntranceTable[entrance >> 9];
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// if (scene_entrance_table_entry->table) {
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// EntranceTableEntry* entrance_table_entry = scene_entrance_table_entry->table[0];
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// recomp_printf("entrance_table_entry: 0x%08X\n", (uintptr_t)entrance_table_entry);
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// int scene_id = ABS(entrance_table_entry->sceneId);
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// recomp_printf("scene_id: %d\n", scene_id);
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// SceneTableEntry* scene = &gSceneTable[scene_id];
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// int title_text_id = scene->titleTextId;
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// recomp_printf("title_text_id: %d\n", title_text_id);
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// recomp_printf("play->msgCtx.messageEntryTable: 0x%08X\n", (uintptr_t)play->msgCtx.messageEntryTableNes);
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// Message_FindMessageNES(play, title_text_id);
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// recomp_printf("font->messageStart: 0x%08X font->messageEnd: 0x%08X\n", play->msgCtx.font.messageStart, play->msgCtx.font.messageEnd);
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// DmaRequest req;
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// req.vromAddr = play->msgCtx.font.messageStart + SEGMENT_ROM_START(message_data_static);
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// req.dramAddr = text_buffer;
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// req.size = play->msgCtx.font.messageEnd;
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// recomp_printf("dma from vrom 0x%08X to vram 0x%08x of 0x%04X bytes\n", req.vromAddr, req.dramAddr, req.size);
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// DmaMgr_ProcessMsg(&req);
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// if (text_buffer[2] != (char)0xFE) {
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// recomp_printf("Invalid text\n");
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// *(volatile int*)0 = 0;
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// }
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// recomp_printf("text_buffer: %s\n", text_buffer + 11);
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// }
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// int scene = (entrance & 0xFF00) >> 8;
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}
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void debug_play_update(PlayState* play) {
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u16 pending_warp = recomp_get_pending_warp();
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if (pending_warp != 0xFFFF) {
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do_warp(play, pending_warp);
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}
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u32 pending_set_time = recomp_get_pending_set_time();
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if (pending_set_time != 0xFFFF) {
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u8 day = (pending_set_time >> 16) & 0xFF;
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u8 hour = (pending_set_time >> 8) & 0xFF;
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u8 minute = (pending_set_time >> 0) & 0xFF;
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gSaveContext.save.time = CLOCK_TIME(hour, minute);
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gSaveContext.save.day = day;
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}
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}
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